Hang out with Ben & Mike and watch them play Tower Escape. We'll talk about strategies, game history, the lore behind all the characters, and the road map for new features ahead!
Live-Stream with the Tower Escape Devs!
Hang out with Ben & Mike and watch them play Tower Escape. We'll talk about strategies, game history, the lore behind all the characters, and the road map for new features ahead!
Live-Stream with the devs!
Ben & Mike will be playing the game and talking through some of the game mechanics and different strategies. Come join us and hang out!
v1.5.5 - Locks and Bars
Two big features today, as well as some small stuff! The biggest addition is that minions now have an on-screen HP bar! Especially with the new healing spell, it can be very important to track your minions' health, and the hearts on the sidebar just don't cut it, so I think you'll find the new hp bars very useful. The second is something that's been asked for by many: locking cards in the store! You can right-click on a card to lock it, and it will stay through rerolls and on the next level refresh. You can lock all 4 if you want, and there is no cost to doing so (except the opportunity cost of missing another potential card on rerolls).
Change list:
Health bars
UI icon tweaks
Fix ability ranges not being set properly
Card locking
Credits fix (YouFulca was not credited for the new music)
Combined minions no longer get the sum of all permanent bonuses, but the max value of any
Minion text tweaks (for clarity)
v1.5.3 - The little things I hold so dear
Just barely missed the weekend on this one, but better late than never! It has been a huge week with lots of incredible input from the beautiful people of youtube, and some amazing suggestions on the discord, and I've got a two-page todo list now, so I'm hard at work! I thought I'd start by running down a number of easy tasks that can have big impact:
New features
Now card designs to make stats a bit easier to read
New music tracks by YouFulca (all the old music is still there too)
Gems can now be removed from minions
Spells now each have their own delay stat (slightly different from minion delay, this determines the wait time until the next spell can be cast)
Card rarity is now shown (stars on the side, more stars are rarer cards)
Tweaks
The game over screen will now ask if you want to retry on an easier setting, and likewise the win screen suggests a harder one (if applicable)
The combine preview shows what the actual stats will be after calculating upgrades (keep in mind this still will remove gem effects)
Rerolls exclude an cards currently shown in the store from coming up again
Gems may now combine with only 2, and any combination of 2 normal or chipped gems will combine into a cut gem