Hello everyone, and welcome to the Weekly Dev Log for August 12th, 2024, detailing all the changes that have happened since July 30th, 2024. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
Minigolf Map Maker (0.18.0.0) & Hotfix
Last week we released the Minigolf Map Maker, allowing YOU, yes YOU to create your own Minigolf maps, and share them with everyone!
The update also shipped with some Plaza optimizations aimed at reducing hitching, a revamped Subway Station, Horde Mode for Virus, and much more!
You can check out all the details about the update here.
We also released a small hotfix to fix issues that came up with the initial release of the update, which you can read about here.
TU Updates Interest Survey!
We're running a quick survey to gauge the community for what you are all interested in for future updates.
So, think alien invaders, spaceships, laboratories, robots, high-tech cities, or anything else like that that reasonably fits the theme!
Your submission can be a regular Condo or a Workshop Game World Map. The submission should be something that was made after the contest was announced.
Winner will take home 2,000,000 units!
The submission period ends on September 2nd, 2024 at 11:59 PM CT.
Be sure to look at the prizes and follow the rules here.
Ball Race Map Maker
Work continues on the Ball Race Map Maker. All the items and icons required for the system have been finished.
Ball Race Map Maker: Tile
Ball Race Map Maker: Items
Ball Race Map Maker: Test Map
Ball Race Map Maker: Icons
Zombie Massacre Map Maker
Not to be outdone, work also continues on the Zombie Massacre Map Maker. Most items and icons are done, some just requiring a bit more finishing touches.
Zombie Massacre Map Maker: Items
Zombie Massacre Map Maker: Icons
Condo
macdguy worked on an explosive barrel item, 3D text item, Mirror, and the Physical Media Shelf.
Nuclearxpotato added some shelf items to go along with the Physical Media Shelving.
Condo: Explosive Barrel Item
This is the first destructible item, it'll respawn after being exploded. Can be used for Condos, Virus, etc. There is also a Respawn and Force Respawn IO event for them.
Condo: 3D Text Item
Condo: Mirror Item
Condo: Physical Media Shelf Item
These Media Shelf Volumes can be placed wherever you like.
The shelves can be stacked.
Items are easily removed from the shelves.
Miscellany
Johanna continued working on getting the Virus map, Theme Park, ready for release.
Joshua worked on getting the Workshop Skeleton V3 ready for release.
Lifeless added the boards showing all active games to the Game Worlds Ports.
macdguy worked on finishing the Ball Race and Zombie Massacre map makers.
Nuclearxpotato continued working on the Minigolf map, "Dino Drive", as well as an entrance gate for the map.
Sketchman worked on bug and crash fixes.
Wheezwer worked on various surveys, created the dev update, and made the demo map for the Minigolf Map Maker.
Minigolf: Dino Drive Entrance Gate
Wrap It Up
That about covers everything that happened since July 30th, 2024 at PixelTail Games.
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Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Hold on to your putters, because the Minigolf Map Maker is here!!!
TU players can now create their own functional Minigolf maps using the map maker!
You can use custom workshop models, workshop sounds, canvases, movers and more to make your Minigolf map!
To get started, we made a guide here: https://towerunite.com/guides/wk_minigolf.html
You can find the Minigolf Map Maker tools with the rest of the Game World creation tools in the Condo I/O inventory tab.
We spent a lot of time creating unique course pieces with tons of variations which can be snapped together using the grid snap tool! Simply place your pieces, adjust their settings, place down a hole and start pad, and play!
You can utilize camera tools, pipes, launchers, cannons, out of bounds volumes, and so much more to create awesome courses, and upload them to the Steam Workshop so other players can join the fun!
There will also be the opportunity for community maps to be approved for unit payouts, so players can get rewarded for their skills like they would when playing a standard Minigolf map.
Plaza: New Transit Station!
The transit station has been completely revamped, redesigned, and fully optimized. This new station offers a more exciting spawn point for the Plaza and runs better than the previous one! Fans of Lobby 2 will enjoy our callbacks.
Plaza Optimizations - Less Hitches!
We have been working hard on optimization for the Plaza and have greatly reduced hitching in the Plaza!
New Game World Map Select
Starting a game world is now easier than ever, along with improved support for custom game world maps.
When going to the Game Worlds tab on the menu menu, and selecting a game world of your choice, you will now see thumbnails of the available maps and custom maps.
Installing custom maps has also been improved and is now quicker to get into.
