Custom Mode Customize a single race or select from 2 up to 20 tracks to be played in succession as a Cup. You may individually modify the number of laps from 1 to 255 for each track.
Play by yourself or with bots and or other players that either join your public lobby or get invited to your private race.
Custom mode has no effect on stats or sponsors. You need to play quick race or cup to earn money and experience.
New AI opponents Added four new AI opponents all using Volare GT
- Curse Motorsport
- Re-Roll Racing
- Team RazorSecure
- RS-R Racing
AI adjustments
Tweaked AI so they are a bit more aggressive.
Cars now slow down when blocked from entering pit. This should reduce the chance of a pitting car pushing a non-pitting car into the pit area.
Made AI participants use upgrades that fit together (for example acceleration transmission when using high downforce parts).
AI participants upgrade and skill budget now scale with average score of the players in the race.
Performance improvements
Improved physics performance, especially when cars are in the pit area.
Reduced performance impact of rain effect.
Track Changes
Arctic Hazard Raceway now has a black background inside the mountain so it looks less jarring when the camera is inside it.
Demo Changes
You now have 3 extra races to spend at the beginning allowing for 5 races in quick succession before needing to wait before doing another race. You still only have 2 races that recharges.
Bug fixes
Outline is fixed in first person view.
Medal slide animation at end of race now animates in order.
Cars no longer act silly at the start the race after a qualify lap.
Nameplates are no longer left hanging at the beginning of qualify lap.
Car Balancing
Avalanche
SRS Special Chassis
drag 80 -> 79
North Green Engine
fuel consumption 48 -> 50
torque 100 -> 110
Scorcher
Scorcher SH-7
fuel consumption 35 -> 33
Premium A-Wings
drag 35 -> 34
Shroud
Reduced oversteering on all suspensions.
Compressions
Shroud Heiwa
fuel consumption 29 -> 34
Shroud Heiwa-OD
fuel consumption 29 -> 30
ER770
Overall
fuel consumption 60 -> 62
Suspensions
ER770 Stock Suspension
Handling 3.25 -> 2.875
ER770 Premium Suspension
Handling 3.625 -> 3.25
ER770 Pro Suspension
Handling 4 -> 3.625
ER770 Upgraded Suspension
Handling 4.375 -> 4
Volare GT
Overall
fuel consumption 75 -> 77
Body
Volare GT Stock
weight 920 -> 900
Volare GT Castello
Weight 910 -> 875
Volare GT Castello DX
Weight 900 -> 850
SRS Windward
Weight 905 -> 865
SRS Windward DX
Weight 895 -> 840
Compressions
Volare GT Stock
weight 210 -> 200
fuel consumption 30 -> 32
torque 125 -> 140
APR P-10 GT
weight 215 -> 205
fuel consumption 35 -> 36
torque 135 -> 155
APR F-5 GT
weight 210 -> 190
fuel consumption 28 -> 30
torque 115 -> 135
APR P-20 GT
weight 220 -> 195
fuel consumption 38 -> 40
torque 155 -> 175
APR F-15 GT
weight 210 -> 175
fuel consumption 25 -> 27
torque 125 -> 145
Exhaust
Edge Racing Xplosive
fuel consumption 34 -> 33
APR SavePipes
fuel consumption 32 -> 28
APR SavePipes GT
fuel consumption 30 -> 26
Patch Notes 9 Jul 2016
Fixed a matchmaking issue that prevented people from connecting with each other.
Implemented tutorial reset when user resets their profile.
Fixed sponsor tutorial referencing APR instead of Arctic Hazard.
Implemented sponsor spot checking on the server for more accurately detecting the "Place Sponsors" step.
Fixed an issue where a user could get stuck in tutorial limbo if they terminated a contract before placing their sponsor on the car.
I haven’t had much time to work on the game lately so I am awfully sorry about taking so long to fix the matchmaking problem.
I Hope the demo players who decided not to purchase the game because it felt empty will give it another try now as multiplayer should be working.
I am awfully sorry about this and hope your experience of the game gets better from now on.
