Touhou Mystia's Izakaya cover
Touhou Mystia's Izakaya screenshot
PC Mac Steam
Genre: Role-playing (RPG), Simulator, Indie

Touhou Mystia's Izakaya

DLC4已正式发布 大量优化更新见这里

English version after, please hold on....

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大家久等了!自从2022年的11月18日开始,到现在已经过去了9个月了,一年的3/4就这样匆匆过去,我们也终于带来了大家期待已久的DLC4!

这次将是太阳花田和辉针城的故事,以及……一点点让东方老玩家揪心的幻想乡旧事。

对,那位少女会登场,带来一个开心的、暖心的、舒心的故事。

请尽情享受这次的DLC4。

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还有一件事,我们计划在2024年、夜雀食堂完成了全部DLC之后,发布本游戏的NS版本。

为了适配NS的性能,我们对游戏进行了釜底抽薪、大刀阔斧的优化。

这也是为什么这个DLC用了这么长时间的原因。

我们总结了一下这九个月以来我们的更新内容,大家可以参考这篇仔细看看:

刚刚更新的DLC肯定是有不少BUG的,欢迎大家在这里用评论回复告诉我,我们会整理并且尽量、尽快去修复,谢谢!

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新功能


  • 我们设计了一个新版本的投掷上菜界面,希望他能够降低新玩家投掷上菜的操作难度,对于所有老玩家,这个功能默认关闭,并且可以在“设置”中开启
  • 我们更新了物品查看器,现在他不再会挡住对话框以及白天和工作场景左下角的提示
  • 在演唱会结束后,玩家会获得一个新的剧情,可以通过和慧音老师对话来解锁本该在幽幽子战失败才能获得的成就
  • 我们重新绘制了清晰度更高的演唱会、温泉CG,原本的CG可以在照片册中查看
  • 我们优化了游戏的一些调度和资源使用策略,现在游戏开启界面的速度应当更加流畅了


优化


  • 现在,所有点单都会显示点单客人的名字
  • 现在,演唱会在莉格露到来的情况下场地中会出现萤火虫
  • 现在,文文更有良心了,玩家首次遇到的流行事件必定为 流行·喜爱。且只会在以下tag中生成流行tag:甜、清淡、高级、下酒、饱腹、水产、家常、素,之后的流行机制不变
  • 现在,玩家不再会因为未知的原因不能开演唱会和睡觉了
  • 现在,老板娘笔记的图鉴中可以查看物品的价格了
  • 现在,工作场景中的Buff介绍控件会根据自己的大小智能的选择对齐策略
  • 现在,人里的前期支线任务“人类的宴客之道”现在会给予3瓶冬酿作为奖励
  • 现在,妹红喜欢上了烧烤Tag
  • 现在,跑腿小妹成就的需求次数降低到了原来的1/3
  • 现在,辉夜与妹红给出食谱的当晚就会前往竹林用餐而不是第二天
  • 现在,辉夜与妹红吵架的时候不会再去打电动了
  • 现在,和角色对话时选项会延迟0.5秒出现(避免误触)
  • 现在,酒水的酒精度数会强制作为第一个tag来展示
  • 现在,照片册中的演唱会CG有单人差分,希望能看到结局应援CG单人版的小伙伴开心了
  • 现在,玩家在白天的快速旅行界面选择传送地点时,会同时显示消耗的时间或金额
  • 现在,清兰和铃瑚也有立绘了
  • 现在,预设界面会显示当前剩余的可制作数量或酒水数量,且可以通过“设为首选”来让进入食堂配置界面时自动加载此乐社。
  • 现在,阿求粉丝与咲夜循环任务会提供更多的奖励
  • 现在,冴月麟奖励符卡带来的额外点单会在客人桌子上显示剩余的点单数量


