Train Life: A Railway Simulator cover
Train Life: A Railway Simulator screenshot
PC PS4 XONE Switch PS5 Series X Steam Epic
Genre: Simulator

Train Life: A Railway Simulator

Community and The Future of Train Life!

While work on future major content is progressing steadily, we're also thinking about little details which could bring more life to the game world. Update 3 has just been released and this means that we are that much closer to bringing Train Life out of Early Access. With this in mind, we would like to ask the community the following question:

Which animations you would like to see added to our locomotives and passangers on stations?


We are also thinking about adding a codex into the Train Life upon the full release of the game. We wanted to ask you guys about what you think should be added into the in-game codex to provide some further explanation on certain game mechanics like maybe city leveling or the company managment aspect of Train Life.

What would you like to have added to an in-game codex to help new and existing players better understand the Train Life and it's mechanics?

Thanks for taking the time in sharing your thoughts!

The Simteract and Nacon Team

Train Life - Patch #16




Patch #16 - Build 22489


Well, thankfully Mike is gone and I (Joey) am back. I hope he treated you well and included plenty of jokes in his post. If not, we shall certainly ensure he's punished swiftly and harshly. The sounds of my justice shall echo through the mountains, and all will know that Mike's lack of humour has been thoroughly destroyed.


*cough* ...so moving on! We have a new patch for you following our recent content update. We've been carefully monitoring the Discord and forums for any issues, just like my mom monitored me at night to make sure I didn't wake up and play games instead of sleeping. (Never worked, I always found ways to play games)

While this first patch addresses many of the issues, we have more coming in another patch. It would also be nice to have a post-update dev blog, as is tradition; will have to find some time to write it. The best news, of course, is that with the return of Mike I'll be joining him on a livestream to talk about how things are going, answer any questions, and talk about the future of the game while trying not to say things that will get me in epic trouble. It's okay though, I've packed an emergency bag just in case I do say something terrible.



Changes & Fixes


  • Tracks & Railways
    • Fixed missing markers on some service centers
    • Fixed a problem with 50km/h speed limit of Bypass of Bern Main
    • Fixed a problem with a clipping signal in Calais Smeltery -- It has been discovered that trains do not routinely drive through signals, which is good information
    • Fixed a problem with a blocked track at the Northern entrance to Innsbruck Main
    • Fixed a problem with missing bumper blocks at Poznan Main -- This was a pathetic attempt to get you to derail your train and we apologize for it
    • Fixed a problem with missing entrance points in Stuttgart, Reims, and Brno

  • Tablet
    • Fixed a problem with controller button prompts on scenario ending screen
    • Fixed a bug with showing map when player tries go back to gameplay after using station panel
    • Fixed various input remapping issues
    • Updated cabin accessory icons -- Anyone able to purchase the gross, evil, and soul-crushing pineapple pizza yet?
    • Fixed GPS problem with setting route through station instead of bypass -- Don't worry, you'll still unlock stations by going through their bypass routes ;)
    • Fixed double displayed scenario reward on unplayed scenarios -- Double rewards? Unacceptable!
    • Fixed UI panel overlapping a tutorial cutscene
    • Updated OPTIONS and SHARE button icons

  • Gameplay
    • Fixed a problem with camera after exiting service center -- We decided to service the camera too
    • Fixed a bug with a gap between locomotive and wagons after removed wagons in service center
    • Fixed a lack of light visual effects during daylight in the Newag locomotive -- This darkness required an exorcist, it was a very dramatic affair
    • Fixed the back cabin position of Newag locomotive
    • Fixed a problem with getting the fine “unauthorized access” in Nuremberg Station when using a bypass

  • Level Art & Design
    • Fixed derailing between Poznan Smeltery and Gorzow FPP -- Only unintended derailing though, so don't go thinking you can joy-ride at max speed with wagons of steel sheets
    • Fixed lack of camera collision in tunnels between Zurich Warehouse and Zurich Iron Mine -- Despite what you may have seen in our game, in real life there is a lot of dirt if you could see into the walls of a tunnel
    • Adjusted the height of flying tracks near Bremen Coal Mine -- This 'adjustment' generally means we clipped the wings of the track
    • Adjusted the position of several trees placed too close to the tracks -- This is not indicative of a "Lumberjack Life" spinoff
    • Adjusted the position of corridors in several places

  • Language
    • Added some missing localization texts

  • Stability & Performance
    • Fixed performance issues near Calais Smeltery




That's All....For Now


We'll have plenty more for you in the coming weeks, both with regards to information but also with fixes and improvements. Keep your eyes peeled like a pineapple -- wait, you can peel a pineapple? I have never once heard the term 'peeling a pineapple'...

Either way, pineapples are great, but don't put them on pizza. You will be subject to police investigation, put on a no-fly list, and your Steam account will be auctioned off on the black market. You have been warned.


Have questions or issues about the game?


You're all, as always, invited to join our Discord Server and chat with us directly! It's a great way to get more immediate feedback, or just send me memes.

