YARRRRRR! Treasure Cove has received a polishing update! This includes changes to course walls, updated art for the pirate ships, updated textures, and new lighting. And a skull! Head on over to Minigolf to check out all of the changes.
Steam Migration
This update will begin the process of moving all of your Tower Unite progress from Steam to our own systems. Your EXP and achievement progress will be transferred upon starting up the game. You will have a couple of prompts that will ask you to confirm your data migration.
Note: Achievements will still be synced with Steam and will continue to appear on your profile, but they will also be backed up on our systems. Inventory will be migrated at a later date.
Upcoming Thanksgiving Events!!
This week, we'll be doing a couple of double EXP and double ticket events. Wednesday & Thursday will be a double Fishing EXP event and Friday through Sunday will be a double Arcade ticket event. We'll announce both of these events on Wednesday!
Thanksgiving Items!
To celebrate turkey day, we have added a few turkey items to Celebrations and the Appearance store! Grab a Turkey Pet, Turkey Dinner, Turkey Hat, Turkey On Shoulder, and Flying Turkey Pet to join in on the festivities!
Workshop Browser: Trending, New, and Popular
In this update, we've made navigating the Workshop items a little easier. We have now added buttons to quickly browse Trending, New, and Popular Workshop addons.
Canvas Masked Mode
Canvases now have a new mode: masked mode. Masked mode will allow you to have transparent canvas images that have lighting, shadows, and window support. We posted a couple examples of these in our latest developer log.
Canvas Improvements: Colorable Frames and Comments
In this update, you can now color the canvas frames and set comments on your canvases. These comments will display in the center of the screen when a player looks at the canvas, allowing you to tell stories or detail what the canvas is to players.
Changes
Minigolf: Treasure Cove Art/Polishing Pass
EXP and Achievement migration from Steam to our own backend. EXP will only be on our systems now (and backed up hourly). Achievements will sync with Steam, but our systems will keep track of them (and back them up hourly).
Added new Thanksgiving items to Celebrations and Appearance: Turkey Pet, Turkey Dinner, Turkey Hat, Turkey On Shoulder, Flying Turkey Pet
Added new items to the Toy Store: Flying Toy Robot Pet, Toy Robot Wings
New EXP system that no longer relies on Steam's API services
Improved light flicker setting on light items. Added Flicker 2, Flicker 3, Caustic, Dots, and Spots to light functions
Added a "hide unlocked achievements" button in the collection book that lets you focus on achievements you have yet to unlock
You can now use the camera item in any location of the Plaza, but sounds and effects will be muted indoors
Arcade - Ice Cave: Added new feedback effects and a better trail to keep track of where the balls are going
Workshop browser now has quick filter buttons for Trending, New, and Popular to help navigate all the workshop items quicker
Minigolf golfball milestone: Added stroke HUD to keep track of your putts. Stroke count resets when you teleport as well
Minigolf golfball milestone: Added reset button that will put your ball back to where you originally spawned it
Misc Changes
Workshop Editor: Improved overall lighting in the editor
Workshop Editor: When re-importing a model, it will no longer clear existing metadata
Workshop Editor: Added a button to reset all metadata on an item
Workshop Editor: Added preview lighting settings such as day/night controls and front spot light adjustments so you can preview materials
Added new mud footstep sounds
Added new glass footstep sounds
Added mud and water bullet impact sounds
Improved Canvas Statue wood material
Condo: Leaving seats is now done the same as the Plaza - with Left CTRL
Ferris Wheel/Rollercoaster: Leaving seats is now done the same as other seats - with Left CTRL
ZM: Improved flamethrower damage
ZM: Increased Double Barrel damage to from 22 to 30 damage
ZM: Double Barrel bullets now spread out a bit more
ZM: Increased fire rate of Sawed Off (max starting weapon) from 0.8 seconds to 0.5 seconds
Condo Changes
Added Masked canvas type which allows you to have transparent images that still take in surrounding lighting. Also available for Canvas Statues
Added comment option for canvas that allows you to add comments to the default canvas item. Comments will show up when a player hovers over the canvas. This can be useful to label canvas images or tell a story