BUG修复



  • 修复了给灵梦赛钱以后睡大觉,然后再去赛钱,在未退出游戏的情况下实惠料理加速BUFF可以多次叠加的问题
  • 修复了结算面板“演奏次数”一栏始终是0的问题
  • 修复了在地下室玩飞碟老虎机时中奖特效上有一个阴影的问题
  • 修复了地精客人被小桶驱赶时会卡住的问题
  • 修复了按住音量滚动条在进行连发调整时关闭界面后,滚动依然会继续的问题
  • 修复了日语还款CG金额单位错误的问题
  • 修复了电话机能通过批量邀请打给不在家的稀客的问题
  • 修复了菜谱筛选在切换语言后部分TAG依旧使用上一次语言的问题
  • 修复了客人在不决定续单的情况下会跳过预算检查判定的问题(导致即便客人没钱也不会触发后续影响)
  • 修复了尤魔战中右下角需求Tag在文本过长时可能会出现出框现象的问题
  • 修复了在客人走向队列中时遇到队列更新(客人离开队列或客人入座),会导致客人在等待时(队列更新时客人是按从前往后的次序移动到新的位置上的),继续向他们最后一次被设定的方向持续移动的问题(在视觉上来说会看到很多客人有严重穿模的问题)
  • 修复了当玩家金钱为负数时,所有的对话选项会直接不显示的问题
  • 修复了DLC3博丽大祭剧情中响子在对话结束后没有被隐藏的问题
  • 修复了妖梦试炼“收集符卡”文本可能被√×挡住的问题
  • 修复了人里通往魔法森林路障的显示错误
  • 修复了小伞的雨夜怪谈特效不是在场地中央的问题
  • 修复了主场景/结算场景中播放音乐可能无法对齐的问题
  • 修复了老板娘笔记中云山看起来有些虚的问题
  • 修复了在饕餮奖励符卡与华扇惩罚符卡的共同影响下,华扇的惩罚性点单会消耗预算的问题
  • 修复了在某些特殊情况下,玩家的移动速度在剧情播放结束后会变成剧情中速度的问题
  • 修复了托盘中包含加料食物的情况下,厨师伙伴会将其判定为可用食物从而影响是否需要做菜的问题
  • 修复了英文中今日菜单文本难以阅读且混乱的问题
  • 修复了英文版莉格露的点单Tag文本对应错位的问题
  • 修复了英文版幻想节拍中怪诞料理大赛章节标题文本缺失的问题
  • 修复了英文版的神灵庙雀食堂缺失简介的问题
  • 修复了韩文版中流行·喜爱标签和流行·厌恶Tag缺失的问题
  • 修复了韩语选项不是韩语的问题

DLC3 Now Supports English

Version 2.4.1

Sorry for the wait, English players. This new version includes English support.
If you find any errors within the translation or any untranslated text, please comment below this announcement. We'll gather feedback and patch the game posthaste.

Thank you, and have fun!

ALL-TIME SPRING SALE LOW! SWITCH PORT IN THE WORKS!

To all who've bought or haven't bought Mystia's Izakaya, we wish you an early happy Mystia Day (World Sparrow Day)!

On the advent of spring in 2023, we bring two pieces of good news to all players—

Firstly, from March 17 to March 31, we'll be having a spring sale along with Steam! Within this period all games will be at an all-time low, for those looking forward to this game, this is prime time to grab yourself a copy. For those who've already bought the game but are wondering whether to get the DLCs and OSTs, this is also a once in a blue moon opportunity!

Now onto even bigger news. We've officially put into motion our plan to release Mystia's Izakaya on the Nintendo Switch. We've already obtained the a developer console and have begun porting and optimizating the game. Once we've finished DLC5, we'll officially start preparing for the release of the switch version! To that end, we've also drawn brand new art for the cover! For everyone who wants to play this game on switch, please be patient!


At the same time, from Mystia Day (March 17) to March 31, players who log in to the game will be given a free new skin—the cake dress. We hope this sugary, cake-themed dress is to everyone's liking! Of course, if you're really busy and can't spare the time and you miss the event, you'll still be able to buy it at Kourindou with frog coins.


Have fun!

DLC2.5谱面编辑器即将推送更新,请大家先备份工程数据

We will post the recent updates here, please continue to visit here from time to time!

The English translation version will be slow, please wait..

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我们的更新将在下午14:00(CST)开始,希望在这之前,使用自定义谱面工具已经制作了工程的小伙伴,先备份自己已经制作的工程数据后再进行更新,以最大程度防止可能产生的更新丢失数据

最后更新于2023.3.5 11:05

今天推送关于之前DLC2.5的自定义谱面方面的更新
这次更新造成了一些问题,我们尝试进行了一些修复

以下是修复内容:

