ToGG is canceled, and will not get any further development - due to the lack of interest in the public demo. The project has been in full-time development for two years.
Big thanks to all my friends who been helping out with playtesting!
Demo Available
Demo content is:
6 hour gameplay demo
4 hero classes
Some of the main features missing in the demo:
Music and sound
Menu art
Hero creator
Level up system
Advanced cosmetic options
Proper story presentation
Unlock/Progression system
Boss action card deck
Dungeon master - random events deck
Player versus mode
The main reason I released an early demo; is to see if it generates some interest and a bump in the wishlistings - this will determine if there will be any further development on the game.
I appreciate any feedback on your gameplay experience.
Beta Update - randomized levels
*New hero: the recruit
*New monster: dark priest
*Units Tags added to editor, Killing all tagged units will end the game
*The layout of the Nagaboss level is randomized, you can use RoomFlags in the editor for the same result
Beta Update - Naga boss level
-Added items, looting and inventory
-A new level full with new enemies, traps and bosses
-Supports 2-4 players
Beta Update - Potions
-Health and stamina potions, in a quick-belt display at the bottom of the screen.
-Heroes and enemies can walk through eachother.
-The ai pathfinding is fixed and they make a nice que if their path is blocked.
-Improved the value change text that is animated above the heroes heads.
Winner of 50.000SEK
In this weekend's Creative Coast Festival, I applied for the "Game Concept Challenge" and received 50.000SEK plus an office space.
If you are curious, you can read my design document here: google docs
Beta Update - Rats and stuff
-Network is up (2-4players)
-Killmarks added
-Fixed group attack bugs
-Bloodrage works now
-Debug options in the menu
-Furnished the rooms (animals and boxes)
Beta Update - group attacks, doom track
These updates are ment to communicate with the beta testers. I will not take in more testers at the moment, but will open up to more during development.
-Network is broken in this version, its mostly a demo of the attack system
-The heroes has 3 new strategies to choose from, some strategies use resourses
-Group attacks, special attacks that targets several opponents
-It now has a victory/gameover state
-Hero death restart added
-Added the doom bar, will count down to failure
-Fixed Ai pathfinding, they still get a bit weird when they block eachothers path
-The board has new textures and 3d walls",
-Strategy select UI upgrade
-Attack UI upgrade