You can now increase the brightness of any light by 10 times
You can now color the canvas frame
You can now set transparency mode on any canvas primitive
Added new Condo Materials: Wood Parquet Chevron, Wood Parquet Squares, Wood Parquet Straight, Metal Plates Riveted, Dirt 2, Tile Marble, Tower Threads Brick, Hard Wood Floor, Rough Rock, Flesh, Flesh Moving, Igneous rock
Added reset button to light intensity setting
Improved tool weapon selection outline
Workshop item loading circles no longer draw through the entire world
Added Workshop download progress bar that shows what Workshop addons are currently being downloaded while you are in a Condo
Optimizations
Ball Race: CPU usage optimizations in Memories and GLXY
Optimized the following items due to horrendous performance degradation coming from them: Diamond Trophies, Bowling Ball Rack, Fireplaces, Gem, Hot Chocolate, Tea, Toy Train, Water Bottle, Pile of Gold, Spin to Win
Optimized teleporter items
Optimized teleporter effects when the color is set to 0
Optimized more items: Lightning in a Bottle, Pufferfish, Time Fish
Various Plaza optimizations
Bug Fixes
Fixed anti-aliasing settings not saving/applying properly
Fixed collection book not restoring to the page you currently were on after closing it
Fixed getting up out of your current seat when pressing Use on another seat (you no longer get up)
Ball Race - GLXY: Moving platforms will now be correctly synced between players, even when late joining
Ball Race - Paradise: Moving platforms will now be correctly synced between players, even when late joining
Ball Race - Memories: Moving platforms will now be correctly synced between players, even when late joining
Ball Race: Fixed finish arrow colliding with the camera
Ball Race: Fixed Anime Ball upgrade not being customizable (colors, material, glass should now work)
Ball Race: Fixed team player (pressing a button) payout having a duplicated and unused payout. Also increased Team Player from 150 units to 500 units
Little Crusaders: Fixed a bug where stamina wouldn't recharge at the faster rate when crouched while being scared
Minigolf - Kingdom: Prop weapon racks no longer simulate physics
Virus: Fixed crossbow shadow drawing even when holstered
Virus: Fixed death indicator animation not playing (now will show who you killed when you kill an infected player)
Virus: Fixed collision issues with Overtime
ZM: Fixed start and end of Egon cannon effects being missing
ZM: Fixed Kimber missing its laser beam
ZM: Fixed flamethrower often times not dealing damage
ZM: Fixed flamethrower effects not being full flames
Fixed Baby Dragon Hat offset on skeleton player model
Fixed Sword and Shield milestone not attaching properly to the Knight milestone
Fixed some payouts missing descriptions
Fixed FPS counter and notifications not showing up while in the main menu
Fixed item setting number input slider not setting correctly when sliding it
Workshop Editor: Fixed normal maps clearing when changing any metadata
Condo/Item Bug Fixes
Condo - Highrise: Fixed pool water from extending below the pool floor and into the room below
Condo - Highrise: Fixed not being able to toggle back on the waterfall
Fixed right click view mode not working while a gizmo is active
Fixed middle mouse click while having an active gizmo open causing issues with the view mode as well
Fixed camera view mode (right click) not working while in gizmo mode
Fixed multi-select clearing when clicking on a locked item (now it completely ignores locked items)
Fixed light settings on String Lights not saving properly
Fixed Rope items not toggling collision when using the disable collision feature
Fixed Stingray and Sunfish not being pickupable
Fixed physics items simulating physics when first placed
Fixed physics items not simulating physics when the condo is reloaded or loaded from workshop (unless it is locked)
Fixed Helicopter and Drivable Boat not having engine sounds
Fixed Helicopter engine sounds not turning off properly
Fixed Helicopter and Drivable Boat bug where if a player gets in the driver's seat while another player is already driving, it would break a lot of stuff
Fixed Helicopter milestone not having collision
Fixed Speed Boat milestone driving issues
Fixed Inflatable Boat not keeping upright while in the water
Fixed a major bug with the Speed Boat and Helicopter items that occurred when exiting them, it wouldn't actually exit you from driving and would cause all sorts of input issues
Fixed Speed Boat milestone seat issues (now easier to sit in seats and the prompts are fixed)
Fixed Speed Boat milestone not floating in water
