Trailmakers cover
Trailmakers screenshot
PC PS4 XONE Steam
Genre: Racing, Simulator, Adventure, Indie

Trailmakers

PvP Part 2 is Out Now! đŸ”«

[p]PvP Part 2 is out now and so are the DLCs;[/p][p]Packing Heat and Supply Pack: Frontline.[/p][p][/p][p][dynamiclink href="https://store.steampowered.com/app/3708690/Trailmakers_Packing_Heat/"][TAG-10][dynamiclink href="https://store.steampowered.com/app/3729370/Trailmakers__Supply_Pack_Frontline/"]There is A LOT to jump into so we’ll make this brief:[/p][p]When we did PvP Part 1 back in December we purposely called it “Part 1” as a way to force ourselves to make another one. The PvP Community in Trailmakers is big and contributes to keeping the game alive, so an aiming servo and a new map wasn’t quite gonna cut it.[/p][p]So today we are releasing Deathmatch, Flak Cannons, and two new underwater weapons for everyone. For those thirsty for more, consider buying Packing Heat for more weapons or Frontline for incredible new skins and sounds. Buying those DLCs actively funds the development of Trailmakers![/p][p]Thank you all so much for the hype you have shown for this update as we have been developing it. It has ignited our ambition to maaaaybe do a third one? Anyways, that’s for the future! [/p][p]At 14.00 today we will be doing some server-hopping live on Twitch and YouTube.[/p][p]So get some Deathmatch servers up and running![/p][p]Love you all,[/p][p]Flashbulb Games
[/p][p]Full patch notes for the nerds:[/p][p][/p][p]Highlights:[/p]
  • [p]DEATHMATCH - Deathmatch game mode is now available in the Great Carrier Reef![/p]
    • [p]Choose from a long list of server configurations to tailor the game mode exactly to your needs.[/p]
  • [p]GREAT CARRIER REEF - Level design changes to balance the map for Deathmatch.[/p]
  • [p]UI - We heard you like UI changes so we changed the UI of the server browser (no there won’t be a toggle, please don’t kill us. The server browser was old and sick. Had to be put out of its misery. It was mercy. MERCY.)[/p]
  • [p]PIONEERS - Okay, we were really proud of the tutorial we made and we just wanted everyone to see it. But when you skip it now you will no longer be forced into it when booting up the game (please play it though, it’s so cool. It got talking frogs and shit, I mean come on)[/p]
  • [p]BLOCKS - The weapons have hit the gym and gotten some shiny new muscles (It’s actually the muzzle flashes that have changed but cba with making a better pun).[/p]
  • [p]TOGGLES?!?! - Distance Sensor now has a “Detect Only Blocks” toggles.[/p]
  • [p]NEW FREE BLOCKS[/p]
    • [p]Small Flak Cannon[/p]
    • [p]Flak Cannon[/p]
    • [p]Underwater Torpedo[/p]
    • [p]Mini Torpedo Launcher[/p]
    • [p]Modern Stabilizer[/p]
  • [p]NEW DLC BLOCKS[/p]
    • [p]Flamethrower[/p]
    • [p]Small Tank Cannon[/p]
    • [p]Land Mine Dispenser[/p]
    • [p]Sea Mine Dispenser[/p]
    • [p]Air-to-Surface Torpedo Dispenser[/p]
    • [p]Depth Charge Dispenser[/p]
    • [p]Retro Stabilizer[/p]
    • [p]Propeller Engine[/p]
  • [p]DLC BLOCK SKINS - New looks and audio for existing blocks![/p]
    • [p]Tiny Cannon[/p]
    • [p]Smart Cannon[/p]
    • [p]Mini Gun[/p]
    • [p]Small Flak Cannon[/p]
    • [p]Flak Cannon[/p]
    • [p]Bulldawg Engine[/p]
    • [p]RAW Engine[/p]
    • [p]Dragon Engine
       [/p]
[p]Full Patch Notes:[/p]
  • [p]GENERAL - Improved water surface bullet impact effects.[/p]
  • [p]GENERAL - Improved auto aim priority. If you are shooting at a player target now and chunks of the structure break off, the auto aim will now better priortize aiming at the section the player is still sitting in rather than the debris.[/p]
  • [p]GENERAL - When using the Time of Day slider in Session Settings the UI will now fade out for a better preview of how that setting will look.[/p]
