All other participants will get 75,000 Units! Thank you guys so much for participating, and we'll see you in the next contest! Units will be distributed soon.
Nuclearxpotato continued working on a bunch of new items, including even more food.
Upcoming New Items: Cooking Items
Baked Bread, Croissant, Kulich, Cinnamon Roll, Brownie Square, Swiss Roll, and some jars / food display.
Sprays
macdguy worked on adding a new customization and expression feature Player Sprays, which allows players to unlock in-game spray images at the XxF3RR3TxX’s Customization Station. Sprays can be sprayed in any game (and Condo owners can disable them).
Wheezwer worked on the actual spray images themselves.
Sprays WIP
Miscellany
Johanna continued working on the Plaza, including a new store.
Joshua continued working on the Condo pets and items.
Lifeless continued working on the Condo tutorials, as well as fixing some issues with Escape.
macdguy worked on fixing bugs (bowling and arcade physics) that were shipped in the update released last week.
Sketchman continued working on optimizations and bug fixes.
wheezwer worked on the art contest and the development update for February.
Condo Pets: Bed
That’s a Wrap!
Thank you for reading and we’ll see you all next week for more!
---
Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
---
Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! Weekly Dev Logs
Please report bugs & submit suggestions on our forums. We're active everyday & here to help. For bug reports: Bug Reports For suggestions: Submit a Suggestion
<3 PixelTail Games
Escape Update (0.18.8.0)
Zombie Massacre: Escape
This update includes the new Zombie Massacre map, Escape! Make your way to safety across 6 different locations as the horde comes after you. This is the first ZM map with alternate locations outside of the boss arena! It also is the first to incorporate sub-objectives.
Plaza: Arcade and Bowling
Arcade physics have gotten some love in this update! The change improves the throwing responsiveness for Avalanche, Milk Jug Toss, Little Birde Feeders, Ring God, The Offering, Ice Cave, and Roll & Race.
Also, Pluck-a-Pal’s capsules have returned to help prevent prizes from getting stuck!
For bowling, thanks to your feedback and our testing, we’ve made even more major fixes to reduce desync issues and improve physics overall. We also did a sound pass and small art improvements to the bowling alley!
Graphics Profiles
We’ve implemented graphics profiles to quickly adjust your game graphics using our recommended graphic defaults. We also made versions of this for Steam Deck and VR.
Condo I/O Networking Improvements
We have decreased the amount of bandwidth required to load in a new player substantially, which will improve networking with other players while using Condo I/O.
New Store: Kalarry’s Wares
A new store is open in the Plaza! Here you can purchase milestone items (if you have reached the milestone), Game World props, and a few other goodies.
New "That New Condo" videos from community members
We are filling out our catalog of “That New Condo” Condo previews with help from the TU community! These new previews showcase Courtyard and Resort, along with updated versions of Suite and House.
New Items!
Changes
New Zombie Massacre map - Escape!
Added new Kalarry's Wares shop
Added graphics profiles for easier quick settings adjustment and for settings to apply recommend graphic profiles (Low, Medium, High, Ultra, Steam Deck, VR)
Revamped settings UI, fixed up the overall look, colors, and placement on various settings, updated setting descriptions
Separated graphics settings into categories for easier organization of graphics settings
Added inventory item list shortcut to your player profile so you can access a list of your inventory items from the main menu
Revamped inventory item list UI
Players who have blocked each other no longer show up on the player list
Enhanced lots of the hats/wearable models
New Items
Seasons: Park Bench, Lattice Trash Bin, Gravelly Trash Bin
Kalarry's Wares: Turret, Trivia Podium, Old Theater Projector, Spin To Win, Drivable Helicopter, Recharge Station, Bullpup
Plaza Changes
Plaza: Added the ability to purchase items directly from store displays
