Now when you defeat the final boss in Sector 3, an option to do a Victory Lap will appear. If you do, you'll go back to the first Sector with an unremovable trinket that makes the game a lot harder and an extra ascension level. Don't fear losing your win streak! Once you enter a Victory Lap, the game will be counted as a success independently of the way you lose.
Please note: This feature is in beta. Many of the game's internals were changed to make this work, I have made several tests but something may have slipped. I'll be closely monitoring any possible bugs that come out and they'll get fixed ASAP. If you see something not working properly or behaving weirdly, please let me know!
early access 1.11.1
Highlights
Two more towers have been redesigned thanks to @FartFish! Concretely the Purifier and the Impact Sprayer.
Final bosses now have 10% more health. Also, the Indomitable final boss also has 10% extra resistances.
Many bug fixes! Check them out below.
Bug fixes
Now the Atomic Orbiter has a correct orbit pattern when leveled up via Mystery Boost.
Now the Arcane Resonator doesn't continue to charge based on gamespeed when all enemies in a wave have died and the last one died in range.
Rebound Shock now has a damage limit of 9999999999.
Now the Arcane Resonator copy progress doesn't reset when casting the same spell that was casted previous to placing the Resonator.
Now Spell Mastery can't be bought in the Arcane Master event if you already have it.
Now Guardian Angel sells for the correct cost.
Now enemies won't be able to have 0 health anymore.
Fixed a typo in the hand reroll button tooltip.
Now basic cards affected from the Upgraded Legacy effect sell for the correct cost.
early access 1.11
Highlights
16 new events! Yes, you heard that right, 16! Considering we had 15 before, we now have more than double the amount, 31!
5 towers have had their art redesigned by @FartFish! Concretely the Sniper, Giant's Bane, Cremator, Shotgun and Atomic Orbiter! Check them out, they're beautiful!
Some more waves that consist of a large amount of rookies have been added.
A LOT of balance changes and some bug fixes! Check them out below.
Balance changes
Cards
Archer
Range: (120, 145, 170) -> (125, 145, 165)
Fire rate: (1.5, 2.5, 3.3) -> (1.6, 2.5, 3.1)
BF Rifle
Stun: (1s, 1s, 1s) -> (1s, 3s, 9s)
Ballista
Now the bullet trayectory makes a bit more sense in high game speeds.
Range: (120, 135, 150) -> (140, 140, 140)
Fire rate: (1, 1.4, 1.8) -> (1, 1.3, 1.6)
Damage: (7, 16, 39) -> (6, 14, 35)
Armor penetration: (0, 0, 0) -> (70, 70, 70)
Basic Archer
Range: (115, 140, 165) -> (120, 140, 160)
Fire rate: (1.5, 2.5, 3.3) -> (1.5, 2.4, 3)
Damage: (7, 12, 24) -> (7, 12, 26)
Basic Sniper
Range: (250, 315, 380) -> (270, 345, 410)
Fire rate: (0.4, 0.5, 0.6) -> (0.45, 0.55, 0.65)
Beam Cannon
Fire rate: (0.6, 0.86, 1.12) -> (0.68, 0.9, 1.12)
Bomber
Range: (95, 110, 125) -> (105, 115, 125)
Bullseye
Damage: (20, 50, 130) -> (34, 62, 130)
Disruptor
Range: (110, 120, 130) -> (120, 125, 130)
Downshaper
Range: (275, 275, 275) -> (285, 285, 285)
Earthquake
Range: (100, 110, 120) -> (110, 120, 130)
Damage: (9, 27, 81) -> (10, 30, 90)
Giant's Bane
Fire rate: (1.2, 1.3, 1.4) -> (1.3, 1.3, 1.3)
Guardian Angel
Range: (130, 140, 150) -> (140, 140, 140)
Fire rate: (2.5, 3, 3.5) -> (2.4, 3, 3.6)
Damage: (8, 19, 47) -> (7, 17, 43)
Holy Executioner
Range: (130, 155, 180) -> (145, 155, 165)
Health based execute: (10%, 15%, 20%) -> (12%, 16%, 20%)
Impact Sprayer
Range: (130, 140, 150) -> (140, 145, 150)
Fire rate: (4.5, 4.5, 4.5) -> (7.5, 7.5, 7.5)
Health based damage: (1%, 3%, 9%) -> (0.4%, 1.2%, 3.6%)
Isochron Bot
Range: (95, 110, 125) -> (105, 110, 115)
Fire rate: (0.95, 1.1, 1.25) -> (1.05, 1.1, 1.15)
Magic Launcher
Range: (100, 120, 140) -> (110, 120, 130)
Fire rate: (1.8, 2.3, 2.7) -> (1.4, 1.8, 2.2)
Damage: (9, 19, 45) -> (11, 23, 51)
Magic penetration: (8, 16, 24) -> (16, 22, 28)
Purifier
Range: (90, 120, 180) -> (90, 120, 210)
Damage: (12, 34, 100) -> (16, 34, 100)
Scrap Recycler
Range: (90, 95, 100) -> (100, 100, 100)
Fire rate: (0.6, 0.7, 0.8) -> (0.6, 0.75, 0.9)
Shotgun
Range: (125, 125, 125) -> (120, 120, 120)
Damage: (7, 19, 52) -> (8, 21, 56)
Armor penetration: (90, 110, 130) -> (20, 30, 40)
Sniper
Range: (275, 400, 2000) -> (350, 450, 2000)
Fire rate: (0.3, 0.4, 0.5) -> (0.36, 0.42, 0.5)
Damage: (40, 80, 180) -> (40, 80, 160)
Armor penetration: (15, 15, 15) -> (25, 25, 25)
Spike Thrower
Range: (85, 90, 95) -> (90, 90, 90)
Trick Room
Fire rate: (0.3, 0.9, 2.7) -> (0.3, 0.8, 2.4)
Virtuoso
Range: (120, 125, 130) -> (120, 120, 120)
Fire rate: (1.12, 1.12, 1.12) -> (1.1, 1.1, 1.1)
The Pact
Now summons a Boss modifier instead of an Elite modifier.
