Touhou Koi-Mystery: Legend and Fantasy of Monsters cover
Touhou Koi-Mystery: Legend and Fantasy of Monsters screenshot
Genre: Strategy, Adventure, Indie

Touhou Koi-Mystery: Legend and Fantasy of Monsters

The game has been released! Come to play with Koishi and other players


Bilibili: Click here to watch the video



"Koishi Navigation: Desktop Youkai", was released free of download on Steam today!!
This is a desktop pet of Komeiji Koishi ——
You can put her on the desktop,
Feed her
Chat with her
Daily lottery
You can also set up your own unique interactive response and upload it to others

Now Free for Download on Steam:
https://store.steampowered.com/app/2091250/

In the second half of the year, we will launch a new art book, "Afternoon-Tea Feeding Guide of Koishi"
This is a beautiful collection of full-color 50p paintings, and it is also a commemorative album of the 10th anniversary of the founding of ZRIGN (2012-2022)
It has collected more than 50 illustrations carefully drawn by Chinese and Japanese painters, such as this and so on.

https://store.steampowered.com/app/1609270/
In addition, Touhou Koi-Mystery (official version) will meet you with a new look in 2023,
The new engine of unity kernel will be used, and RPGmaker Unite will be completely reset.
At that time, you can wait for the new free trial in steam

In the same period, Hallui-Sabbat of Koishi will also have a week-long discount ~!
https://store.steampowered.com/app/1684100/

Thank you for your support and encouragement~

If you can leave a good comment here, it will be our greatest affirmation and support~
Our Aifadian Channel:@TouHouZRIGN
Our Discord Channel :GY4chsGpuW
You can come to us here for more information~

Thank you!

The Develops of the Deep

祝大家五一四恋恋日快乐 Happy 514 Koishi's Day~

一年一度的514恋恋日到啦~
地霊研究院全作品捆绑包目前正在-51.4%折扣特惠哟~

The annual 514 Koishi's Day is coming~
At present, the whole works bundle of Chirei Kenkyuin are under -51.4% discount~


庆祝恋恋日


感谢画师カンパ绘制的《东方恋迷踪》封面服饰恋恋的庭院约会~(个人用)

For Koishi's Day
Thank the painter カンパ draw the Koishi in the cover dress of "Touhou Koi-Mystery" and the courtyard dating ~ (for personal use)

捆绑包的折扣整个五月都生效哦,希望大家玩得愉快~

The bundle discount will take effect throughout May. I hope you have a good time~

https://store.steampowered.com/bundle/24365/

希望大家安全地度过5月~
我们的游戏正稳步开发中,感谢大家的支持

We hope you can spend may safely ~ our game is developing steadily.
Thank you for your support~




According to user feedback, we have modified the main play system of the game

Reminder: this modification will not change any system, plot, existence and event in the game except RPG system


A. As we all know, this game is a game that uses dice to move. But in fact, the necessity of using map dice is not high.

However, because dice are required to trigger events on some occasions, we cannot delete map dice, so we will optimize the movement of map dice in the official version. (or update demo version when the time is ripe)

The number of operations to move with map dice will be reduced by 67% (3 → 1)

B. In terms of combat values, the first level of combat dice is too steep, and the combat effectiveness gap between players with one dice and players with two dice is too wide (about 100%), which gradually slows down after that. (50% difference between 2 dice and 3 dice...)

Therefore, the slope of the first level combat power step will be reduced by modifying weapons and relics, so as to avoid the combat power drop caused by one dice suddenly becoming two dice.

The monster value will be adjusted accordingly, so that the gap between the weakest monsters in the first few areas will not be too wide.

C. On whether modifying the playing method will delay the release of the official version of the game.

The answer is no, because the release of the official version will be delayed because the painter's drawing is too slow

Therefore, while waiting for the painter, I have time to modify the whole playing method of the game.

Details are as follows:

#★ Foundation


#※ UI modification
#New novice guidance UI, page turning
#The UI of the equipment column is changed to two columns, with head, chest and foot on the left and inventory and reinforcement on the right
#Strengthen button optimization. You can see the value of the next level by placing the mouse on the button, and the enhancement order will also be visualized
#The property UI will also be beautified

#※ label optimization
#Relics will have visual tags in the equipment grid (not elsewhere)

#※ description optimization
#The relic description will be divided into basic description and detailed description. The detailed description can only be seen in the access pop-up window and equipment grid


#★ map movement related


#※ shoes change
#The default movement force is 1d6, with 2 grids of free walking ability
#Through shoes, the number of D and free walking ability can be increased at the same time; All shoes are 0
#Love boots: 1d8 / + 1 grid; Boots: 1d10 / + 2 squares; Text boots: 1d12 / + 3 spaces

#※ dice increase or decrease points are deleted

#※ branch selection operation is reduced
#After point throwing, if the branch route has only two front and rear directions, branch selection will not be carried out (a parameter is saved to exclude the reverse direction)
#Add a new button at the bottom left of the screen: switch the forward direction. Press it once to change the forward direction to the reverse direction
#Only when passing through three fork roads or openings can branches be selected. After selecting branches, the forward direction parameters will be overwritten with new ones
#There is a 360 degree aperture (with an arrow) at the foot of love. Except for the shortcut, the aperture will point to the direction just ahead for each grid