  • DLC2.5 - 谱面编辑器/播放器:我们尽可能的缩短了两个程序中的文件名称,但是由于Windows拥有260个字符路径长度的限制,如果遇到启动程序时的黑屏问题,请给Windows开启“长路径支持”功能
    中文教程: https://learn.microsoft.com/zh-cn/windows/win32/fileio/maximum-file-path-limitation?tabs=registry
    English Tutorial: https://learn.microsoft.com/en-us/windows/win32/fileio/maximum-file-path-limitation?tabs=registry
  • DLC2.5 - 谱面编辑器:修复克隆谱面时会导致新谱面被丢到被克隆的谱面的子目录的问题
    如果你有因为克隆谱面导致的数据丢失/读取错误,请将谱面所在文件夹(夜雀本体目录\Touhou Mystia Izakaya_Data\StreamingAssets\Music Map Creator\Music Map Creator_Data\StreamingAssets\CustomChapterData)压缩并且发送至或通过官方的QQ群找到我(DE-YU)直接发送
  • DLC2.5 - 谱面编辑器/播放器:扩充了字库,现在新增对日文的支持
  • DLC2.5 - 谱面编辑器:现在,章节查看面板新增查看本地文件的按钮
  • DLC2.5 - 谱面编辑器:现在,进度条中会显示详细的时间码
  • DLC2.5 - 谱面编辑器:现在,可以直接主菜单中查看教程文档
  • DLC2.5 - 谱面编辑器:提升了滚轮/QT滚动音符窗口的距离
  • DLC2.5 - 谱面编辑器:修复了在读取章节时如果章节记录文件中存在丢失的谱面,整个章节都会显示无法读取的问题
  • DLC2.5 - 谱面编辑器:修复了当用户同时按住Q和E时任何滚动条都会鬼畜的问题
  • DLC2.5 - 谱面播放器:实装了“扩展”打谱模式,开启后能够获得更加清晰的游玩视野
  • DLC2.5 - 谱面播放器:修复了绑键面板中文本缺失的问题


另外,还有部分其他的修复内容

  • 修复了当怪诞料理大赛,在时间结束的一瞬间在半空中的菜掉在桌子上造成条件完成时,会导致失败和成功的剧情被同时播放的问题
  • 修复了向Steam请求同步存档时,只会同步前六个的问题
  • 尝试修复了MAC OS系统无法正常读取存档的问题


请大家试试看,给大家添麻烦了

DLC2.5's new track editor! and some bug fixed

Proprietresses old and new have been waiting a long time! We've got some very important updates this time! Please check it out!

New Features


A new free track editor for DLC2.5!
Since the release of DLC2.5: Music Lovers' Challenge, the DLC has been well-received by many players!
We've been working on an editor that allows players to use the music gameplay of DLC2.5 to write their own tracks, and now that it's in a more stable state after two rounds of testing, we're henceforth releasing it!

The following are videos posted by some players of their self-made scores during internal testing:



I hope this feature can give everyone a better gaming experience.
If everyone could make scores of their favorite songs and share them with me, I'll find some time to check them out live!

PS: Please be aware, the track editor is currently not supported on Mac.

Adjustments and Optimizations



  • Tweaked Rinnosuke's description of the "Savory" tag in the Chinese version.
  • Yuyuko's budget has been increased from 1300~1800 to 1500~2000.
  • Tweaked Yamame's Spell Card description in the Chinese version.
  • Lowered the number of Spell Cards required for Yuyuko's second phase from 10 to 5. (Difficulty significantly decreased)
  • Adjusted the default portraits of characters during work.
  • Now during work, the UI for receiving tips occurs at a fixed interval. (So it's unlikely for the money to remain uncollected after business is concluded)
  • Cheering sprites for DLC3 characters will now appear in Gensou Beat.
  • The final task of the main game, starting the concert, now cannot be done during a night when another event(usually DLC) exists as well.
  • Now when DLC files are missing, the system give a prompt for the missing DLC.


Bug Fixes



  • Fixed various spelling and grammatical errors in the English translation of the game.
  • Fixed a bug where some saves could not complete DLC3 due to the main concert not refreshing Mamizou's position.
  • Fixed a bug where the effect of Kogasa's Reward Spell Card's additional order rate clashed with the effect of the Suspicious kitchenware.
  • Fixed a bug where when queueing guests are seated during some active buffs, they will continue to be affected by it even after the buff ends.
  • Fixed a bug causing left and right drift on controller.
  • Fixed a bug where the [Items] tab of the inventory would display over hints.
  • Fixed a bug where Kasen would not show up in Former Hell for some saves with the DLC2 pass.
  • Fixed a bug where the system would not prompt you to go to the basement after receiving a new gift.
  • Fixed a bug where the Third Eye/Eyes of Deduction would not update after guests are affected by Yuuma's Reward Spell Card.
  • Fixed a bug where Nitori's bag would be shifted to her front when her sprite is viewed from behind.
  • Fixed a bug where the stun duration of Tojiko's lighting strike in the DLC3 cooking contest was too short.
  • Fixed a bug with the texture and effects layering of Futo's burning plates.
  • Fixed a bug where some of the text in the inventory may be badly formatted in the English version.
  • Fixed a bug where the seasoning label in the second phase of the DLC2 Bizarre Cooking Competition would not display in the Korean version.
  • Fixed a bug where the names of Hakurei Shrine and Human Village were swapped in the Korean version.