  • [p]GENERAL - Added Steam Rich Presence to more maps/game modes.[/p]
  • [p]GENERAL - Added a DLC Carousel to Main Menu.[/p]
  • [p]GENERAL - Removed the Quick Join Multiplayer flow. No more joining into a random server and getting kicked because you didn’t read the server rules that you couldn’t see before joining![/p]
  • [p]PIONEERS - Added the new blocks so they unlock at level 25 in Pioneers Campaign.[/p]
  • [p]PIONEERS - Changed the Craft Key from E to F. Unchanged for Controller.[/p]
  • [p]BUILDER - Reorganized the sub categories within the Weapons Category.[/p]
  • [p]BLOCKS - Changed Default Keyboard Input on the Underwater and Outboard Boat Engine from W/S to Space and CTRL. Structures that have had custom bindings set will not change, only those that have been left with Default input.[/p]
  • [p]BLOCKS - Changed Default Keyboard Input on the Helicopter Engine and Stackable Helicopter Engine from W/S to Space and CTRL. Structures that have had custom bindings set will not change, only those that have been left with Default input.[/p]
  • [p]BLOCKS - Increased Power Core Cost of the Minigun from 4 > 5.[/p]
  • [p]BLOCKS - Increased the fire rate from 0.1s > 1s  on the Metal Crate Dispenser. Also made the crates able to be destroyed.[/p]
  • [p]BLOCKS - Smart Cannon[/p]
    • [p]Max Horizontal Aiming Angle changed from 95 > 45[/p]
    • [p]Max Up Aiming Angle changed from 70 > 45[/p]
    • [p]Max Down Aiming Angle changed from -70 > -20[/p]
  • [p]BLOCKS - Shotgun[/p]
    • [p]Damage per pellet changed from 50 > 40.[/p]
  • [p]BLOCKS - Space Blaster[/p]
    • [p]Max Horizontal Aiming Angle changed from 60 > 40[/p]
    • [p]Max Up Aiming Angle changed from 60 > 45[/p]
    • [p]Max Down Aiming Angle changed from -60 > -30[/p]
  • [p]BLOCKS - Mini Grenade Launcher[/p]
    • [p]Reduced Reload Cooldown from 5s > 3.5s[/p]
    • [p]Blast Pushback Force reduced from 800 > 150[/p]
    • [p]Max Down Aiming Angle changed from -5 > -10[/p]
  • [p]BLOCKS - Updated sound design and audio set up of the old Dispenser Blocks (Beach Ball, Snowball, Concrete Wall, Metal Crate and Dice Dispensers).[/p]
[p] [/p][p]Fixes[/p]
  • [p]PIONEERS - Fixed a bug in the For Sunreach! mission where some Dogfighters would spawn in the wrong location at the Passenger Step.[/p]
  • [p]PIONEERS - Fixed a MP bug where if you were 500+m away from another client completing a Mission that you were both on you would not get the Mission Outro Dialogue.[/p]
  • [p]PIONEERS - Fixed a MP bug which meant you could not decline a Mission Invite, if you had previously completed it.[/p]
  • [p]PIONEERS - Fixed a bug with the light from the BOTNAK Shields around BOTNAK Camps not correctly being removed when the Shield was destroyed.[/p]
  • [p]PIONEERS - Fixed a bug where the Cargo Delivery Zone marker and Cargo would re-appear after Mission completion.[/p]
  • [p]PIONEERS - Fixed a bug where the drill part of the Mega Drills would not do as much damage as intended.[/p]
  • [p]PIONEERS - Fixed a bug where an empty Mission step would appear in the Active Mission UI.[/p]
  • [p]PIONEERS - Fixed a bug where a repair would not occur if in Test Drive state with unowned Textures but a Repair Token was still consumed.[/p]
  • [p]PIONEERS - Fixed some assets in Withering Heights that had missing faces.[/p]
[p] [/p]
  • [p]GENERAL - Fixed a bug where setting custom Graphics in a session would not correctly restore them until you changed a setting again in a new session. [/p]
  • [p]GENERAL - Fixed a bug where an incorrect “In Passenger Seat” message would appear when transforming from a structure with a Passenger Seat to one without a Passenger Seat.[/p]
  • [p]GENERAL - Fixed a bug with the Block turning to scrap shader being incorrect.[/p]
  • [p]GENERAL - Fixed a Controller bug which prevented scrolling if selection was on a slider.[/p]