Virus: Horde Mode - New PVE Gametype
Tired of sitting around and waiting for the infection to spread? In Horde mode, it’s already here!
Horde mode is a new PVE gametype for Virus, where you must fend off the infected until the time runs out!
You can now join Virus matches in single player and fend off the horde of infected!
You can play horde mode with friends as well, but it only requires one player to begin!
Horde Mode is also supported in user created maps!
SDNL Mutators & Player Outlines
Mutators are game settings that can be applied by the game host that customizes gameplay.
Mutators have been added to SDNL to allow for more customized matches that suit lobby sizes and play preferences!
Also, we have added player outlines to non-team game types for better visibility.
Minigolf: Player Collision Mutator
We’ve added Minigolf: Collision mode for you all to play around with. This mutator allows balls to collide, allowing for wacky antics galore. Keep in mind, when this mutator is enabled, HIO achievements are disabled along with leaderboards.
Camera I/O - Create your own cutscenes in your Condo!
There are new Camera Volume and Camera IO items that can be accessed through the IO tab! Use these items to make walking through your Condo more dramatic and cinematic, or create cutscenes for your stories! There are tons of ways these tools can be messed around with to add to the Condo-building possibilities, so mess around with them today!
We made a guide to get you started on how to use the new Camera tool: https://towerunite.com/guides/condo_camera.html
Condo: Live Surface Previewing
The condo material editor has been improved. Now when you hover over a material for your walls, it'll preview what it'll look like immediately, allowing you to make better decisions on if it works for your condo.
New Guide Website
We have created a new guide website that covers a range of helpful information about the game, common support issues, how to play, and how to use the new condo tools and map creation tools.
Check it out here: https://towerunite.com/guides/intro.html
New Tiki Furniture Set
In anticipation for the new Dino Drive Minigolf map we're working on, we have a new Tiki furniture set for you!
VR Alpha Menu
We’re really excited to get to share more VR functionality with you all! If you’ve been keeping up with our monthly Dev Updates, you’ll know we recently had a breakthrough in our VR development and have been able to get back to work on it.
VR is not fully functional still, but there is much better menu functionality than there was before. It is still very much in alpha, but there is now a new menu you can interact with and join the Plaza, your Condo, and other player Condos. Keep in mind that VR is not finished, so while you can interact with some items such as doors, things like picking up items does not work and using games will lock you. VR is view only right now. We currently recommend using a gamepad to navigate the VR world if you intend on playing games while in VR. Game Worlds are currently not supported.
To access this new menu, press one of the right buttons on your right motion controller. You can then interact using the right trigger.
Changes
New Transit Station!
Minigolf Map Maker
Virus: Added a new game type - Horde Mode! Horde Mode is a singleplayer/co-op gametype where infected zombies attack. Players must fend them off until the time runs out. Horde mode is compatible with custom levels
Minigolf: Added new mutator - Players Collide. When this mutator is enabled, golf balls will collide with each other. HIO Achievements are disabled while this mode is enabled
Game Ports: The Plaza is now visible in the background, giving a more immersive feel
Added Plaza restart chat notifications when the Plaza is about to restart for daily maintenance
Sped up workshop map browser
New map select: Now displays maps as thumbnails instead of a list. Top voted custom levels also now show up automatically in the map select
Added Random option when starting a new map to the map select screen
Laser Tag: Reduced rounds from 3 rounds to 2
You can now set a custom thumbnail for your Condos/Maps
Added Bag of Chips to Fresh/Vendy/Boardwalk Snackbar stores
Added Barrel (Physics), Green Goo (Physics) to Rob's Imports store
Added Camera Volume, Camera IO, and Minigolf SDK items to Condo IO inventory
Misc Changes
Clicking on Play on a workshop level will now check if the map is downloaded, download automatically, then start play after it was finished downloading (instead of having download then having to click on play after)
Added up vote count display on workshop level thumbnails when browsing workshop maps
Added visual feedback when the host is downloading a custom workshop level
Added visual feedback when the custom levels in the votemap screen are being searched for
Reduced amount of clicks needs to start a new game - you just need to click on a map to host a server
UI: Reduced visual clutter on workshop vote maps
UI: Removed glow effect from current events image to reduce visual clutter
