Definitive version of the SPAIN, ARAB EMIRATES and AUSTRALIA circuits!
SPAIN: - Now half circuit is inclined generating even crazier situations. - New triple straight turbo in zig-zag available from the second lap.
ARAB EMIRATES: - A giant palm tree throwing coconuts. - New random ground elevation.
AUSTRALIA: - Greet the Boomerongos coming out of the subsoil and take advantage of their mini-turbo if they are not there. - A giant boxer kangaroo with few social skills. - New random terrain elevation.
- Solved problem counting the laps in the multiplayer - Solved problem with the achievement of completing the off-line mode
This week we will be ready for the next pack of circuits with a lot of crazy things.
The first Touring Karts Helmets Collection is available!!
[previewyoutube="AC7m7NcgD2M;full"]
Check out how good these 5 new helmets fit on you! One of them will be particularly hard to get: Achilles, only available for the real Champions who beat the game!
UPDATE 38
- Vive Tracker mode compatible with lefties. - Vive cosmos integration. - Rear camera in non VR. - Improvements in some tutorials / help screens. - Bug fixes and improvements.
UPDATE 37
- Improved controls customization screen. - Online screen improved. - Fixed problem with some achievemetns. - Fixed problem with the lap counter reported by @G in the forum.
Update 36
This is just a small update to improve support for pedals, steering wheels and controls. On Friday we will publish an update with many new features. Stay tuned!
UPDATE 34
- Graphical improvement of cars, drivers, materials and lighting. - Fixes and improvements of the new daily online cup mode. - Improved the wheels configuration screen.
Update 24
- Real-time news from the dev team and the community showing at the bottom bar - Improved support for motion simulators and FFB wheels. - Bugs fixed and improvements.
UPDATE 32
- It is no longer necessary to unlock weapon FUSIONS one by one. Now they are all are unlocked at once, close to the beginning of the game. - Now you are able to continue playing with the same people At the end of a MULTIPLAYER game (without having to navigate through the menus and start a multiplayer race again). - The next circuit will be automatically unlocked if If you have all the gold cups on the previous one. - Now you can drive a car using your virtual hand (we recommend the control with the joystick but added this option as per popular request from the community). - Fixed: problems with Steam's achievements. - Fixed: Crash when starting the game. - Fixed: Issues when sending information from undetected devices and other bugs.
FAQ
RAISE YOUR HAND!
The correct way to play Touring Kart with a motion controller is to raise your hand to catch the power-ups. If you play this way the experience will be more fun and immersive and the game will detect much better the later movement of throwing or drinking.
CRAFTING POWER-UPS
When you start playing all power-up fusions are blocked. But little by little they will be unlocked (fulfilling missions of the vending machine) and you will be able to create very crazy combinations. For example: If you take a chicken, don't use it! Try waiting to find an energy drink and it will automatically merge into a faster, more powerful red chicken. Get all fusions unlocked and you'll be the king of power-ups.
VENDOR MACHINE & MISSIONS
EVERYTHING in the game is unlocked by doing the missions of the gift vending machine. It is very important to choose the right circuit and think about the necessary strategy to face each mission. For example if you are asked to fly for 2 seconds you should choose a circuit that has a ramp near a descent to do so.
MOTION SICKNESS?
We know that all car games in VR can cause motion sickness. If you are a person sensitive to active dizziness go to configuration and activate the 2 anti motion sickness options that the game has. If you get dizzy we recommend that you choose the view specially designed to avoid motion sickness (the arcade machine view) with this view it is impossible to get motion sickness.
FLAT TRACKS?
All the circuits in the game are inspired by real circuits. We have added impulse ramps and many other fun things but certainly only have ups and downs if the original circuit has ups and downs: Austria, US, Monaco, Japan, Belgium for example are circuits that have quite a few ups and downs. If the game has enough community support we would like to make an additional pack of circuits that are not based on real circuits and where we can offer a more pronounced vertical component.
DRIVE WITH YOUR VIRTUAL HAND?
In our game Operation Warcade we have this kind of control. Sounds cool and it's very immersive. But it doesn't work well in a fast karting games with ramps, ups and downs. The human is being very bad turning a virtual steering wheel when it is under pressure and it is much more controllable a normal joystick using the motion controllers only for power-ups. We have tried in many ways and the result is BAD.
VIVE WANDS?
You can use wheel + vive wand, keyboard + vive wand and we'll add also the option to use classic controller + vive wand. Any of these options works perfect. Especially wheel + vive wand. But use only Vive wands is not a good option for a car game. We have tried several combinations and this is the only control not recommended because vive Wands is the only motion controller without joystick.
WHEELS, FORCE FEEDBACK & CONTROLLERS
The game should detect any controller and/or steering wheel. If the game does not detect your controller use the help button in the sofa room and write to support@ivanovichgames.com With this option we can add those devices that are not currently detected. On the other hand, if your steering wheel supports FFB we recommend install the drivers of the G29 steering wheel even if your steering wheel is different. https://support.logi.com/hc/en-gb/articles/360024850133--Downloads-G29-Driving-Force-Racing-Wheel
MULTIPLAYER & DISCORD
We want to polish and improve the multiplayer to make it work perfectly. Since the game is cross-platform, we'll have more people playing as we add platforms. Check our discord and you'll get to know the community and you'll even be able to meet up and run against the devs.
TELEMETRY & MOTION SIMULATORS
The current version of the game send telemetry data using the standard UDP port: pitch, roll and speed. It's also compatible with the official https://www.nextlevelracing.com plugin and the official https://simtools.us.
VR-ARCADE & COMERCIAL LICENSES
We are creating a commercial version specifically designed to be used in VR-Arcades that includes a simplification of the menus, greater support for external devices (we have some very interesting surprise reserved here) and many options to be able to specify by parameter how you want the game to behave: direct online games, all cars unlocked, and so on. Write to support@ivanovichgames.com and we'll send you the information as soon as it's ready.
PLAYSTATION, MOBILE, QUEST VERSION
The version of Playstation will be almost identical to that of the PC and will come out when we finish the Early Access of Steam/Oculus (Hopefully by the end of the year) including cross-platform working between PC and console. The mobile version is also confirmed with cross-platform multiplayer versus PC and consoles. Finally, if do you want play the game in Oculus Quest, you need your help here https://www.change.org/p/do-you-want-to-play-our-game-touring-karts-on-the-oculus-quest Here you can check a gameplay of the PlayStation version working: https://www.youtube.com/watch?v=6UX_rMnFUIE