Fixed an issue with Speed Boat and Helicopter milestones where they would not respawn at their spawn location when moving the spawn points
Fixed Spin To Win Home Edition not supporting canvas feature
Fixed Hot Tub items not being placeable
Fixed physics items floating always in the Underwater condo
Fixed Stairs not saving canvas data that was set on it
Fixed tool weapon selection outline clearing when hovering over an item that is currently selected by a tool
Minigolf golfball milestone: Fixed zoom being horrendous (now it's not horrendous)
Minigolf golfball milestone: Added keyboard/controller support that's exactly the same as normal minigolf
Minigolf golfball milestone: Fixed the player not facing towards the golf ball as it moves through the world
Minigolf golfball milestone: Fixed camera clipping too much
Minigolf golfball milestone: Fixed adjusting camera rotation not hiding the cursor or aimer (and it doesn't update the power bar while you are adjusting your camera angle)
Minigolf golfball milestone: Fixed putting sometimes not occurring, now it's just like minigolf
Minigolf golfball milestone: TLDR the entire milestone is just like minigolf now
Fixed orange tube item not being listed properly in the store and appearance menu
Fixed Canvas Pile 2 and 3 not tiling properly
Fixed canvases having a duplicate world align setting
Fixed Canvas Wall not updating world align setting properly
Fixed canvas animation settings sometimes not applying when changing world align settings
Fixed Dead Bush variants not being colorable
Fixed Heart Stool and Dining Chair not being colorable properly
Fixed canvas applied to built in condo surfaces not updating properly in the selection UI
Fixed surface editor applying the same surface again when opening the selection popup
Fixed several condo surface materials not having footstep sounds or the correct type
Fixed workshop condo upload screenshot camera sometimes capturing player models
Hot Fix Changes
You can now manually input values into setting sliders
Hello everyone, and welcome to the Weekly Dev Log for November 15th, 2021, detailing all the changes that have happened since November 8th, 2021. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
October 2021 Halloween Condo Contest NOW OVER!
Thank you to every who participated and voted in our October 2021 Halloween Condo Contest.
Here are our winners: 1st place (2,000,000 Units) - @Baby_In_A_Pipe with "The Raveyard" 2nd place [TIED] (1,000,000 Units) - @CaptainHMMurdock with "Howling Mad Estate" 2nd place [TIED] (1,000,000 Units) - @Frasler with "Dungeous" 3rd place (750,000 Units) - @Sithonious with "House of the Damned" 4th place (500,000 Units) - @darkcoolyo with "Spooky Hallway" 5th place (300,000 Units) - @CalculatorSpoon with "Shady Oaks Remake"
An extra bonus was also given to all of the participants of the condo contest. We can't wait to see you all for the next one.
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.
If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.
Plaza
Johanna continued working on the the re-implementation of the monorail, finishing the stations themselves and the entrances for the east and west stores. She's now working on the stations for the Boardwalk/Arcade area, and the Casino/Bowling area.
JJosh continued working on the new Plaza NPCs, as well as some plush items.
macdguy started working on Casino Phase 2. He also started working on moving Poker from a 2D menu to a 3D menu, more suitable for VR.
Wheezwer worked on concept art for the stores.
Will continued working on sounds and music for the shooting gallery ride.
Caboose700 continued working on migrating user information (exp, achievements, items) off of Steam.
Lifeless continued working on the Ball Race, Midori remaster.
macdguy continued worked on fixing some long standing bugs that have been reported on the forums. He also made an updated UI for guiding users through the Steam migration.
madmijk continued working on the playable guitar.
Sketchman continued working on migrating user information (exp, achievements, items) off of Steam.
Wheezwer worked on concept art for new items.
UI: Steam Migration Popup WIP
Wrap It Up
That about covers everything that happened since November 8th, 2021 at PixelTail Games.
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Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Hello everyone, and welcome to the Weekly Dev Log for November 8th, 2021, detailing all the changes that have happened since November 1st, 2021. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
October 2021 Halloween Condo Contest NOW VOTING!