DLC2.5已支持玩家自由编辑谱面、制作属于自己的音游作品并分享给朋友!

The update of the English version will be later, please hold on..

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新老板娘和老老板娘们久等了!这次带来了一些很重要的更新!请大家试试看!

新增功能


新增DLC2.5的自由谱面编辑器!
在DLC2.5爱乐者的挑战赛发布后,本DLC就受到了很多玩家的欢迎!
我们一直在准备一个让玩家可以利用DLC2.5的音乐机制,自由编写曲子的编辑器,并且现在经过了两轮测试,暂时是一个比较稳定的状态了,特此发布!

以下是内测阶段一些玩家自制的谱子所发的视频
https://www.bilibili.com/video/BV1ag411t7ZW
https://www.bilibili.com/video/BV1kD4y1A7j3

希望这个东西可以给大家带来更好的游戏体验。
大家可以制作自己喜欢的谱子,分享给我,之后我会找个时间统一直播看看

但是不要因为我会直播,就只做些迫害我的曲子啊!
我也想打一些悠扬舒适的曲子的!

PS:这次的编辑器无法支持MAC,请务必注意

调整和优化



  • 霖之助对“鲜”标签的描述从“鲜味”改为“鲜度”
  • 幽幽子的预算从1300~1800提高至1500~2000
  • 山女符卡说明中的“闭店后”改为“本日结束后”
  • 下调了幽幽子第二阶段需求的符卡数量,由10张改为5张(难度大幅度DOWN)
  • 调整工作场景中角色的默认立绘
  • 现在工作场景中获得金额的UI增长速率为定长(不会再出现经营都结束了钱还没跳完的情况)
  • 现在幻想节拍中会出现DLC3的助威小人
  • 现在开启演唱会的最终主线任务无法在当晚存在其他剧情(一般为DLC剧情)时进行
  • 现在缺失DLC文件时系统会给予缺失DLC部分的提示


BUG修复


<*>修复了部分存档与猯藏对话后开启主线演唱会导致猯藏始终不刷新位置进而导致DLC3任务无法进行的问题
<*>修复了小伞的奖励符卡产生的续单率提升效果与厨具提升续单率效果冲突的问题
<*>修复了在部分buff持续时间内,新生成的客人开始排队并成功入座,buff结束后依然享受该buff效果的问题
<*>修复了部分面板手柄左右漂移的问题
<*>修复了仓库[物品]一栏会显示置顶提示的问题
<*>修复了部分DLC2通关存档华扇不前往旧地狱的问题
<*>修复了获得装饰品时,系统不会提示你前往地下室展示柜启用的问题
<*>修复了客人受到饕餮尤魔奖励符卡影响以后剩余显示在觉之眼/审判之眼上的预算始终不会更新的问题
<*>修复了从背面看上去,荷取的包会背到前面的问题
<*>修复了DLC3仙境料理大赛的屠自古雷击眩晕时间过短的问题
<*>修复了布都的燃烧托盘的火焰以及烧焦特效图层不对的问题
<*>修复了英语版中,仓库面板某些文字可能严重溢出的问题
<*>修复了韩语版中,DLC2怪诞料理大赛第二轮怪诞标签不显示的bug
<*>修复了韩语版中,“博丽神社”与“人间之里”地名错乱的问题

Last update in 2022.11.20 2:51 RELEASE 2.2.9d

We will post the recent updates here, please continue to visit here from time to time!

We are fixing the problem that MAC OS cannot launch the game right now. This may take a little longer, sorry for the inconvenience!

