Unleash your creativity with our all-new Character Creator! Design your perfect character with customizable features, outfits, and more. Jump in now to personalize your adventure like never before!
This is just the beginning! 🚀 We're committed to expanding the character creation system with new content and features that will add depth and even influence how the game plays.
We've introduced over 20 brand-new armors to the game! Whether you're looking for protection, style, or both, there's something here to suit everyone
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Christmas Patch
The big patch mentioned in the previous update is still in development. For now, we have decided to release small, tested hotfixes.
Numerous bug fixes implemented in various levels.
UI Scalability: Added the ability to scale the user interface for improved accessibility and customization.
Quality of Life Improvements: Introduced numerous enhancements to improve the overall user experience.
Introduced new weather effects for enhanced environmental realism.
Translation Fixes: Corrected translation errors in many languages (with more improvements still in progress).
Significant optimization efforts to enhance performance and stability.
New Animal Animations: Added dynamic animal animations during fights for a more engaging experience.
We apologize for the lack of new content, but we believe the upcoming giant expansion patch will transform the game in many ways. As for when it will be released, we’ve decided to take the time needed to give it the proper polish it deserves. It will be ready when it’s truly finished.
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Future of Trail of Ayash (TOA)
First of all, I want to thank everyone who reported bugs and provided detailed feedback.
If there’s anything you would like to see in the next update, please let us know in the comments below.
Since the early access release, we have been gathering feedback and working on fixing issues. I am focusing on things that went wrong, removing pointless fetch quests, reducing backtracking, and much more.
Our goal is to make the content more engaging and less dull. We plan to make exploration more rewarding by creating unique sets of armor for players who venture into the most dangerous areas of our world.
We are also working on improving the robotic voice acting that has been affecting the game. Some dialogues will be rewritten to better fit the world.
We also plan to create more accurate maps for players, including a large overview map of the areas where the game takes place. This will help players understand the travel routes and the scale of distances between different locations.
We are adding new technology to the game, such as Lumen lighting and improved AI. We are focusing on optimization to ensure the game runs smoothly and uses fewer computer resources.
We also want to add more customization options for the player's house. Additionally, we are considering adding a small camp that players can upgrade using money, which would provide various benefits.
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Trail of Ayash Launches Out of Early Access!
After months of development and invaluable feedback from our community, we are excited to announce that Trail of Ayash is officially leaving Early Access! This milestone marks the culmination of hard work, passion, and collaboration, bringing you the full version of the game with all its rich features, refined mechanics, and immersive storytelling. Of course, there will still be some bugs that we will continue to work on.
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Devlog: Launch of the Trail of Ayash Demo and Our Path to Full Release
Greetings, warriors!
We are thrilled to announce a significant milestone in our journey with Trail of Ayash. After an incredible adventure through Early Access, we're now preparing to leave that chapter behind. But before we dive into the full release, we have something exciting for you today: a brand-new demo is now available!
Why a Demo Now?
The demo gives you an opportunity to explore the improvements we've made based on your feedback and our development goals. It's our way of allowing you to experience the enhanced gameplay before making a final decision on the full purchase. We want you to get a true feel for the world we've built, with all its updates and refinements.
What’s New?
- Improved Combat System: Combat feels smoother and more responsive than ever, thanks to refined mechanics and better hit detection. - Enhanced World Design: We've revisited the game world, making it richer and more immersive with new areas, improved textures, and dynamic weather systems. - Character Customization: We’ve expanded the options for personalizing your character, giving you more control over how you experience the game. - AI Upgrades: Our NPCs are now smarter and more adaptive, providing a more challenging and realistic experience during battles and interactions. - New Quests & Lore: Dive into fresh storylines and explore deeper aspects of the world’s mythology.
Try Before You Buy
We believe in the quality of the game, and we want you to experience it before committing to a purchase. This demo allows you to explore these updates firsthand and ensure it’s the right fit for you. Your feedback from Early Access has been invaluable, and we’re confident these changes will make the experience even more compelling. We hope this demo will show you the heart of what Trail of Ayash has become as we prepare for the next phase: the full release.
Experience the thrilling world of Trail of Ayash in this free demo! Get a taste of the action before the full release, exploring key gameplay features, mechanics, and unique environments. Your feedback will help shape the final version, so dive in and let us know what you think! Stay tuned for the full release coming soon!
Trail of Ayash Launches Out of Early Access This September!
We’ve remade all the levels, improved the storyline, and added many new quests, locations, and items to the game. Thousands of bugs have been fixed, and we’ve included a few epic battles at the end.
Trail of Ayash is now ready to come out of Early Access!
Of course, updates will continue as usual, but we’ve reached a point in development where we can proudly say we’ve created a world we truly believe in. While it’s not without its bugs, the sheer scale of the game—especially for a two-person dev team—means that we simply couldn’t accomplish everything exactly as we envisioned.
Like many first-time studios, we faced the challenge of balancing our ambitious goals with the resources available. Rest assured, we’re not planning any DLCs or sequels until we’ve done everything possible to make the game as polished as it can be
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1.3 Major Update! Locations revamped! Getting closer to the final release!
It's been a while since our last update, but we've been hard at work to bring you something special. We've completely overhauled the early levels, remaking every location and adding more loot.
We've improved the quests, removing tedious fetch tasks and introducing more engaging objectives. We added areas only accessible with the squirrel spell, reminiscent of the Risen series.
Now, almost every ladder in the game is climbable and often leads to hidden treasures. Many waterfalls now conceal mysteries behind them.
Some new quests feature multiple endings, and the Sea Side storyline has been entirely rebuilt from scratch, focusing on more combat and exploration instead of filler content. There's much more to discover in this update!
