Tower Unite cover
Tower Unite screenshot
Genre: Racing, Adventure, Indie, Arcade

Tower Unite

Weekly Dev Log for April 15th, 2024

Hello everyone, and welcome to the Weekly Dev Log for April 15th, 2024, detailing all the changes that have happened since April 8th, 2024. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

Cornelius Plush





The Cornelius and Birb Plush Campaign on Makeship has just 9 days left! Order your own Cornelius and Birb Plush! (limited time only)!

Check out the page to see how it works and get one for yourself here!

March/April 2024 Condo Contest (Cosy Theme)





Hey everyone!

The theme of this month's contest is Cozy!

So, make a cozy Condo - something chill, relaxing, or comforting! This could be any kind of space, so long as it captures that cozy feeling!

Note: Your submission can be a regular Condo or a Workshop Game World Map.

The submission period ends on April 18th, 2024 at 11:59 PM.

Be sure to look at the prizes and follow the rules by visiting the forum thread here!

Tower Unite Anniversary Events! (0.17.10.0) - ONGOING





To celebrate Tower Unite's debut to Early Access, our Anniversary Event is taking place!

Kalleira, wanting to celebrate with everyone, caused mayhem by bringing in all the characters and minigames from all the holiday events. Due to her magic, this event features minigames from Halloween events and Winter Holiday events all at the same time!

You can read all about the anniversary events and the update here.

Bumper Cars



Work continues on getting Bumper Cars ready for release.

macdguy worked on setting up the Appearance UI, code for customizing the Bumper car, UI, Gameplay logic, Leaderboards, and Achievements.

Nuclearxpotato worked on optimizing the Bumper Car model.

Sketchman worked on achievement icons.

Will worked on music for Bumper Cars.

Bumper Cars: Achievement Icons





Miscellany



Johanna continued working on the Minigolf SDK.

Joshua continued working on food items for the snack stand, as well as working on the new workshop guide.

Lifeless continued working on a new map, Escape for Zombie Massacre.

macdguy worked on balancing changes for the Boardwalk games.

Sketchman worked on fixing some outstanding issues.

Wrap It Up


That about covers everything that happened since April 8th, 2024 at PixelTail Games.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

If you like our game and want to support development, please consider getting a Supporter Pack:
Tower Unite - Supporter Pack

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games

Weekly Dev Log for April 8th, 2024

Hello everyone, and welcome to the Weekly Dev Log for April 8th, 2024, detailing all the changes that have happened since March 25th, 2024. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

35% Off Sale



Tower Unite is 35% off until April 15th to celebrate its Anniversary!

https://store.steampowered.com/app/394690/Tower_Unite/

Cornelius Plush





The Cornelius and Birb Plush Campaign on Makeship has started! You can now order a Cornelius and Birb Plush to fund the campaign!

Check out the page to see how it works and get one for yourself here!

March/April 2024 Condo Contest (Cosy Theme)





Hey everyone!

The theme of this month's contest is Cozy!

So, make a cozy Condo - something chill, relaxing, or comforting! This could be any kind of space, so long as it captures that cozy feeling!

Note: Your submission can be a regular Condo or a Workshop Game World Map.

The submission period ends on April 18th, 2024 at 11:59 PM.

Be sure to look at the prizes and follow the rules by visiting the forum thread here!

Tower Unite Anniversary Events! (0.17.10.0)





To celebrate Tower Unite's debut to Early Access, we're starting our Anniversary Event celebrations!

Kalleira, wanting to celebrate with everyone, caused mayhem by bringing in all the characters and minigames from all the holiday events. Due to her magic, this event features minigames from Halloween events and Winter Holiday events all at the same time!

You can read all about the anniversary events and the update here.

We've also started work on the next update to the anniversary events, which will include some bug fixes and some new items.

macdguy worked on releasing the initial update, and fixing bugs that popped up after.

Nuclearxpotato and Joshua worked on some new items.