Plaza: Updated Jeff's model (no longer uses fuse models)
Plaza: Horizon Condo videos now load from video files
Plaza: New "That New Condo" videos for Resort and Courtyard
Plaza: Added character visit signs
Plaza - Chainsaw Battle: Added better visual / audio feedback to when the acid pit starts in the death arena, and made acid not instantly kill you
New Plaza & Arcade Tutorials
Arcade: Improved physics throw networking, eliminating the large delay when a throwing object is created. This improves throwing responsiveness for Avalanche, Milk Jug Toss, Little Birde Feeders, Ring God, The Offering, Ice Cave, and Roll & Race
Arcade - Little Birde Feeders: Added improved sound effects for Little Birde Feeders and added sound feedback for when the ball has returned
Arcade - Tornado: Bonus position no longer changes during gameplay
Arcade - Pluck-a-pal: Plushies are now back inside capsules, making them easier to get, but also ensures they can be dropped in the prize section without getting stuck if they are a longer plushy
Condo Changes
Condo - Suite: Redid outer wall, preventing it from clipping inwards and allowing surface editing
Condo - Suite: Alcove sofa can now be edited (color and hiding)
Condo - Suite: Bathtub can now be edited (color and hiding, along with bathtub functionality)
Condo - Suite: Shower curtains are now hideable
Condo - Suite: Adjusted outer boundaries to let you interact and build through them (they still collide with you)
Condo - Suite: You can now hide the rails on the patio
Condo - Suite: Secret room lights now adjust to the light settings
Condo - Suite: You can now hide the beams and ceiling lights in the secret room
Added better fallback material for canvas failure for workshop maps. Reduced brightness of failure for normal condos
Condo - Resort: Alcove Couch and Bathtubs have gotten the same replacements as Suite
Condo - Resort: Replaced residential doors with Map Items
Condo IO: Added "Eject" IO input to all instruments
Condo IO: Added new Screenshake IO item, which will shake player's screen when activated
Condo IO: Added new Day Night Events IO item, which has output events for when the time of day has changed
Condo IO: Added "Toggle" IO input to Particle FX item
Condo IO: Added "Play", "Stop", "Toggle" to Disco Duck item
Improved dynamic lights for all media player items. Now dynamic lights fill the area better, use rectangular shapes, and are more accurate at emitting light
Game World Changes
ZM: Reduced pumpkin head explosion damage
ZM: Reduced health of ghosts
ZM: Reduced gun muzzle flash light amount, made it cast shadow for your own, reduced radius
Accelerate: Added key prompts for drifting and using items
Accelerate: Added camera toggle button (C) which toggles camera positioning (zooms out camera in stages)
Accelerate: Birb Shield shield effect is now blue
Optimizations
Plaza: Optimized occlusion queries in the plaza by merging objects and props together to reduce the object count that needs to be queried
Plaza: Improved LODs throughout the plaza, and made the plaza less reliant on dithered LODs to reduce triangle counts and overdraw when moving throughout the Plaza
Plaza: Properly set up HLOD system for the electronics store
Plaza: Various render distance optimizations
Condo IO: Massively reduced network overhead with connections, no longer networking various aspects of IO logic to players, only networks to those who are editing IO items now
Condo IO: Reduced CPU cost with persistent connections
Bug Fixes
Fixed ping being inaccurately displayed
Fixed Discord rich presence not working
Bowling: Fixed bowling ball teleporting backwards/forwards right before hitting the pins due to network desync
Bowling: Fixed additional networking desyncs
Bowling: Fixed pin hit camera taking too long to display due to networking desync
Plaza: Fixed scoreboard not sorting players by ABC
Plaza: Fixed treasure sometimes spawning underneath the ground
Fixed equip button showing up on non-equippable items in stores sometimes
Plaza: Fixed voice chat muting when going into certain areas (ex. the central plaza to outside)
Plaza: Fixed various level loading doorways not streaming in the Plaza properly when exiting interior places (Casino, Arcade, etc.)