Bug fixes
The maps/card rewards/shop items/events are now consistent when quitting the game and continuing.
The event "Civilians in distress" now hasn't the first option locked when it shouldn't.
early access 1.10.2
Balance changes
Decks
Resonating Echoes
Max health: 10 -> 12
Towers
Isochron Bot
Fire rate: (0.95, 0.95, 0.95) -> (0.95, 1.1, 1.25)
Range: (95, 95, 95) -> (95, 110, 125)
Now the spell cast buff is consistent across all levels (+1 range, +0.03 fire rate and +1 magic penetration for each spell cast)
Arcane Resonator
Now the fire rate gets reduced when copying expensive spells. The exact formula is 1 / (1.35 ^ spell cost).
The fire rate penalty for copying the same spells has been reduced a bit.
Fire rate: (0.1, 0.23, 0.72) -> (0.13, 0.3, 0.9)
Bug fixes
Now the player doesn't get locked out of removing or duplicating cards in shops when they cancel.
The game timer on the top right corner now stops counting when the game ends.
Now having two of the Clearance Sale trinket doesn't allow to buy infinite copies of trinkets in shops.
Now all events behave correctly with negative luck.
Now all cards affected by Mystical Feather lose the effect when played.
Now Guardian Angel's sell amount depends on its current cost.
Fixed a bug in an event in the French translation in which it said "!%2" in one option.
Now Mystery Boost doesn't cause situations in which three Lvl2 towers don't combine into a Lvl3 tower
Now all trinkets that have effects when a tower reaches level 3 interact correctly with Mystery Boost.
early access 1.10.1
Highlights
Two new maps!
The maximum game speed is now 3x.
Many translation fixes.
Many balance changes! Details below.
Balance changes
EXP gain
EXP gained for each level cleared: 6 -> 7
EXP gained for each normal combat won: 12 -> 15
Enemies
Infiltrator
Now all Infiltrators deal 1 less damage.
Now there aren't any more waves with Lvl1 infiltrators.
Hijacker
Now receives triple damage from spells instead of double.
EMP Bomb
Now there aren't any more waves with 3 EMP Bombs.
Final bosses
Now all final bosses have double health and slightly more than half speed. Leviathan regen has been adjusted to 0.75% from 1.5%.
Decks
Holy Guild
Health regen: 0 -> 2
Starting crystals: 0 -> 30
Everchanging
Now starts with 12 cards instead of 15.
Now starts with a common trinket.
Starting mana: 2 -> 3
Max health: [8-14] -> [10-16]
Health regen: [0-1] -> [0-2]
Starting crystals: [0-60] -> [30-90]
Crystal multiplier: [0-10]% -> [0-15]%
Starting luck: [0-3] -> [0-5]
Flat armor penetration: [0-10] -> [5-15]
Flat magic penetration: [0-10] -> [5-15]
Attack speed multiplier: [0-6]% -> [3-10]%
Range multiplier: [0-6]% -> [3-10]%
Early bird
Starting crystals: 60 -> 30
Flat armor penetration: 24 -> 20
Flat magic penetration: 24 -> 20
Attack speed multiplier: 12% -> 10%
Range multiplier: 12% -> 10%
Ace in the Hole
Starting crystals: 77-> 7
Towers
Archer
Fire rate: (1.5, 2.8, 4.1) -> (1.5, 2.5, 3.3)
Basic Archer
Fire rate: (1.6, 2.7, 4) -> (1.5, 2.5, 3.3)
Range: (110, 130, 150) -> (115, 140, 165)
Bullseye
Stun: (2s, 4s, 9s) -> (2.5s, 5s, 11s)
Magic Launcher
Fire rate: (1.8, 2.65, 3.5) -> (1.8, 2.3, 2.7)
Life Absorber
Life drain chance: (6%, 12%, 24%) -> (5%, 10%, 20%)
Runic extractor
Now increases maximum spell mana by 1 at level 2, and by 3 at level 3.
