TrackDayR cover
TrackDayR screenshot
Genre: Racing, Simulator, Sport, Indie

TrackDayR

MAJOR RELEASE UPDATE - Build 1.0.111.54




MAJOR RELEASE UPDATE - Build 1.0.111.54



Here we are guys!

The time has finally come to drop the update!



NEW Y 600 R



Get ready to ride the ultimate Supersport 600cc in TracDayR! This 4-cylinder bike is built for speed and precision, offering lightning-fast acceleration and razor-sharp handling.



NEW Y 1000 R



Compared to its smaller 600cc sister, here you will find a real 1000cc superbike with a 4-cylinder ‘Big Bang’ engine. A motorbike that is easy to ride but proves to be a real beast to take to the limit!



NEW H 1000 R



This old style superbike is for the nostalgic, 1000cc 4-cylinder engine ready to scream at every throttle opening and no ECU to save you from the highside! The track bike for real racers!



AUDIO NEWS



In view of the many requests, we have created a comprehensive menu so that you can adjust every aspect of in-game audio to your liking, and you can also change it from the in-game pause menu.
We have also added new sound effects, created new sounds for many bikes, and created reverb and doppler effects for replay!



NETCODE IMPROVEMENTS



The work on the necode can be divided into two macro-categories:
- The new prediction code improves the accuracy of position determination by allowing more precise predictions, reducing the player's location error.
- The new lag compensation code improves the stability of connections, reducing the perceived lag during interaction. This allows for a smoother and more responsive experience, optimising real-time synchronisation, ideal for multiplayer applications or critical communications.



NEW ENGINE INERTIA SIMULATION



The new engine inertia simulation in TrackDayR adds an enhanced level of realism to the dynamic behaviour of motorbikes. This new feature makes the response of the engine and transmission more faithful to reality, tangibly affecting acceleration, braking and vehicle handling in corners.





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CHANGELOG:







  • new Off-track crash logic
  • new Netcode improvements
  • new Y600R BIKE with liveries
  • new Y1000R BIKE with liveries
  • new H1000R BIKE with liveries
  • new Engine inertia simulation
  • new Auto tuck during stand position
  • new Replay audio doppler
  • new Replay audio reverb
  • new Audio menu (main manu and pause menu)
  • new Bike sound samples
  • new H1000GP Liveries
  • new Y300R Liveries
  • new S500GP Liveries
  • new H1800KOB Liveries
  • new T675R Liveries
  • new B1000R Liveries
  • new D1200R Liveries
  • hotfix steer management (slow speed)
  • hotfix steer management during change direction
  • rider position improvement
  • Yakuza 1300 Turbo tuning
  • hotfix leg during braking
  • hotfix replay jittering in 1/10 speed
  • updated engine sound list in garage mod
  • hotfix some road helmet materials
  • hotfix overwheelies
  • hotfix knee IK animation






MAJOR RELEASE UPDATE - Build 1.0.111.30



MAJOR RELEASE UPDATE - Build 1.0.111.30



Here we are guys!

The time has finally come to drop the update!



DRAG RACING



A new amazing game mode that will bring TrackDayR to a new level. You will find a fully workable Christmas tree lights, a super grippy track with a puddle where to carry out burnouts just before the pre-stage. Will you be able to stay under 8 seconds? Prove it to everyone by setting your time in TimeAttackR.





TURBOCHARGER SUPPORT



With the introduction of drag races, we ought to add a turbocharged option. From today you will have the opportunity to feel the turbo kick that only turbocharged engines can give you, an explosion of power along with its whistle and blow-off valbe sound. So go and STUTUTUTU!.



PROSTREET 400HP DRAG BIKE



ProStreet Drag bikes combine the aggressive look of cruisers with extreme performance, often featuring highly modified engines. Key features include lowered and stretched frames, longer rear swingarm for better traction, and aerodynamic bodywork. The design is typically clean with a strong focus on aesthetic details. ProStreet Drag bikes are powerful machines built for quick bursts of speed over short distances.