  • [p]GENERAL - Fixed an Oh No that would occur if a seat was entered more than 1024 times in a single session.[/p]
[p] [/p]
  • [p]BUILDER - Fixed an Oh No that could occur if leaving the Builder with a multiseat structure that detaches into two, taking one part of it into the Builder, deleting it and then Undo’ing.[/p]
  • [p]BUILDER - Fixed an Oh No that could occur if switching between Build Slots and Undo’ing.[/p]
  • [p]BUILDER - Fixed a Controller specific bug with Cherry Picking Blocks and then being able to navigate into the Inventory and using the Right Stick moving both the Inventory selection and Builder camera at the same time.[/p]
  • [p]BUILDER - Fixed a Controller specific bug with deleting a block via the Builder Locked UI and then moving the Right Stick both moving the selection and the Builder camera.[/p]
  • [p]BUILDER - Fixed a bug where you could get stuck in the Builder if a structure outside of Build Slots was completely destroyed, you respawn without it and then you attempted to Undo in the Builder to get it back.[/p]
  • [p]BUILDER - Fixed a bug where a change to Delay, Duration or Pause in the Configurator would require multiple Undo Inputs to actually Undo.[/p]
  • [p]BUILDER - Fixed a bug where Transform repairing a structure in the Test Drive state would remove the unowned blocks.[/p]
  • [p]BUILDER - Fixed a bug where the new Block notification shown on a category tab would not correctly update until you navigated into a category.[/p]
  • [p]BUILDER - Fixed a bug where the bottom UI for the Configurator would not correctly be displayed if opening it with multiple different block types selected.[/p]
  • [p]BUILDER - Fixed a bug which would prevent you from entering the Builder under specific circumstances.[/p]
  • [p]BUILDER - Fixed a Controller bug where some invisible buttons would appear outside of the Builder Locked UI that could be navigated to.[/p]
  • [p]BUILDER - Improved the UI around the Texture Picker.[/p]
  • [p]BUILDER - Fixed a bug in the Blueprint History view where the Blueprint Preview would be a white square if exiting and entering the Builder with this being the open panel.[/p]
  • [p]BUILDER - Fixed an Oh No that could occur if another player was sat in a structure owned by another player, that was in a Build Slot, and then the owner moved away from the structure and used the Transform shortcut to get their structure back.[/p]
  • [p]BUILDER - Fixed a Controller bug where you would lose selection on selected blocks but not correctly exit the Colour Picker, Configurator or Decals menu when clicking an empty space in the Build Context.[/p]
  • [p]BUILDER - Fixed a Controller bug where if using a Shortcut to navigate into UI elements it would deselect any selected blocks.[/p]
[p] [/p]
  • [p]BLOCKS - Fixed a bug where the light on the Bomb Bay would not correctly light up green after leaving Builder and respawning.[/p]
  • [p]BLOCKS - Fixed a bug where the Ammo UI on the Bomb Bay would remain red when it was reloaded and ready to use again.[/p]
  • [p]BLOCKS - Fixed a bug where crosshairs from a weapon would not correctly be restored after repair if it was broken off a structure without it being fired.[/p]
  • [p]BLOCKS - Fixed the Simple Ladder having a Build Bounds that was larger than the Block.[/p]
[p] [/p]
  • [p]AIRBORNE - Fixed a bug where Repair Tokens would incorrectly be immediately refreshed after use in Campaign.[/p]
  • [p]DANGER ZONE - Fixed a bug which would cause an Oh No when loading into Danger Zone in cases where the playtime stored in the save game was more than a thousand hours.[/p]
  • [p]DETHRONE - Fixed a bug with Controller where navigation could be moved into the Builder at the very start of the game which would prevent you from dismissing the start UI.[/p]

