Towertale cover
Towertale screenshot
PC Switch Steam
Genre: Platform, Role-playing (RPG), Adventure, Indie, Arcade, Visual Novel

Towertale

Towertale is now available for Linux + SteamOS users!

Greetings all!

As promised, we have finally released the Linux port of Towertale!

Sorry for the delay! It took us a while because we had to do a dual boot on our PC to use and test the game on Linux. We wanted the game to work properly before we release it. We also updated the demo to support linux as well. The game was tested in Ubuntu and Linux Mint. Hope you all enjoy the game!

PS. Mac version coming soon after we finish testing it. We're still having trouble finding someone who's willing to test it.

Help Lord Snicklefritz attain his full power! (Achievements/Trading Cards/Badges and other profile things)




Hello guys! We need your help!



It's been over a week since we released Towertale. I think we had a pretty decent start, but after the first 4 days, visibility has slowly started declining. We're trying to be positive about it, but our initial first week sales vs our expected sales is pretty low. Other developers say that the first week of sales will determine your lifetime sales of your game. And if that's the case then we're pretty much screwed! But we're still trying to keep our heads up since it's only been over a week since release.

Towertale hits its first Positive rating!





On a brighter note, the game has finally achieved it's first rating! We are very happy that it's a positive! We honestly would like to thank everyone who gave the game a review and reported bugs on our forums.

We are a legit game, we promise!





Steam still doesn't consider Towertale a legitimate game yet. This is why you may see that the achievements in game isn't activating. This is actually not a bug but something that valve implemented way back. The game needs to have a decent sales threshold and player engagement in order for the community items to get enabled.

We have already the Trading Cards, Badges, Emoticons, Profile Backgrounds and Achievements but we're going to need your help to activate them!

Here they are, we are going to show them to you so at least if we don't hit our goal, at least you are able to see them.

Badges:



Trading Cards:




Emoticons:




Profile Backgrounds:



Our team has worked hard and provided these items for the community. But if steam doesn't activate them, then they will all be wasted. That's why we need your help!

What can you do?



On the FAQ, they said these profile features will only be activated based on community engagement and/or sales figures. While we may not be able to do something about the sales figures, maybe we can do something about the community engagement. Here are some things, you can do to help:


  • If you like the game, consider giving it a review!
  • Consider taking screenshots and uploading them so people can see in the discussions.
  • You can also post discussion topics about the game and engage in other people's topics.
  • Telling your friends about the game is not required, but will be a huge help!
  • Buying the soundtrack DLC is also optional, but it would help our composers a lot!



Sorry for the depressing start. But we just want to relay that we need your help in this. Though we know that this is the sad truth of self publishing a game while being an unknown entity, we still hope that you liked our game the same we loved making it.

Hope you all have a nice day!

Towertale Official Soundtrack DLC is now released!

Howdy all!

Our release was a bit bumpy and we were not able to include the Official Soundtrack DLC on the first week. We also hit a few snags while testing it if it works or not. Some of you might have seen that you accidentally got the DLC in your library! That was our bad! We're still pretty new to the DLC thing and we made a mistake. Thankfully valve has helped us with our little blunder and reset the DLC from being included in the main build of the game.

That said, we are now announcing that the Towertale Official Soundtrack DLC is now available to purchase for $4.99!

(prices may vary depending on your region)

We present to you, Towertale's Official Soundtrack by Mordi and Gina Loughlin!




The soundtrack contains 23 full tracks from Towertale, and has an overall duration of 39 mins and 6.6 seconds.


Mordi and Gina, worked very hard and did a spectacular job with the OST. If you liked their music, please consider supporting them by buying the DLC.

Here is a link to the DLC page:
https://store.steampowered.com/app/1130960/Towertale__Official_Soundtrack/

Hope you all have a great day!

PS: We are currently testing the linux and mac build of the game, we will annonuce it's availability as soon as it's tested enough.