CALIFORNIA DRAGSTRIP TRACK



Welcome to one of California's most legendary drag racing circuits! This iconic track, with roots tracing back to the 1950s, is famous for hosting major events and delivering high-speed thrills. Known for its intense atmosphere and passionate fans, it’s the perfect battleground for testing your skills and pushing your motorbikes to the limit. Get ready to go unleashed!







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CHANGELOG:







  • new Drag Race logic
  • new Turbocharger logic
  • new Tyres UI
  • new UI Turbocharger icon
  • new NET code for multiplayer lag compensation
  • new handle values
  • new engine sound volume slider on main and pause menu
  • new reset tyre wear with restart


  • hotfix virtual rider on rear brake
  • hotfix hard brake stabilization
  • auto sit and auto tuck improvement
  • hotfix preload jitter
  • hotfix suspension spawn jittering
  • hotfix high wheelie angle sudden compression
  • hotfix sudden wheelies on slippery terrains
  • hotfix some road helmet materials
  • hotfix overwheelies
  • hotfix knee IK animation


  • new Yakuza 1300 Turbo - Drag bike
  • new Yakuza 1300 engine sound
  • new California Dragstrip track
  • new 675r sound
  • new turbocharger sound






REGULAR UPDATE RELEASE - Build 1.0.110.17



REGULAR UPDATE RELEASE - Build 1.0.110.17



Here we are guys!

The time has finally come to drop the update!


NEW WHEELIE SYSTEM



Completely reworked wheelie system. We worked a lot on bike and tyre physics applications that allows to reach a new level.



NO MORE WHEELIE/RACE ATTITUDE



With the wheelie processing we were finally able to totally unlock the physics core, which allowed us to unify the race attitude in NORMAL. You will no longer find a forced mode for racing and/or a forced mode for wheelies, but everything will be more free and in the hands of the player.





CHANGELOG:






  • new wheelie system physics
  • hotfix one wheel tyre load
  • hotfix rider handlebar force
  • hotfix lock leaning
  • Added NORMAL and TRIAL attitude
  • Deleted WHEELIE/RACE attitude
  • Added weight shift forward on wheelies
  • Lowered start falling back point
  • Improved the calculations at a high degree of motorcycle inclination





HOTFIX PATCH - Build 1.0.109.21

Hi guys, thanks to your feedbacks we are releasing an hotfix patch. Have fun!


Changelog:


  • Rider Glitch fix
  • Steering Fix at low lean angle
  • Hotfix Automatic Clutch (bike do not accelerate when they go backwards)



Thank you to all the guys who reported and helped us to fix this issue


MAJOR RELEASE UPDATE - Build 1.0.109.19



MAJOR RELEASE UPDATE - Build 1.0.109.19



Here we are guys!

The time has finally come to drop the update!


NEW CUSTOM SPAWN SYSTEM



You can finally set a custom spawn point during your game session by pressing F3 on keyboard or by clicking 'SET RESPAWN' in the pause menu. Everytime you click RESTART or GOT TO BOX you will spawn to the new generated spawn point. Everything will be automatically cleared when you leave your session and go to the menu.




NEW WHIP AND AIR SYSTEM



Completely reworked whip and scrub system by tuning rider force point application. You will find a much more physic in-air movement.




PITBIKE YCF 190



A remastered pitbike based on YCF190 model.



PITBIKE YCF 160



A remastered pitbike based on YCF160 model.



MOTOR ARENA TRACK - Remastered



A remastered Motor Arena Track, light tuning and more colorful side track.





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CHANGELOG:






  • new whip rider force application
  • new in air rider physics
  • new leaning inertia
  • new camera body culling
  • new front landing crash
  • hotfix short slope landing
  • hotfix bumpy turn issue
  • hotfix rider handlebar force
  • hotfix throttle off issue
  • hotfix inair suspension jittering
  • hotfix front wheel stuck
  • new MX pitbike models YCF160
  • new MX pitbike models YCF190
  • new checkpoint creation feature (press F3 or in pause menu)





MAJOR RELEASE UPDATE - Build 1.0.108.78



MAJOR RELEASE UPDATE - Build 1.0.108.78



Here we are guys!