Bugfix Update RELEASE 2.1.2e



  • Added Japanese to DLC1
  • Optimized the working method of scrolling up and down to the top of the wine cabinet and fridge when operating at night
  • In the DLC2.5 expansion, the yellow button adds an intuitive text introduction
  • Now the yellow note will no longer lose terminate combo due to early clicking (it will be directly judged as Perfect)
  • The default speed of audio games is now 5
  • Now when playing a song, the position of the start key and the cancel key are adjusted, and the start key is centered and highlighted by default
  • Now players can continue to use the old version of the long press E to one-key purchase everything
  • Fixed the bug that the pictures of Neko Tofu and other pictures can now be scrolled with the scroll wheel
  • Fixed the BUG that when working at night, cooking quickly according to the recipe resulted would cause something else to be made
  • Fixed the bug that the punk outfit would open the Halloween decoration
  • Fixed a weird bug where the sound would fluctuating between too loud and too quiet
  • Fixed the bug that the items set on the top of the wine cabinet were placed at the bottom instead
  • Fixed a bug of where quitting cooking at home during the day would still swallow the ingredients
  • Fixed the BUG that switching in Kourindou when it has no products would softlock the game


Bugfix Update RELEASE 2.1.2d



  • The gear button next to the song in DLC2.5 is a little faded, we directly changed it to the text "Settings"
  • Adjusted the volume of all sound effects
  • Fixed the BUG that the game screen will be blurry under high resolution
  • Fixed the bug that the mouse wheel cannot switch between orders when using the keyboard to switch between orders
  • Fixed the bug that may cause the keyboard/handle to lose focus after opening the store
  • Fixed the bug that the binding function cannot be bound to the E key


Bugfix Update RELEASE2.2.13d 2022.12.12 19:47



  • The first option was in the middle of the screen in the bond dialogue before, but now it has been modified to look like the old version
  • Because I didn’t think there would be a winter sailor suit before, and then both sailor suits have long sleeves, so I changed the long sleeves of the original summer sailor suit to short sleeves
  • Corrected some typos in the text
  • Now in DLC2, if you challenge the cooking competition through Satori, and if you choose a relatively high-level competition, you will automatically get a low-level badge after passing it (for example, if you pass Hard, Easy and Normal badge will be give it directly)
  • Fixed the bug that players cannot read save files again after obtaining the badge
  • Fixed the bug that when there is a news event, entering the second mission will softlock players
  • Fixed the bug that DLC2.5 could not be obtained
  • Fixed the bug that entering the daytime may cause the daytime decorations to disappear


Bugfix Update RELEASE2.2.13d 2022.12.12 19:47



  • Now the loading scene can pop up normally when there is an error caused by non-existing files
  • Supplemented the English text during the bizarre cooking contest when Koishi activates the spell card "Unconscious Spelling: Hermit's Love"
  • Fixed the issue that the badge interface would not refresh immediately after obtaining the badge
  • Fixed the problem that if you don’t have DLC2, you can’t enter DLC1 shops while wearing skin
  • Fixed the problem that the prompt to upgrade the izakaya would sometimes not disappear
  • Fixed an issue where Chen’s upgrade izakaya prompts would erase an important task prompts of that day
  • Fixed a UI misalignment issue in the Korean version of the Bizarre Cooking Contest
  • Fixed the problem that the weird TAG is incorrectly displayed as "$b" in the English version of DLC2 Bizzare Cooking Contest
  • Fixed the problem that the Japanese version of "Rage Energy" text overflowed in the UI during the Yuma BOSS battle, and the problem that the Korean version of "Rage Energy" text did not display
  • Fixed the problem that in some places, players would get stuck when leaving the floor


Bugfix Update RELEASE2.2.13a 2022.12.7 22:03



  • Removed the closing sound effect of some interface
  • Fixed some problems associated with key binding on controllers
  • Fixed the issue that Marisa could still be invited again by phone after already inviting her face-to-face
  • Fixed the problem that Kourindou’s shopping cart was lower than expected
  • Fixed an issue where the dialog options UI was on the higher than expected


Bugfix Update RELEASE2.2.13 2022.12.6 20:43



  • Fine-tuned the visual effect of Orin's punishment spell card
  • Fine-tuned the visual effect of Koishi’s Spell Card
  • Now, when there is an error loading resources, an error window will automatically pop up to prompt the player to verify the resources
  • Addressed the stuttering problem when opening the save file interface
  • Fixed the problem that Ziwei Tianhuo will always returned 100% of the materials
  • Fixed an issue where black borders may appear when entering some interfaces
  • Fixed the problem that the audio game machine cannot be opened in some areas


