Tower Escape cover
Tower Escape screenshot
Genre: Strategy, Indie

Tower Escape

Live-Stream with the Tower Escape devs!

Hang out with Ben & Mike and watch them play Tower Escape. We'll talk about strategies, game history, the lore behind all the characters, and the road map for new features ahead!

Live-Stream with the Tower Escape Devs!

Hang out with Ben & Mike and watch them play Tower Escape. We'll talk about strategies, game history, the lore behind all the characters, and the road map for new features ahead!

Live-Stream with the devs!

Ben & Mike will be playing the game and talking through some of the game mechanics and different strategies. Come join us and hang out!

v1.5.5 - Locks and Bars

Two big features today, as well as some small stuff! The biggest addition is that minions now have an on-screen HP bar! Especially with the new healing spell, it can be very important to track your minions' health, and the hearts on the sidebar just don't cut it, so I think you'll find the new hp bars very useful. The second is something that's been asked for by many: locking cards in the store! You can right-click on a card to lock it, and it will stay through rerolls and on the next level refresh. You can lock all 4 if you want, and there is no cost to doing so (except the opportunity cost of missing another potential card on rerolls).

Change list:


  • Health bars
  • UI icon tweaks
  • Fix ability ranges not being set properly
  • Card locking
  • Credits fix (YouFulca was not credited for the new music)
  • Combined minions no longer get the sum of all permanent bonuses, but the max value of any
  • Minion text tweaks (for clarity)

v1.5.3 - The little things I hold so dear

Just barely missed the weekend on this one, but better late than never! It has been a huge week with lots of incredible input from the beautiful people of youtube, and some amazing suggestions on the discord, and I've got a two-page todo list now, so I'm hard at work! I thought I'd start by running down a number of easy tasks that can have big impact:

New features




  • Now card designs to make stats a bit easier to read
  • New music tracks by YouFulca (all the old music is still there too)
  • Gems can now be removed from minions
  • Spells now each have their own delay stat (slightly different from minion delay, this determines the wait time until the next spell can be cast)
  • Card rarity is now shown (stars on the side, more stars are rarer cards)


Tweaks




  • The game over screen will now ask if you want to retry on an easier setting, and likewise the win screen suggests a harder one (if applicable)
  • The combine preview shows what the actual stats will be after calculating upgrades (keep in mind this still will remove gem effects)
  • Rerolls exclude an cards currently shown in the store from coming up again
  • Gems may now combine with only 2, and any combination of 2 normal or chipped gems will combine into a cut gem