The time has finally come to drop the update!


NEW THIRD PERSON CAMERA



New fully customizable third person camera that can be saved in three different presets and you can switch them by pressing 1-2-3 on keyboard. With this tool you can finally tailor the camera to you so you can enjoy the best experience according to your personal taste and habits. Try all possible coombinations and share your opinion on the official Discord, we are really curious to discover new points of view.



NEW FIRST PERSON CAMERA



New fully customizable first person camera. Now you can decide the helmet attachment point ( chest, head, neck ) . With this tool you can finally tailor the camera to you so you can enjoy the best experience according to your personal taste and habits. Try all possible coombinations and share your opinion on the official Discord, we are really curious to discover new points of view.



TRIAL GAME MODE



A completely new game mode where you can ride one of the hardest challenge of the world. You can choose the new Trial bike together with the new Trial helmet and race on the new X-TRIAL track. During the track you will find all the tips to handle all the new tricks. Can you complete the track and set the best time on the leaderboard in TimeAttackR?






SAINT-DENIS TRACK



A new track based in France with two different layouts: Supermoto and only asphalt layout.






ELECTRIC SUPERMOTO HSM-E



New fully electric supermoto bike based on the same engine of the HMX-E one.






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CHANGELOG:






  • Bugfix invalid character in steam name freeze at loading screen
  • Improved angular drag stability
  • New management of virtualrider impact absorption.
  • Add new tag #INSTANTCRASH to enable instant cashing on hit this kind of collider
  • Add possibility to add subobject on helmet ( experimental )
  • Improved the new "rider shock absorber" simulation ( less linear/sharp)
  • Bugfix on "detach instant" from ground
  • Bugfix on "slope influence on handlebar steering"
  • Start coding exclude bike without checksum from multiplayer
  • Improved TPS calculation by including grip and compound
  • Creation of the classes and subclasses for TPS
  • Class and/or subclass selection in create multiplayer menu
  • Forced class selection in join menu
  • Removed bikes without checksums from both server and join
  • Updated race duration selection with closer steps ( 10 15 20 min )
  • NEW Third person camera code
  • NEW Third person camera in game customization
  • Add ground damper
  • Fix slide follow
  • Improved code of new camera
  • Reduced range of slope 0 - - 0.2
  • Uniform transition from ground to air
  • Add time slider
  • Hotfix F2 now close the menu
  • Add Pivot 3d location visible in edit cam
  • Change default pivot position ( look On CoG, Look Off Steer )
  • Separate position damper ( X lateral, Y vertical, Z forward )
  • Multiple pivot choice ( default Dynamic CoG )
  • Improved lookat distance calculation
  • New global Yoffset
  • Add vertical damper
  • Hotfix z damper
  • Hotfix slope follow
  • Hotfix obstacle impact
  • Hotfix back velocity
  • Add smooth follow setting
  • General hotfix on camera damper
  • Remove possibility to load/save custom camera ( for now ) only all camera was ( save/load )
  • Hotfix on steering by lean code
  • Add new camera type selector with 2 options ( action and smooth follow )
  • action is the current new cam
  • Add reduced damper in air slider
  • Add preset save on menu
  • Add preset switch on menu
  • Add preset reset on menu
  • Add preset switch in game ( key 1,2,3 )
  • Add current preset info in game when switch
  • NEW TPS with subclasses
  • NEW TPS locked in multiplayer
  • Improved lowspeecd error check
  • Bug fix garagemod on loading tdr files
  • Turn off in air auto pitch
  • Hotfix start with afternoon default
  • Improved smooth camera slide damper
  • Hotfix restart camera position
  • Hotfix timeattack start camera position
  • NEW Saint Denis Supermoto track
  • NEW Saint Denis Road track
  • NEW HSME electric supermoto
  • Improved torque engine HMXE
  • Updated enduro hill track
  • Add Dynamic fov ( default off )
  • Adding dynamic distance in relation to dynamic fov
  • Working on raise bike to prevent front wheel bug
  • Add new POP jump on balance mode
  • Add in air turn Yaw in BALANCE mode