Plaza: Fixed Laser Tag not loading in the Plaza properly after a match ended
Plaza: Fixed media players in party beach houses not rendering videos properly
Bingo: Fixed wearables (glasses, etc.) showing up in your view when in mouse mode
Shooting Galleries: Fixed player scores disappearing at the end of the match immediately, now they persist so you can see how many points everyone had
Boardwalk - Roll & Race: Fixed collision issues where the ball would often times fly through the backboard, or through the glass
Arcade - Planetary Piano: Fixed notes not always being hearable
Arcade - Ring God: Fixed ring detection not always working
Fixed speed shoes not re-enabling after leaving a minigame
Fixed first person leg mesh not being created properly when toggling on/off the first person legs mode and also when first starting, which would cause the VR mirror player model to not function, and your own player model not to show up in mirrors until respawning
Fixed head disappearing after playing an Arcade game while in third person if you have first person legs enabled
Plaza: Fixed collision issue with a bridge in the pool area
Condo Bug Fixes
Condo IO: Fixed security camera / media player persistent connections not showing the screen for clients
Condo IO: Fixed Sphere shape volumes not working when you scale the sphere
Condo: Fixed NPC use prompt being too short
Condo: Fixed editing instruments soft-locking players, now it'll boot out the player in the instrument when it is being edited
Condo: Fixed media URL on physical media showing up as red all the time
Condo: Fixed transformer tool not applying canvas scale properly
Condo - Resort: Fixed some exterior light leaking through the floors of the Suites
Condo - Resort: Fixed that door in the Suites hallway that had a gap
Inventory Bug Fixes
Fixed being able to drop hot bar items into placeable inventory
Fixed being able to drop placeable items into hot bar inventory
Fixed alt-tabbing while having an item editor open causing the mouse to disappear
Fixed not being able to equip a hot bar item if you swap it with another hot bar item while it is equipped to the hot bar
Fixed Condo IO items not being usable/fading out when dragging them into another Condo IO item slot in the inventory
Item Bug Fixes
Fixed dynamic media lights not working properly
Fixed Witchbroom passenger seat being rotated and offset
Fixed Witchbroom HUD not showing passenger mode
Fixed LC Ghost milestone flickering for other players
Fixed LC Ghost milestone not having hats or being able to hold weapons
Game World Bug Fixes
Minigolf: Fixed scoreboard not sorting player scores properly
Accelerate: Fixed coin pickup not resetting for clients
Accelerate: Fixed birb shield not showing up for clients
ZM: Fixed gibs not spawning properly when you explode zombies
Virus: Fixed Gold 9MM Virus milestone not saving/loading properly
Join our Discord for development updates and community fun! Join Our Discord We love awesome people like you!
Follow our developments on our Trello in near real-time: Tower Unite Roadmap
If you love our game and want to support its development, please consider getting a Supporter Pack! We'd be so grateful!
Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! Weekly Dev Logs
Please report bugs & submit suggestions on our forums. We're active everyday & here to help. For bug reports: Bug Reports For suggestions: Submit a Suggestion
<3 PixelTail Games
Weekly Dev Log for February 24th, 2025
Hello everyone and welcome to this week’s Tower Unite Dev Log!
February 2025 Art Contest
Its time for another TU art contest!
This art contest’s theme is The Arcade
So, make something related to the Warp Zone Arcade, its games, and/or prizes!
Entries are allowed until February 26th, 2025 at 11:59PM CT.
Nuclearxpotato continued working on a bunch of new items, working on an art pass for the Cooking Pots and Pans, as well a some new utensils and utensil racks. He also worked on some new computer items.
Upcoming New Items: Cooking Items
Upcoming New Items: Computers
AquaBook Laptop, OEM Computer (available as a full Libretro setup and individual pieces), Mel Laptop
Condo
Joshua began working on the Condo Pets.
macdguy worked on adding adding Day/Night IO, allowing for events to be fired based off time of day. He also worked on reduce networking with Condo I/O, hopefully enabling more stable condos.
Nuclearxpotato worked on adding customization to certain map features. He also made some changes to the Vending Machine item.
Condo: Pet Demo WIP
Condo: Map Feature Customization
Condo: Day/Night IO
Condo: Vending Machine Item Changes
Soda Vending Machine now allows you to select the flavour, it now defaults to a "Random" option.
Miscellany
Johanna continued working on Plaza optimizations.
Lifeless continued working on tutorials for the Plaza, Arcade, and Condo.
macdguy fixed a bunch of bugs with inventory, the Bowling camera, and the Minigolf scoreboard bugs. He also added a milestone/game world prop store to the Plaza. He overhauled the settings menu, adding graphics profiles. Lastly, he worked on alternative cameras for Accelerate.
Sketchman continued working on optimizations and bug fixes.
wheezwer worked on getting things ready for the 1.0 trailer and continued to go through trivia questions to approve them.
New Settings UI
Milestone / Game World Prop Store
That’s a Wrap!
Thank you for reading and we’ll see you all next week for more!
---
Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
---
Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Last week, we released Update 0.18.7.0 which contained the new SDNL Announcer, Bowling Physics Rework, Accelerate Mirror Mode and Coin Paths, finished Arcade Milestones, Billiards fixes, and more!
In addition, we released a Hotfix to fix some issues that were found with the initial release.
Nuclearxpotato continued working on a bunch of new items, last week working on an Eletric stove and TV's from the 80's and 90's.
Upcoming New Items
Electric Stove, Mastobox CRT TV, and Optitinitrix CRT TV.