Devs vs Creators đŸ’„ Deathmatch with Scrapman and Yzuei

[p]The 4th edition of Devs vs. Creators went down on June 12, this time in the brand new Deathmatch gamemode.[/p][p]Being up 3-1, Yzuei shockingly offered an all-for-nothing in the final round which the Devs then won.
Soooo
.. Devs win? But not really. Devs actually got their butts kicked. But it was fun!

You can watch the entire fight here:[/p][p][/p][p]Remember, the update and two DLCs release next Tuesday, June 17![/p][p]Wishlist Packing Heat and Supply Pack: Frontline to get notified:[/p][p][/p][p][dynamiclink href="https://store.steampowered.com/app/3708690/Trailmakers_Packing_Heat/"][TAG-20][/p][p][dynamiclink href="https://store.steampowered.com/app/3729370/Trailmakers__Supply_Pack_Frontline/"][/p]

First look at Frontline, Release Date, Pricings, and more!

[p]The last real Dev Diary before the Devs vs. Creators showdown was broadcasted last Wednesday. [/p][p]We went on a deep dive into the Frontline DLC and showcased all of the new block skins and sounds.
[/p][p]As always you can get a recap here:[/p][p]... and for all the juicy details watch the full Dev Diary here.
[/p][p]The price was also revealed during the stream:[/p][p]$9.99 for Packing Heat.[/p][p]$4.99 for Supply Pack - Frontline.
[/p][p]Release date for everything (Free and DLCs)  is June 17!
[/p][p]The criticism of the amount of DLCs we put out has not gone unnoticed. [/p][p]Fact of the matter is that no one at Flashbulb is lining their pockets with the revenue from these DLCs.
We are not doing it to buy mansions and private jets. We are doing DLCs because otherwise the studio can’t operate anymore. We are doing it to fund Trailmakers into the future so we can continue working on it and provide updates. We hope you find the pricings fair!
[/p][p]Also, we split the DLC into two this time to give you more of a choice to buy exactly what you want for less without having to buy one big DLC when you only want half the content. [/p][p][/p][p]We hope you will help us by wishlisting Supply Pack - Frontline.
It helps way more than you think!
[/p][p][dynamiclink href="https://store.steampowered.com/app/3729370/Trailmakers__Supply_Pack_Frontline/"][TAG-40][/p][p]See you next week when we take on ScrapMan and Yzuei in the new Deathmatch game mode![/p][p]

[/p]

Packing Heat Reveal đŸ”„

We just unveiled the next batch of armaments coming in the Packing Heat DLC.

https://store.steampowered.com/app/3708690/Trailmakers_Packing_Heat/

The following blocks are included:

  • Propeller Engine
  • Landmine Dispenser
  • Sea Mine Dispenser
  • Depth Charge Dispenser
  • Flamethrower
  • Torpedo
  • Small Tank Cannon
  • Retro Stabilizer

You can watch the full Dev Diary here:


Watch a short recap here:


Steam Cloud Support


Today we are rolling out Steam Cloud Support:

  • We are cloud saving save games, transformation slots and blueprints.
  • We support up to 10,000 files and up to 1500MB, whichever comes first.
  • If you exceed any of these numbers, we cannot guarantee which files will be cloud saved, but none of your files should be deleted.
  • Cloud syncing 10,000 blueprints took ~20 minutes the first time I closed the game, but is instantaneous after that.
  • If you add blueprints to the blueprints folder while not in-game, they will not be sync'd until you start and then exit the game, due to how Steam Cloud save works.
  • We are "only" syncing the real save location, meaning that if your game uses the backup location in the installation folder, those will not be cloud saved.

Deathmatch: new game mode coming! đŸ”«

Shed your winter clothes because things are about to get very hot!

We just announced both the free content coming with PvP Part 2 which includes Deathmatch, Underwater Weapons, and Flak Cannons. You can watch the recap here



Alongside the exciting new features and blocks we also announced the next Trailmakers expansion: Packing Heat! Much more information will follow on May 28 where we do a Dev Diary deep dive into the new DLC weapons.

In the meantime, please go wishlist Packing Heat. It helps us more than you think!

https://store.steampowered.com/app/3708690/Trailmakers_Packing_Heat/

To get sneak peeks of the update remember to follow our social channels:
https://www.instagram.com/trailmakersofficial/
https://www.tiktok.com/@playtrailmakers
https://www.youtube.com/@FlashbulbGames

How to build a car by Whemplar

Everyone’s favorite Whemplar is back at the helm of Trailmakers Tutorials, this time showing you how to go from zero to hero when building cars!