Added controller support to Game World map selection menus
Condo IO Changes
Condo IO: Added != to Logic Gate Equals
Condo IO: Added "Lock", "Unlock" IO inputs to Relay Module, allowing you to lock relays from being fired when in this locked state
Added Camera Volume IO item, which allows players to override player cameras while inside the volume, used with Camera IO. Can be used for level editors such as Minigolf
Added Camera IO item, which is a placeable camera (hidden from view) that can set the player's view. The camera has features for following the player, FOV, aspect ratio, zooming (IO input), setting the camera for individual players, and setting the camera for all players (for cutscenes)
Added Physics Spawner IO item, which is a new IO item that can spawn physics items when used with IO. Can be used for level editors
Condo Changes
Condo/SDK: Added Live Surface Previewing - when highlighting over surfaces it'll update the in-game surface as a preview so you can decide on surfaces easier
Condo/SDK: Surface thumbnails now animate for surfaces that have animations (such as fire)
Condo/SDK: Added Heat Wave condo surface material
SDK Changes
SDK - Little Crusaders: Birb now moves around in custom levels! Birb AI pathing now works automatically
Game World Changes
SDNL: Added player outlines for better visibility on non-team games
SDNL: Reduced kills to end round from 30 to 10
SDNL: Added mutators per game type (low grav, 1 HP mode, longer rounds)
SDNL: Sliding will now slide you towards the direction you first started the slide in
SDNL: Sliding will uncrouch you after sliding
SDNL: Sliding now has a slight cooldown
Bug Fixes
Plaza optimizations and hitching fix
Fixed canvas cache system not working properly
Fixed High Quality Shaders setting not working
Fixed several issues where Game World hosts could not download custom levels and votemap would get stuck waiting
Fixed several issues where game world ports would not download custom levels / start custom levels
Fixed co-op condo clients timing out when using slider settings
Fixed a crash with IO and movers (specifically with stop/start events)
Fixed first person camera being broken after leaving RC items (such as RC minigolf ball, RC dragon)
Fixed workshop pending download count not showing up
Fixed performance issues with Logic Gate Equals IO
Fixed workshop map titles not showing up on waiting for players menu
Fixed up an absurd amount of player wearable offsets
Fixed pool tube animations not looping
Fixed Noise Makers Volume and Sound Emitter Volume settings not restoring from save data
Fixed voice chat volume slider closing the scoreboard when you interact with it
Fixed canvas URL data not being saved if you set the URL then click on a different canvas tab
Fixed not being able to use camera controls (mouse wheel) after using a Hidden Seat that has a non-default pose set
Fixed pending workshop sound packs not displaying as if a sound pack is being downloaded
Fixed Teleport Volume not teleporting Ball Race orbs or Minigolf balls
SDK: Fixed LC round end music not being muted when the Game World Music manager has music muted
Fixed hair not hiding (for hats that hide hair) if you have multiple wearables and also not unhiding hair when removing wearables
Fixed Vault item render scale causing it to pop out when open
Fixed up vote count not updating correctly when previewing different maps in the map workshop browser
Fixed relax pose for NPCs
UI: Fixed padding issues with map select in 720p mode
UI: Fixed long map titles going off the map icon section
Fixed Project 12 NPC dialogue clipping through media player
Fixed Workshop Sound Emitters not playing when leaving their range unless you are very close to them
Fixed pending workshop downloads not displaying when on a custom game world level
Fixed RC Golf Ball not working with Trigger/Teleport Volumes
Fixed vehicles not teleporting properly with teleporters
Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Hello everyone, and welcome to the Weekly Dev Log for July 30th, 2024, detailing all the changes that have happened since July 22nd, 2024. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
August 2024 Condo Contest (Sci-Fi)
Hey everyone!
The theme of this month's contest is Sci-Fi!
So, think alien invaders, spaceships, laboratories, robots, high-tech cities, or anything else like that that reasonably fits the theme!
Your submission can be a regular Condo or a Workshop Game World Map. The submission should be something that was made after the contest was announced.
Winner will take home 2,000,000 units!
The submission period ends on September 2nd, 2024 at 11:59 PM CT.
Be sure to look at the prizes and follow the rules here.
Minigolf
macdguy worked on a mutator that adds collision to the Minigolf balls.
Minigolf: Collision Mutator
SDNL
macdguy worked on adding outlines to players to help with visbility, as well as mutator support.
SDNL: Mutators
Players can now select different mutators / settings in SDNL (will also be in other game worlds in the future).
