Get ready to ride the ultimate Supersport 600cc in TracDayR! This 4-cylinder bike is built for speed and precision, offering lightning-fast acceleration and razor-sharp handling.
NEW Y 1000 R
Compared to its smaller 600cc sister, here you will find a real 1000cc superbike with a 4-cylinder ‘Big Bang’ engine. A motorbike that is easy to ride but proves to be a real beast to take to the limit!
NEW H 1000 R
This old style superbike is for the nostalgic, 1000cc 4-cylinder engine ready to scream at every throttle opening and no ECU to save you from the highside! The track bike for real racers!
AUDIO NEWS
In view of the many requests, we have created a comprehensive menu so that you can adjust every aspect of in-game audio to your liking, and you can also change it from the in-game pause menu. We have also added new sound effects, created new sounds for many bikes, and created reverb and doppler effects for replay!
NETCODE IMPROVEMENTS
The work on the necode can be divided into two macro-categories: - The new prediction code improves the accuracy of position determination by allowing more precise predictions, reducing the player's location error. - The new lag compensation code improves the stability of connections, reducing the perceived lag during interaction. This allows for a smoother and more responsive experience, optimising real-time synchronisation, ideal for multiplayer applications or critical communications.
NEW ENGINE INERTIA SIMULATION
The new engine inertia simulation in TrackDayR adds an enhanced level of realism to the dynamic behaviour of motorbikes. This new feature makes the response of the engine and transmission more faithful to reality, tangibly affecting acceleration, braking and vehicle handling in corners.
A new amazing game mode that will bring TrackDayR to a new level. You will find a fully workable Christmas tree lights, a super grippy track with a puddle where to carry out burnouts just before the pre-stage. Will you be able to stay under 8 seconds? Prove it to everyone by setting your time in TimeAttackR.
TURBOCHARGER SUPPORT
With the introduction of drag races, we ought to add a turbocharged option. From today you will have the opportunity to feel the turbo kick that only turbocharged engines can give you, an explosion of power along with its whistle and blow-off valbe sound. So go and STUTUTUTU!.
PROSTREET 400HP DRAG BIKE
ProStreet Drag bikes combine the aggressive look of cruisers with extreme performance, often featuring highly modified engines. Key features include lowered and stretched frames, longer rear swingarm for better traction, and aerodynamic bodywork. The design is typically clean with a strong focus on aesthetic details. ProStreet Drag bikes are powerful machines built for quick bursts of speed over short distances.
CALIFORNIA DRAGSTRIP TRACK
Welcome to one of California's most legendary drag racing circuits! This iconic track, with roots tracing back to the 1950s, is famous for hosting major events and delivering high-speed thrills. Known for its intense atmosphere and passionate fans, it’s the perfect battleground for testing your skills and pushing your motorbikes to the limit. Get ready to go unleashed!
new engine sound volume slider on main and pause menu
new reset tyre wear with restart
hotfix virtual rider on rear brake
hotfix hard brake stabilization
auto sit and auto tuck improvement
hotfix preload jitter
hotfix suspension spawn jittering
hotfix high wheelie angle sudden compression
hotfix sudden wheelies on slippery terrains
hotfix some road helmet materials
hotfix overwheelies
hotfix knee IK animation
new Yakuza 1300 Turbo - Drag bike
new Yakuza 1300 engine sound
new California Dragstrip track
new 675r sound
new turbocharger sound
REGULAR UPDATE RELEASE - Build 1.0.110.17
REGULAR UPDATE RELEASE - Build 1.0.110.17
Here we are guys!
The time has finally come to drop the update!
NEW WHEELIE SYSTEM
Completely reworked wheelie system. We worked a lot on bike and tyre physics applications that allows to reach a new level.
NO MORE WHEELIE/RACE ATTITUDE
With the wheelie processing we were finally able to totally unlock the physics core, which allowed us to unify the race attitude in NORMAL. You will no longer find a forced mode for racing and/or a forced mode for wheelies, but everything will be more free and in the hands of the player.
CHANGELOG:
new wheelie system physics
hotfix one wheel tyre load
hotfix rider handlebar force
hotfix lock leaning
Added NORMAL and TRIAL attitude
Deleted WHEELIE/RACE attitude
Added weight shift forward on wheelies
Lowered start falling back point
Improved the calculations at a high degree of motorcycle inclination
HOTFIX PATCH - Build 1.0.109.21
Hi guys, thanks to your feedbacks we are releasing an hotfix patch. Have fun!