It's time to vote now for your favorite entry in the October 2021 Halloween Condo Contest!
The prizes are as follows: 1st Place - 2,000,000 Units 2nd Place - 1,000,000 Units 3rd Place - 750,000 Units 4th Place - 500,000 Units 5th Place - 300,000 Units
Participation prizes (100k) may be rewarded to participants when we are pleased with the entries, along with other bonuses for close contenders.
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.
If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.
Plaza
Johanna finished working on the appearance store, as well as the new bridge that allows players to bypass the Plaza Minigame arena on their way to the pool. She started working on the the re-implementation of the monorail.
JJosh continued working on the new Plaza NPCs, working on idle animations.
Wheezwer continued working on art for the shooting gallery ride, as well as the concept art for the Celebrations NPC.
Will continued working on sounds and music for the shooting gallery ride.
Miscellany
Caboose700 continued working on migrating user information (exp, achievements, items) off of Steam.
Lifeless continued working on the Ball Race, Midori remaster.
macdguy continued worked on fixing some long standing bugs that have been reported on the forums.
madmijk continued working on the playable guitar.
Sketchman continued working on migrating user information (exp, achievements, items) off of Steam.
Wrap It Up
That about covers everything that happened since November 1st, 2021 at PixelTail Games.
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Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Hello everyone, and welcome to the Weekly Dev Log for November 1st, 2021, detailing all the changes that have happened since October 25th, 2021. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
August / September 2021 Survey Results!
Thank you again to everyone who participated in our survey. We had a whopping 6,700+ responses!
As we've done in the past, the theme for October's contest is Halloween!
Feel free to interpret that how you like, whether that means making a haunted forest maze, a creepy basement, a chill Halloween party, or anything else, so long as it follows the rules and reasonably suits the theme.
The contest has been extended due to the Steam issues we were experiencing, and now will end on November 5th, 2021 at 11:59 PM CT.
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.
If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.
Plaza
Johanna continued working on the new Appearance Store in the Plaza.
JJosh continued working on the new Plaza NPCs, working on idle animations.
Wheezwer worked on concept art for the new Event NPC.
Plaza: New Appearance Store WIP
Plaza: Event NPC Concept Art WIP
Plaza: Arcade Pizza Store NPC Idle Animation WIP
[previewyoutube="n2w3Xcqi8VU;full"]
Miscellany
Caboose700 continued working with the other developers on migrating user information off of Steam.
Lifeless continued working on the Ball Race, Midori remaster.
macdguy worked on fixing some long standing bugs that have been reported on the forums.
madmijk continued working on adding MIDI support, getting the Drum Kits to work with the system, and working on the Guitar.
Sketchman continued working with other developers on migrating user information off of Steam.
Wheezwer continued working on paintings for the shooting gallery ride.
Wrap It Up
That about covers everything that happened since October 25th, 2021 at PixelTail Games.
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Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Hello everyone, and welcome to the Weekly Dev Log for October 25th, 2021, detailing all the changes that have happened since October 18th, 2021. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
August / September 2021 Survey Results!
Thank you again to everyone who participated in our survey. We had a whopping 6,700+ responses!
As we've done in the past, the theme for October's contest is Halloween!
Feel free to interpret that how you like, whether that means making a haunted forest maze, a creepy basement, a chill Halloween party, or anything else, so long as it follows the rules and reasonably suits the theme.
The contest has been extended due to the Steam issues we were experiencing, and now will end on November 5th, 2021 at 11:59 PM CT.
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.
If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.
Plaza
Johanna continued working on the new Appearance Store in the Plaza.
JJosh continued working on the new Plaza NPCs.
Wheezwer worked on the signs for the new Appearance store.
Plaza: New Appearance Store
Plaza: Arcade Pizza Store NPC WIP
Miscellany
Caboose700 continued working with the other developers on migrating user information off of Steam.
Lifeless continued working on the new Little Crusaders map, along with the overhaul of Midori. He's also taking time to move away from Maya and migrate over to Blender.
macdguy continued working on coding the shooting gallery ride, getting the track logic completed and planning gameplay and visual events.
madmijk continued working on adding MIDI support.