Lend your ears, eyes, and attention to him - your blueprint portfolio will thank you.

Small 2.0.3 hotfix

- Fix for controller navigation when deleting blueprints
- Nerfed bloom so certain light sources no longer feels like taking 8 flashbangs to the face while holding B-site on Mirage.

Have a blessed day Trailmakers.

In case you missed it, we have started leaking PvP Part 2.

Up to -60% off! 🎊 Trailmakers

Howdy, builder!

Now's the perfect time to dive into the ultimate creative sandbox experience! Enjoy Trailmakers' biggest campaign yet, "Pioneers," explore all our sandbox maps, and let your creativity run wild!

https://store.steampowered.com/app/585420/Trailmakers/

https://store.steampowered.com/app/2285970/Trailmakers_Airborne_Expansion/

https://store.steampowered.com/app/1607390/Trailmakers_High_Seas_Expansion/

https://store.steampowered.com/app/3009870/Trailmakers_Motorhead_Pack/

https://store.steampowered.com/app/2579530/Trailmakers_Space_Voyager_Pack/

https://store.steampowered.com/app/2863610/Trailmakers_Rescue_Pack/

2.0.3 Hotfix

Hey Trailmakers!

We hope you are enjoying Planet Gregory in Sandbox mode!

We wanted to push a small hotfix to address a couple of issues we became aware of since releasing the update yesterday.


  • Fixed an issue when trying to navigate into/select the top two rows of Blueprints with controller.
  • Fixed an incorrect offset of 0.125 on the Distance Sensor.
  • Fixed the Smoke Generator not correctly being tintable and only emitting grey smoke.
  • Fixed the Smoke Trail Generator and other blocks that emitted exhaust smoke having invisible smoke on maps with out water.
  • Fixed our instanced rendering frustrum culling not correctly working.


These fixes will make their way to console platforms early next week!

2.0.3: Pioneers Sandbox, Buffed Distance Sensor, and much more!

Alright, this one needed a little more time in the oven than anticipated but we hope it was worth the wait. There are A LOT of changes, fixes, and features with this update.

Let's dive into it. âŹ‡ïž

Highlights:




PIONEERS - The Pioneers map is now available in sandbox!
Sandbox - BOTNAKs and respawning Mega Drills!
Peaceful Sandbox - Byg og Hyg!




PIONEERS - Added a Difficulty option to Session Options. Cadet and Veteran!
Cadet Difficulty is the standard difficulty.
Veteran Difficulty is for players who want a more challenging experience. Enemies are tougher, deal more damage and respawn quicker. Players can only ever have 1 Repair Token and Teleportation is not available in Campaign mode.

PIONEERS - Six BOTNAK Camps have appeared around the world.
Three in the Meadows.
One in Mudflats.
Two in Withered Heights.

PIONEERS - Ancient Blueprints have been discovered on Gregory. What does it mean?

PIONEERS - Seven new Obsidian side missions.
Four in Meadows.
One in Mudflats.
Two in Withered Heights.

PIONEERS - If you spawn in a blueprint with uncrafted blocks, you can now track the resources required to craft the missing blocks.



AIRBORNE - I have said since the release of Airborne that we needed the Maker Tool hover enabled in Airborne but no one listened. Then ScrapMan came to visit and brought it up and what do you know. We now have Maker Tool hover in sandbox. I guess I will just have to become a famous YouTuber and maybe people will start taking me seriously around here. Anyways, I should probably stop ranting in the patch notes.



BUILDER - Added a Search function. Now you can search for just the right block! Keyboard and Mouse users can press CTRL + F when in the Builder to jump directly to it!



BUILDER - Added a ‘Go to Category’ button to sub categories when browsing the All Blocks and Build Vehicles tabs.

BUILDER - You can now use the right stick to scroll when cursor is inside the block inventory.

BLOCKS - Increased Distance Sensor range from 50m > 1000m.

GENERAL - Removed many now unused video files to greatly reduce install size on all platforms.

Full Patch Notes:



PIONEERS - The groups of BOTNAK enemies found around the world will now respawn after 30 minutes (15 if playing on Veteran difficulty). Previously they did not respawn meaning it was possible to clear the map of enemies outside of the ones that randomly spawn during gameplay.

