With v3.2.0 we bring some great changes. Advanced mouse control, endless tower levels and additional rewards in the form of bonus upgrades for the towers.
General
Bugfix for a campaign achievement
Multiplayer
Bugfix for wave info synchronization
Game Interface
Speed button always visible and controllable with the mouse
Towers
Bonus upgrade for all towers added.
Can be unlocked if you defend a map on higher difficulty. If you have already done this in the past you get the upgrade immediately.
Bonus:
Medium -> Bronze Upgrade: +3% Damage, +2% Range
Hard -> Silver Upgrade: +6% Damage, +4% Range
Extreme -> Gold Upgrade: +9% Damage, +6% Range
Endless Mode
No more limit for tower levels (only in endless mode)! You can upgrade tower on level 10 and higher (Excluded the special towers with percentage effects)
Graphic Options
Bloom Effect Control added
(you can also change the Bloom in the ingame pause menu)
Mouse Controls
Camera Motion (Forward, Backward, Sideward) with the screen edges
The camera can be rotated with the right mouse button (hold down)
Press the middle mouse button to change the camera rotation. Pressing the button again changes the mode
Camera Rotation Modes
Camera rotates around itself (default)
Camera rotates around the center of the screen
Have fun
Upcoming Update v3.1.4
Hi guys, we are working on the next update v3.1.4. Here are some infos:
Bloom Effect Control
It is possible to adjust the power of the Bloom effect via a slider.
Advanced mouse control
It should now be possible to control the camera only with the mouse.
Camera Motion (Forward, Backward, Sideward) with the screen edges
The camera can be rotated with the right mouse button (hold down)
Press the middle mouse button to change the camera rotation. Pressing the button again changes the mode back
Camera Modes
Camera rotates around itself (default)
Camera rotates around the center of the screen (cool effect š)
Test Version
The update is uploaded as a trial on Steam. If you want to test it before the release and give us feedback, you can do this as follows:
Steam -> Library -> Right click on Towers of Altrac -> Properties -> Tab "Beta" -> Select v3.1.4_Test -> The game should list an update
The final release is planned for the end of the month.
Have fun
Update Notes 3.1.3
General
Added some tips on the load screen
Interface
Bugfix Versus Mode: The interface for base fortress and the mines are now displayed correctly
Multiplayer
Bugfix Versus Mode: The base fortress now has the desired damage
Update Notes 3.1.2
Towers of Altrac have now 21:9 aspect ratio support. Resolution of 3440x1440 and higher is possible!
User Interface
User Interface rescaled
21:9 support added
Update Notes 3.1.1
General
All tower textures optimized or replaced
Graphical bugfixes
Balancing
Maps rebalanced (Hermatus, Tark, Mikonor, Tresha, Menusal and Gate of Direk)
Update Notes 3.1.0
General
Unique new bosses for every map
Wave info extended with detail information
Replaced dreoks campaign pictures with new video story (other nations will follow)
Main menu background changed
Dreoks shot effects made more visible
New bulk waves implemented
New background music on several maps
Boss wave music added
Textures optimized
Maps
Grintor bugfixes
Grintor: New bomb target, one target less
Balancing
All maps rebalanced (except Tark, Mikonor, Tresha, Menusal, Gate of Direk which will follow in the next 2-3 weeks)
Towers
Bugfix for fast shot types (Speed mode no more influences accuracy)
Several towers adjusted
Enemies
Complete redesign of enemy types applied to bosses (Resurrection, Regeneration, Mole, Converter, Portal, Mage, Rider, Rage, Duplicator, Cocoon)
Over 30 new enemy models added (unique bosses, some standard mobs)