Sketchman continued working with other developers on migrating user information off of Steam.
Will continued working on sounds/music for the shooting gallery ride.
Wrap It Up
That about covers everything that happened since October 18th, 2021 at PixelTail Games.
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Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Hello everyone, and welcome to the Weekly Dev Log for October 18th, 2021, detailing all the changes that have happened since October 11th, 2021. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
Steam Issues
As you probably are aware by now, Tower Unite is currently experiencing issues with EXP, Item Transactions, and Achievements due to Steam's backend systems being unstable and unreliable.
We are currently working on migrating away from using Steam Inventory for items, as well as tracking EXP and Achievement unlocks on our own systems, instead of relying on the Steam Stats and Steam Achievements systems.
As you can probably imagine, this is going to take some time, and we're unable to offer an ETA of when we'll be finished, but working on it is our top priority.
Background
Steam offers developers various tools to use for developing their games: Achievements, Stats, Inventory, Networking, Workshop, and so much more. These tools are great to have for many developers, as they free up the developer from having to spend time to make these backend systems themselves, and instead allow the developer to focus on making the game they want to make.
When Tower Unite began development, we decided to use Steam Inventory for storing users' items, Steam Stats for storing users' EXP and other stats, along with utilizing Steam Achievements. Steam provides these tools to developers in the form of an API, and using this API we can tell Steam to do things and Steam will do them. We have our own backend system called the AGC that interfaces with these Steam APIs.
As many gamers who use Steam are aware, on Tuesdays, Valve performs maintenance on Steam's backend servers. These maintenances can last anywhere from two minutes to several hours, and when they are happening most of Steam is often unavailable for users.
On Tuesday, October 12th, 2021, upon the completion of Steam's maintenance, we got a couple reports from users stating that they were having issues obtaining items. As we typically get some of these reports on a Tuesday, we didn't think much of it.
The next day, Wednesday, October 13th, 2021, we released the Halloween update, and with the influx of users that our holiday events bring, we immediately began observing issues across the board. It is important to note that, for the Halloween update, none of our backend code that interfaced with Steam was changed at all. Code that worked fine for months suddenly stopped functioning correctly.
What's happening?
Steam's API, like many APIs, uses HTTP Status Codes to denote if a particular action was successful or not. An HTTP Status Code of 200 indicates to our backend system that the action we asked Steam to take has occurred successfully, while an HTTP status code of 500 indicates to us that Steam is having issues with their servers.
Our backend system, the AGC, handles these errors. However, since the Steam maintenance on October 12th, our AGC is telling Steam to do actions, and Steam responds that it has performed those actions, along with a HTTP status code of 200, but, in actuality, it either hasn't done the action, or the action ends up being delayed by hours.
Our systems cannot function properly when the API we trust to perform actions for us is not being truthful about what it is actually doing. Due to this, anytime we ask Steam to give a user an item, or take an item away, give a user EXP, or grant an achievement, Steam isn't cooperating with us.
It's not only our backend systems that are being affected by this. When a user boots up Tower Unite and looks at their inventory, their game client is using the Steam API directly to get their Steam Inventory information. Steam is only sending some users part of their inventory, or none of it at all, leading the user to believe that they have lost all their items.
What are we doing about it?
Last Friday, October 15th, 2021, at around noon, we sent a support ticket to Valve using their dedicated developer panel. As of the time of this posting, we have not received any response.
Since the API is currently unreliable and unstable, and given the fact that it has a tendency to go down without any developer support, we have no choice but to move all Tower Unite users' inventories off of Steam Inventory, and onto our own systems. In addition, we can no longer rely on Steam accurately updating user's EXP or granting a user's achievements, so we're going to have to start tracking that on our end as well. If it sounds like a lot of work, it is, but it's now our top priority.
We're just as frustrated as you are about the current situation, and this will probably lead to a delay to what we were planning for the second phase of the Halloween Events, but it's work that we have to do for the stability of Tower Unite.
So, to reiterate, our current plan is as follows:
Migrate user stats off of Steam Stats to our own stat system.