  • Updated all Dirt bikes suspension data
  • Bugfix rider pelvis on stuck situations
  • Added impulse force ( lean forward ) during stuck situations
  • Improved and made the low-speed balance system more engaging
  • Add "sidejump" with right ( after perform popup )
  • Hotfix transition code on action camera
  • Hotfix lowspeed glitch in action camera
  • Hotfix slide follow on action camera
  • Hotfix ground follow on action camera
  • Hotfix avatar head shaking in lowspeed/jump
  • Add trial category on bike selection
  • Add trial category on track selection
  • Update some allowed category
  • Bugfix of the “has hit” code (this is the part of the code that determines whether the tire is hitting the ground or not)
  • Retouched lighting and wardrobe background for better visualization
  • Fine-tuned the steering .bike file for the trial bike to have smoother steering
  • Added a new terrain control height on the camera (to prevent the camera from being hidden by props or terrain).
  • Improved new steering code
  • Hotfix steering system during raising
  • Added lateral movement due to physical stresses on the rider's pelvis
  • Automatic set 1080 resolution in first clean installation
  • Bug fix on screen resolution setting
  • Optimized angular rool procedure call from 80 per frame to 1 per frame
  • Adjust tapbrake according the turned off pitch tapilization help
  • Update motor arena track
  • Tuning of the opacity and saturation of the cloud shadows
  • Tuning of cloud opacity
  • Tuning of sky exposure
  • Tuning lateral movement according to the inertia of the bike
  • Tuning forward-backward movement according to the tilt of the bike
  • Hotfix in suspension speed calculation and movment
  • Add a parameter inside INI of track to force BALANCE mode ( x-trial )
  • Improved procedural animation code to fix elbow problem
  • New lean forward animation pose
  • New leanback animation pose
  • Improved frame collision on frontal impact
  • Clamp vertical pelvis movment to avoid elbow rig problem
  • Changed stand up whip pose
  • Hotfix popup during sitting -> standing transition
  • Added crowd sound to x-trial track
  • Hotfix head during rotation in air ( trial )
  • Add possibility to load small mp4 in the Race Menu to show selected track ( available on x-trial)
  • Add Alert in Menu selection indicating that the selected track has a mandatory ride style
  • Light tuning on x-trial
  • Add tips/help panel on x-trial track
  • NEW trial helmet
  • Upadted esm-body for livery
  • Bugfix head disappear on exit replay
  • Add external Message Info from track ini
  • Hotfix free rev engine BUG
  • Hotfix steering range clamp BUG on ruts / berms
  • Hotfix illumination on x-trial
  • Hotfix extended range in a smoothlook camera in air damper
  • Bug fix on calculation height of smoothlook camera
  • Changed reset/reload default camera settings
  • Removed customcamera
  • Update HelmetCamMX
  • General wheel code cleaning ( mainly clamp calc in to realistic physical range )
  • Add news & updates DIALOG ( show automatic only first time )
  • Add news & update menu button
  • Hotfix save third person
  • Hotfix preset button
  • Switch action camera to default one
  • Add a new action cam at solt 1 or 2 idk i've a lot o mess in my brain
  • New reworked Action Camera code
  • New anchor poitn os helmetcam ( lower )
  • New Action cam preset 1
  • New Helmet MX Preset
  • New reworked Action Camera code
  • New anchor poitn os helmetcam ( lower )
  • New anticipation code based on roll angle
  • New Action cam preset 1
  • New Helmet MX Preset
  • Stabilization of the code that calculates the inclination of the horizon
  • New parameter that allows you to choose the helmet attachment point ( chest, head, neck )
  • Rebooted dedicated servers for the new version
  • Fixed a bug that prevented races from loading
  • Fixed a bug that prevented choosing the bike
  • Bugfix spawn bike in grid
  • Bugfix total lap count in multiplayer race
  • Bugfix broken photomode cam in multiplayer
  • Buffix broken look back in multiplayer
  • Bugfix invalid lap at start in multiplayer
  • Bugfix continuous/random invalid lap during race in multiplayer
  • Bugfix broken podium multiplayer race
  • Bugfix weird random instant stop ( mainly multiplayer race/trackday )
  • Add elbow speed animation on road bikes
  • Revisited actioncam preset Nr.2