Changelog:
Rider Glitch fix
Steering Fix at low lean angle
Hotfix Automatic Clutch (bike do not accelerate when they go backwards)
Thank you to all the guys who reported and helped us to fix this issue
MAJOR RELEASE UPDATE - Build 1.0.109.19
MAJOR RELEASE UPDATE - Build 1.0.109.19
Here we are guys!
The time has finally come to drop the update!
NEW CUSTOM SPAWN SYSTEM
You can finally set a custom spawn point during your game session by pressing F3 on keyboard or by clicking 'SET RESPAWN' in the pause menu. Everytime you click RESTART or GOT TO BOX you will spawn to the new generated spawn point. Everything will be automatically cleared when you leave your session and go to the menu.
NEW WHIP AND AIR SYSTEM
Completely reworked whip and scrub system by tuning rider force point application. You will find a much more physic in-air movement.
PITBIKE YCF 190
A remastered pitbike based on YCF190 model.
PITBIKE YCF 160
A remastered pitbike based on YCF160 model.
MOTOR ARENA TRACK - Remastered
A remastered Motor Arena Track, light tuning and more colorful side track.
new checkpoint creation feature (press F3 or in pause menu)
MAJOR RELEASE UPDATE - Build 1.0.108.78
MAJOR RELEASE UPDATE - Build 1.0.108.78
Here we are guys!
The time has finally come to drop the update!
NEW THIRD PERSON CAMERA
New fully customizable third person camera that can be saved in three different presets and you can switch them by pressing 1-2-3 on keyboard. With this tool you can finally tailor the camera to you so you can enjoy the best experience according to your personal taste and habits. Try all possible coombinations and share your opinion on the official Discord, we are really curious to discover new points of view.
NEW FIRST PERSON CAMERA
New fully customizable first person camera. Now you can decide the helmet attachment point ( chest, head, neck ) . With this tool you can finally tailor the camera to you so you can enjoy the best experience according to your personal taste and habits. Try all possible coombinations and share your opinion on the official Discord, we are really curious to discover new points of view.
TRIAL GAME MODE
A completely new game mode where you can ride one of the hardest challenge of the world. You can choose the new Trial bike together with the new Trial helmet and race on the new X-TRIAL track. During the track you will find all the tips to handle all the new tricks. Can you complete the track and set the best time on the leaderboard in TimeAttackR?
SAINT-DENIS TRACK
A new track based in France with two different layouts: Supermoto and only asphalt layout.
ELECTRIC SUPERMOTO HSM-E
New fully electric supermoto bike based on the same engine of the HMX-E one.
Bugfix invalid character in steam name freeze at loading screen
Improved angular drag stability
New management of virtualrider impact absorption.
Add new tag #INSTANTCRASH to enable instant cashing on hit this kind of collider
Add possibility to add subobject on helmet ( experimental )
Improved the new "rider shock absorber" simulation ( less linear/sharp)
Bugfix on "detach instant" from ground
Bugfix on "slope influence on handlebar steering"
Start coding exclude bike without checksum from multiplayer
Improved TPS calculation by including grip and compound
Creation of the classes and subclasses for TPS
Class and/or subclass selection in create multiplayer menu
Forced class selection in join menu
Removed bikes without checksums from both server and join
Updated race duration selection with closer steps ( 10 15 20 min )
NEW Third person camera code
NEW Third person camera in game customization
Add ground damper
Fix slide follow
Improved code of new camera
Reduced range of slope 0 - - 0.2
Uniform transition from ground to air
Add time slider
Hotfix F2 now close the menu
Add Pivot 3d location visible in edit cam
Change default pivot position ( look On CoG, Look Off Steer )
Separate position damper ( X lateral, Y vertical, Z forward )
Multiple pivot choice ( default Dynamic CoG )
Improved lookat distance calculation
New global Yoffset
Add vertical damper
Hotfix z damper
Hotfix slope follow
Hotfix obstacle impact
Hotfix back velocity
Add smooth follow setting
General hotfix on camera damper
Remove possibility to load/save custom camera ( for now ) only all camera was ( save/load )
Hotfix on steering by lean code
Add new camera type selector with 2 options ( action and smooth follow )
action is the current new cam
Add reduced damper in air slider
Add preset save on menu
Add preset switch on menu
Add preset reset on menu
Add preset switch in game ( key 1,2,3 )
Add current preset info in game when switch
NEW TPS with subclasses
NEW TPS locked in multiplayer
Improved lowspeecd error check
Bug fix garagemod on loading tdr files
Turn off in air auto pitch
Hotfix start with afternoon default
Improved smooth camera slide damper
Hotfix restart camera position
Hotfix timeattack start camera position
NEW Saint Denis Supermoto track
NEW Saint Denis Road track
NEW HSME electric supermoto
Improved torque engine HMXE
Updated enduro hill track
Add Dynamic fov ( default off )
Adding dynamic distance in relation to dynamic fov
Working on raise bike to prevent front wheel bug
Add new POP jump on balance mode
Add in air turn Yaw in BALANCE mode
Updated all Dirt bikes suspension data
Bugfix rider pelvis on stuck situations
Added impulse force ( lean forward ) during stuck situations
Improved and made the low-speed balance system more engaging
Add "sidejump" with right ( after perform popup )
Hotfix transition code on action camera
Hotfix lowspeed glitch in action camera
Hotfix slide follow on action camera
Hotfix ground follow on action camera
Hotfix avatar head shaking in lowspeed/jump
Add trial category on bike selection
Add trial category on track selection
Update some allowed category
Bugfix of the “has hit” code (this is the part of the code that determines whether the tire is hitting the ground or not)
Retouched lighting and wardrobe background for better visualization
Fine-tuned the steering .bike file for the trial bike to have smoother steering
Added a new terrain control height on the camera (to prevent the camera from being hidden by props or terrain).