Migrate tracking of achievements onto our own systems.
Migrate user inventories off of Steam Inventory to our own inventory system.
There is an upside to doing all of this on our own: it should hopefully make transactions and item purchases faster, while also making it easier for us to work on the Community Condos feature, which would require shared inventories.
We're hopeful that sometime this week, Valve will issue a fix for this issue, allowing for smoother sailing while we create the new backend systems required for handling this data.
We'll continue to keep you all posted on our status page, which can be found here.
August / September 2021 Survey Results!
Thank you again to everyone who participated in our survey. We had a whopping 6,700+ responses!
As we've done in the past, the theme for October's contest is Halloween!
Feel free to interpret that how you like, whether that means making a haunted forest maze, a creepy basement, a chill Halloween party, or anything else, so long as it follows the rules and reasonably suits the theme.
The contest ends on October 27th, 2021, at 11:59 PM CT.
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.
If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.
Shooting Gallery Ride
Johanna finished up the first art pass on the shooting gallery ride.
Wheezwer continued working on paintings for the shooting gallery ride.
Shooting Gallery Ride
Minigolf: Cove
Johanna continued working on an art pass to Minigolf: Cove, adding course walls, and updating textures, lighting, and foliage.
Minigolf: Cove Art Pass WIP
Little Crusaders: New Map
Lifeless continued working on the new map for Little Crusaders.
Little Crusaders: New Map WIP
Miscellany
Caboose700 is working with the other developers on migrating user information off of Steam.
JJosh continued working on various NPCs.
macdguy continued working on coding the shooting gallery ride, getting the track logic completed and planning gameplay and visual events.
madmijk continued working on adding MIDI support.
Sketchman finished working on Gizmo stuff, and is working with other developers on migrating user information off of Steam.
Will continued working on sounds for the shooting gallery ride, while also working on new music for Ball Race and Accelerate.
Wrap It Up
That about covers everything that happened since October 11th, 2021 at PixelTail Games.
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Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
The plaza is decked out for another spooky Halloween event! Enjoy the haunted festivities by collecting remains, finding bones, and unlocking various Halloween exclusive items. Be sure to check out the Ghoulcery, because it is back again with new items for you to spend your Ghoul Coins on. And, if you search the coast line, you’ll see that a maze has once again surfaced to be explored!
Halloween Achievements, EXP & Milestones are back
Last year we added various Halloween-exclusive achievements, EXP, and milestones, and they're back again this year. Participate in new quests and scavenger hunts throughout the plaza to earn them, and be sure to check them out in your collection book, too! You can earn Halloween EXP for participating in Halloween events such as Halloween minigames, collecting candy or remains, completing Halloween achievements, and completing Halloween quests!
As you increase your Halloween EXP, you can unlock Halloween milestones such as throwable blood wine and a drivable Minecart!
Return of the Ghoul Coins
While playing games in Tower Unite during this year's Halloween event, you'll earn Ghoul Coins. These coins can be redeemed in the Plaza for Halloween items. You can earn them by playing Plaza minigames or Game Worlds. This year you can earn Ghoul Coins at the Arcade and through Fishing!
Halloween Minigames
The Plaza minigames have not been left out of the Halloween fun. Participate in the Ghost Hunting and Pumpkin Smash minigames on the Event platform, and you uncover a lot of pumpkins along the way!
Lots of New Items
Added to the Ghoulcery store: Throwable Test Tube, Alien Backpack, Test Tube Hat, Candy Backpack, SombrerUFO, The Experiment's Head, Bones Hat, Tinfoil Hat, Bubble Helmet, Gelatin Cube, Candy Particles, Blood-stained Hockey Mask, Alien Glasses, Scarecrow Hat, Ballerina Tutu, Scifi Filter Visor, Detective Hat, Moustache, Crow on Shoulder, Crow Plush, Abduction, Candy Bucket Hat, Angel Plush, Devil Plush, Angel Pet, Devil Pet, Eternal Questioning Angel and Devil, and the Spooky Wowozela!