MAJOR RELEASE UPDATE - Build 1.0.107.43



MAJOR RELEASE UPDATE - Build 1.0.107.43



Here we are guys!

The time has finally come to drop the update!



We worked directly on the dynamic Center of Gravity calculation and we made the calculation of the “non-linear suspension” system more complex and detailed.
Now you can switch (loop) up to three amazing animations with the same key and use it to make super screenshot during wheelies or during jumps!
Physics core received a great improvement, from tyre contact to suspension, especially on the front end.
We also completely reworked the helmetcam making it much more dynamic and realistic but keeping the possibility to be personalized by the user.
In the backend of the game core we made a big cleaning job on the code that will help us a lot in the future to work on it and solve issues faster.





NEW WHEELIE ANIMATIONS











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CHANGELOG:






  • Bugfix on bike selection menu that lock sometimes selecting a skin
  • New Race MX setup that will allow to choose duration instead of laps (time + 2 laps)
  • hotfix on GAME MODE selection ( Multiplayer )
  • small revision of the tap brake simulation code
  • physics experiment on the influence of ramp slope on roll motion in whips
  • some other tuning on Throttle gyro and tapbake
  • improved bike steering control in 0-20Km/h range
  • New calculation system for realigning the in air motion, based on the rotation speed of the rear wheel.
  • fixed some behaviors of the physical calculation on pitch in air
  • bugfix on preload conversion
  • hotfix on jumpoff tire weight force
  • new Direct Transmission ( wheel <-> engine )
  • working on rev limiter simulation
  • hotfix HFT 750 engine tdr file
  • new automatic clutch code
  • change start position code ( now check ground )
  • bugfix on remote bike start grid positioning
  • bugfix on local bike positioning workaround so far the bike is locked until gate was open in multy/race
  • changing hell of sand terrain configuration
  • improve tire rubber simulation on soft terrains
  • bugfix clutch with rear brake
  • new "Balance" mode in options menu (reduce lean limit at it will be used for future disciplines)
  • new wheel contact system for rigid obstacles
  • big bugfix on side skidding under 15Km/h
  • rider position at spawn/start
  • disable "LEAN OVER LIMIT" crash
  • hotfix helmetcam on roll corner and stick corner anticipation code.
  • new default helmetcam values ( do integrity check )
  • fixed helmetcam override look at damper
  • reduced jitter on helmetcsm
  • wider range on look damp
  • hotfix head look in air
  • improved low speed error correction
  • improved helmet camera orientation during whip
  • bugfix on wheel simulation at zero angular velocity
  • Fixed historical bug that slowed down bikes at high wheelie angles
  • New manual clutch push/release separated speed
  • Added new sequential trick animations (loop on same button)
  • improved the limiter sound
  • bugfix on impacts with dynamic obstacles “SX tracks”
  • hotfix foot animation during whip
  • fine-tuning of the tire contact area
  • fine-tuning of the ground drag
  • other fine-tuning before release
  • add telegram and discord link on timeattack wining screen
  • hotfix hand on ground animation











REGULAR UPDATE - DEV Update Build 1.0.106.41

REGULAR UPDATE - DEV Update Build 1.0.106.41






Hi guys,

thanks to your feedbacks on Steam and Discord we are releasing an new patch with something new to try out.