Improved new steering code
Hotfix steering system during raising
Added lateral movement due to physical stresses on the rider's pelvis
Automatic set 1080 resolution in first clean installation
Bug fix on screen resolution setting
Optimized angular rool procedure call from 80 per frame to 1 per frame
Adjust tapbrake according the turned off pitch tapilization help
Update motor arena track
Tuning of the opacity and saturation of the cloud shadows
Tuning of cloud opacity
Tuning of sky exposure
Tuning lateral movement according to the inertia of the bike
Tuning forward-backward movement according to the tilt of the bike
Hotfix in suspension speed calculation and movment
Add a parameter inside INI of track to force BALANCE mode ( x-trial )
Improved procedural animation code to fix elbow problem
New lean forward animation pose
New leanback animation pose
Improved frame collision on frontal impact
Clamp vertical pelvis movment to avoid elbow rig problem
Changed stand up whip pose
Hotfix popup during sitting -> standing transition
Added crowd sound to x-trial track
Hotfix head during rotation in air ( trial )
Add possibility to load small mp4 in the Race Menu to show selected track ( available on x-trial)
Add Alert in Menu selection indicating that the selected track has a mandatory ride style
Light tuning on x-trial
Add tips/help panel on x-trial track
NEW trial helmet
Upadted esm-body for livery
Bugfix head disappear on exit replay
Add external Message Info from track ini
Hotfix free rev engine BUG
Hotfix steering range clamp BUG on ruts / berms
Hotfix illumination on x-trial
Hotfix extended range in a smoothlook camera in air damper
Bug fix on calculation height of smoothlook camera
Changed reset/reload default camera settings
Removed customcamera
Update HelmetCamMX
General wheel code cleaning ( mainly clamp calc in to realistic physical range )
Add news & updates DIALOG ( show automatic only first time )
Add news & update menu button
Hotfix save third person
Hotfix preset button
Switch action camera to default one
Add a new action cam at solt 1 or 2 idk i've a lot o mess in my brain
New reworked Action Camera code
New anchor poitn os helmetcam ( lower )
New Action cam preset 1
New Helmet MX Preset
New reworked Action Camera code
New anchor poitn os helmetcam ( lower )
New anticipation code based on roll angle
New Action cam preset 1
New Helmet MX Preset
Stabilization of the code that calculates the inclination of the horizon
New parameter that allows you to choose the helmet attachment point ( chest, head, neck )
Rebooted dedicated servers for the new version
Fixed a bug that prevented races from loading
Fixed a bug that prevented choosing the bike
Bugfix spawn bike in grid
Bugfix total lap count in multiplayer race
Bugfix broken photomode cam in multiplayer
Buffix broken look back in multiplayer
Bugfix invalid lap at start in multiplayer
Bugfix continuous/random invalid lap during race in multiplayer
Bugfix broken podium multiplayer race
Bugfix weird random instant stop ( mainly multiplayer race/trackday )
Add elbow speed animation on road bikes
Revisited actioncam preset Nr.2
MAJOR RELEASE UPDATE - Build 1.0.107.43
MAJOR RELEASE UPDATE - Build 1.0.107.43
Here we are guys!
The time has finally come to drop the update!
We worked directly on the dynamic Center of Gravity calculation and we made the calculation of the “non-linear suspension” system more complex and detailed. Now you can switch (loop) up to three amazing animations with the same key and use it to make super screenshot during wheelies or during jumps! Physics core received a great improvement, from tyre contact to suspension, especially on the front end. We also completely reworked the helmetcam making it much more dynamic and realistic but keeping the possibility to be personalized by the user. In the backend of the game core we made a big cleaning job on the code that will help us a lot in the future to work on it and solve issues faster.