Demo version available now
Hi everyone, now we got a free version of Trackday Manager available for download through our steam store. This is the same version as full game uses but with locked restrictions and 2 races every 16 hours.
Cya on the tracks.
/AHGS Team
10th June 2016 - Server restart in preparation for upcoming demo version
Had to bring server down for a moment to update the game in preparation of the upcoming demo version of our game coming next week.
Patch Notes - 9 Jun 2016
Bug Fixes
Fixed an issue that was causing the menu/options to appear under other popups in certain scenarios.
Driver announcements regarding pitting should no longer appear during the final lap, if the player has finished the current race, or during a cup qualifying lap.
Miscellaneous
The matchmaking thresholds have been adjusted to ensure less segragation of players.
Patch Notes - 8 Jun 2016
New Features
A tutorial has been added to the game. New players will be walked through the basic game processes. Veterans, don't fear; the server should detect that you have already completed the tutorial steps and you will not be forced through anything.
The driver will now give warnings to players if they are doing something particularly bad during a race (such as driving with dry tires during wet weather or getting really low on fuel).
Bug Fixes
The Raptor car will no longer appear white and lose all customization when viewed from a distance.
Zooming out during a race will now always give players an overview of the entire track.
Fixed collision issues on American Speedway.
Nuked a bug with car outlines on American Speedway.
Miscellaneous
Significant improvements have been made to the camera during races.
Patch Notes 2 may 2016
Fixed price displaying incorrectly when selling or trading a car, it is now set to one third of the value of the car and all upgrades bought for it.
Fixed garage selector not displaying correct price.
Made game settings save more reliably to the cloud.
Patch Notes - 26 Apr 2016
Bug Fixes
The ECU icon on player monitors should no longer get stuck between cup races.
It is no longer possible to drag sponsor spots from underneath UI elements.
Fixed an issue with achievement icon placements.
The rear view mirror no longer gets stuck to the screen if the player was in first person mode at the end of a cup race.
The rear view mirror will now correctly update when changing car focus.
The medal count achievements have been to night school and can now add up correctly.
Fixed an issue that was causing AI cars to appear to always win certain medals.
An issue causing sponsor negotiations to fail at 100% has been corrected.
Miscellaneous
Rims on the car images on the results screen now look much better.
The lap counter now says "Qualifying Lap" during the cup qualifying lap.
Players will now be told if they have attempted to sign a contract that conflicts with one they have already signed.
Patch Notes - 26 Apr 2016
Bug Fixes
The ECU icon on player monitors should no longer get stuck between cup races.
It is no longer possible to drag sponsor spots from underneath UI elements.
Fixed an issue with achievement icon placements.
The rear view mirror no longer gets stuck to the screen if the player was in first person mode at the end of a cup race.
The rear view mirror will now correctly update when changing car focus.
The medal count achievements have been to night school and can now add up correctly.
Fixed an issue that was causing AI cars to appear to always win certain medals.
An issue causing sponsor negotiations to fail at 100% has been corrected.
Miscellaneous
Rims on the car images on the results screen now look much better.
The lap counter now says "Qualifying Lap" during the cup qualifying lap.
Players will now be told if they have attempted to sign a contract that conflicts with one they have already signed.
Patch Notes - 26 Apr 2016
Bug Fixes
The ECU icon on player monitors should no longer get stuck between cup races.
It is no longer possible to drag sponsor spots from underneath UI elements.
Fixed an issue with achievement icon placements.
The rear view mirror no longer gets stuck to the screen if the player was in first person mode at the end of a cup race.
The rear view mirror will now correctly update when changing car focus.
The medal count achievements have been to night school and can now add up correctly.
Fixed an issue that was causing AI cars to appear to always win certain medals.
An issue causing sponsor negotiations to fail at 100% has been corrected.
Miscellaneous
Rims on the car images on the results screen now look much better.
The lap counter now says "Qualifying Lap" during the cup qualifying lap.
Players will now be told if they have attempted to sign a contract that conflicts with one they have already signed.