PIONEERS - Mission Steps have had checkpoints added at various steps in the same session, meaning if you die during a mission you will reset back to one of these checkpoints, rather than all the way back in the last Settlement visited. Combat steps will reset to the previous step if you die on them. This also applies to the chase sequence in the Bottom Feeder’s Mission in Mudflats and Scootie’s Dare 3 in Withered Heights. In Multiplayer it will only reset the step if all players in the mission die!

PIONEERS - Settlement XP Earned as a Client in MP now carries over to your SP progress.

GENERAL - Re-encoded Main Menu, Pioneers, Airborne and Stranded videos to play correctly on the Steam Deck.

PIONEERS - Side Missions are no longer automatically displayed on the map. They will now only appear when you get close to them.

PIONEERS - Improved the messaging when you are about to Quit out of a Pioneers session which will warn you about any in progress Missions you will lose progress on.

PIONEERS - Wetlands are now muddy!

PIONEERS - A save now happens when entering a Settlement.

PIONEERS - The fuel bar now animates when fuel is picked up.

PIONEERS - Added a new Froggit outside Leapsvale, Nitrog, who explains more about fuel and repair tokens!

PIONEERS - Another new Froggit is visting Settlements around Gregory. Trailmaker Geek will help you out with expert knowledge!

PIONEERS - Moved Mission icons further away from Settlement icons on the map to make them easier to see, hover over and click.

PIONEERS - Side Mission Characters now have unique dialogue before, during and after their missions.

PIONEERS - The structures you are given in the tutorial should now match your profile default colour and skin selection.

PIONEERS - Reduced the range of the BOTNAK Artillery from 200 > 160.

PIONEERS - Reduced the amount of BOTNAK spawned in An Easy Win. It now spawns 1 Artillery, 1 Tank and 2 Tier 2 Drones.

PIONEERS - Moved the spawn position of the A Helping Hand Cargo to lessen potential confusion if a player had both that and Reinforcing Leapsvale Missions active at the same time.

PIONEERS - Optimized the crumble effect when breaking resource nodes.

PIONEERS - Added Steam Rich Presence for Pioneers Sandbox modes.

RACE ISLAND - Aligned repair behavior with other game modes. Now pressing R will not immediately realign your vehicle regardless of speed. You need to hold R to repair and your momentum and direction is retained.

BUILDER - If you close a sub-category inside the block inventory this state is now remembered across sessions.

BUILDER - We made the loading of blocks in the Builder async - this essentially means we load them when they are needed, rather than all at once.

BUILDER - If playing with Controller, pressing B will now open and move selection to the Block Inventory. Press B again will close it and move your cursor back to where it was.

BUILDER - We improved the camera centering when auto focusing on a block, and spawning in Blueprints. It now takes into account the Block Inventory being open and centers based on that.

BUILDER - Re-ordered button placement in top left bar so if using the Undo/Redo buttons the position of them does not change.

Fixes



PIONEERS - Fixed a bug where if a projectile was fired via logic or toggles, the kill would not correctly be attributed to the player, meaning no XP, loot or mission progress would be rewarded.

PIONEERS - Fixed a bug where all clients would see mission markers for Cargo.

PIONEERS - Fixed incorrect colliders on dead Mega Drills.

PIONEERS - Fixed cases where the XP bar would fill up differently depending on the XP Source.

PIONEERS - Fixed some fences being partially inside terrain near Leapsvale.

PIONEERS - Fixed the Settlement Progress UI appearing inside the Customization screen if opened inside a Settlement.

PIONEERS - Fixed some Froggit hats having missing faces.

PIONEERS - Fixed the VIP Seat incorrectly being rewarded for beating Mega Drill 3.

PIONEERS - Fixed some z-fighting inside Settlements.

PIONEERS - Fixed tutorial to correctly show mission name and mission step underneath in the Active Mission UI.

PIONEERS - Fixed the light given from the Artillery Tier 2 shield not correctly being removed upon death.

PIONEERS - Fixed layering issues with Artillery smoke and other effects.

PIONEERS - Fixed water layering issues with projectile impact smoke.

PIONEERS - Fixed BOTNAKs death flames playing underwater.

PIONEERS - Improved LOD distance on Mudflats Lanterns.