Bugfix Update RELEASE2.2.12 2022.11.29 22:21



  • Now, the key binding interface will no longer bind non keyboard keys
  • Now, Miyako will prioritize eating dark matters, not after finishing all the services
  • Tojiko’s reward spell card will activate on Hina even if Hina is alone
  • Increased Unzan’s movement speed
  • Fixed an issue where the scroll would move to the wrong position when picking up items from the warehouse
  • Fixed the problem that in the last 1 second after Koishi’s shield was disabled during the Boss battle, using the throwing dish to provide Koishi with the last mystery dish would cause the shield to be disable again, but Koishi would be stuck
  • Fixed the problem that Kyoko's cooking acceleration effect would also affect the opponent
  • Fixed the issue where the boss during the cooking contest might provide dish combinations that dissatisfied the guests
  • Fixed the problem that the game would freeze when loading the file and continuously challenging the cooking competition without ending the cooking competition in Shinreibyou and without exiting the game
  • Fixed some typos
  • Fixed a problem where some of Tewi’s decorations don’t have an effect


Bugfix Update RELEASE2.2.11d 2022.11.25 21:46



  • Now scrolling using the mouse wheel does not trigger circular scrolling
  • Fixed an issue where objects would not be automatically selected when entering the music game chapter selection interface
  • Fixed not being able to deliver with the keyboard in the quest condition interface
  • Fixed the problem that the teleportation disappeared when competing with Tojiko
  • Fixed the problem that there might be black borders in Kourindou
  • Fixed the problem that you can't enter Youmu’s challenge in Hakugyokurō
  • Fixed an issue where some scrolling interfaces would sometimes be a bit shorter
  • Fixed the problem that Tojiko's award spell card would override Miyako’s acceleration buff.
  • Fixed the problem that the customers would be stuck and unable to leave under the influence of the Koishi’s Punishment Spell Card.


Bugfix Update RELEASE 2.2.11b 2022.11.23 21:42



  • Fine-tuned the sound effect of the slot machine when gambling
  • Mamizou will now appear in the Shinreibyou immediately after completing the quest "The Strategist Tanuki Boss" after finding the partner
  • Changed the random position of Mamizou in Myouren or Shinreibyou to a fixed position
  • Fixed the problem that sometimes the lyrics and BGM were not aligned in the Staff interface
  • Fixed the problem that the CG could not be displayed on the Staff interface
  • Fixed an issue where the recipe filter panel could not be closed with the return key
  • Fixed the problem that the label switching of Kourindou page did not display the content


Bugfix Update RELEASE 2.2.11a 2022.11.22 21:32



  • Disabled the exit function in the audio game challenge
  • Fixed an issue where the Shinreibyou Halloween skin of makes it inaccessible
  • Fixed the problem that the set drink to top function was messed up
  • Fixed an issue where the duration of some spell cards was incorrectly calculated
  • Modified the display logic of the list:
  • Now, the proprietress character picture will automatically hide when talking
  • Tweaked interactive hints for slot machines
  • Fine-tuned Kosuzu and Kyouko’s character picture
  • Fixed the issue where you can still skipping the day can after entering the Hakurei Festival
  • Fixed the problem that the partner can still pass through the wall after the Seiga’s spell card expired
  • Fixed the problem that the tips amount does not display the combo bonus
  • Fixed the problem that the dancing figure would not disappear when re-entering the audio game through simple mode after exiting the normal audio game interface
  • Fixed the missing pixels on Koishi's hands
  • Fixed the problem that the Seiga’s spell card can be activated without delay



Bugfix Update RELEASE 2.2.9d 2022.11.20 2:51



  • Added sound effects for the slot machine.
  • Corrected some translations.
  • Fixed a bug where the topmost ingredient and topmost dish in the food storage is misplaced.
  • Fixed a bug where getting negative ratings while Futo is sailing would cause an error.


Bugfix Update RELEASE 2.2.9c



  • Optimized the collision in the Divine Spirit Mausoleum's left and right chamber.
  • Removed Reisen from the list of ingredients given in the boss battle.
  • Adjusted some text.
  • There will now be a notice at the bottom left when DLC izakayas can be upgraded.
  • Kyouko and Kosuzu now have a left-facing character portrait in the cooking competition.
  • Removed the Sweet tag from Sweet Potato.
  • Added the Sweet tag to Baked Sweet Potato.
  • Fixed a bug where quickly clicking a dialogue option wherein money would be paid causes continuous payments.
  • Removed Green Tea from Futo's Spell Card and the slot machine.
  • Fixed a problem with the game's Chinese fonts.
  • Fixed Tojiko sometimes disappears when her teleportation is interrupted.
  • Fixed the appearance of the Tanuki NPC in Myouren Temple during the day.
  • Fixed a bug where the Youkai Mouse's wrong preference tags.
  • Fixed a bug where Nue's preferred drinks don't have the Shochu tag.
  • Fixed a bug where using Keine's spell card to unlock Nue's "Heatable" tag would crash the game
  • Fixed Mamizou's appearance message displaying twice.
  • Fixed a bug with one of the grill textures.


