Townsmen VR cover
Townsmen VR screenshot
Genre: Simulator, Strategy

Townsmen VR

OUT NOW!

Thank you all so much for playing Townsmen VR, for your feedback, and for your patience. It's been a long time coming. Version 1.0 is finally here and with it, the most requested feature: Sandbox Mode

Patchnotes below.

We're certain that you'll enjoy it and we truly feel like TMVR is everything we had hoped it would one day become and more.

Hop on, start building and enjoy!
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New features:

  • Added sandbox mode (most islands can now be played with custom start conditions and goals).
  • Added additional building placement feedback: now buildings and units in the way are highlighted red.
  • Added language selection screen (will reload the current scene if changes are applied).
  • Need icons on top of townies are now color-coded from blue to red to show how urgent the need is.
  • Added game over the message to all islands.


General fixes:

  • All save files are not compatible anymore. If you load an old save file, the level you try to load will restart.
  • Fixed production resources getting lost when upgrading a building.
  • Fixed an issue with unintended behavior when townies would drop resources after loading a save file.
  • Fixed fish not being able to properly swim in rivers.
  • Fixed dead fish respawning in Ocean instead of the lake after save/load.
  • Made all ships turn a bit faster.
  • Fixed rally flag movement issue on load due to conflict with spawn animation behavior.
  • The game now doesn't pause in splash or loading scenes anymore when the headset isn't mounted.
  • Alarm sound is now also played when someone from your town is attacked by a wolf or bear.
  • Changed mechanic that decides where talking characters spawn, so there are no huge gaps between them if they appear and disappear more frequently.
  • Fixed talking characters sometimes moving to a location from their last or initial position when appearing.
  • Fixed issue with wrong status text on research.
  • Fixed behavior that would sometimes mess up monks/nuns reading books.
  • Birds shouldn't be stuck in the air anymore after you save/load a scene directly when a bird has stolen something and is on the run.
  • Fixed a lot of trading and ship-related issues, especially concerning save/load.


Graphics improvements:

  • Fixed marketplace tablecloths disappearing if further away.
  • Reduced work time on cauldron and bread oven to match the animations.
  • Updated position, type, and count of torches on all islands.
  • Updated the unconscious effect of townies.
  • Fixed a small graphics glitch on the top of clergy heads.
  • Modified start scene crow animation.
  • Changed animations for townies trading on ships.
  • Books should now retain their color while being read (before they all turned into a brown book, could be noticed if you watch slightly from below).


UI specific fixes:

  • Fixed loading menu not being updated when a new save slot has been used.
  • Improved building info UI layouts.
  • Prevent closing info menu with thumbstick up/down.
  • Moved button to go back to the main menu to quit game dialog, removed option to restart the game.
  • Made info icons on iron/gold mines and their construction sites check if they are hidden by rocks and moved them up if they are.
  • Added new menu icons for restart, level select, sandbox mode, and language options.
  • Fixed missing trading ship UI after loading a save file.
  • Changed color of "i" icons on top of buildings.


Achievement fixes:

  • Bucks now also count towards the acupuncture achievement (before it was only does).
  • Fixed multitasking achievement not counting in some cases.
  • Fixed airborne achievement and chickens teleporting to the ground while flying.


Level specific fixes:

  • Open Sea: Changed hint behavior during the mission to pick up wood from the ocean.
  • Open Sea: Updated ship particles.
  • Open Sea: Reduced how affected by the wind the sail looks before you blow at it.
  • Treasure Island: Fixed underwater effect under waterfall being way too big.
  • Treasure Island: Fixed the pirate ship overshooting the landing point by a lot.
  • Treasure Island: Prevented the stonecutter success dialog to be cut off way before Scarlett arrives.
  • Chain Island: Reworked quest system to make the king see the pirate ship earlier
  • Chain Island: fixed the navigation route to prevent a flying pirate ship.
  • Twin Island: Fixed Ally's ship not properly landing after returning.
  • Twin Island: Removed a non-interactive sign near the river.
  • Solitary Island: Reworked iron forge quest to also progress if you don't put all the other resources in the construction site.
  • Moon Island: You need to recruit a knight first before the merchant will appear with the message to end the level.
  • Moon Island: Made ruins in swamp removable.
  • Moon Island: Fixed flickering triangles on the ocean surface.
  • New Port: Fixed missions not progressing and added mission to defeat the pirates.
  • New Port: Made dried-out well-block buildings.
  • Volcano Island: Fixed trees not being properly saved/loaded.
  • Volcano Island: Fixed visual holes in entrances of mines.
  • Volcano Island: Fixed stones around the second quarry.
  • Fort Haven: Changed the last dialog to make use of the updated character placing mechanic.
  • The End: The prisoner cannot be hit by falling people anymore.