PIONEERS - Reduce the height of the “no fly zones” over Settlements.

PIONEERS - Fixed some visible shadow popping across Planet Gregory.

PIONEERS - Fixed a Settlement Task in Tungsburg having the wrong title.

PIONEERS - Fixed Passenger Task Mission Markers not correctly being removed if the Task was being tracked and then cancelled.

PIONEERS - Fixed cases where deleting Passenger Tasks that were not tracked would not correctly show Mission Markers if it was taken again.

PIONEERS - Fixed a bug with Controller where you could not navigate inside the Mission Log if you opened it directly after completing a tracked Mission.

PIONEERS - Fixed a bug in Multiplayer where typing in chat would also activate transformations and interact with NPCs if in proximity.

PIONEERS - Fixed the Mudflats settlements mysteriously floating.

PIONEERS - Fixed cave shadows layering incorrectly over fog.

PIONEERS - Fixed a spot in Port Aqualite where the player could get stuck under.

PIONEERS - Fixed a spot in Meadows Settlements where a player could get stuck in the staircase.

PIONEERS - Fixed a Multiplayer bug where only the player who first started a Settlement Task would have mission markers for it.

PIONEERS - Fixed a late joining client not correctly having mission markers for Passenger steps.

PIONEERS - Fixed a late joining client not correctly being able to pick up Passengers.

PIONEERS - Fixed a bug where a late joining client would not see mission spawned objects in the world (Cargo, NPCs, etc).

PIONEERS - Fixed a Multiplayer bug where mission markers would incorrectly remain active after the step finished and they would persist for the rest of the session.

PIONEERS - Fixed grass in the Skytrees not correctly being culled at a distance.

PIONEERS - Fixed cases where the Artillery Tier 3 would not behave correctly.

PIONEERS - Fixed some Mission Intercoms incorrectly requiring the player to press E to progress them.

PIONEERS - Fixed it so if you tried to jump over the stairs at Skytrees Settlements next to Task Buddy, with Controller, it would not also interact with Task Buddy.

PIONEERS - Removed the number from the end of the Settlement Progress UI.

PIONEERS - Improved colliders around the Mega Drill wreck in Meadows.

PIONEERS - Fixed the Mission Marker still being displayed on Cargo you were currently carrying with the Tractor Beam.

PIONEERS - Fixed the congratulations screen when beating Pioneers being the wrong colour.

PIONEERS - Fixed a Controller specific bug where if you had an empty mission log, picked up a new mission and immediately opened the log you would not have navigation.

PIONEERS - Fixed cases where trying to repair a structure with unowned/uncrafted blocks would cause you to have invisible and floating blocks.

PIONEERS - Improved the visuals of the Artillery AOE Pulse so it no longer has the funnel at the top.

PIONEERS - In Multiplayer if a Main Mission is completed multiple times, Settlement XP is only rewarded the first time now.

PIONEERS - Replaced the rocks found on beaches with a new and improved, and prettier, model!

PIONEERS - Improved camera behaviour around Settlements by putting more prefabs in the correct layer.

PIONEERS - Improved layering of BOTNAK shields on water.

PIONEERS - Fixed BOTNAK shields not playing the correct shatter VFX when destroyed.

PIONEERS - Fixed an empty stackable message appearing when driving away from a Settlement.

PIONEERS - Fixed the Mudflats Mega Drill particles looking like mud rather than water.

PIONEERS - Fixed cases of if you tried to skip the tutorial by jumping up the Mudslide incorrectly making a save too early, which meant you didn’t have the correct blocks when going into Pioneers. If you do this, you should now start with the correct blocks. But you’ll still need to go and find some resources to get started, so did you really save any time?

PIONEERS - Fixed the Cloudpoke Froggit Rescue II Passengers waiting for pick up in the air.

PIONEERS - Fixed a slightly floating Gold Crate next to the Withered Heights Mega Drill checkpoint.

PIONEERS - Fixed the grass having stripes at very specific times of day.

PIONEERS - Fixed the BOTNAK in the tutorial not correctly having a Mission Marker over it.

PIONEERS - Added the Simple Hub Cap accessory to Pioneers, it was missing!

PIONEERS - Fixed the Combat Tasks in Skytrees asking for Artillery. Now they specify you need to kill the White Artillery found in Withered Heights.