Upcoming Anniversary Items



Some new items include: Pretty Catsacks, Paper Streamers, Party Crown (in three designer colors), Catsack Guitars, and Condo equivalents of the anniversary items from the last patch.




Bumper Cars



Work continues on Bumper Cars, with the physics being ironed out and more progress being made on the UI and Arena.

macdguy worked on some bump physics for the Bumper Cars themselves.

Johanna continued working on the Bumper Cars arena.

Bumper Cars: Bump Physics Test





Bumper Cars: Car Customization UI WIP





Bumper Cars: Arena WIP



Note: Ticket Booth graphics are temporary.




Minigolf SDK



Johanna continued working on the tools for the upcoming Minigolf Map SDK.

Tools



Note: These are examples of the tools being used with various configurable settings and sizes.











Tool Usage Examples



Note: These are some nonsensical Minigolf track designs to showcase how different tools can snap together to make infinite possibilities.




Miscellany



Johanna worked on a snack stand for the Plaza Boardwalk to give some extra soul.

Joshua started working on food items for the snack stand.

Lifeless continued working on a new map.

Sketchman worked on fixing some outstanding issues.

Will continued working on music for SDNL.

Plaza: Snack Stand WIP






Wrap It Up


That about covers everything that happened since March 25th, 2024 at PixelTail Games.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

If you like our game and want to support development, please consider getting a Supporter Pack:
Tower Unite - Supporter Pack

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games

Tower Unite Anniversary Events! (0.17.10.0)


To celebrate Tower Unite's debut to Early Access, we're starting our Anniversary Event celebrations!

Kalleira, wanting to celebrate with everyone, caused mayhem by bringing in all the characters and minigames from all the holiday events. Due to her magic, this event features minigames from Halloween events and Winter Holiday events all at the same time!



You can also earn Anniversary Coins from playing any of the game worlds or minigames in Tower and unlock anniversary themed items, Halloween items, and Winter Holiday items!

This event will last for the entire month of April, so you'll be able to take your time getting coins!


New Anniversary Items!



Head to Kalleira near the Plaza fountain!


We plan to have more anniversary items in a future update.

Two Way Block


This update comes with a new feature that should help reduce harassment in-game. Two-Way Block is a new standard for the block feature. If you block a player, the other player will automatically have you blocked as well and can no longer see/hear your chat. The player you have blocked cannot remove this block.

Co-Op Condo / Mover Fixes


There's been a lot of desync issues with co-op condos that are now resolved in this update. Before, editing items would sometimes not upload their edited values as a client to the condo host, including groups not syncing. This has all been resolved in this update. Grouping and ungrouping items will now sync properly between client and hosts, and item properties are sent properly as well.

Movers also had a known issue where restoring from save data would not always work, which is now fixed in this update.

New Condo IO Features


More condo IO items were added in this update:
  • Mover Controllable: A mover that is designed to be controlled by user input/buttons
  • Player Input Volume: A usable volume that listens to player inputs and fires outputs based on it. Has support for Forwards, Backwards, Strafe Right, Strafe Left, Jump, Run, Weapons 1-8, Flashlight, Reload, Inventory, and Context key binds
  • Global Message Module: A module that announces messages in chat or on the HUD, wish whisper support. Supports %name% keyword, which will display the player name.

Cornelius and Birb Plush


Don't miss out! The Cornelius and Birb Plush Campaign on Makeship has started!
You can now order a Cornelius and Birb Plush to fund the campaign! Limited time only!

https://www.makeship.com/products/cornelius-plush






Changes
  • Start of Anniversary 2024 events!
  • Added new Anniversary items!
  • Added Two Way Block System. If you have blocked a player, the other player will also have you blocked automatically. Players you have blocked will not be able to see your join/leave messages as well.
  • Added Keycard, Keycard Receptacle to Central Circuit store
  • Added Metal Rung Ladder, Concrete Lattice, Glass Blocks to DIY store
  • Added Basic Planks, Plastic Barrel, Plastic Barrel (Physics) to Rob's Imports store
  • Plaza: Added token and ticket machines next to Balloon Pop
  • Condo: Added No Collider tool to Tool Glove
  • Condo - Build UI: Added Group / Ungroup buttons
  • Condo: Show Volumes setting now disables inventory grab/traces and box selection of Volumes when Volumes are hidden
  • Condo: Easter Basket item can have its handle hidden now
  • Condo: Added "Display Glow" setting to Pile of Units, Always Lucky Slot Machine, and Treasure Chest of Units items
  • Condo/SDK: Ball Race Orb milestone now matches the same speed & mass as the Ball Race orb in Ball Race