Full Release Date

So, it's been quite a long time in the making but TMVR is ready for its full release

And will arrive on Thursday, March 24th.

Next to bug fixes and general improvements, the update will include the most

Demanded gameplay feature.

But I won't tell you just yet. The answer is in front of your nose.

Odd formatting. Hmh.

Xoxo


Livestream on Thursday, March 18th
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Update released: 0.18.53.7

With Christmas around the corner, we have a fresh update for you, with new translations and lots of bugfixes and improvements.

Happy holidays!

General Changes:

  • Added more text translations. The game now supports: English, French, Italian, German, Spanish, Russian, Portuguese, Japanese, Korean, Traditional Chinese, Simplified Chinese
  • The language can now be chosen in the Steam properties for the game.
  • The game now pauses when you don't wear the VR headset.
  • Completely reworked the save/load menu layout to closer resemble the level selection.
  • Player position is now saved.
  • Townies, monks, and nuns now complain if you poke them with a burning torch.
  • Removed previous missions from mission popup.
  • Reduced work target priority to eat/drink from cauldron, so it should be the same as other food sources.
  • Removed some tradable resources (swords, cake, armor) from Moon Island, so you have to produce them instead of just buy them.
  • Updated combat behavior to change target if the current target is occluded (and the new one is almost same on priority).
  • Townies don't complain constantly anymore if at low health.
  • All buildings and construction sites have been updated to reduce situations where buildings fully block paths or their own workplaces/storages.
  • Thieves can now spawn on Fort Haven.
  • The level end popup now stays open 10 seconds longer.
  • Achievements you earned before the achievement system was introduced will now be granted at the start of the game.


Visual Changes:

  • Reworked almost all particle effects (some are even island specific to fit the color setting).
  • Implemented beards for soldiers.
  • Added shadow quality level 4.
  • Added an animated crow to the start scene.
  • The highlight effect when you tear down a building is now green instead of red.
  • Updated the layout for the stars describing the level of a building and fixed them not being shown in the research menu.
  • Fixed the tavern campfire texture looking like the fire was extinguished after the building has been highlighted once.
  • Enemy buildings don't bounce anymore if being attacked.
  • Smooth spectator camera isn't smooth underwater anymore to fix missing underwater visual effect.
  • Polished material for ghost hands.
  • Fixed floating ropes on ship construction.
  • Fixed a broken merchant animation on Solitary Island.
  • Eagle now has an animation for takeoff.
  • All ship sails should now react to player blowing into the microphone (just visually, no gameplay effect).


Audio Changes:

  • Added an alarm sound when one of your units or buildings gets attacked.
  • Added lowpass filter on all sound effects while underwater.
  • Added sounds for assigning units to rally flags, unit spawn, unit death, slaughterhouse, catapult (loading, shooting, impact).
  • Fixed flickering ambience sounds on Volcano Island and Solitary Island.


General fixes:

  • Fixed game not loading when system language is Turkish.
  • Fixed most save/load issues with ships and trading.
  • Fixed an issue where you could build more than one ship per harbor.
  • Fixed farmers trying to milk/shear cows/sheep when they were on the way to a slaughterhouse.
  • Fixed an issue that prevented birds from looking for an action to do (land, steal...).
  • Fixed townies not resetting properly the work target system references when managing needs.
  • Updated ragdoll logic to make them stand up if too long in that state.
  • Fixed stack of books being one more than needed if save/load while monk/nun dropped an old book into the library.
  • Fixed an issue with hitting some buildings with lightning.
  • Fixed an interaction that would prevent a townie carrying a resource from changing the job when dragged onto a workplace.
  • Updated henhouse to prioritize chicken production on manual townie assignment.
  • Fixed tear down behavior of harbor construction site.
  • Fixed townies getting put on top of ranged barracks if assigned to work there.
  • Fixed subtitles always disappearing after 5 seconds (noticeable on longer sentences).
  • Fixed some strange behavior when slapping a character on their last sentence.
  • Fixed the bridge on Smuggler's Cove not being properly connected to the land, blocking pathfinding.
  • Updated Newport quest system to avoid unintended disappearing of pirates on save/load.


