Towers of Altrac cover
Towers of Altrac screenshot
PC Mac Steam
Genre: Strategy, Indie

Towers of Altrac

Update Notes 3.2.0

With v3.2.0 we bring some great changes. Advanced mouse control, endless tower levels and additional rewards in the form of bonus upgrades for the towers.

General



  • Bugfix for a campaign achievement


Multiplayer



  • Bugfix for wave info synchronization


Game Interface



  • Speed button always visible and controllable with the mouse


Towers



  • Bonus upgrade for all towers added.
    Can be unlocked if you defend a map on higher difficulty. If you have already done this in the past you get the upgrade immediately.
    Bonus:
    Medium -> Bronze Upgrade: +3% Damage, +2% Range
    Hard -> Silver Upgrade: +6% Damage, +4% Range
    Extreme -> Gold Upgrade: +9% Damage, +6% Range


Endless Mode



  • No more limit for tower levels (only in endless mode)! You can upgrade tower on level 10 and higher (Excluded the special towers with percentage effects)


Graphic Options



  • Bloom Effect Control added
    (you can also change the Bloom in the ingame pause menu)


Mouse Controls



  • Camera Motion (Forward, Backward, Sideward) with the screen edges
  • The camera can be rotated with the right mouse button (hold down)
  • Press the middle mouse button to change the camera rotation. Pressing the button again changes the mode


Camera Rotation Modes



  • Camera rotates around itself (default)
  • Camera rotates around the center of the screen


Have fun

Upcoming Update v3.1.4

Hi guys, we are working on the next update v3.1.4. Here are some infos:

Bloom Effect Control


It is possible to adjust the power of the Bloom effect via a slider.

Advanced mouse control


It should now be possible to control the camera only with the mouse.

  • Camera Motion (Forward, Backward, Sideward) with the screen edges
  • The camera can be rotated with the right mouse button (hold down)
  • Press the middle mouse button to change the camera rotation. Pressing the button again changes the mode back

Camera Modes



  • Camera rotates around itself (default)
  • Camera rotates around the center of the screen (cool effect 😊)


Test Version


The update is uploaded as a trial on Steam. If you want to test it before the release and give us feedback, you can do this as follows:
Steam -> Library -> Right click on Towers of Altrac -> Properties -> Tab "Beta" -> Select v3.1.4_Test -> The game should list an update

The final release is planned for the end of the month.

Have fun

Update Notes 3.1.3

General



  • Added some tips on the load screen


Interface



  • Bugfix Versus Mode: The interface for base fortress and the mines are now displayed correctly


Multiplayer



  • Bugfix Versus Mode: The base fortress now has the desired damage

Update Notes 3.1.2

Towers of Altrac have now 21:9 aspect ratio support. Resolution of 3440x1440 and higher is possible!

User Interface



  • User Interface rescaled
  • 21:9 support added

Update Notes 3.1.1

General



  • All tower textures optimized or replaced
  • Graphical bugfixes


Balancing



  • Maps rebalanced (Hermatus, Tark, Mikonor, Tresha, Menusal and Gate of Direk)

Update Notes 3.1.0

General



  • Unique new bosses for every map
  • Wave info extended with detail information
  • Replaced dreoks campaign pictures with new video story (other nations will follow)
  • Main menu background changed
  • Dreoks shot effects made more visible
  • New bulk waves implemented
  • New background music on several maps
  • Boss wave music added
  • Textures optimized


Maps



  • Grintor bugfixes
  • Grintor: New bomb target, one target less


Balancing



  • All maps rebalanced (except Tark, Mikonor, Tresha, Menusal, Gate of Direk which will follow in the next 2-3 weeks)


Towers



  • Bugfix for fast shot types (Speed mode no more influences accuracy)
  • Several towers adjusted


Enemies



  • Complete redesign of enemy types applied to bosses (Resurrection, Regeneration, Mole, Converter, Portal, Mage, Rider, Rage, Duplicator, Cocoon)
  • Over 30 new enemy models added (unique bosses, some standard mobs)
  • New boss sounds (Footsteps, wing flap, ...)
  • Enemy scale adjusted (Dragon, Cave monster, Wolf, ...)


Multiplayer



  • Bugfixes


Update coming soon

Dear community
We are working hard on the next update to bring several new stuff for the game which improves again the gameplay, such as

  • Unique Boss for every map
  • Complete new enemy types
  • New story with story videos
  • Performance & disk space improvements
  • New bulk waves to bring more enemy wave variety
  • Whole game has been rebalanced
  • ...

Stay tuned!

Update Notes 3.0.0

General



  • New versus mode (PvP) in multiplayer
  • Added a wave visualization system
  • Campaign map interface redesign
  • Mages spawn point adjusted


Maps



  • New map ā€œDracon Forestā€ added (PvP)


Multiplayer



  • Server location selection added
  • Lobby bug fixes
  • Campaign progress is now synchronized


Balancing



  • Ogek, Laros, Mikonor adjusted
  • Several towers adjusted

Update Notes 2.2.1

General



  • New achievements added
  • Lifes interface animation in case of life-loss added
  • Campaign bugfix


Multiplayer



  • DLC: Lobby bugfix for Baragor


Towers



  • Changed the beam effects for Blue Focus, Magical Ray, Arcane Sphere and Der’dak’elan

Update Notes 2.2.0

General



  • New DLC Ā« Endless Mode Ā» added
  • New achievements
  • Preview map added
  • Mage sound added
  • Multiplayer bugfix
  • Adjusted Goblin & Orc scale


Maps



  • Fixed bomb targets on Miria & Blood Iron Pass
  • Sirakh SAD bugfix
  • Miria and Blood Iron Pass SAD bomb target bugfix
  • Camera max height enlarged for Miria & Linoran


Towers



  • Adjusted level 6 tower strength
  • Altar of Incantation multiplayer symbol height fixed
  • Der’Dak’elan, Sphere Converter aura effect height fixed
  • Shadow Tree debuffs now air enemies too
  • Battleship Destroyer fly height bugfix
  • Other bugfixes


Technical Update



  • Special abilities bugfix
  • Adjusted brightness in main menu