Optimizations
  • Plaza: Surf Shop optimization pass
  • Plaza: Optimization of Boardwalk's support structure
  • Condo: Optimized all Base Physics items (including Physical Media), they now properly handle resting states and don't overcalculate when frozen or in rest state
  • Condo: Optimized Water Volume, resolving performance issues when a water volume is placed in a condo with many items
  • Condo: Optimized all light items by reducing FadeToColor calculations
  • Condo: Optimized Pile of Units, Always Lucky Slot Machine, and Treasure Chest of Units items

Condo IO Changes
  • Condo IO: Added additional SDNL gametypes to Game World Events module
  • Condo IO: Added new Mover - Mover Controllable, a mover that is designed to be controlled by user input/buttons
  • Condo IO: Added Player Input Volume, a volume that listens to player inputs and fires outputs based on it, once a player uses it. Has support for Forwards, Backwards, Strafe Right, Strafe Left, Jump, Run, Weapons 1-8, Flashlight, Reload, Inventory, and Context key binds
  • Condo IO: Added Global Message module, which will announce messages in chat or on the HUD, with whisper support
  • Condo IO: Added "GotoFromHere" to Mover Simple, which will travel the mover to a position relative to where it currently is
  • Condo IO: Added "SetRotation" and "AddRotation" to Mover Simple, Mover Path
  • Condo IO: Added "Display Stand", "Display Glow", and "Pickup Effects" settings to Weapon Pickup
  • Condo IO: Added "SetType" input to Weapon Pickup
  • Condo IO: Added "OnSpawned", "OnRespawned" outputs to Weapon Pickup
  • Condo IO: Added "MultiplySize" and "AddSize" inputs to Size Volume
  • Condo IO: Added "Modulo" input to Counter
  • Condo IO: Added "Copy" input to counter, which will copy another counter's value to the counter
  • Condo IO: Fixed Switches & Levers not calling their on/off IO outputs when first loaded
  • Condo IO - Movers: Added "Auto Start Spin" option
  • Condo IO: Added "SetPitch" and "SetVolume" input to Sound Emitters

Bug Fixes
  • Fixed Workshop browser sometimes getting stuck loading forever
  • Condo - Coop Condo: Fixed major desyncs where clients would set item properties and the server/host would not receive all the item property changes as it would skip certain properties. This fixes long standing sync issues with co-op condos
  • Condo - Coop Condo: Fixed editing items not saving to server if you edit a different item without closing the item you are editing first
  • Condo - Coop Condo: Fixed item connections not applying when switching to IO debugger tab
  • Condo - Coop Condo: Fixed connection tool not setting selected input/outputs properly when connecting an item as a client
  • Condo - Coop Condo: Fixed Grouping not networking to the server/host if a client creates a group of items
  • Condo IO - Movers: Fixed movers not always restoring from save data properly
  • Condo/SDK: Fixed Gizmo trace distance not matching the new long trace distance
  • Condo: Fixed No Collide property not copying with Copy Cat or shift drag copy
  • Condo: Fixed Item Finder search bar inputting Q over and over when first clicked on it
  • Condo - Build UI: Fixed grouping items not updating the group info panel
  • Condo: Fixed a crash relating to Nightclub Media players and IO events
  • Condo: Fixed FadeToColor IO event not coloring emissive materials of lights
  • Condo: Fixed Water Volume top only setting not saving
  • Condo: Fixed Floating Text items being slightly off for clients
  • Condo: Fixed Blocking Volume still blocking physics items even with ignore physics setting disabled
  • Condo: Fixed sound emitters starting by default for clients even if they are set to not start by default
  • Condo: Fixed all seat items not all having IO inputs that all seats should have (Eject, OnEnter, OnLeave)
  • Condo: Fixed Backyard Fence item
  • Ball Race - Khromidro: Fixed ocean color issue (from 4.22 upgrade)
  • Fixed Ball Race Orb milestone third person camera interacting with water volumes
  • Fixed wearable guitar colors
  • Plaza: Fixed swim volume not applying in certain areas of the Lazy River
  • Plaza: Fixed hidden collision boxes cutting into Lazy River
  • Plaza: Fixed Minigame Game Arena enter/leave detection not matching the size of the actual arena
  • Fixed issues with Pool Noodle and inventory usage









Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

If you like our game and want to support development, please consider getting a Supporter Pack: Tower Unite - Supporter Pack

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games

Cornelius and Birb Plush Campaign Started!

IT’S BEGUN!

ORDER ONE HERE


https://www.makeship.com/products/cornelius-plush




The Cornelius and Birb Plush Campaign on Makeship has started!

You can now order a Cornelius and Birb Plush to fund the campaign!

If there’s enough interest, there could be more awesome stuff like this to come in the future!

The campaign will be up for a limited time (21 days)!

Check out the page to see how it works and get one for yourself!


Weekly Dev Log for March 25th, 2024

Hello everyone, and welcome to the Weekly Dev Log for March 25th, 2024, detailing all the changes that have happened since March 11th, 2024. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

March/April 2024 Condo Contest (Cosy Theme)





Hey everyone!

The theme of this month's contest is Cozy!

So, make a cozy Condo - something chill, relaxing, or comforting! This could be any kind of space, so long as it captures that cozy feeling!

Note: Your submission can be a regular Condo or a Workshop Game World Map.

The submission period ends on April 18th, 2024 at 11:59 PM.

Be sure to look at the prizes and follow the rules by visiting the forum thread here!

Hot Fix 0.17.9.1



Last week, we released a Hot Fix addressing various bugs introduced with the Engine and Movers Update.

You can see the full list of fixes here.

Miscellany



Johanna continued working on the Minigolf SDK and the Bumper Cars arena.

Lifeless worked on getting Lookout and Containership changes ready for release, along with a new unannounced map.

macdguy worked on getting the Movers update released, and its hotfix. He also worked on a two way player blocking system, and fixed various bugs.

Nuclearxpotato worked on various condo items, and paint masks for the Bumper Cars car.

Sketchman fixed various bugs with the engine.

Wheezwer worked with Makeship on the upcoming Dragon plush and edited event banners for use in-game and on Steam,

Will worked on music for SDNL.

New Condo Items



The barrel item also has a physics variant.



Wrap It Up


That about covers everything that happened since March 11th, 2024 at PixelTail Games.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

If you like our game and want to support development, please consider getting a Supporter Pack:
Tower Unite - Supporter Pack

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games

Weekly Dev Log for February 20th, 2024

Hello everyone, and welcome to the Weekly Dev Log for February 20th, 2024, detailing all the changes that have happened since February 12th, 2024. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

February 2024 Condo Contest (Kitchen)





Hey everyone!

The theme of this month's contest is Kitchen!

Make or decorate a kitchen! The submission should be something that was made after the contest was announced.

Your submission can be a regular Condo or a Workshop Game World Map.

The submission period ends on February 21st, 2024 at 11:59 PM.

Be sure to look at the prizes and follow the rules here!

Workshop SDK: Mover Tools



Much work has been done on making condo items move, along with SDK support for the upcoming Minigolf and Ball Race SDK toolset.

Mover Simple



A simple mover that moves items in a direction, with spin settings.





Mover Path



This is a mover that moves across a spline path.



Mover Train



Has acceleration/deceleration built in. You can adjust cruising speed and stop at points (stations). This actually is the same train that we use in Dark Voyage, Monorail, and Posiedon.