Bugfix on bike selection menu that lock sometimes selecting a skin
New Race MX setup that will allow to choose duration instead of laps (time + 2 laps)
hotfix on GAME MODE selection ( Multiplayer )
small revision of the tap brake simulation code
physics experiment on the influence of ramp slope on roll motion in whips
some other tuning on Throttle gyro and tapbake
improved bike steering control in 0-20Km/h range
New calculation system for realigning the in air motion, based on the rotation speed of the rear wheel.
fixed some behaviors of the physical calculation on pitch in air
bugfix on preload conversion
hotfix on jumpoff tire weight force
new Direct Transmission ( wheel <-> engine )
working on rev limiter simulation
hotfix HFT 750 engine tdr file
new automatic clutch code
change start position code ( now check ground )
bugfix on remote bike start grid positioning
bugfix on local bike positioning workaround so far the bike is locked until gate was open in multy/race
changing hell of sand terrain configuration
improve tire rubber simulation on soft terrains
bugfix clutch with rear brake
new "Balance" mode in options menu (reduce lean limit at it will be used for future disciplines)
new wheel contact system for rigid obstacles
big bugfix on side skidding under 15Km/h
rider position at spawn/start
disable "LEAN OVER LIMIT" crash
hotfix helmetcam on roll corner and stick corner anticipation code.
new default helmetcam values ( do integrity check )
fixed helmetcam override look at damper
reduced jitter on helmetcsm
wider range on look damp
hotfix head look in air
improved low speed error correction
improved helmet camera orientation during whip
bugfix on wheel simulation at zero angular velocity
Fixed historical bug that slowed down bikes at high wheelie angles
New manual clutch push/release separated speed
Added new sequential trick animations (loop on same button)
improved the limiter sound
bugfix on impacts with dynamic obstacles “SX tracks”
hotfix foot animation during whip
fine-tuning of the tire contact area
fine-tuning of the ground drag
other fine-tuning before release
add telegram and discord link on timeattack wining screen
hotfix hand on ground animation
REGULAR UPDATE - DEV Update Build 1.0.106.41
REGULAR UPDATE - DEV Update Build 1.0.106.41
Hi guys,
thanks to your feedbacks on Steam and Discord we are releasing an new patch with something new to try out.
Changelog
add per track save setup
increased the range of preload
bugfix save and reload rear suspension damper values
New possibility ti turn off trees and foliage in graphic options
REGULAR UPDATE - DEV Update Build 1.0.106.37
REGULAR UPDATE - DEV Update Build 1.0.106.37
Hi guys,
thanks to your feedbacks on Steam and Discord we are releasing an new patch with something new to try out.
A little explaination on the new Tire Carcass Damping Simulation:
The carcass shock absorber acts as a stabilizer in the simulation between the rigid body ( motorcycle ) and the ground. this ( experimental ) system allows for a kind of damper that stabilizes the motorcycle when there are high frequency changes In the future I will calculate the value based on the parameters of the tire construct and pressure
Changelog
add new Save/Load setup ( alpha version )
hotfix save and load setup ( now load immediatly and check if file is present )
bugfix on saving fuel level
add new tire carcass lateral and vertical damping
BUG fix sometime game freeze on loading due to corrupted wardrobe file
Add slide crash leaning on grass and gravel
Add delay on loading rider dress in race selection
lowered sinking of gravel
finally found a weird damned bug that block Race menu
Forced HDR OFF cause some glitching with render pipeline
MAJOR RELEASE UPDATE - Build 1.0.106.27
MAJOR RELEASE UPDATE - Build 1.0.106.27/h1]
Here we are guys!
The time has finally come to drop the update!
We created a complete new system called TrackDayR Performance Score (TPS) that automatically classify bike classes giving a proper score and class. This system will be used in the future to strict multyplayer races/championship and timeattack. TPS will use all this values to calculate bike rating: - Bike power (KW) - Bike torque - Grip and load of tyres - Aerodynamics - Engine friction and inertia - Power-to-weight ratio
due to this big change LEADERBOARD WILL BE CLEARED.
We also create something that was requested a lot by our great community, the FIRST PERSON CAMERA TOOL. By pressing F1 when in first person camera you can create your preferred camera settings and you can also save it for all the bikes or save it only for the bike you are using.
As requested we also added SIERRA KART layout track, without jumps and terrain part. We also fully remastered Andes MX, updating layout and using terrain tassellation like Norton Park and Sachsen MX.