Known major issues:

  • Goods stored in harbors are not loaded correctly from save files and might even disappear completely if you save/load a second time.
  • Goods that are currently on a crane while saving are not saved at all.
  • If you save and load after finishing the mission to "feed the people and grow the town." on Smuggler's Cove, you won't be able to complete the level anymore without restarting the level.
  • Some UI layouts are a bit off and have to be fixed (should still be readable in the current state though).
  • If you load an old save file from the previous version where a merchant ship is at your harbor, the ship won't go away anymore.
  • Characters in the last dialog on Fort Haven try to position themselves behind you instead of in front of you.
  • Sometimes ship paths break and they sail through islands.

Achievements are now live!

Hi everyone!

We introduced achievement functionality, so you can now start to collect them while you are out there exploring the islands of TownsmenVR. Currently they do not work retroactively so if you passed some achievements already, they will not trigger yet.

With the introduction of our new patch that we are currently working on, you should get those too.

Thank you for your patience and have fun playing TownsmenVR!

Update released: 0.18.51.0

New features:

  • Added option to talk to your townsmen (they react to greetings like "Hi!" or "Hello!" and get offended if you insult them.
  • Added option to deactivate voice input in general.
  • People can now stand on soldier buildings with a flat roof (archer barracks, crossbowmen barracks and knight castle).


General fixes:

  • Removed broken translations for Spanish, French, Italian, Japanese, Korean, Dutch, Portuguese, Russian, Thai, Turkish, Simplified Chinese, Traditional Chinese.
  • Fixed controller bindings for Mixed Reality and Oculus controllers to detect index finger movement.
  • Enabled finger movement in loading scenes.
  • Fixed problem grabbing resources from the "trading" storages from harbors.
  • Fixed spawn animations playing when they shouldn't.
  • Fixed more jobs and resources being shown in the island info than actually available on this island.
  • Deactivated global illumination in loading and splash scenes.
  • Fixed unlock effects (buildings, research etc.) being shown after loading if they already have been shown before.
  • Fixed showing overlapping construction steps after loading.
  • Deleted a stone on the ground of enemy gate destruction steps that would float in some maps.
  • Fixed missing reference of trading point from both TradingController and TradingSlot on load.
  • Fixed an issue where a ship could be sent back to the spawn position after save/load.
  • Brew resource collider is now a cube, so it doesn't roll when dropped.
  • Fixed chests hidden on islands already showing their info button before they have been found.
  • Blocked some places where buildings could be constructed although there was not enough space vertically (overhanging cliffs).


Level specific fixes:

  • Made some decoration removable on Fog Island, Treasure Island, Capital Island, Solitary Island, New Port.
  • Fixed Fog Island quest system: unlock of residence moved to later point in quest line to prevent skipping ahead when playing very fast.
  • Deactivated normal fish spawning in Capital Island ocean.
  • Fixed fish on Twin Island swimming through a small island in the lake.
  • Adjusted Twin Island ship route to avoid possible collisions with other routes.
  • Fixed Solitary Island cut off voice line of Enswick.
  • Fixed Prison Island game over message not triggering when catapult is destroyed.
  • Fixed New Port mine being counted as under water.
  • Fixed quest on New Port finishing before the required trade ship is built.
  • Fixed some enemy towers on Volcano Island not allowing people to stand on top of them.
  • Removed back-face culling of volcano shader (should now also be visible from within the island).


Known major issues:

  • Trading and ships still can have some issues not being loaded correctly after saving. We are still working on a fix.
  • The game won't load if your system language is Turkish. This will be fixed in the next update.