An example of a more complex Mover Train. Mover Train is still in development.





Movers Misc



Movers come with rotation settings such as Direction (which will rotate the items towards the direction of the spline), Spin, and Rotate Towards item (which will face a selected item as it goes across the spline).

Movers work with grouped items, so you can group items together and attach them to a Mover module and move the entire group.

Movers can move pretty much every type of item, such as chairs, lights, sounds, doors, etc.

You can adjust how movers loop, with No Loop (just move an object from one place to another), Back and Forth (move to location, then back to the starting position over and over). Stop And Loop (move to location, stop for X seconds, then back to the starting position).

All movers have IO and start, stop, pause, and reverse input events.



You can attach movers to movers as well.



Real-time Spline Editor for Condo Mover Tools



Movers required a spline system, so we've made a real-time spline editor for these mover tools. Splines can be useful for multiple items in the future as well, such as a fence generator.

Items with spline support will have an "Edit Spline" option with grabbers for adjusting the spline. For example, Mover Path has spline support.

You can remove points and add points between points using the editor or hot keys (such as Delete).









Miscellany



Johanna continued working on the Minigolf SDK.

Lifeless continued to work on Ball Race: Eruption.

macdguy worked on the mover tools for the Workshop SDK, as well as fixed some bugs.

Madmijk worked on pipe organ sounds.

Nuclearxpotato worked on new items and models.

Sketchman continued working on the engine upgrade and CPU optimizations.

Wheezwer worked on banners for upcoming weekend events.

Will worked on music for Ball Race and SDNL.

Wrap It Up


That about covers everything that happened since February 12th, 2024 at PixelTail Games.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

If you like our game and want to support development, please consider getting a Supporter Pack:
Tower Unite - Supporter Pack

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games

Weekly Dev Log for February 12th, 2024

Hello everyone, and welcome to the Weekly Dev Log for February 12th, 2024, detailing all the changes that have happened since February 5th, 2024. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

February 2024 Condo Contest (Kitchen)





Hey everyone!

The theme of this month's contest is Kitchen!

Make or decorate a kitchen! The submission should be something that was made after the contest was announced.

Your submission can be a regular Condo or a Workshop Game World Map.

The submission period ends on February 21st, 2024 at 11:59 PM.

Be sure to look at the prizes and follow the rules here!

Miscellany



Johanna continued working on the Minigolf SDK.

Joshua continued working on the new Workshop Skeleton.

Lifeless worked on getting Minigolf: Haven released, and worked on bug fixes. He also continued to work on Ball Race: Eruption.

macdguy released the update, as well as worked on the Game World Workshop Map SDK. He also worked on upgrading the Libretro cores, bumper cars, and moving platforms.

Nuclearxpotato worked on new items and models.

Sketchman continued working on the engine upgrade and CPU optimizations.

Will worked on music for SDNL.

Workshop Map SDK: Dynamic Path Finding





Condo: Mover Tool w/ Group Support WIP









Wrap It Up


That about covers everything that happened since February 5th, 2024 at PixelTail Games.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

If you like our game and want to support development, please consider getting a Supporter Pack:
Tower Unite - Supporter Pack

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games

Hot Fix 0.17.8.0

This update addresses several bugs from the new update.

Changes
  • Minigolf - Haven: Added boost pad visuals

Bug Fixes
  • Minigolf - Haven: Added OOB triggers where people were getting stuck on Holes 4, 9 and 12
  • Minigolf - Haven: Fixed rock sticking through the ground on Hole 12 in the tunnel
  • Minigolf - Haven: Changed an OOB trigger near Hole 7
  • Minigolf - Haven: Made some changes to level 17 to make it more consistent
  • Minigolf - Haven: Made Hole 6 HIO pipe more reliable
  • Minigolf - Haven: Fixed players getting stuck on HIO hole on Hole 10
  • Minigolf - Haven: Attempted to fix a weird issue on Hole 5 when the pyramid door closes
  • Minigolf - Haven: Fixed HIO hole on Hole 12 sometimes ejecting you out the side randomly
  • Minigolf - Haven: Added a boost pad at the bottom of Hole 4's ramp to try and improve consistency of getting over it
  • Minigolf - Haven: Removed unnecessary collision on some palm trees on Hole 17
  • Minigolf - Haven: Fixed Hole 17 and 18 having the same names
  • SDK: Fixed "OnRoundEnd" on Game World event module not firing off in some cases





Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

If you like our game and want to support development, please consider getting a Supporter Pack: Tower Unite - Supporter Pack

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games

Haven Update (0.17.8.0)



Minigolf: Haven


We’ve released a new minigolf map, Minigolf: Haven! Putt through a scenic oasis of curvy courses with plenty of obstacles and ramps! Test your hole-in-one skills with plenty of tricky hole-in-one opportunities on this map.







Mediaplayer Fullscreen Mode


As requested by our players, Media players can now be played in full screen mode! Activate full screen mode by selecting the full screen button on the bottom right of the media queue. Chat is still displayed in full screen mode.



We will be adding full screen mode for Libretro in a future update!

Desert Weekend!


To celebrate Minigolf: Haven’s release, we’re holding a Desert Weekend event with a 1.5x unit bonus for desert-themed maps. This includes Minigolf: Haven, Virus: Desertion, and Ball Race: Oasis.


SDK Changes and Improvements


In this update, we've fixed several SDK issues and added new features for level creators to use in their maps. Virus survivors now have health which can be adjusted by Damage Volumes, there's a new “Weapon Strip Volume” which will let you take weapons from players, there's a new Game Type for SDNL called “Team Last Man Standing” which can be used for team-based maps involving traps, and interactions with traps/trigger volumes now have been expanded and fixed for all the Game Worlds that support SDK right now.

The play test mode also now has a way to swap Game Types for SDNL - so you can see how the CTF flags work when testing your map before uploading.


Changes
  • New Minigolf map - Haven!
  • SDNL: Added new game type - Team Last Man Standing. Team vs. Team, 1 life, no respawn, last team standing wins
  • Virus: Added health bar to the HUD
  • Virus: Reduced max rounds to 5 (was 10)
  • Virus: If there is only 1 infected left, they will always become enraged (fixes issues where if a player leaves and there's only 1 infected left after that)
  • Little Crusaders: Reduced max rounds to 10 (was 20)
  • Media: Added Fullscreen mode. You can now click the full screen button (square icon) on the media queue UI to full screen media. Chat will show up above it
  • Condo: Adjusted load in networking to help reduce freezing on hosts
  • Bowling: Decreased waiting for players time from 30 seconds to 15 seconds
  • Trivia: Improved look of Trivia screen UI


Misc Changes
  • Condo: Weapons given by Weapon Pickup are now exempt from Condo weapon rules
  • Condo/SDK: Added new materials - Cardboard Checkers, Plastic Slide, Wavy Glass, Hazard Striped Concrete, Piled Gloop, Wooden Backframe
  • Minigolf - Nostalgia: Changed the floor materials in the "inside the computer" scene to look more visually accurate to the scene
  • Minigolf - Nostalgia: Updated the computer and chair models in the bedroom to be higher detail
  • Minigolf - Nostalgia: Added course signs for the bedroom area of Nostalgia
  • Minigolf - Nostalgia: Improved the pipe cam's behavior in hole 13
  • Minigolf - Nostalgia: Improved the camera collisions on the rock ramp in hole 13
  • Media: Added dynamic media lights toggle button to the media queue UI for easy access to toggle dynamic media lights
  • Media: Faded out active media volume slider. Pressing Q (inventory key) will make it show up again
  • Libretro: Improved light gun models and materials