We are still looking for testers on both Mac and Linux, if you wanna help out, come join our discord server:
https://discord.gg/sqTmHvk

Towertale Release v1.1 Patch Fixes + Working on Linux Port this week

Greetings! We're back and we fixed a couple of bugs that slipped in with the release build. We're still recovering from release fatigue, but starting this coming week we are going to start working on the Linux Port of the game. We still don't have a Mac but we are trying to find someone who can help us test it.

Change Log:

Fixed F12 or PrintScreen button forwards dialogue
Fixed Massive lag when pausing during SandWorm Phase 3 Fight
Fixed Gil not allowing player to pass through.
Fixed Reaper breaking/multicasting
Fixed Reaper Projectile on ground teleporting/hittingplayer after spawn
Fixed able to open menu on loading screen (crashes game)
Fixed bosses "interact" on final climb inverted.
Fixed able to damage bosses on final climb.
Fixed Minotaur Hitboxes(arrows)
Fixed Character AI messing up direction on flying enemies
Fixed Graveyard Camera can see over boundary
Fixed Camera targetting Fain after Phase 3 dialogue
Fixed Rumbling sound retaining after dying from Golem Laser

Buffed "Dark Echo" damage by 1
Increased "Dark Echo" Crit chance
Decreased "Dark Echo" last hit damage on spin attack

Increased Faindrel crit chance
Decreased Faindrel crit multiplier
Increased Faindrel charged attack

Decreased Minotaur Animation Speed on Heroic and Nightmare
Decreased Minotaur Debris Spawn
Decreased Minotaur Debris Damage
Decreased Minotaur base damage

If we missed anything else, please let us know!

The fastest way to report bugs is to join our discord server:
https://discord.gg/sqTmHvk

Towertale is now officially released!!!

Greetings and salutations all!

This is it! The game is finally released!



We are proud to announce that we finally released our first indie title - Towertale!

Follow the story of our four heroes. Know the mystery that lies up above the legendary tower. Fight the toughest bosses and claim the ultimate prize - The ability to change your fate!


Towertale is now available for purchase for a low low price of $7.99! But wait! We also have a launch discount so the price will only be $7.19!


Check out our release trailer:

https://youtu.be/hUh_w5JDkW0

Join our discord server:
https://discord.gg/sqTmHvk

We will post another announcement soon! We will talk about the soundtrack DLC and the future planned Trading Cards, Badges, Emoticons, BGs and many more!

Giving away 7 free copies of the game on Twitter!

Greetings all!

In celebration of our first ever game release, we are doing a giveaway on twitter. One winner will be chosen per day until we release the game on the 30th!

To join, just follow the link below:

https://twitter.com/misougames/status/1153735829941977088

All you have to do is like + retweet this post and then follow @misougames!

Good luck and thank you all!

Pre-Release Copy - Small patch + bugs (Will be updated as we go)

An hour after we have released the press keys a major bug was found. The settings wasn't working properly. This was due to a serializing issue with the system settings. It should be fixed now. Setting this announcement up and updating it as we go to release.

Bug Fixes:
-------------------------------------------------------------
Fixes/Changes as of July 23:
- Fixed Creator Storyline not being triggered even after finishing all of the stories.
- Fixed Dark Echo sometimes getting stuck when using his backstep + attacks.
- Proofread Lionel's storyline.
- Fixed Golem's battle music.
- Buffed Creator on lower difficulties.
- Buffed Darkest Echo's damage a bit.

Fixes/Changes as of July 22:
- Fixed Goblin goldify SFX playing even after battle ends.
- Gave "Dark Echo"'s dialogue a proofread pass.
- Fixed music pitch sometimes fastforwarding after exiting to main menu.
- Fixed Eternal Watcher both forms appearing when using high game time on assist mode.
- Added percentage completion for all characters in character select.
- Added tip to character select.
- Added "Recommended" to heroic difficulty.
- Fixed "Dark Echo" not appearing when introducing himself to fain.