You may also follow our Twitter, if you want to tag Elon in some great screenshots of our game, and our Twitch account if you plan on joining us on Monday livestreams.

Train Life - Content Update 3



It's been a long time coming, but it's finally here Engineers!



We're very proud to announce the 3rd major content update for Train Life! Talk is cheap, so lets get into the meat and potatoes of the update you've all been waiting for!

Patch Notes



We mentioned before on our socials and Discord that this update is going to be the biggest yet, and we weren't kidding! Buckle up, cause it's going to be a long one!

Additions



Features
  • Station Gameplay Overhaul - A long time in the making, but we’ve made some significant adjustments to Station Gameplay. We’ve added a new Station Panel in the tablet, contract reservations, a brand spanking new cargo coupling/decoupling mode as well as an overhaul to the Radio Communication system.


Weather

  • Now, you’ll be able to experience all the seasons in Train Life: Rain, Snow and Storms. Before you ask, there will be no rain in the tunnels and the rain drops that hit your windshield will interact with the wipers!


Customization

  • As opposed to our April Fools post that our genius Community Manager made with the help of others, you can now customize your cabin with certain bits and bobs. You can now add the company colors to the exterior of your locomotives as well to even more, pimp out your train.
  • Added new locomotive drivers – now, you don’t ONLY have to look at the bald head of Gerald (atleast that’s what we call him)
  • Driver model in cabin according to player’s avatar – so when you pick an avatar when starting a new game, that avatar will now correctly correspond to the model in the cabin of your train.


Player and Track Improvements

  • Added Track/Platform Number Signs and Track/Platform Directional Signs
  • Added locomotives wheels animation
  • Added automatic train parking on station's track
  • Added Achievements – Now you can get that hit of dopamine when you complete tasks.
  • Added job completion screen
  • Added level up screen

Regions

  • Added a new region: Alps. People living in warmer parts of our blue planet, will now get to experience snow for the first time 😊


Locomotives

  • Added a new locomotive: Newag Griffin


Sounds

  • More ambient sounds that add life to the surroundings: church bells, dogs barking, sirens in the cities.
  • New horns for the locomotives. Now each brand of locomotives has its own unique horn sound. This is something that has been asked by the community since day 1 launch of EA. We're super stoked that we can finally deliver new horn sounds, thanks to our amazing sound designer, Greg, the sound guy.


Settings

  • Inputs remapping
  • Add player option of NPC trains spawn place


Changes And Fixes




Tracks & Railways – a lot of you have been letting us know about misplaced signs, signals and not having the option to bypass certain stations. So we did a deep dive, and fixed those to hopefully, deliver a more fluid and close-to-realistic experience as possible:

  • Fixed blocked tracks
  • Fixed misplaced Sign and Signals
  • Fixed improper Speed Limit Signs
  • Fixed z-fighting on tracks
  • Redesigned railway-schemes to create easier-to-navigate junctions
  • Added passthrough tracks to all stations
  • The speed limit on all passthrough tracks has been increased to 80km/h
  • Station Gameplay - Showing track for pickup and deliveries
  • Fixed marker of NPC moving locomotive


HUD

  • Fixed GPS route after loading save data


Tablet

  • Service Center shows supported transportation modes for locomotives


Gameplay

Since we launched the scenario system, a lot of you have been enjoying it, however, we know that it was missing a lot of stuff like rewards and stats. With update 3, we believe we gave the player more of a “carrot on a stick” per say, to go back and make scenarios great again.

  • Scenario system update
  • Scenarios now start on different times of day
  • Scenarios now have rain and fog
  • Scenarios that go through more than one country display all the countries on the list
  • Changed some of the time estimates for scenarios
  • Train station in scenarios should have more people on them
  • Fixed missing/redundant scenario barriers
  • Scenario system is part of career game
  • Added Scenario level requirements
  • Added Scenario total time play of scenario session
  • Added Scenario reward to player career
  • Added Scenario save in Load Main Menu


Difficulty

  • Specific difficulty options can now be seen when choosing difficulty
  • More difficulty presets
  • Added Custom difficulty setting


Post Update 3 focus and beyond!



First of all, on behalf of Simteract and Nacon, we would like to thank the entire community for sticking it out through thick and thin throughout the development of Train Life. To us, Train Life is a work of passion. Passion that we want to bestow upon the gaming community and show people that they dont have to settle for nothing less when it comes to Train Simulation games.

We are already hard at work with Update 4, and as usual will keep you guys on the up-and-up regarding that. Expect more fine tuning in Update 4, the release of the famous Orient Express, new shunting and towing scenarios, an overhaul of the GPS system and much more. Of course, our Lead Game Designer Joey will write the next blog for you all as we have a little bit of a secret as to who wrote this one. Hey guys, it's me, your community manager Mike ;)

Follow us on all the things


Twitter, Facebook, Instagram, Twitch and of course Discord, is where you can get all of the latest and greatest information regarding the development of our game. You can also follow the development process on the official Train Life Trello and when Joey gets back from his vacation, you can even @ him with any questions, comments or concerns you may have on Discord among our other fantastic designers, QA testers and programmers. I (Mike) will be there as always :)

Have fun in Update 3 everyone!