SDK Changes
  • SDK/Condo IO: Added Weapon Strip Volume
  • SDK - SDNL: Added Activate/Deactivate inputs to CTF Flag
  • SDK - SDNL: Added game type switching during play testing mode. Switch game type using the top left popup during your play test session
  • SDK - SDNL: Ranged weapon pickup type now works
  • SDK - SDNL: Changed special weapon pickup type to spawn just Plushy Nade
  • SDK - Virus: Damage volumes can now damage Survivors just like other games - won't infect the player unless the damage kills the Survivor
  • SDK - Virus: Play test mode now skips waiting for infected state, and also gives all weapons to allow for easier testing
  • SDK: Added TeamC filter setting to blocking and trigger volumes (TeamC is used for Little Crusader Ghosts)


Bug Fixes
  • SDNL: Fixed collision issues with Bug Buster weapon
  • SDNL: Fixed oddball collision issues
  • Virus: Fixed players colliding with TNT
  • Virus: Fixed players colliding with other players
  • Minigolf: Improved collision mesh of golf hole to lessen stop balls from getting stuck on the rim
  • SDNL: Fixed Oddball not returning to gameplay on Workshop maps
  • SDNL: Added checks to ensure Oddball will always be present, if it's somehow gone, it'll respawn another
  • SDNL - Meadows: Fixed OOB damage not applying
  • SDNL - Container Ship: Fixed water damage not applying
  • Trivia: Fixed trivia screens not rendering at a decent frame rate & optimized screens that are inactive/have no players
  • Trivia: Fixed a bug with seats that would cause players not to be put into the game and would get stuck unable to play the round
  • Minigolf - Nostalgia: Fixed a bug that would cause the player to occasionally slip through the boost rings in hole 1
  • Minigolf - Nostalgia: Fixed an Out-of-Bounds bug on the bouncing plushy segment of hole 4
  • Minigolf - Nostalgia: Fixed a bug in hole 6 that would occasionally cause the ball to phase through the course walls
  • Minigolf - Nostalgia: Fixed hole 8's flag from being off-center
  • Minigolf - Nostalgia: Fixed players getting stuck at the bottom of the boost ramp on hole 9
  • Minigolf - Nostalgia: Fixed an issue that caused the player to get stuck in the deep/sharp corners of the "inside the computer" scene on hole 9
  • Minigolf - Nostalgia: Fixed the ball getting stuck on the rim of the flag's hole on hole 12
  • Minigolf - Nostalgia: Fixed a bug on hole 13 that would sometimes cause the ball to phase through the floor near the flag
  • Minigolf - Nostalgia: Fixed the ball getting stuck on the rim of hole 15's flag hole
  • Minigolf - Nostalgia: Fixed the ball getting stuck on the rim of hole 17's flag hole
  • Minigolf - Nostalgia: Ball should no longer get stuck on the flag hole's rim on hole 18
  • Minigolf - Nostalgia: Fixed a bug in hole 18 that caused an occasional out of bounds issue
  • Virus - Subway: Fixed issue where the Hula Doll was difficult to shoot
  • Virus - Subway: Fixed players being able to get above ceiling in one spot
  • Virus - Subway: Fixed areas in that could cause players to get stuck inside the construction walls after being shot with a sonic shotgun's blast ability
  • Condo: Fixed mesh issues on Canvas Elbow (gaps at edges, missing sharp edges)
  • Condo: Fixed Transdimensional Paintings and Portals rendering even when hidden
  • Condo: Fixed Size Volumes not resizing player cameras properly
  • Condo: Fixed Sky Volume issues in Smooth Autumn (Moon being corrupted visually, and Sun being very small)
  • Fixed Adrenaline not stacking with other speed altering items
  • Condo: Fixed Holdable Food given by Weapon Pickup taking food out of the player's own inventory
  • Condo: Fixed ladders not disabling collision when no collide or hide is applied
  • Condo: Fixed Sky Volume not removing global effects when stashed
  • Condo IO: Fixed a crash with counters and adding/updating counter
  • Plaza: Fixed the reels of one of the Wheel of Money machines that were popped out of the machine