SDNL: Player Outlines
Virus: Theme Park
Johanna continued working on the Virus map, Theme Park.
Virus: Theme Park
Virus: Theme Park Ice Cream Van WIP
Miscellany
Joshua worked on getting the Workshop Skeleton V3 ready for release.
Lifeless continued working on the Minigolf map, "Dino Drive".
macdguy worked on fixes for the Minigolf Map Maker, had a breakthrough with adding VR support, fixed some issues with SDNL, and finished Virus Horde Mode.
Nuclearxpotato continued working on the Minigolf map, "Dino Drive".
Sketchman worked on bug and crash fixes.
Wheezwer worked on a demo map made using the Minigolf Map Maker to demonstrate it's capability and flexibility.
Minigolf: Dino Drive Props
These will be future furniture sets.
Wrap It Up
That about covers everything that happened since July 22nd, 2024 at PixelTail Games.
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Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Hello everyone, and welcome to the Weekly Dev Log for July 22nd, 2024, detailing all the changes that have happened since July 16th, 2024. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
Kalleira Plushie and Pins - 3 days left!
Since you guys are awesome and funded our previous campaigns, we were able to start two Makeship campaigns on June 28th!
You can order them in a bundle, so you can save, if you want to do that!
The campaigns will be running for a limited time, so be sure to keep an eye on them if you want to snag them for yourself!
Buying this merch seriously helps us with funding TU's development, and we can't thank you enough for supporting us in any way you have already.
Also, to those of you who bought the Cornelius Plush: keep an eye out! Those should be shipping out later this month!
August 2024 Condo Contest (Sci-Fi)
Hey everyone!
The theme of this month's contest is Sci-Fi!
So, think alien invaders, spaceships, laboratories, robots, high-tech cities, or anything else like that that reasonably fits the theme!
Your submission can be a regular Condo or a Workshop Game World Map. The submission should be something that was made after the contest was announced.
Winner will take home 2,000,000 units!
The submission period ends on September 2nd, 2024 at 11:59 PM CT.
Be sure to look at the prizes and follow the rules here.
New Guide Website
We wanted to share the New Tower Guide website with everyone.
The new guide website is a collection of all our guides all in one location, and covers a range of subjects, such as Condo I/O, Movers, Map Makers, etc.
This new guide website will serve as the place for players to look for help on certain aspects of the game - and people can use it to link to others if people need help with common things.
Existing guides have been updated as well. For example, the Condo IO / Movers guides have more information and now there's a guide on how to use the Spline tool.
Right now, we focused on porting and updating existing guides, as well as creating the Minigolf Map Maker guide, but we want to also cover some more simpler guides, like how to get started when first decorating your condo, and some gameplay guides on each game world.
There are videos and image examples included in most guides. We'll be updating the in-game help menu to open the guide website as well. The Minigolf Map Maker guide is on here if you want to get a preview of it before the map maker update comes out.
Sabrina finished setting up the new guide website.
Johanna finished working on the Plaza optimizations.
Lifeless continued working on the Minigolf map, "Dino Drive".
macdguy worked on AI navigation changes required for the Workshop Map Makers, as well as adding testing support to all of the Minigolf objects. He also worked on adding information to the guide website.
Nuclearxpotato continued working on the Minigolf map, "Dino Drive".
Sketchman worked on bug and crash fixes.
Wheezwer worked on art for Virus and the Plaza.
Will continued working on music for SDNL.
Custom Map Thumbnails
You can now set a custom thumbnail for your workshop condo/maps.
Condo I/O: Camera Example
The camera volume is now complete and ready for release. We've made an example of what's possible with the new tool.
Wrap It Up
That about covers everything that happened since July 16th, 2024 at PixelTail Games.
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Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Hello everyone, and welcome to the Weekly Dev Log for July 16th, 2024, detailing all the changes that have happened since July 8th, 2024. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
Kalleira Plushie and Pins
Since you guys are awesome and funded our previous campaigns, we were able to start two Makeship campaigns on June 28th!
You can order them in a bundle, so you can save, if you want to do that!
The campaigns will be running for a limited time, so be sure to keep an eye on them if you want to snag them for yourself!
Buying this merch seriously helps us with funding TU's development, and we can't thank you enough for supporting us in any way you have already.
Also, to those of you who bought the Cornelius Plush: keep an eye out! Those should be shipping out now!
Miscellany
Sabrina worked on setting up a new guide website.
