Hello everyone, here is the content update focusing on the secondary rogue-like game mode [Virtual Therapy] as well as a bug fix and some visual changes.
[Classic Mode]
BALANCING - Shooting speed Basic enemies equipped with pistols have had their attack speed reduced.
- Melee Weapons Melee weapons have all had their hitboxes enlarged to a size slightly larger than the visual.
[Rogue-like mode]
CONTENTS
- Endings Added an ending after killing the boss in the fifth segment, finishing the virtual therapy mode provides a new starting class for it.
- Class Added different starting classes with their own characteristic, weapon, DNA ability and boost.
- New rooms Added two new room types with the REN room offering REN after finishing it and the black-market offering weapon, boost and stimulant in exchange for life points, energy or money.
- New segments Added the third, fourth and fifth level segments, each with fifteen new rooms.
- New enemies New enemies have been added to the game mode and can be found from the third segment onwards.
- Bosses Added six bosses from Classic mode to the virtual therapy found at the end of each segment.
- New Boost Added thirty new boosts that can be found in treasure, here is an example of each rank. Rank 0 (Banking Dynamism): Corporate credits you pick up from the floor will also give you 3 energy points. Rank 1 (Good Customers): The first item purchased from each vending machine is free. Rank 2 (Fast recovery): At the start of each room, you recover up to half your energy Rank 3 (Framed Experience): Gives you +3 Intelligence and improves one of your DNA abilities or gives you one if you don't have one. Rank 4 (Superior Intellect): Gives you +5 Intelligence, +3 Medicine and Hacking, and a small amount of energy regeneration.
BALANCE - Merchant Added the ability to buy chips from the merchant to regain hit points
VISUAL - Consumable Changed the visuals of several consumables
- Boost Added illustration for each boost found in the treasures.
SOUND - New sound Added sound when the player retrieves an item from the ground
BUG - Boost Fixed some boosts that didn't apply when picked up.
Content Update 1.1.0 - 14 January 2022
Hello everyone, this is a content update focusing on the secondary game mode [Virtual Therapy] as well as a bug fix and some visual changes.
[Classic Mode]
VISUAL
- Stimulants Icon Changed all Stimulants menu images.
- DNA Capacity Icon Changed all DNA Ability menu images, from now on DNA abilities no longer have a different visual depending on their level, but a bronze, silver or gold frame.
BUG
- Tutorial Fixed the display of some tutorials that did not show the appropriate shortcut key
[Rogue-like mode]
CONTENTS
- Rest room Added a rest room that appears after three rooms, this one allows you to use your NER to improve your stats as well as change your stimulants and improve your DNA abilities. In future updates, this is where you will be able to save your progress.
- New segment Added the second level segment, which features fifteen new rooms. The second segment starts right after defeating the boss in the first segment.
- Cervelaid The Cervelaid enemy has been added to the game mode and can be found during the second segment.
- Bosses Added three bosses from the Classic mode to the virtual therapy, one can be found randomly in place of the first segment boss while the other two can be found at the end of the second segment.
- Boost Added ten new boosts that can be found in treasures, here is an example of each rank.
Rank 0. (In top form): Gives you +15 maximum health and +10 maximum energy and restores your full health and energy.
Rank 1. (Transfer): You lose 100 maximum energy and gain 100 maximum health.
Rank 2. (DNA Unbalance): One of your stats reaches level 10, but causes you to lose -2 to 5 other stats.
Rank 3. (Kinetic Absorption): The damage you take restores the same amount of energy. (1 second delay).
Rank 4 (Transparent): When you use your dodge, you become intangible for 1 second (10 second delay).
BALANCE
- Casino Increased chance of receiving Healing Syringes and reduced chance of winning the Jackpot.
- Treasure Increased chance of receiving a weapon or DNA ability rather than a boost.
VISUAL
- Consumable Changed the visuals of several consumables
BUG
- Ammo Cache The ammunition cache bonus no longer gives its effect after recovering another bonus.
- Bon vivant The bon vivant effect now works correctly and no longer gives the effect of another bonus.
Minor update 1.0.1 - January 10th 2022
Hello everyone, here is a minor update to change a bad visual on the second boss of the game.
The next content update focusing on the alternative game mode should arrive in the next two weeks.
Minor Update 1.0.1 - December 30, 2021
Hello everyone, this is a minor update to improve the tutorial at the beginning of the game as well as some quality of life changes.
Update note:
Balancing
-The Pistol now has a requirement of 1 which allows everyone to use it for the start of the game. To compensate, the weapon deals 1 less damage
Improved tutorial
- Added tooltips to the DNA machine menus at the start of the game as well as the inventory, map, mission, and player characteristic menus to detail how they work.
- The pistol as well as the Hammer are automatically equipped when you use the first container in the game.
Quality of Life:
- The way containers are opened has changed by removing the need to have the mouse hover over them.