#※ you can also enter and exit the opening when you walk freely


#★ battle attribute related


#※ role panel attribute change
#HP 30 (improved by mainline, relic, ring, red UFO)
#SP 10 (improved by mainline, relic, ring, blue UFO)
#Dice form 1d6 weapons and dice formed by dice will be displayed here to determine the basic panel of weapons
#The maximum number of attack segments is determined by weapons
#STR 0
#AGI 0
#Attack power (range) 1 ~ 6
#Hit rate 100%
#Defense 4
#Upper limit of posture 0
#Avoidance rate (nearly) 0% (0%)
#Injury reduction rate
#Knife flick rate (near / far)
#Intelligence 100 (improved by weapon, relic and Jue Decoction)
#Memory 2
#Yun 10 (promoted by relics and green UFO)
#Item drop rate 110%
#Healing rate 101% (healing rate is now also subject to the bonus of luck, which means miraculous recovery)


#★ combat attack related


#※ change the basic throw point according to the equipment type
#New equipment type (Limin Zhixin, etc.)
#Change the number of dice according to the type of weapon held
#Change the maximum number of combo attacks according to the hand-held weapon (the lower or higher the number of combo attacks, the easier it is to break through the enemy's posture)
#Holding weapons will affect the bonus of attack and defense
#If both hands hold a one handed weapon, the dice of the two weapons are superimposed
#- 1 empty handed 1d6 ← this is also true for most monsters
#1 Samurai Dao agile Taidao 1d10 striking 2d10 force E sensitive a
#2 one handed axe power type 1d6 force a sensitive e
#3 one handed sword force sensitive mixed type 1d8 force sensitive B C
#4 staff intelligence type
#5 sword power type 3d6 force a
#6 racket agile 1d14 sensitive C
#7 iron gun agile 1d20 sensitive e
#8 staff + catalyst intelligence type / belief type
#9 catalyst type
#11 stick force type 1d4 force s
#12 double dagger agile 2d8 sensitive s
#13 dagger agile 1d8 sensitive s
#14 curved sword agile 1d12 sensitive B
#15 Daqu sword force sensitive mixed type 1d8 force sensitive C B


#★ battle defense related


#All shields increase the ability of standing guard or position slot. Standing guard and position slot are mutually exclusive
#0 shield
#Small shield agile stance slot shield counter
#Medium shield force sensitive hybrid constant defense / posture slot shield reaction / shield impact
#Large shield power type constant guard shield impact
#The position slot is directly proportional to the defense, and the defense is linked to strength or agility
#The position slot coefficient is the maximum value of the whole equipment. Who is higher depends on who


#Skill related


#※ the spell cancels the throw point
#All spells do not need to throw points, but only receive intelligence bonus
#If you want to throw points (such as making a phone call), you will be divided into combat skills

#※ cancel the strength correction setting
#Spell intelligence correction will be written in the description in numerical form instead of strong and weak correction

#※ weapon warfare skills will be installed in the skill bar
#The combat skills of weapons will be added to the skill bar to facilitate description and use
#Weapons with war skills are no longer in conflict with the same kind

#※ cancel the possibility of abnormality and optimize the value of abnormal state
#How many values are added when all abnormal states are changed to an attack? The enemy and ourselves are the same
#The value directly displays the final value, eliminating multiplication
#The abnormal state accumulation given by weapons and relics can no longer be "abnormal" by spells. All spells have independent abnormal state accumulation

#★ dice count correlation


#The relic of natural power has been changed into, adding 1 dice to the first weapon
#The occupation of the force of nature becomes 1
#Use + 1 for each additional natural force

#★ relic related


#Most relics that increase attack become increased strength
#Most relics that increase defense become increased agility
#You don't need to have a shield to avoid injury. It becomes the same as a monster
#Free from injury is changed to not exempt from all injuries. The damage received is at least 1. The bullet knife injury is not an injury event, and it is a real injury
#Injury free renamed bullet knife (refers to hitting hard parts such as shell)


#★ props related


#Increase the drop of gold, silver and copper coins as gold exchange props to make up for the low sales price of ordinary materials.
#Due to changes in the value of relics and weapons, the prices of some materials will also change


If you have any new feedback, please submit it to us through various channels.
Thank you for your support!

Developers of the Deep

About Cirno Fight

Since many players can't beat the first phase when they first meet Cirno.

I will put 5 free items in this place in the complete version, "All Fairy Will Out Light"

The effect is that can instantly kill ordinary fairy and one phase of powerful fairy. And drop all the fallen objects of the fairy with a 100% probability

This item can be purchased after reaching the magic forest

Nevertheless, some of the later battles may be more difficult than Cirno. If you don't rely on your own strength to defeat her, the later journey will be more difficult.

We will take every user feedback seriously, and welcome to join our discipline channel for discussion:
https://discord.gg/GY4chsGpuW

Look forward to your more feedback!

Developers