Fixes/Changes as of July 20:
- Dark Echo initial interaction with golem not playing.
- Removed Snicklefritz AI charging SFX.
- Fixed game retains fastforward even on main menu.
- Buffed Sandworm in general.
- Reworked novice difficulty for minotaur, reaper and golem.
- Buffed Reaper a bit.
- Buffed golem.

Fixes as of July 19:
- Fixed game settings not working properly (major bug)
- Fixed Dark Echo audio setting back to full audio even after setting the audio settings.
- Fixed black subtitle overlay staying when going to the main menu.


If you find any more bugs, please let us know!

Towertale final build complete! Game releases on July 30!



Sorry for the delay!



Hello all! It's been a while. First of all, we would like to say sorry for not being able to meet our July 9, planned release date. Some personal life things have happened during the last two weeks of June. Like Soulty had to move out of her parents house and we had to move our stuff around. That ate up our precious development time. We were confident before on hitting the deadline but I guess there's nothing you can do when these things happen. We are very sorry and we promise that we will learn from this experience.

The game is complete!



On a good note, we are happy to announce that the final build for Towertale is finally complete! It's been a long two years but we are very excited to let people play the full game. Based on the feedback from the demo and people from the internal team testing the game, we are expecting the full game to be 6-20 hours long depending on how fast you read all the dialogue and how swiftly you beat the bosses.

So when is the game going to be released?



Since we just finished the full game, we may need a bit of time to do some quality assurance to clean up the remaining known bugs. We are a small team of 5 but everyone is helping out on internally testing the game. Also shouting out to the people from our discord server and team Akio for pointing out some game breaking bugs that was missed by the internal team. Anyway, if you haven't already, please join our discord server, I will put the link below.

Our final release date is going to be on the 30th of july!

Hopefully this will give us the necessary time to do some last minute polish and bug fixing so we can have a smooth release.

We will also use this time to send out review copies of the game out to influencers and gaming websites so the game will have a bit of traffic on release!

If you are a streamer/youtuber/gaming site and want to cover our game, we are now accepting press key requests from Keymailer:

https://www.keymailer.co/g/games/72904

We will send the keys by june 15 or 16.

Towertale Soundtrack DLC Release!



Alongside the full release of the game, we will also release the Towertale Original Soundtrack as DLC.



The composers, Gina and Mordi did a spectacular job with the soundtrack. With them the game was brought to life. The proceeds from the Soundtrack DLC will go to them so if you'd like to support them, please buy it!

You can listen to the main theme of Towertale here:
https://soundcloud.com/mordi-1/towertale

You can also check Mordi and Gina's soundcloud channels. They have already released some of the tracks there:

https://soundcloud.com/mordi-1
https://soundcloud.com/ginaloughlin

Overall the total time for the music in game is over 50 minutes!

Last notes and pricing for the game



We've decided that the final price for the game will be 7.99 USD. This is our first title so we want to make the price to be more affordable to gamers as much as possible. The soundtrack DLC will be priced at 4.99 USD and buying the Soundtrack + Game bundle will only be 10 USD!

Lastly, we would like to thank everyone who tried out our demo! We have gathered a lot of feedback and we've started to grow our community on discord because of that. Special thanks to those who created let's play videos of the demo even though we haven't reached out to people yet. Lots of thanks to everyone who was interested in the game! We hope you will like the full release!

If you wanna get updated with the game please join us on discord:

https://discord.gg/sqTmHvk

Thank you! Have a nice day!

Demo Updated to v1.2 - 1.3 Bug fixes and a few changes

Keeping this short and simple.

We have received a lot of feedback from players who played our demo. We did a lot of bug fixes which can be seen below. If you are playing an earlier version of the demo, please download the latest one (v1.3).

Demo v 1.3 Fixes:

- Added Controls Panel that displays the controls for that character + details. Accessible through Tab or Right stick button.
- Fixed Battle Pause Menu not navigating to Main Menu Button
- Fixed Lionel Issue where his dash + attack could stop the player from moving.
Lionel and Dark Echo Not having tutorial menus on story mode.