SDK Bug Fixes
  • SDK: Fixed Game World Events module not reporting game world types properly under certain circumstances. Also fixed gametypes being called during waiting for players state and fixed OnMatchEnd/OnRoundEnd being called before the game even began
  • SDK - LC/Virus/SDNL: Fixed hidden or no collide objects colliding with players
  • SDK - Virus: Fixed infected hitting trigger volumes way too often
  • SDK - Virus: Fixed damage volumes that insta-kill not infecting survivors
  • SDK - Virus: Fixed damage volumes not updating enraged gameplay states
  • SDK - LC: Ghosts no longer can interact with trigger volumes, unless TeamC filter is enabled
  • SDK: Fixed being able to enter NPC camera mode (soft locks you). Now NPCs will show floating dialogue (using the Talked To dialogue) above their head when interacted with to prevent gameplay from being interrupted
  • SDK - LC: Fixed Laser Beam not colliding with Dragon properly
  • SDK - Virus: Fixed Laser Beam not hurting infected or survivors
  • SDK - SDNL/Virus/LC: Fixed Spike Board, Iron Maiden, Guillotine items not damaging properly
  • SDK - Virus/LC: Fixed Spike Board, Iron Maiden, Guillotine items colliding wrongly
  • SDK - SDNL: Fixed CTF Flag OnRespawned output not calling when flag was returned by player holding it being killed or when another player returns the flag after being dropped
  • SDK: Fixed target Game World drop down being reset back to SDNL after returning from a play test
  • SDK: Fixed Weapon Pickup not hiding the pedestal model when hidden






Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

If you like our game and want to support development, please consider getting a Supporter Pack: Tower Unite - Supporter Pack

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games

Weekly Dev Log for February 5th, 2024

Hello everyone, and welcome to the Weekly Dev Log for February 5th, 2024, detailing all the changes that have happened since January 29th, 2024. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

February 2024 Condo Contest (Kitchen)





Hey everyone!

The theme of this month’s contest is Kitchen!

Make or decorate a kitchen! The submission should be something that was made after the contest was announced.

Your submission can be a regular Condo or a Workshop Game World Map.

The submission period ends on February 21st, 2024 at 11:59 PM.

Be sure to look at the prizes and follow the rules here!

February 2024 Dev Update





Earlier today, we released our Developer Update for February 2024. In this post, we thank everyone who supported us via the Supporter Pack and our Patreon, as well as a few ideas for items for the Patrons and supporters. We also gave a quick update on our progress.

You can check out our developer update here.

Workshop Game World Map SDK Progress



macdguy continued working on the Workshop Map SDK, fixing a ton of tiny bugs. He also added a Game Type switcher, which will set up the map to use the appropriate game type (such as Arena or CTF).

Johanna continued working on the course pieces for the Minigolf SDK.

Minigolf SDK: Ramp Pieces WIP



Ramp pieces can be snapped together like other Minigolf course pieces, and have various settings to configure (steepness, walls, wall height, etc).





Various shapes and designs can be made with the ramps.



A random course design using all of the modular pieces snapped together, using the ramps, corners, flats.



Various corner pieces.



Miscellany



Johanna worked on Minigolf: Nostalgia, getting it ready for release, and also worked a bit on Bumper Cars.

Joshua continued working on the new Workshop Skeleton.

Lifeless continued working on Minigolf: Haven and Ball Race: Eruption.

macdguy setup the achievements and leaderboards for Minigolf: Haven. He also worked on the Dedicated Condos, added a fullscreen mode to Media Players, and added a Health Bar to Virus.

Madmijk made some sounds for the retro guitar.

Nuclearxpotato worked on new items and models.

Sketchman continued working on the engine upgrade and CPU optimizations. He also helped work on the Dedicated Condos, and made the achievement icons for Minigolf: Haven.

Wheezwer worked on logos for the new weekend events, made the February calendar, and made some concepts for Minigolf course signs.

Will worked on music for Ball Race: Eruption.

Minigolf: Haven Achievement Icons





Virus Health Bar





Fullscreen Media Player





Wrap It Up


That about covers everything that happened since January 29th, 2024 at PixelTail Games.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games