Virtuoso
Fire rate: (1.25, 1.25, 1.25) -> (1.12, 1.12, 1.12)
Spells
Esna
Now also draws an extra card next turn.
Fireball
Flat magic damage: 90 -> 120
Mortar strike
Flat physical damage: 210-> 250
Omniscience
Mana cost: 7-> 8
Sacred Punishment
Mana cost: 1-> 0
early access 1.10
Highlights
A French translation has been added to the game thanks to @arialdead!
8 new cards! Say hello to Life Absorber,Guardian Angel, Runic Extractor, Blood Visions, Sweet Vengeance, Self Wound, Mystery Boost and Barricade! Check them out in the card list!
2 new maps!
1 new event!
1 new enemy, the EMP Bomb! Be careful, it might disrupt your defenses!
Now the enemies have a subtle shaking animation when they receive damage.
Now towers that were spawned randomly sell for 0 mana. If a tower levels up and one or more of its components was spawned randomly, the tower sells for 2 less mana than it usually would.
The cost of early unlocking ascensions has been reduced from 200 astral dust to 150 astral dust. Remember that ascensions also unlock when winning a run in the highest unlocked ascension.
Many balance changes and bug fixes! Details below.
Balance changes
Combat difficulty
All normal combats have one more wave, and are slightly harder.
The final boss in Sector 3 is about 5% harder.
Decks
Due to popular demand, starting mana for most decks has been adjusted. As Resonating Echoes is already very powerful, it will continue starting with 1 mana for now.
Leading Legacy
Starting mana: 1 -> 2
Range multiplier: 9% -> 6%
Fire rate multiplier: 9% -> 6%
Wandering Colossus
Now starts with a Life Absorber instead of a Spike Thrower
Starting mana: 1 -> 2
Health regen: 3 -> 2
Holy Guild
Starting mana: 1 -> 2
Everchanging
Starting mana: 1 -> 2
Early bird
Starting mana: 2 -> 3
Ace in the Hole
Starting mana: 1 -> 2
Deprived Soul
Starting mana: 2 -> 3
Towers
Cremator
Range: (155, 155, 155) -> (155, 160, 165)
Fire rate: (2.8, 3.2, 3.6) -> (3, 3.3, 3.6)
Enemy slow for each hit: (0.5%, 1.5%, 4.5%) -> (0.7%, 1.5%, 4.5%)
Static Ionizer
Fire rate: (0.7, 0.85, 1) -> (1, 1, 1)
Enemy slow for each hit: (8%, 20%, 50%) -> (8%, 18%, 54%)
Bug fixes
The Arcane Resonator + Arsenal Gear interaction now works properly.
The game now doesn't crash on startup when the save file is corrupted.
The "Cancel cast" text now only shows when it should.
Many other small bug fixes!
early access 1.9
Some of the content listed here (like the Trinket list) was already in the game for some days now, due to its inclusion in a hotfix.
Highlights
Trinket list: You can now view all trinkets in the game, categorized by rarity!
19 new trinkets! There are now 85 trinkets in the game, and considering it had 66 trinkets before, that's almost a 30% increase!
The critical strike chance now appears in the Stats ingame!
Now you can check all the ascension debuffs applied ingame by hovering the ascension indicator in the top bar!
Now the camera shakes a lot less when many effects that shake it are executed at the same time.
Many balance changes! Details below.
Balance changes
Crystal gain and card duplication/removal
Crystals gained after each battle: [25, 40] -> [20, 30]
Crystals needed to duplicate cards in shops: 80 -> 100
Common trinket crystal cost: [90, 120] (unchanged)
Now starts with a new trinket (Spell Adept), that does the same as Reusable Mana, but activates every 5 spells casted instead of 3. This also means that you can now find Reusable Mana in the run and have both trinkets at the same time!
Towers
Atomic Orbiter
Magic penetration: 30 -> 0
Scrap Recycler
Now makes you lose 1 crystal every time it gets casted. The other effects still remain.
Bug fixes
The "Cancel cast" text should no longer appear when it shouldn't.
Crit damage is now properly registered in the damage log.
Many other small bug fixes.
early access 1.8
Highlights
Hotkeys menu: You can now customize hotkeys for common actions ingame!
A new enemy, Infiltrator! This enemy is cloaked, and it means that it can't be targeted by towers until it receives damage! Damaging spells and some towers work great against it.
Two new trinkets, Awareness Amulet and Wanted Poster!
Two new towers, Atom Orbiter and Bullseye!
One new enchantment, Blinding Light!
Reworked the enemy health bars to improve their visual appeal with new animations.
Reworked how slows work. When an enemy stops being slowed, it now goes back to their original speed gradually instead of instantly. Also, the slow resistance now builds up based on the slow strength instead of the duration.
Increased trinket size by 20%!
Many balance changes! Details below.
Balance changes
Towers
Downshaper
Fire rate: (0.12, 0.28, 0.63) -> (0.1, 0.23, 0.72)
Arcane Resonator
Fire rate: (0.12, 0.28, 0.63) -> (0.1, 0.23, 0.72)