Update released: 0.18.49.4


  • Fixed story characters freezing in mid air when you solve a mission while they are currently fading in.
  • Fixed the well not refilling water if loaded from a save file where it was empty.
  • Fixed an issue with the gold smelter and market place that could cause a "pick up/drop gold bar" infinite loop.
  • Fixed tombstones rolling around when dropped.
  • Fixed controller detection to show correct hints and control options.
  • Fixed population display in building info not always showing all digits.
  • Moved up building info UI to not clip into buildings.
  • Eagle can't land on your hands anymore if you deactivate hand collisions.
  • Added reaction voice lines for complaining and cheering.
  • Polished water related assets (splash particles on coasts, underwater skyboxes).

Massive Gameplay Showcase

On September 22nd, we revealed 8 narrated gameplay trailers, including one for Townsmen VR. Check it out:

[previewyoutube="kysClUsPRZA;full"]

One World is Not Enough! - UPDATE LIVE!

Finally!
Townsmen VR is getting the huge update players have been eagerly awaiting for a long time.
First off: Thank you all for your patience. It took us way longer than initially planned to bring you this update, but we're confident that it has been worth waiting for. This complete overhaul of the game includes:


  • A fully voiced story campaign arching over 13 islands
  • Around 20 resources and over 20 buildings
  • More than 30 upgrades and add-ons for your buildings
  • Your new monks and nuns can research even more build options
  • New animals like cows, sheep, chickens, and even wild animals that are roaming the islands
  • A fully-fledged trading system, complete with a harbor, ships, and marketplace
  • In addition to your archers and knights you can expand your troops with swordsmen, spearmen, and crossbowmen (and -women)
  • Deal with dangerous pirates and shady merchants
  • Discover hidden secrets on every island
  • Completely revamped UI and more quality of life improvements

All that and more awaits you in the newer, bigger, and better Townsmen VR which is NOW LIVE! We're excited to hear your feedback!

[previewyoutube="Kx1ZAAidDuE;full"]

Thanks for playing!

Townsmen VR: Showcasing the future of medieval build-up strategy

Imagine a colorful world you can observe from above. Watching hard-working villagers, hunters catching rabbits, monks reading their scriptures and dangerous animals, such as bears, lurking around beehives. Toss some resources to your workers to build up your dream village faster and more efficiently. Pick up chickens, shake 'em, and let the people enjoy the freshly laid eggs!
Until suddenly, looting bandits are attacking your laboriously built village with fire and swords! Luckily, you can intervene with your own two hands! Grab the bull by the horns, assemble your troops for battle and place rocks onto the catapults to scare off the invaders. Will you be able to protect your green island?

There has been a lot of progress in the interactive world of Townsmen VR! And we are ready to share new footage with you to get a first glimpse of the progress we've made in Townsmen VR!

[previewyoutube="w48wRG8909A;full"]

We have been extremely busy polishing, adding, upgrading, and redesigning core elements of our city-building strategy VR game. We've created 12 playable islands for you to build your dream town on. There are numerous story quests to be completed and castles to be conquered!



What would a colorful world be without animals?
We have some fun new features we'd love to share with you! Birds can now steal your resources! So, watch out for mischievous crows plundering your precious gold bars, hungry seagulls grabbing the fresh fish and eagles hunting rabbits which could lead to scarcer resources for you.

Dangerous animals now also lurk for your hard-working citizens in certain areas. Ravening wolves don't like their territory invaded and bears guarding rare honey get angry when you're getting too close. If you want to harvest their precious honey, you'll have to defeat these carnivores first. But tread warily and never venture alone!






We're also working on professional voice recordings to get an even more fitting medieval atmosphere.
And, if you haven't already noticed, we redesigned the artwork and logo to enhance the game value and attention it deserves.

Last day, last chance.

Today is the last day this year's Indie Arena Booth Online will be opened to visitors from all around the world. So it's the last chance to check out our new content and walk around in virtual booths presenting our most important games.

A big thank you for those who already visited us and in advance for all visitors who want to drop by later this day! Check out our new content for all our games we're presenting there, join us in the booths and watch our live events on our Twitch channel twitch.tv/handygames_official

Join our community and chat with the developers on our Discord channel!
https://discord.gg/tKY8jrh