First Level "Prison Island"
The first level, 'Prison Island,' has been both narratively and graphically remade (with new quests added).
We've added a new cave in the first level that introduces the player to a hidden loot mechanic. This mechanic involves using specific spells to transform into animals to collect the loot.
The caves now look much better and contain more content.
At the end of the level the Vikings of the Eric the Red now get lost in a proper drakkar
We have added many more cutscenes
We've added written letters for more environmental storytelling. They not only narrate the game's story but also often provide hints about where loot might be hidden.
Second level "Great Forest"
We've added a hidden quest in the Great Forest. You'll need to follow a written diary to locate an ancient tomb and possibly its treasure!
We have added a lot of verticality to the level. Now completionists will need to use teleport spells, possess the eagle spell, and possess the squirrel spell to gather all the loot on the level.
We have added a completely new area that was previously empty and introduced a new complex quest with multiple choices.
Third level "Sea Side"
We have completely scrapped the old questline on the seaside and replaced it with a new one. We removed any backtracking and time sinks, focusing instead on fighting and exploration.
The seaside has been graphically enhanced. We've reduced the emptiness of most of the level and added several points of interest.
We have also added a few unique weapons in hard-to-find locations.
We have added more cutscenes to enhance the narrative. As Ayash is a fugitive, many warriors will try to hunt him down.
MISC
All of the game icons have been changed.
Fixed bug when keybindings were set to default after restarting the game
Fixed disappearing dialogues during sequences
You can drop/deactivate torches depending on the gameplay
Increased cohesion in dialogues
Tweaks for arrow effects
More immersive arrows
Added more Viking weapons and fixed some of the handles on existing ones
Tweaks related to lip sync (still a WIP)
Added more environmental effects like fire damage or single-use recipes
Adjusted armor values
Added new clothing equipment
New sound effects (SFX)
Fixed hairdresser rotation bug
Added Unstuck Option in the menu
Added party banter
And much more, but it's been a while and we can't list everything.
We plan to release the final version of the game this year if we can keep up the grind and resolve a few issues. Once that's all done, we'll move on to localizing it into several languages (Spanish, German, Russian, Polish).
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Devlog 1.2: Unleashing a New DLC-Sized Expansion - Absolutely Free!
Embark on an Expedition to Uncharted Territories! Explore a Vast, Untamed Landscape filled with Fresh Adventures, Meet Intriguing Characters, Discover Rare Items, and Confront Formidable Foes. Your Journey is Yours to Shape - Every Decision Counts, with Side Quests in the Swamp Offering Unique Paths and Outcomes Before Tackling the Main Storyline.
To access the new content, you need to reach the seaside in the main storyline.
1. You'll be approached either in the fishing village on the seaside or by the gates of Gabesh in Gabeshland that there is an expedition being setting out.
2. The quest will begin, and you'll have to reach a camp in Gabeshland that's far away from the town. (Just follow the quest marker)
After proving yourself worthy you shall depart for the whipsering swamps!
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Devlog 1.1 New combat/assassination animations
We aimed to launch a significant update that would revamp the majority of level designs and quests in the existing areas (seaside, Gabeshland, hidden valley). However, before introducing this extensive update, we release a smaller one that includes numerous new animations and addresses various bugs.
Added 10 new kill moves from behind, each dependent on the equipped item.
Changed Spear Clunky animations.
Introduced new AI Animations.
Enhanced strafing capabilities for animals.
Reduced clipping issues during combat.
Implemented a new bug reporter accessible in both the menu and pause menu.
Revised some duplicated voice lines.
Incorporated new tweaks for the first-person perspective.
Fixed the top GUI money counter.
Works on the swamp level are almost finished and it'll be pretty much DLC sized content
Hotkey bug fixes
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Devlog 1.0 New Voice Acting, Characters, Spells
At present, we anticipate dedicating 1-2 months to the upcoming major update, which will introduce alterations to the main storyline and refine certain aspects of level design to reduce monotony in specific areas of the game. Additionally, we will continue to enhance other mechanics, gradually moving towards the final build of the game.
<*> Most of the Voice Acting has been remade <*> Magic projectiles have been revamped, and 15 new spells have been added <*> Bind arrows fix <*> Honovi's dialogue fix <*> Optimization of birds on great forest <*> Increased the number of guards in settlements <*> Allowing clicking on different categories in the top menu slot <*> When dragging items, now it provides a highlight for the items <*> Arrow collides directly on twigs model now <*> First death cutscene sound work fixed <*> Tutorial Message "Minimap" - Spelling error with blue targets: "companions" fixed <*> Missing voice line with Guamowe fixed. <*> New Bagwaji dialogue lines <*> The dodge-roll's sound effect has been fixed <*> Spelling fixes for our dialogue with Kireama <*> We added legend to the map <*> The player's knockback animation lasted too long, now it's fixed <*> We made some minor changes on the seaside regarding voice lines and climbable objects <*> The recipe-buying bug related to money has been fixed <*> Wiji's new dialogue added <*> The face of NPC Kuruman will now move during dialogue. <*> Completely overhauled the UI and streamlined all mechanics to enhance understanding and navigation <*> Fixed a bug where, when attacking enemies from afar while they are in a group, it would only trigger the specific target's aggression, while the rest of the group would ignore the attack. This was the easiest way to deal with any groups. <*> Added new NPC character models to reduce repetition <*> Changed spells and their effects to have more impact <*> Added remaining sound effects to animals <*> Asaloq now will be visibly wounded <*> This bug has been fixed. Within the same village, near the coast, the citizens weren't using their hammers correctly (hitting the wall with the hilt, not the hammer-head) and stood too far from the wall, leaving a considerable empty space between the NPC and the wall.