Plaza
Johanna continued working on optimizations on the Plaza, getting it ready for 1.0. She also started working on decorations for the Easter events.
macdguy worked on a new store that will feature Game World Props.
Plaza: Easter Decorations
Plaza: Game World Props Store
Miscellany
Lifeless continued working on tutorials for 1.0.
macdguy fixed some bugs with Bowling and Billiards. He also finished replacing the NPC models across the plaza, as well as fixing up the "That New Condo" videos, fixing bugs with SDNL and the SDNL SDK.
Sketchman continued working on optimizations and bug fixes.
wheezwer worked on getting things ready for the 1.0 trailer.
That’s a Wrap!
Thank you for reading! I (Sabrina) won't be here next week, so no dev log next week, since no one else is capable of doing it ;)
---
Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
---
Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! Weekly Dev Logs
Please report bugs & submit suggestions on our forums. We're active everyday & here to help. For bug reports: Bug Reports For suggestions: Submit a Suggestion
We're super excited to bring you this packed update, which contains the new SDNL Announcer, Bowling Physics Rework, Accelerate Mirror Mode and Coin Paths, finished Arcade Milestones, Billiards fixes, and more!
SDNL Announcer!
It's been over a year since we got the SDNL Announcer lines recorded by voice actor Gianni Matragrano, and we're so excited to finally have them in the game! Testing them has been a blast, and we hope you guys have as much fun with them as we did making the announcer come to life.
The announcer has reactions for tons of different scenarios like:
Introducing the gametype
Getting a kill
Dying
Environmental Deaths
Getting a special weapon kill
Capture the Flag
And intermission comments
The new announcer breathes a lot of life and joy into SDNL and helps push the TV theme of Slaughter Day Night Live! So hop on in there and get some frags!
Bowling Physics Rework!!
We have redone the networking for Bowling from the ground up! Previously Bowling would have slow-mo physics, or pins freezing in mid-air, etc. It wasn't great. With this rework, we have addressed these issues and Bowling's networking is more reliable and the issues have been drastically reduced. This has been a major bug for a long time, and was highly reported in our feedback survey.
Billiards Fixes
We have fixed core networking issues with Billiards, fixing the game getting busted on second play and Billiard balls not scoring properly. Billiards should be now be fully playable in this update, but we still have a few issues to work out with it.
Accelerate: Unit Routes & Mirror Mode
Accelerate Unit Routes are now active and you can collect units while driving into the Unit marked track sections. Collecting Unit coins gives you a Unit bonus at the end of an Accelerate round, but at the cost of potentially losing your placement in the race if you're not quick about it!
We also added Mirror Mode, a game type that mirrors the track, so you can play your favorite tracks in a new way.
Arcade Milestone Items Finished!
We have finished all the Arcade milestone items in this update. There is:
Pluck-a-Pal crane - a new hookshot-like weapon milestone
Ticket Spewer - a gun that fires a stream of tickets
Shooting Gallery Rifle - a rifle taken from the shooting gallery
Those of you who have already unlocked these milestone weapons will see these items usable immediately.
SDNL: Lookout + SDNL: Containership
This update includes a new SDNL map, Lookout! Get a whole new perspective on the verticality-focused Acrophobia map from Zombie Massacre as you fight to the death (and for the ratings) in first person. Watch your footing!
We also took in feedback on Containership and reworked the layout in various ways to help improve gameplay, movement flow, and visibility, with a focus on the central area of the map.
New Condo Items
A small batch of new items such as Watermelon, Cheese Wheel, Heavy-Duty Shelf, Milk Crate, and Metal Signs (Traffic, Road Condition, Informational, etc.) have been released.
Changes
SDNL: Announcer!
Bowling Physics Rework
New SDNL Map: Lookout
SDNL - Containership: Edited the layout of the map for improved gameplay flow
SDNL: Reduced round time from 5 minutes to 3 minutes
Accelerate: Unit coin routes now have coins! These coins give a unit bonus at the end of the race
Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! Weekly Dev Logs
Please report bugs & submit suggestions on our forums. We're active everyday & here to help. For bug reports: Bug Reports For suggestions: Submit a Suggestion
<3 PixelTail Games
Weekly Dev Log for February 3rd, 2025
Hello everyone and welcome to this week’s Tower Unite Dev Log!
Birb Plush Campaign FINISHED!
The Birb Plush Campaign is FINISHED! Thank you so much to all your support, it means so much to us <3
The Birb Plushie should start shipping on June 10th, 2025, so keep an eye on those mailboxes!
