TrackDayR cover
TrackDayR screenshot
Genre: Racing, Simulator, Sport, Indie

TrackDayR

Update Build 1.0.102.13

Hello guys,

We received a lot of feedback from users and we are really happy, because our dream is coming true, to have a simulator shaped by the community <3
Unfortunately, the problem of falling under the map was not completely solved so we worked on it again. We also had an eye on the wheelie problem which would get stuck at certain times and not allow backflipping.
We have also added a new engagement factor for timeattack, now every time recorded will be notified in the appropriate #Timeattack channel on our Discord server https://discord.com/invite/5wytnM254v with the sharing of the screenshot of who crosses the finish line in first position!

Keep up the good work with the feedback which is really helpful!

Changelog:


  • NEW now you can add normal and maskmap in clothes
  • NEW skin import in bike choose menu
  • NEW timeattack discord notifications
  • NEW MX Rear Tyre model
  • NEW MX stand menu positioning
  • NEW flat style on handle file configuration
  • NEW dynamic lean calculation system*
  • updated sit in air animation (MX)
  • improved elbow positioning
  • improved tilt and foot position when cornering (MX seated)
  • improved sidecar stability
  • bugfix phisical terrain sink simulation
  • bugfix lowrpm clutch/engine stall
  • bugfix suspension physics calculation
  • bugfix on ramps
  • bugfix fall through map
  • bugfix strange backflips with backward weight and rear brake
  • working on balance point and turning on wheelie attitude
  • adjustment of rear wheel slowdown in air that caused immediate rpm drop after jump




*In TDR, the lean angle was always calculated in an undynamic way which made the lean very static and too limited on the banks.
Now the new calculation system is based both on the lean with respect to the horizon and on the dynamic camber angle of the wheels thus going to give a freer feeling on the leans especially when facing banks and ruts




ALL THE LEADERBOARD WILL BE CLEARED

STEAM AWARD - LABOR OF LOVE




Hey guys,
as we work on a new update to be released soon, Steam has alerted us that TrackDayR is in the "Labor of love" category for the Steam AWARD 2023!

Please vote for us!

BRAAAAAAAAAP and thank you for the support!

MadCow team

Hotfix Update Build 1.0.101.117

Hi guys, thanks to your feedbacks we also solved come colliders issues. Now you won't fall under the map anymore.


Changelog

- Updated Unity3D Framework to the last LTS Build
- Hotfix Collisions on hard impacts
- Hotfix falling under the map



Hotfix Update Build 1.0.101.113

Hi guys, thanks to your reports we noticed that there was a very big problem on the terrain erosion system code calculation so we worked all day to fix it.
Now full gas on multiplayer without loosing all the FPS!

Changelog

- New Dust FX
- Erosion cycle optimization to try to increase game performance
- Hotfix an audio error generating lag
- Timeattack bugfixing
- Fixed Mud Resistance on all the tracks
- Updated WWISE audio engine
- Added automatic encryption and automatic conversion for helmet files as well
- Fix eyebrows visible behind visor
- Added a log that prints out the list of tracks loaded at startup to debug any track loading errors


Hotfix Update Build 1.0.101.109 - Wheelies are back!

Here we are with a new hotfix guys!, WE HAVE FINALLY FOUND THE BUG DURING WHEELIE!!

We really appreciated the supportive bikelife community in these days and thanks to their feedbacks we were finally able to take the wheelies to a new level!


Changelog:

- Solved "no power" response during wheelies
- Improved wheelie balance point
- bugfix audio positioning in multyplayer
- Dust trail VFX optimization
- Bugfix the front suspension make accelerating the bike during stoppies
- Improved weeling jerk management in race attitude to have less sudden wheelies
- Improved turning on wheelie
- Bugfix bike not stopped on spawn point



Hotfix Update Build 1.0.101.98

Here we are with a new hotfix guys!, we have been working hard these days to try to solve the problems you reported to us in the Discord server.
We will continue to work on many aspects so please let us know if there are any other things to fix.
Thanks to everybody that helped us!


Changelog:

- Improved balance point in wheelies
- creation of ride attitude "WHEELIE" or "RACE" (for those who want to wheelie for those who want to race)
- improved tyre contact point simulation
- bugfix multy popup menu when players connect
- bugfix audio in multyplayer
- bugfix Tank oil graphic
- bugfix rev limiter
- bugfix bike selection in multyplayer race with fixed category

Hotfix Update Build 1.0.101.90

Changelog:

- Fixed sideways fall bug in wheelies
- Worked on balance management in wheelies (wheelie assist OFF)
- Fixed "no sounds" on multyplayer mode
- Improved engine - The engine response is more sensitive now

We are continuously working on improving wheelies without affecting the overall flow of the ride. Since we need a lot of feedback to work on it we thought we'd send this build, in the meantime we'll continue development.