Available only from Halloween events: Candy Cane, Candy Bar, Candy Corn, Blue Cake Pop, Pink Cake Pop, Mint Cake Pop, Chocolate Milk, Cinnamon Stick, Gummie, Hot Chocolate, Ice Cream, Pumpkin Pie, Blue Rock Candy, Green Rock Candy, Pink Rock Candy, Waffle Cone, Peppermint Lollipop, Gem Pop, Round Lollipop, Flat Lollipop, Aesthetic Chips
Added to the Appearance store: Hockey Mask
Added to the Celebrations store: Wooden Test Tube Rack, Plastic Test Tube Rack, Chains, Eyeball Stalk, Fire, Gravestone Sign, Tooth
Added to the Ball Race Upgrades store: Anime Ball Race Ball
Multi-select is here!
We've been hard at work adding improvements to the condo building system and this update includes a powerful new tool - multi-select! Now you can hold down shift and select multiple items at once with the gizmo system, and drag, rotate, and even copy items all at once with the alt-drag feature! Got a desk with 15 screens on it? With multi-select you can select your desk, all 15 screens and move it into another room all without ruining their positions.
Be on the look out for more Halloween updates coming later towards the end of this month!
Changes
New Halloween 2021 items available at the Ghoulcery Store
Multi-select! Select multiple items and move them with the gizmos! You can also copy the selection with the drag copy feature
Laser Projector optimizations
Condo: While gizmos are open, surface editing will be disabled to avoid confusion
Condo: Moved drag copy to the alt key (was shift key) to prevent accidental copying with the new multi-select
Condo: Gizmos no longer lose input when dragging over other UI elements (such as the inventory UI)
Condo: While dragging a gizmo, the mouse will now infinitely loop around the screen, allowing you to keep dragging for as long as you need to
Condo: Gizmos now scale up/down based on camera position, keeping them a steady constant size on the screen at all times
Condo: You no longer can open edit menu (with middle click) on locked items
Bug Fixes
Fixed bonfire items not having customizable light colors and settings
Fixed bonfire showing use prompt even when you didn't have permission
Fixed issues with Planetary Piano inputs getting dropped
Fixed the Book Pile 2 item not being available in Rob's imports
Ball Race: Fixed moving platform desyncs between players in Nimbus
Ball Race: Fixed moving platform desyncs between players in Oasis
Fixed workshop player models sometimes assigning to workshop condo items
Fixed NPC models defaulting to workshop mode when setting as a non-workshop model
Fixed several weapon items not being disabled by the no weapon milestone condo permission
Fixed the floating items not being synced with other clients (now float the same for everyone)
Fixed Kitchen Tiles world align material
Fixed candle draw distance being incredibly small
Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Hello everyone, and welcome to the Weekly Dev Log for October 11th, 2021, detailing all the changes that have happened since October 4th, 2021. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
August / September 2021 Survey Results!
Thank you again to everyone who participated in our survey. We had a whopping 6,700+ responses!
As we've done in the past, the theme for October's contest is Halloween!
Feel free to interpret that how you like, whether that means making a haunted forest maze, a creepy basement, a chill Halloween party, or anything else, so long as it follows the rules and reasonably suits the theme.
The contest ends on October 27th, 2021, at 11:59 PM CT.
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.
If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.
Halloween Events
Work is finishing up on the next update, which will include the return of the Halloween Events with new Halloween Items, as well as other bug fixes and improvements.
You can read everything planned for this update here.
Plaza: Shooting Gallery Ride
Johanna continued working on the shooting gallery ride, focusing on the basement of the Spooky Mansion as well as the Hell dimension.
Wheezwer continued working on the paintings for the shooting gallery ride, as well as making the targets.
Plaza: Shooting Gallery Ride WIP
Miscellany
JJosh started working on the other Bowling NPC.
Lifeless continued working on the new Little Crusaders map.
macdguy continued working on coding the shooting gallery ride, as well as getting then next update ready for release.
madmijk continued working on adding MIDI support.
Sketchman continued working on the Gizmo improvements.
MIDI Support Demo WIP
[previewyoutube="nZmCSfN9Fug;full"]
Other Bowling NPC Early WIP
Wrap It Up
That about covers everything that happened since October 4th, 2021 at PixelTail Games.
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