Johanna finished working on the Plaza optimizations.
Lifeless worked on the Minigolf map, "Dino Drive", as well as some screens for the Game Worlds Ports.
macdguy worked on finishing the Minigolf Map Maker, finished the Unit approval tag for Workshop Maps, worked on a Live Surface Previewer, worked on the new guide website (Minigolf Map Maker guide), and the VR menu and VR IK arms.
Nuclearxpotato continued working on the Minigolf map, "Dino Drive".
Sketchman worked on bug and crash fixes.
Wheezwer worked on Makeship marketing and helping with the guide website.
Will continued working on music for SDNL.
Condo: Live Surface Preview
Now when you hover over a surface, it'll update the in-game surface as you hover allowing you to preview it live (works with your color settings as well).
Minigolf: Dino Drive Prop
A souvenir shack with some Dino Drive accessories. The accessories are unlocked with the usual Minigolf map-specific achievements (Played, Mastered, etc).
The shack has the same scale as the other Booth-style condo items and will be available as an item.
Game Worlds Ports: In-Progress Board
A new board that will show you all currently in-progress games across all game worlds, allowing you to quickly jump in an active game.
Wrap It Up
That about covers everything that happened since July 8th, 2024 at PixelTail Games.
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Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Hello everyone, and welcome to the Weekly Dev Log for July 8th, 2024, detailing all the changes that have happened since July 1st, 2024. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
Kalleira Plushie and Pins
Since you guys are awesome and funded our previous campaigns, we were able to start two Makeship campaigns on June 28th!
The campaigns will be running for a limited time, so be sure to keep an eye on them if you want to snag them for yourself!
Buying this merch seriously helps us with funding TU's development, and we can't thank you enough for supporting us in any way you have already.
Also, to those of you who bought the Cornelius Plush: keep an eye out! Those should be shipping out later this month!
Minigolf Map Maker
We're nearing completion on getting the Minigolf Map Maker out the door, and into all of your hands. We're super excited to see what maps the community is able to create with these tools.
While doing some internal testing, we made a couple proof of concepts using props and the same tools you'll be getting.
Minigolf Map Maker: Testing
Using the Sky Volume, Post Processing Volume, and some set decorations, it's very easy to make a Martian landscape.
Minigolf Map Maker: Hole Piece
Every Minigolf course will need a hole! This week, we setup the tool to work well with actually placing down flags into it. It'll automatically snap into the hole for you, even when adjusting dipped mode and such (mouse cursor is offset from the recording).
Minigolf Map Maker: Camera Editor
All of the hard work of getting splines working and the camera system culminated in the Minigolf Intro Camera tool. This allows you as the map maker to make custom camera intros for each hole. If one isn't place, it'll default to a static camera.
I/O Camera
The Camera tech for the Minigolf Map Maker has also been exported for use for other game world maps, as well as for use in the Condo.
I/O Camera: Splines
I/O Camera: All Settings
Miscellany
Johanna worked on fixing issues with the Plaza for the next update, as well as implementing changes to the Minigolf Map Maker due to feedback from internal testing.
Josh continued working on character models.
Lifeless worked on adding the SDNL voice lines, made a couple minigolf holes for the new Minigolf map, and continued working on several QOL features.
macdguy worked on finishing up the Minigolf Map Maker, and worked on some workshop browser improvements (fixing issues where maps wouldn't load, fixing the UI, ading controller support to the UI, etc).
Sketchman fixed an issue that was blocking further VR development, and continued working on bug fixes and optimizations.
Will continued working on music.
Wrap It Up
That about covers everything that happened since July 1st, 2024 at PixelTail Games.
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Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Hello everyone, and welcome to the Weekly Dev Log for July 1st, 2024, detailing all the changes that have happened since June 24th, 2024. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
Kalleira Plushie and Pins
Since you guys are awesome and funded our previous campaigns, we were able to start two Makeship campaigns on June 28th!
macdguy worked on a camera volume and camera IO items. They have follow and static modes. He also worked on a physics spawner, designed for Ball Race / Minigolf obstacles, but could be used for anything.
Camera Volume / IO Items
Physics Spawner
Miscellany
Johanna finished working on the Minigolf SDK, and worked on optimizations for the plaza.
Lifeless finished the Ball Race map, Eruption, worked on adding the SDNL voice lines, and continued working on several QOL features.
macdguy worked on finishing the Minigolf and Ball Race SDKs.