Demo v 1.2.5 Fixes:

- Changed Minotaur hitboxes to prevent cheesing.
- Fixed unable to skip Intro after skipping once.
- Changed Tutorial to appear after intro + backstory scenes rather than Tutorial first.
- Changed flavor text for difficulty selection.
- Changed a few dialogues on snicklefritz intro (Tower Entrance Scene)
- Fixed Crashing on tutorial issue on v1.2
- Buffed Minotaur Charge. You can now get hit behind him when he's charging.
- Increased Lionel's projectile mana cost.
- Added more effects to minotaur smash attacks

Demo v 1.2 Fixes:

- Fain flipping backwards with attack + different direction + dodge.
- Able to do actions at the start of battle in story mode.(still able to do 1 frame of attack if spammed)
- No SFX played on load menu
- Semi Fixed UI crashing on pausing the game after retrying battle.
- Removed changing camera after tier 3 casting (fritz) - This ultimately fixes the camera lockon issue on tower entrance scene.
- Changed Slime King's movement mechanics.
- Changed how slow works, removed animation debuff added more slow. Cannot dash or use secondary when slow/impaired.
- Added "Impaired" and "Stamina++" text indicators.

- Snicklefritz's crouch now disables charging. (fixes crash hanging issue)
- Snicklefritz known visual bugs.
- Fixed Fritz Charing on no stamina instantly charges to tier 3(visually)
- Fixed UI issues(level select, main menu and character select)

Removed minotaur cheese strat

Buffed Slime King


If you find any more bugs, please report it in our discord server:
https://discord.gg/sqTmHvk

Release date Trailer + Playable Demo Released!



We are proud to announce that Towertale will have it's full release on July 10th, 2019! Demo is now available to play!



Greetings and salutations! It's been two years since we started development on Towertale. It has been a long and painful journey but we are excited that we finally get a glimpse of the end!

Release Date



The full game will be released on July 10, 2019! Although no date has been included in the trailer, we are playing it safe because this is our first game. we don't know if there are problems that are going to occur like if steam will take time to review our game and the release get's delayed(hopefully not).

Game at it's final stages


As for the progress. All that's left to do in the game are encoding the final chapter, implementing the arcade and boss rush modes and adding steam Achievements + Trading cards.

For the music, our composers did a splendid job on bringing the game to life. We are expecting a total of 34 unique tracks, spanning up to 50+ minutes! All are to be used on character themes, boss themes and story themes.

Here are some sample tracks you can listen to:

"Dark Echo"'s theme by Gina Loughlin:
https://soundcloud.com/ginaloughlin/dark-echos-theme

Slime King's battle theme by Mordi:
https://soundcloud.com/mordi-1/towertale-boss-battle-slime-king


New Trailer



As you probably may have seen, we have uploaded a new trailer to the store page. If you haven't watched it yet, be sure to take a look at it! It is a more complete trailer than our previous one. It now shows snippets of character story, game play as well as a few teasers on what the full game may have to offer.

Playable Demo



Another thing we have been eagerly to release is the demo of the game. It was actually already finished around the third week of may but we had to do some QA rounds in order to squash those unwanted bugs. We also wanted to wait for a definitive final release date before we release it. Doing so gave us more time to make certain adjustments and extra polish for the game.


Localization Plans



After finishing the game, we might look into localizing it to certain popular languages such as Chinese, French, Japanese, German, Portuguese and Russian. Though these update might happen post release.


Final thoughts from the Developers



So that concludes our update! We hope you try out the demo and consider wishlisting / buying the game on launch. We are currently an unknown team as of now and this will be our very first game. But I want you to all know that we are very passionate and are giving our best to make the best product we can produce with the capabilities we have now. We still have a lot of room for improvement but hopefully after releasing this, we may have our opportunity to grow more as developers.

Lastly, we just opened our discord server. If you want to hang out or ask us anything come say hi. :D

https://discord.gg/sqTmHvk

Thank you and have a nice day!