Bugfix Update RELEASE 2.2.9b



  • Fixed some typos.
  • Fixed a bug where completing a song in Simple Mode in the Music Lovers' challenge would cause a black screen.
  • Fixed a bug where the "Auto Play" option in the Music Lovers' Challenge would change along with the previous "Simple Mode" option.


Bugfix Update RELEASE 2.2.9a



  • Fixed a bug where the Task panel couldn't be accessed via related tasks under certain circumstances.
  • Fixed a bug where the Former Hell Cabin's Christmas skin couldn't be accessed.
  • Fixed the texture of the torii beside Myouren Temple.
  • Fixed a bug where jiang shi guests have incorrect drink preferences.
  • Fixed the exclamation mark at Hakurei Shrine.

版本修复更新 最后更新于2022.11.20 2:51 RELEASE 2.2.9d

版本修复更新 RELEASE 2.2.9d 2022.11.20 2:51



  • 实装了老虎机抽奖音效
  • 校对部分翻译文案
  • 修复了置顶食材和保温箱里的置顶项目错乱的问题
  • 修复了布都开船期间产生黑评/紫评会导致出错的问题


版本修复更新 RELEASE 2.2.9c



  • 优化了神灵庙正厅左右副厅的碰撞
  • 移除了BOSS战会给的铃仙食材
  • 调整了部分文案
  • 现在,DLC店铺有升级任务时左下角会有提示
  • 现在,料理大赛响子和小铃追加了向左的立绘
  • 移除了地瓜的甜TAG
  • 烤地瓜添加了甜TAG
  • 修复了需要付钱的对话选项可以短时间多次点击连续付款的问题
  • 修复了布都符卡和老虎机奖励有可能产生绿茶的问题
  • 修复了字体库中麒麟两个字居然是反的问题
  • 修复了屠自古瞬移时被打断有可能消失不见的问题
  • 修复了命莲寺白天NPC妖怪狸的外观
  • 修复了妖怪鼠错误的喜好TAG
  • 修复了鵺喜好酒水里没有烧酒的问题
  • 修复了使用慧音的“玉”解锁鵺的“可加热”TAG可能卡死的问题
  • 修复了猯藏的生成信息出现了两遍的问题
  • 修复了紫薇真火 烤架贴图异常的问题


版本修复更新 RELEASE 2.2.9b



  • 修复部分文案错字
  • 修复了爱乐者的挑战中使用简洁模式完成一首乐曲后会黑屏的问题
  • 修复了爱乐者的挑战中“观赏模式”选项会跟随上一次“简介模式”选项一起变更的问题


版本修复更新 RELEASE 2.2.9a



  • 修复了某些情况下无法正常通过相关任务开启任务面板的问题
  • 修复了旧地狱小屋的圣诞节外观无法进入的问题
  • 修复了命莲寺鸟居旁贴图问题
  • 修复了僵尸普客喜好酒水不正确的问题
  • 修复了博丽神社地区有一个感叹号的问题
  • 修复了MAC系统下娜兹玲无法显示的问题

DLC3 Release! Discounts! Autumn Sale! Mystia's Izakaya Major Content Update!

It's been over a month since the last update, long time no see, everyone.

This time we're introducing the third story pack expansion - Myouren Temple & Divine Spirit Mausoleum
(Click here to purchase)


I believe some of you have already seen the news as we gradually release information on the game, and there's also been speculation on the game's content based on the public store page.

So what will everyone experience in this DLC? Please play the game to find out!

What's the general content of DLC3? Let's first take a look at this update video~!



All characters from Myouren Temple and Divine Spirit Mausoleum will debut


While not all of them are Bond characters, they'll all debut in various ways, and at least show their face.
Of course, since the nature of the game is relatively grassroots, the lower profile characters will have bigger roles than the higher profile ones.


Compared to the previous DLCs, we've increased the number of maps to 3


In addition to Myouren Temple and the Divine Spirit Mausoleum, there's also an additional special dynamic map.
The duel will also take place on this special map...


Expanded possibilities for the the ultimate showdown


The base game, DLC1, and DLC2 are all about operating the izakaya for the boss battles. This time, there are more gameplay options.
DLC3 will be the first time where the final showdown has a branching route. Players can choose one of two ways to play.
So that there's no regrets, you can always return to continue the challenge.
In addition to managing the izakaya, the competition will also have musical duels.
Furthermore, the izakaya management part will also be very different from the previous...
In summary, it's an experiment to create a richer way to play.
In order to develop the game in the future, we want to bring fresh and more interesting gameplay to players.