Changelog




  • add per track save setup
  • increased the range of preload
  • bugfix save and reload rear suspension damper values
  • New possibility ti turn off trees and foliage in graphic options






REGULAR UPDATE - DEV Update Build 1.0.106.37

REGULAR UPDATE - DEV Update Build 1.0.106.37





Hi guys,

thanks to your feedbacks on Steam and Discord we are releasing an new patch with something new to try out.

A little explaination on the new Tire Carcass Damping Simulation:



The carcass shock absorber acts as a stabilizer in the simulation between the rigid body ( motorcycle ) and the ground.
this ( experimental ) system allows for a kind of damper that stabilizes the motorcycle when there are high frequency changes
In the future I will calculate the value based on the parameters of the tire construct and pressure

Changelog




  • add new Save/Load setup ( alpha version )
  • hotfix save and load setup ( now load immediatly and check if file is present )
  • bugfix on saving fuel level
  • add new tire carcass lateral and vertical damping
  • BUG fix sometime game freeze on loading due to corrupted wardrobe file
  • Add slide crash leaning on grass and gravel
  • Add delay on loading rider dress in race selection
  • lowered sinking of gravel
  • finally found a weird damned bug that block Race menu
  • Forced HDR OFF cause some glitching with render pipeline







MAJOR RELEASE UPDATE - Build 1.0.106.27



MAJOR RELEASE UPDATE - Build 1.0.106.27/h1]

Here we are guys!

The time has finally come to drop the update!

We created a complete new system called TrackDayR Performance Score (TPS) that automatically classify bike classes giving a proper score and class. This system will be used in the future to strict multyplayer races/championship and timeattack.
TPS will use all this values to calculate bike rating:
- Bike power (KW)
- Bike torque
- Grip and load of tyres
- Aerodynamics
- Engine friction and inertia
- Power-to-weight ratio

due to this big change LEADERBOARD WILL BE CLEARED.

We also create something that was requested a lot by our great community, the FIRST PERSON CAMERA TOOL. By pressing F1 when in first person camera you can create your preferred camera settings and you can also save it for all the bikes or save it only for the bike you are using.

As requested we also added SIERRA KART layout track, without jumps and terrain part. We also fully remastered Andes MX, updating layout and using terrain tassellation like Norton Park and Sachsen MX.


SIERRA KART






ANDES MX - REMASTERED





NEW IN GAME FISRT PERSON CAMERA TOOL


(Press F1 while in first person camera)





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CHANGELOG:






  • add MAX to fps limit settings
  • NEW TPS System
  • add mixed category by classification
  • NEW IN GAME FISRT PERSON CAMERA TOOL
  • hotfix EngineTorque normalization at limiter
  • New Leaderboard separation by TPS class
  • add the possibility to save camera settings for bike or all bikes
  • add Reset button in camera config menu
  • ANDES MX complete remster
  • New SIERRA KART layout
  • hotfix bug of the wheelie with the knee
  • Improved balance management ( wheelie mode ) less controlled by VR ( less locked )
  • Improved balance management ( race mode ) less controlled by VR ( less locked )
  • bugfix Camera smootdamp/tilt
  • improved nac nac animation
  • hotfix Camera Menu config close with pause ( esc) button
  • hotfix Camera Menu config crash with near clip plane setting
  • clean and smooth animations
  • modification of lap-cutting behavior (race mode lap-cutting)
  • hotfix pause menù in camera config mode
  • Added chat open on UI and close button with (B) button on multiplayer
  • fixed a small bug on front wheel self-alignment
  • Added ( for road bikes ) Automatic Standup under braking and Automatic Sit under acceleration.
  • New Virtual Rider cornering management algorithm
  • Worked on the "Yaw" self-alignment in the air that still made the bike "wobble" a bit in some cases.
  • hotfix Warning messages and extra penality in race mode
  • Updated some UI lables
  • Some graphic adjustments to the UI.
  • Separate helmet CAM and head animations
  • Updated and optimized gear sets
  • add new kind of crash (frontflip crash)
  • bugfix on FPS setting not changing until reboot
  • hotfix of the mathematical function that calculates the roll angle