January Dev Update and State of the Game 2025
Last week, we released our January Dev Update and State of the Game for 2025. We went over the Supporter Pack 2 and the Birb Makeship plushie, as well as our development progress and a look at what we're working on next.
Nuclearxpotato continued working on a bunch of new items, including even more food and outdoor decorations!
Upcoming New Items: Food
Macaron, Tarts (Berry, Kiwi, Strawberry, Plain), Flan, Assorted Berries (Blackberry, Raspberry, and Blueberry) and Kiwi.
Upcoming New Items: Outdoor Decorations
Postbox (Legged), Postbox (Pillar), Gravely Trash Bin, Lattice Trash Bin, and a Park Bench.
Plaza
Johanna continued working on optimizations on the Plaza, getting it ready for 1.0.
Lifeless worked on the ability to buy the items on display.
macdguy worked on replacing the FUSE models of the store NPCs with the new player models.
Plaza: Purchase Display Items
Plaza: FUSE Store NPC Replacement
Miscellany
Joshua worked on reworking some wearables, giving them art passes and optimizations. Last week, he focused on the pool tubes.
Lifeless worked on tutorials for 1.0.
macdguy reworked the bowling physics networking, and came up with a new networking solution for Billiards. He also finished implementing the SDNL voice lines, fixed various bugs, and finished adding the new coin routes into Accelerate.
Sketchman continued working on optimizations and bug fixes.
wheezwer worked on the makeship campaign and the dev update.
Updated Payout History UI
That’s a Wrap!
Thank you for reading and we’ll see you all next week for more!
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Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
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Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
LAST CHANCE: Birb Plush Campaign Ends in about 30 Hours!
LAST CHANCE! The Birb Plush Campaign on Makeship is ending! This will be the LAST CHANCE to get a Birb Catsack Plush of your own!
ORDER ONE HERE
https://www.makeship.com/products/birb-plushie
BIRB HAS ARRIVED!
Birb’s got it all: the power to stun dragons, an all-you-can-eat arcade game, a statue, the adoration of the people, and, now, a plushie! Bring home Birb and feel great safety if a dragon ever decides to try and start something. Birb has it handled. You just provide the birdseed. (And hugs.)
The campaign is ending, so check out the store page to see how it all works and get one for yourself!
These limited time plushies go directly towards supporting our developers and the development of Tower Unite!
We hope you enjoy the Birb plushie, and as always, we cannot thank you enough for supporting us and we can't wait to bring you more fun in the future!
Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Hello everyone and welcome to this week’s Tower Unite Dev Log!
Birb Plush Campaign EXTENDED!
Birb's got it all: the power to stun dragons, an all-you-can-eat arcade game, a statue, the adoration of the people, and, now, a plushie! Bring home Birb and feel great safety if a dragon ever decides to try and start something. Birb has it handled. You just provide the birdseed. (And hugs.)
The campaign will be up for a limited time (6 more days), so check out the store page to see how it all works and get one for yourself! These limited time plushies go directly towards supporting our developers and the development of Tower Unite!
We hope you enjoy the Birb plushie! Any support you give us means so much, and we hope to keep bringing you more fun in the future!
Nuclearxpotato continued working on a bunch of new items, including even more food and road signs!
Upcoming New Items: Food (Pastries and Catppuccino)
Doughnuts, Jelly Doughnuts, and Eclairs have multiple topping options with recolourable frosting. Holdable versions will also be available in the future.
Upcoming New Items: Road Signs
These will be divided into multiple items, including Blank versions of the shapes and Text signs for the Route and Speed Limit.
Arcade: Milestones
macdguy worked on the Pluck-a-pal crane milestone.
Nuclearxpotato worked on the Ticket spewer.
Arcade: Pluck-a-pal crane milestone
Arcade: Ticket Spewer
Miscellany
Johanna continued working on the Plaza, getting it ready for 1.0.
Joshua worked on reworking some wearables, giving them art passes and optimizations.
Lifeless worked on tutorials and main menu polish.
macdguy worked on getting the Shooting Gallery update released, set up achievements for Escape, finished the Accelerate coin system, and worked on the pet AI.
Sketchman continued working on optimizations and bug fixes.
wheezwer worked on main menu polish, payout history artwork, and the makeship campaign.
That’s a Wrap!
Thank you for reading and we’ll see you all next week for more!
---
Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
---
Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!