Next, the synchronized released of OST4


See the purchase link on the right: Click Here
As the music for DLC3 reached 15 songs, it's reached the minimum standard for us to release an OST.
Considering that there's still two more DLCs ahead, this music collection will be released directly and separately this time.
There's 15 excellent tracks that we hope you'll enjoy. If everything goes as planned, this will be the penultimate OST, with DLC4 and DLC5 combined for the final one.


Thank you all for the enthusiastic participation in the 200,000 sales event!


In October, we reached 200,000 sales and held a campaign for artwork with our players. We've received many letters from all over the world.
At the time of the 100,000 sales Celebration Drawings, we mostly received drawings from mainland China. But this time around, with the game's introduction of some multilingual content, players from Japan, Korea, and even other countries have gradually gotten to know our game and sent in lots of celebration drawings.
We're all extremely grateful and touched. Everyone's drawings are so beautiful and entertaining, it's like Chinese New Year to receive so much support, and twice as much of it as the 100k campaign, which is even more surprising and delightful!
Thank you all for your wonderful love of our game. We've included the drawings in the game and have archived them for display in a new photo album, so please check out your works.
If there are any cases of omissions or mistakes, you can also email langqiaoemeng@qq.com to explain and we'll make corrections or additions in a later update.
I've put some of the celebration drawings at the end of this announcement, so please enjoy! There are too many wonderful pictures, but we only have a limited number to display...
We've selected some of the interesting and outstanding representative works to display in this post.
Please feel free to enjoy the other two hundred works in the game!

Final Words


Can't believe we've already reached DLC3. Since the start of the project from February 2019 and the game's Early Access announcement on June 16, 2021,the game has been in production for 4 years from development to continuous updates.
During this period, we've had plenty of love and support from the players. In fact, we had the idea of ending this project long ago to focus on new work. But for the fans of Touhou, in addition to graphics and gameplay, are most concerned whether the game can go further and realize their dream. Their dream of their favorite character, favorite story. What would they be like in this game?
Touhou Mystia's Izakaya has always had "human touch" as its main theme. To show everyone the warm, inclusive Gensokyo in our hearts, it's only natural to want to see how the characters they care about behave in this game, and what stories they will have.
"Let more characters on the stage" has been the core idea of DLC, supplementing and expanding the story of the characters. More and more players are happy with the expanded cast of characters and story, but the game is also becoming more bloated with more dishes and a higher percentage of those who make it once and never again.
For the game's framework and production of ingredients, drinks, and recipes, etc., their presences are further diluted, but it can't be helped.
If the game had only 5 chapters, Mystia's Izakaya would be a decent simulation management cooking game. After more and more DLCs, it has evolved towards fanservice by selling interactions with new characters. We're well aware of this and accept the criticism of the players, and will be ending this game after DLC5.
In the meantime, we'll try to include as many characters as possible, and for those can't make it, please look forward to our next game! We've already got some interesting ideas!

Thank you for all the support so far, it's what has let us persist until now! The close positive communication cycle between players and production team has what made the game it is today.


@Rachael____


@艾


@野鱼泡面


@Tsuiokv


@ndrs


@葛豆-Gnesanksp


@Aeiouq_


@Bokchi


@최가온


@Licro


@윤혁준


@异想少女秘语集

Last update 2022.10.6 2:31 Release2.1.2g

We're bringing you the latest updates in this post, so stay tuned!

2022.10.6 2:31 Update Release 2.1.2g

  • Fixed some text typos
  • Updated the social media information on the main menu
  • Modified the appearance of Hina's in-game sprite to better match her artwork
  • Pop-ups for new tasks are now hidden during conversations
  • Fixed a bug when using the mouse to configure partner roles
  • Fixed a bug in DLC2.5 where frequent pausing, resuming and restarting of audio systems created some errors
  • Fixed a bug where the main story would get stuck after triggering the music reward storyline in DLC2.5
  • Fixed a bug where one of DLC2's news articles could not be displayed in non-Chinese languages
  • Fixed a visual bug that appeared in the overworld
  • Fixed a bug where there was no progress bar when holding buy in Tewi's shop panel
  • Fixed a bug where the tray could be selected when opening the notebook, food storage container, pause screen, and the daily menu


2022.10.3 23:41 Emergency Fix Update Release 2.1.2f