Traffic Chase cover
Traffic Chase screenshot
Genre: Racing, Simulator, Sport, Indie

Traffic Chase

Update notes for Jan 07

Updates
1. collision reactions
2. race track scene and racers behaviour (more random, inner/outer turn paths etc)
3. for both drag strip and race track - easy start on green light with full gas. No more false starts!
4. changed behaviour for road racers (align during waiting for player to avoid incidents, full gas persuit, tiredness etc, all depends on Friendly factor)
5. fixed external camera behaviour: made it smoother, fixed stuck in ground, available in pause mode
6. added random intros prior to road races
7. added visual FPS meter for 1st start of demo to check optimal visual settings
8. added progression with 5 difficulty levels to Demo
9. fixed problem with respawn above the traffic/other racers
10. fixed respawn with spinning wheels/crazy acceleration after respawn
11. added auto-restore if outside of road
12. visual improvements: mini map, in-game messages, exhaust backfires, road detail colliders

Update notes for Dec 06

Major
1. Fixed car wheel physics (oversteering, uncontrolled slipping, helpless counter steering etc). Also updated all tuned tires to reflect the changes.
2. Updated RaceTrack - now it's a bit bumpy and tilted on turns.
3. Added feature to auto reduce visual quality when FPS is low (i.e. decrease screen resolution, quality level, disable post-processing and all kind of reflections).

Minor
1. Updated car collisions (Visual and performance improvements).
2. Traffic drivers are ready to connect the race only if they are driving co-lane and were not affected by any incidents.
3. Added explicit message when out of road to press "Return to road" key :)
4. Fixed issue with screen resolution which was not saved/restored. Limited screen resolutions to only supported set.
5. Updated RaceTrack - now it's a bit bumpy and tilted on turns.
6. Updated DragStrip - made it a bit bumpy too.
7. Added general setting "Enable Post-Processing" to "Advanced" menu to toggle all the post-processing in one place (Disable for better performance).
8. Moved "Keyboard/Steering Sensitivity" to "Keyboard" menu from "Advanced".
9. Updated all Quality presets. Even "Very low" quality is still playable with better performance.

Update notes for Nov 21

[previewyoutube="yPJTJn1fur0;full"]

Say hello to "racers friendly mode"!
Now it's much easier to win, because racers will stay close to player and will not take off on any player mistake. They will wait for player as it is in real Cat & Mouse races :)
You can control "friendly" factor in demo or in road details screen.

The races are even more exciting now because of sense of permanent battle with other racers are close to player.
With maximum friendly mode there is neither long-time take off for player as a leader nor long-time hard persuits of other racers.

Car physics was improved to make cars more grippy and better in precise driving.

Major updates

  1. Improved car models: interior and exterior
  2. Racers friendly mode (demo + game)
  3. Tuned wheel physics for easier, more precise driving and reduce unexpected slipping


Minor updates

  1. Updated "colliders" for better looking car collisions
  2. Small visual fixes for particles, "car flying", shadows etc
  3. Added more analytics to improve game by player experience (i.e. FPS dropdowns to find performance issues, too bumpy road sections, most preferrable friendly mode etc)
  4. Updated default game settings (applied at 1st start) for those preferred by players
  5. Fixed "joystick-switch" issue - it was unable to setup analog axis in rare cases
  6. Fixed car descriptions at dealership (and replaced one experimental "drift" car)
  7. A bit of scenes styling