PIONEERS - Fixed cases of BOTNAK ambushes happening much more frequently than intended.

PIONEERS - Fixed the ever growing Mudflats Boombox. Again. Maybe.

GENERAL - Fixed a bug where you would incorrectly get placed inside a Passenger Seat after transform or repair in motion.

GENERAL - Fixed cases of using recall on mechanically complex structures causing unwanted behaviour.

GENERAL - Fixed smoke particles incorrectly being affected by motion blur.

GENERAL - Fixed opening the Manual incorrectly unpausing the game if opened from the In Game Menu.

GENERAL - Fixed an empty page being present on the Controller screen when opened with Keyboard and Mouse.

GENERAL - Fixed a bug where if a corrupted save game was attempted to be loaded it would not correctly display an error message and instead get stuck infinitely loading.

GENERAL - Optimized performance when using the Cinematic Camera.

GENERAL - Fixed the Keyboard button icons being sized differently.

GENERAL - Fixed some cases of transforming between structures throwing errors.

GENERAL - Fixed externally modified Blueprints containing invalid colour values looking crazy when spawned in.

GENERAL - Localisation fixes and improvements.

BUILDER - Fixed cases of quick navigation icons not being suppressed correctly.

BUILDER - Fixed a bug where if you tried to redo an input binding change you would be unable to exit the Builder.

BUILDER - Fixed a bug where if you deleted a mechanical block then left the builder and re-entered and did redo the block would not correctly be connected to your structure.

BUILDER - Re-ordered button placement in top left bar so if using the Undo/Redo buttons the postion of them does not change.

BUILDER - Fixed the Pause tooltip inside the configurator sharing the same text as Delay.

BUILDER - Fixed a bug where if you mirrored a block without bindings it would incorrectly gain default bindings when pulled out of the mirror plane.

BUILDER - Fixed issues with not being able to navigate in and out of the Block Inventory and into the left bar with D-Pad on controller.

BUILDER - Improved resolution of block image rendering in the block info box and ban block dialogs.

BUILDER - Fixed the Forces warning incorrectly being shown on the Settings button in the Builder.

BUILDER - Fixed the hints in the bottom right incorrectly persisting into Main Menu if you quit out whilst they were visible.

BUILDER - Fixed cases where neighboring blocks would be visible in another blocks preview.

BUILDER - Fixed not being able to change Build Slots if you were in Mirror Mode.

BLOCKS - Reduced collider size on the Short Range EMP.

BLOCKS - Reduced collider size on Aiming Servo.

BLOCKS - Fixed the normal texture of the Advanced Pulse Miner.

BLOCKS - Fixed the Mini Gun incorrectly having a weight of 1.64KG. It is now back to the original weight of 4.40KG.

BLOCKS - Fixed the Small Energy Shield not correctly being visible for clients.

AIRBORNE - Fixed the mission marker for Chirpo Passenger missions incorrectly using a Pioneers icon.

AIRBORNE - Fixed the Pirate Mothership not correctly exploding in the final cutscene.

AIRBORNE - Fixed the destroyed Pirate Mothership model not being visible after it was defeated.

AIRBORNE - Fixed some broken text formatting in an intercom.

STRANDED - Fixed a gap in the terrain inside of the Volcano.

STRANDED - Adjusted the black fog plane in the dark caves to better align with water.

HIGH SEAS - Fixed a bug where sometimes when continuing a save discovered Artifacts would not correctly be displayed on the map.

HIGH SEAS - Fixed a bug where the Open Map stackable message would incorrectly not be suppressed after opening the map.

DANGER ZONE - Fixed it so the default Time of Day is no longer night time.

RACE ISLAND - Fixed the Power Core UI from Pioneers incorrectly being displayed on the map.

RALLY - Fixed the Power Core UI from Pioneers incorrectly being displayed on the map.

GREAT CARRIER REEF - Fixed some floating grass underneath the helipad.

GREAT CARRIER REEF - Fixed some misplaced underwater assets.

AUDIO - Fixed a hitmarker sound incorrectly playing when hitting a BOTNAK with the Mining Pulse.

AUDIO - Aligned the Settlement Shield GFX to correctly match the SFX triggers when entering/exiting the shield.