Toy Tanks cover
Toy Tanks screenshot
Linux PC Steam
Genre: -

Toy Tanks

Toy Tanks v3.0.1

Reduced Recoil!

Livestream v1.3 - 2022 Summer Sale!

Toy Tanks - 2022 Summer Sale!

Hey Everyone, I hope your all having a wonderful summer so far :-) Toy Tanks is back and better then ever!

The full game will be 42% off on here and on Steam! The game is now up to version 1.3, this new version contains a total of 60 levels, the option to detach your cursor from your tank, new enemies, new bosses and more!

This is the deepest sale Toy Tanks will have for the remainder of the year, normally Toy Tanks is $11.99(USD), but with the summer sale, lasting for exactly 2 weeks, the game is now $6.95(USD)!

There is always the demo version of the game if you are just interested in giving it a go!

Here's a taste of some of the new content you can expect to see in the 2022 summer sale:



The design philosophy behind the new levels is more experimental then the original, first 30. I wanted to explore different concepts and try and push the player a bit more with harder tank combinations and deadlier terrain. Some of the new levels really require some thought, tanks acting like keys to doors that must be completed first before the next sub objective can be pursued. What do I mean by this, a simple example of a tank that acts like a key is the Healer tank, when positioned correctly it can be near impossible to destroy the tank that it's healing - you first need to take out the healer. There is a bunch of sub-objective based levels in this latest version of the game, some of them are sort of like mini puzzles. And if that's too difficulty you can always try and brute force your way through with the various offensive tactics you've developed while playing :-). Nothing needs to be solved in only one way.



Overall, I am fairly happy with the state of the game right now. I believe there is a solid number of hours of playtime available, the balance is good, the accessibility options are solid, The game is well rounded at the moment and that makes me really happy given how important the project was to me on a personal level.

If any of you have any thoughts, questions, or concerns please don't hesitate to reach out to me via the discord community or email: rodneyluckhurst@gmail.com

Thank you all again for giving this a read, Have a wonderful Summer!

- Rodney :-)

Toy Tanks v1.3 - 2022 Summer Sale!

Toy Tanks - 2022 Summer Sale!

Hey Everyone, I hope your all having a wonderful summer so far :-) Toy Tanks is back and better then ever!

The full game will be 42% off on here and on Steam! The game is now up to version 1.3, this new version contains a total of 60 levels, the option to detach your cursor from your tank, new enemies, new bosses and more!

This is the deepest sale Toy Tanks will have for the remainder of the year, normally Toy Tanks is $11.99(USD), but with the summer sale, lasting for exactly 2 weeks, the game is now $6.95(USD)!

There is always the demo version of the game if you are just interested in giving it a go!

Here's a taste of some of the new content you can expect to see in the 2022 summer sale:



The design philosophy behind the new levels is more experimental then the original, first 30. I wanted to explore different concepts and try and push the player a bit more with harder tank combinations and deadlier terrain. Some of the new levels really require some thought, tanks acting like keys to doors that must be completed first before the next sub objective can be pursued. What do I mean by this, a simple example of a tank that acts like a key is the Healer tank, when positioned correctly it can be near impossible to destroy the tank that it's healing - you first need to take out the healer. There is a bunch of sub-objective based levels in this latest version of the game, some of them are sort of like mini puzzles. And if that's too difficulty you can always try and brute force your way through with the various offensive tactics you've developed while playing :-). Nothing needs to be solved in only one way.



Overall, I am fairly happy with the state of the game right now. I believe there is a solid number of hours of playtime available, the balance is good, the accessibility options are solid, The game is well rounded at the moment and that makes me really happy given how important the project was to me on a personal level.

If any of you have any thoughts, questions, or concerns please don't hesitate to reach out to me via the discord community or email: rodneyluckhurst@gmail.com

Thank you all again for giving this a read, Have a wonderful Summer!

- Rodney :-)

Toy Tanks v1.3 - 2022 Summer Sale!