Nuclearxpotato continued working on a new Minigolf map.
Sketchman worked on bug and crash fixes. He also made achievement icons for the Ball Race map, Eruption.
Wheezwer worked with Makeship on the plushie and pins, wrote the Dev Update, and continued working on the arcade art pass.
Will continued working on music.
Achievement Icons for Eruption
Wrap It Up
That about covers everything that happened since June 24th, 2024 at PixelTail Games.
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Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Hello everyone! We’re back for the July Dev Update!
Funding/ Makeship Campaigns
Hey everyone, we’re here again for our Monthly Dev Update! This is a big one! First off, since you guys are awesome and funded our previous campaigns, we were able to start two Makeship campaigns on June 28th!
The Minigolf map editor is planned to be the next update now that Eruption is out! During June, progress was made on the Base Height Settings and S-Bend tool. These are tools that will help with the shape and style of courses players make.
Features still in progress include the Ramp tool and the Holes tool. For the Ramp tool, progress has been made on Steepness settings and Ramp Type variations. We’re still working on Curve Tightness settings, the Flat Base setting, Base Height setting , Wall Variations, and Wall Height settings. For the Holes tool, we’ve been working on the Hole Type setting and the Dip setting.
Ball Race Map Editor
Lots of progress has been made on the Ball Race map editor! We’ve completed options to hide Bumpers and Trampolines, we’ve made a spline mesh for platforms, and we’ve finished making Start Tubes, Arrows, Spikes, Buttons, and a tool to test the ball. We’ve added Tubes, a Ball Launcher, Drums, Gongs, and Boost Volumes as well.
Plaza Optimizations
In the mean time, progress was made on Plaza Optimizations. We’ve finished up work on the art pass and optimization of the Transit Station and have moved on to optimizing stores (and doing some art improvements)!
These optimizations will not only help with performance inside these locations, but they will also help with performance in the surrounding areas in the Plaza, so we’re excited to get them all out to you.
These changes will be included in an upcoming update.
Moderation Tools
We’ve implemented a new ban appeals system which will greatly streamline ban appeals.
In short, you will now use this ticket system for appealing bans and will no longer appeal bans through our email.
This will allow for easier resolutions of appeals as well as informing appealing users of the status of their appeal in a more timely fashion.
After the Minigolf and Ball Race SDK are out, we plan to release an update for Dedicated Condos, the Workshop 3.0 Rig, SDNL, and some more new maps!
Workshop Rig 3.0 Preparations
In regard to Workshop Rig 3.0, right now we are preparing the SDK Importer and creating a tutorial for the rig. Once that’s done, we’ll release another update where this new rig will be usable.
SDNL Update
In June, progress has been made on the SDNL update we’ve mentioned this year.
We’ve been organizing and implementing the Announcer voice lines that were recorded last summer by the voice actor Gianni Matragrano, along with getting work done on some additional sound effects!
If you don’t remember, the SDNL update will include Announcer voice lines as well as changes to Container Ship and the release of SDNL: Lookout. Lookout is a rework of Zombie Massacre: Acrophobia for SDNL, giving you an opportunity to see that map from a whole new perspective!
Dedicated Condos
Due to Canvas and Workshop issues, there hasn’t been more progress on Dedicated Condos this month, but it’s still in the plan. We should be able to get to work on this in full swing in the coming months, so keep an eye out for updates.
We have also had some discussions this month on how to better advertise Dedicated Condos so more people can understand the concept by giving it a flashier name. Community Worlds was one we came up with, and we’re still brainstorming others.
For reference, our current progress on Dedicated Condos can be viewed here.
Arcade Update
We love the Arcade as much as you all do, and we’re always itching to get back to it. We have a fun Arcade update planned for the future that will bring in some new games. We’ll be getting to work on this very soon. Like Dedicated Condos, just keep an eye out for this in the future.
Map Work
In the world of Game World maps, progress has been made on a new Minigolf map! We aren’t ready to dive into the details of it yet, but know that more than half the holes have been completed!
VR Support
We also wanted to share that we recently had a breakthrough with getting motion controllers working again! With that issue out of the way, work can continue on VR Support.
July Calendar
Here is the calendar for July events! If you want notifications, we have the events set up on our Discord here. If you would like to make a suggestion for events, do so here. That’s gonna do it for this Dev Update! Thanks for reading, and we’ll see you next time.
<3 PixelTail Games
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Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!