THANKS FOR YOUR PATIENCE!

Known wheelie issues after the update

Hi guys, we are aware that there are some issues to be solved with wheelie help set to OFF.
We are trying to fix it and will release an update as soon as possible with the help of the "Bikelife" community.

Thank you for your patience

MadCow Team

MAJOR RELEASE UPDATE - Build 1.0.101.85



MAJOR RELEASE UPDATE - Build 1.0.101.85



Here we are guys!

The time has finally come to drop the update!

now comes the fun part, remembering how many features we added in this months LOL



NEW UI & UX




It was the work that took us the most resources during these months. believe us, completely redoing a UI is already a huge job, let alone putting it together with the development of all the new features and content.
We will be honest, it was a challenge that really exhausted our energy however we are really happy with the new look of TrackDayR and we are sure it will be appreciated by all the players as well.
All this would not have been possible without the help of Erik ”Frankie” Frank, who did all the initial prototyping and gave us support throughout the integration of the new UI. It was a really close collaboration, besides a great professional we found a great friend.
THANK YOU FRANKIE


NEW RIDER MODEL




A new character with a whole new system that allows us to use the same "naked body" and model all the clothes we want to create on it.
For now we have created T-shirts, jeans, MX suits, road leather suits, MX boots, Racing Boots and also sneakers, but in the future we can potentially create EVERYTHING WE WANT TO.......

AND WHEN WE SAY EVERYTHING, WE MEAN EVERYTHING





NEW WARDROBE CUSTOMIZATION




With the new character modeling system, we certainly couldn't stop there, so we created a whole new section of the menu, called WARDROBE where you can indulge in creating the conbinations of clothes you like best and save the preset by giving it the name you want and be able to quickly select it just before you hit the track!


NEW TRACK --> Hell of Sand





NEW TRACK --> Michigan MX 2023





NEW BIKES



DIRTBIKES 250cc and 450cc 4 Stroke






SUPERMOTO 250cc and 450cc 4 Stroke






SIDECAR MX 660cc 4 Stroke





NEW TYRE 3D MODEL GRIP-MX and GRIP-SM





PHYSICS BIG UPDATE



The physics of the game have been developed to tie the wheels even more closely to the terrain, with algorithms for ruts and the dynamics of the terrain that will react differently not only in terms of grip, but also in terms of deceleration, absorption and other physical parameters.


REVOLUTIONED AIR PHYSICS



The physics in the air have been written to create more realistic behaviour by combining the various forces at play: rider force, bike inertia, wheel angular momentum, air impact in all directions - for example, a sideways leaning bike will have a greater impact on the air.


NEW BRAKING SIMULATION


A complete new systeam for the braking physics. Now every bikes cha read a proper brake set in the brakes folder. Also the rear brake can now block the rear tyre with a fantastic scratch sound!





CHANGELOG:




  • NEW UI & UX (almost fully playable with gamepad)
  • NEW RIDER MODEL
  • NEW EXPERIMENTAL IN-GAME BIKE MOD TOOL
  • NEW REPLAY CORE SYSTEM
  • NEW RUTS SIMULATION PHYSICS
  • IMPROVED SUSPENSION ALGORITHM
  • NEW TYRE IMPACT ABSORPTION
  • PHYSICAL TERRAIN
  • NEW SEPARATED MASSES SIMULATION
  • NEW DRAG CALCULATION (Based on the bike surface)
  • NEW GYRO EFFECT IN AIR
  • IMPROVED RIDER/BIKE MASSES INFLUENCE
  • IMPROVED TYRES PHYSICS ALGORITHM
  • REVOLUTIONED AIR PHYSICS
  • NEW RIDERS ANIMATION (based on a totally new cinematic system)
  • NEW SEPARETED BRAKE REGULATION (Removed combined brakes)
  • NEW DYNAMIC CoG CALCULATION
  • NEW SCRUB SYSTEM
  • NEW WHIP SYSTEM
  • NEW WHEELIE HELP








*Thanks to SX DESIGN for the image cover ːsteamthisː

HOTFIX UPDATE! BUILD 1.0.98.82


HOTFIX UPDATE

BUILD 1.0.98.82



Thanks to Dev Testers and everybody that helped us with feedback

Changelog


  • Fix autoclutch and manual cluitch on cvt
  • Fix "under the map" bug
  • Improved wheelie managment
  • added new animation "Knee Knocker" (d-pad left)