Toy Tanks - 2022 Summer Sale!

Hey Everyone, I hope your all having a wonderful summer so far :-) Toy Tanks is back and better then ever!

The full game will be 42% off on here and on Steam! The game is now up to version 1.3, this new version contains a total of 60 levels, the option to detach your cursor from your tank, new enemies, new bosses and more!

This is the deepest sale Toy Tanks will have for the remainder of the year, normally Toy Tanks is $11.99(USD), but with the summer sale, lasting for exactly 2 weeks, the game is now $6.95(USD)!

There is always the demo version of the game if you are just interested in giving it a go!

Here's a taste of some of the new content you can expect to see in the 2022 summer sale:



The design philosophy behind the new levels is more experimental then the original, first 30. I wanted to explore different concepts and try and push the player a bit more with harder tank combinations and deadlier terrain. Some of the new levels really require some thought, tanks acting like keys to doors that must be completed first before the next sub objective can be pursued. What do I mean by this, a simple example of a tank that acts like a key is the Healer tank, when positioned correctly it can be near impossible to destroy the tank that it's healing - you first need to take out the healer. There is a bunch of sub-objective based levels in this latest version of the game, some of them are sort of like mini puzzles. And if that's too difficulty you can always try and brute force your way through with the various offensive tactics you've developed while playing :-). Nothing needs to be solved in only one way.



Overall, I am fairly happy with the state of the game right now. I believe there is a solid number of hours of playtime available, the balance is good, the accessibility options are solid, The game is well rounded at the moment and that makes me really happy given how important the project was to me on a personal level.

If any of you have any thoughts, questions, or concerns please don't hesitate to reach out to me via the discord community or email: rodneyluckhurst@gmail.com

Thank you all again for giving this a read, Have a wonderful Summer!

- Rodney :-)

Detachable Aiming Cursor!

Added the option to detach your aiming cursor from your tank!

Toy Tanks(v1.2.5) - Linux Port!

Toy Tanks - Linux Port!





Hey everyone, I'll keep this one short and sweet as I have tons of work to do! You can expect another 10 levels to be added to the campaign before the weekend is over! That makes for 60 levels in total - twice as many I had at the 1.0.0 launch!



Toy Tanks now has a Linux port woo hoo!!!





Also, join the discord community if you'd like to keep up with development!

- Rodney :-)

Toy Tanks v1.2.0

Another 10 levels released! Makes a total of 50 levels now in the Campaign experience!

- New enemy tanks were added
- Various bug fixes (Achievements related)
- Balance updates (Made things easier)

Toy Tanks v1.1.0!

Hey everyone!

This update marks the first major update to game since launch wooohoooo!

I was able to add ten more levels in this update, bringing the total amount of levels to 40! These new levels will be apart of the campaign but under a new format I'm calling adventure! Adventure will be a longer form of level, more then just 10 like the standard campaigns, and will feature much greater diversity in design, enemy choice...etc. This is all to say I can experiment a bit more freely under this format and not worry so much about easing players into the game.

Adventure also features 3 new enemy types! Of which appear semi-randomly throughout Adventure! Dark Orange, Dark Purple, and Dark Blue are enemy tanks that have most of their stats semi randomized! Orange specializes in multiple shots, Purple in aggressive dash attacks, and Blue in precision. Along with having semi randomized stats there is also the chance that these tanks have a powerful gadget: Tracking shots, explosive shells...etc

Playing a level in adventure will have extra variety with the introduction of these Dark Series of tanks. Another layer to consider when taking on a level!

Of course all of these levels don't just highlight these semi-randomize tanks. There is a structure/flow to each of these levels, much like in the standard campaign.

I hope you all enjoy, and let me know if you have any feedback!

ps. These levels can be accessed by going to campaign and scrolling through to the 4th page :-)

- Rodney

Bug Fixes

Fixes

Toy Tanks v1.0.5

Experimental Features to be announced officially later - Check Campaign.