Train Life Stream - 3rd Major Update presentation



Join Mike and Maciej Litwin (Senior Game Designer) later today on our Twitch Channel or on Train Life Steam page to discover everything you need to know about our 3rd Major Update, coming on April 20th!

You might leave with a free key 👀

See you at 7.40pm CEST!

Pre-Update 3 Dev Blog

Greetings, engineers!



Today’s blog post will have a lot of information that players have been expecting for Update 3. We understand that it has been quite some time between update 2 and 3, and we wanted to quell some of the communities' doubts and let you guys in on some things to expect for the next major content update. Without further ado, let us get into it.

Weather Updates



Starting off in Update 3, some things that players will expect right out of the box, is the new dynamic weather system. There will be a variety of liquids hitting your windshield ranging from rain, snow, and blood from hitting deer! We discussed briefly about adding hail, tornados, and other forms of dynamic weather, but we concluded that this would extend update 3 to sometime around next year.



Regions and Borders



While we’re nearing completion of Update 3, we have already set our sight for the future and are thinking of Update 4. We call it “The Map Update”, and for a reason! First of all, we’re going to add borders and some geography – country borders, regional borders and water! You’ll no longer drive around an endless sea of grey-ish blue.

But wait, that’s not all! Right now, as you’re reading this, Joey, our Lead Game Designer (known from classics such as TrainLife Stream and Fast and Furious 9) is in Wisconsin, doing research. Research for what? Oh... for the new regions to our game!! Update 4 will bring you Michigan, Wisconsin AND Chicago – first final areas of the game, replacing the placeholder European stations! We can hardly believe we have reached that point in the project, but it’s really happening. Hopefully we’ll get some photos from Joey soon, along with his report on the state of the famous Wisconsin cheese.

New Locomotive



A lot of you were excited to hear about finally having a new locomotive added. Our original idea was to add the Newag Grifin, but we decided to cater to the younger audience playing Train Life, and instead, we will add Joey the Tank Engine.



Train Customization



You asked for it, so we delivered. You will be able to customize your trains on the inside and out. Ranging from the type of graffiti you want on the side of your train and the hula hoop bobble head you want on the Saltzgetter dashboard. We hope you enjoy the wide range of customization options we added for you and feel free to send us some screenshots of how creative you guys are getting with personalizing your trains. The picture below is from our community manager, Mike, who really hit the nail on the head judging he is from Chicago!



Radio Communication Rework



What more is there else to say? You are going to be talking with Morgan Freeman via radio communication. And yes, he was expensive, but we believe it was worth it.

New Team Members, New Ideas



And last but not least - after some consultation, and very rigorous interviews, we have made the decision to employ some of our mothers to be consultants for Train Life. The reason we made this decision is because we understand that they lived in an era where trains were more prevalent, and people rode trains more often (this is something that will help us improve upon the station gameplay that we cannot wait to show the community).

Some of the responsibilities of our new team members are going to be as follows: Making sure we dress warmly, finish our meals, and give us life advice we did not ask for.

Overall, we cannot wait to show the community all the new features we have in store for Update 3. Thanks for coming to our Ted Talk, see you in update 3!





Train Life Trello & Legacy Build Player Information



Hello everyone!

We hope this message finds you well!
We wanted to start off by mentioning that we have a public Trello that is made for the community to follow along with the development of Early Access (and eventually the full game) of Train Life: A Railway Simulator.

You can check it out here:
https://trello.com/b/Qd8tnu03/train-life-early-access-roadmap

In addition, after our recent patch #15, we implemented some performance changes that were a pain in the butt for you guys. So, we fixed it and we hope you’re enjoying the game even more this time around!

Along with the performance change – we also gave you guys the ability to go load the game in a “Legacy Build” so that you can go back in time and play the game until we fix whatever is happening. However, this does come with its own set of caveats.


When going into the Legacy version of Train Life, please be aware that your saved games MAY not be compatible with an older version of the game. This means that you will have to back up your save files to avoid file corruption and lose your progress.

You can find all your saved games on Steam by following the link below and back them up accordingly:

https://store.steampowered.com/account/remotestorage


That’s about it for now! Thanks for playing our game and stay tuned for future patches and content updates by joining the official Train Life Discord server and joining our streams on Twitch every Monday @ 7PM CET for the most up-to-date news there is!

See you on the tracks engineers!

Train Life - Patch #15




Patch #15 - Build 19517


Today's patch has the much anticipated performance stabilization fixes for our last patch. We apologize for it taking so long to get a hotfix out, but our internal tests showed drastically improved performance so we hope that you all experience similar results. Let us know how it plays!

More information on Update 3 will hopefully arrive in the coming weeks, as we have lots of exciting stuff to share and show off!



Changes & Fixes


  • Tracks & Railways
    • Fixed a few issues related to speed limits on sections near Gorzów, Dresden, and Prague

  • Gameplay
    • Inverted the colouring on the chassis weight comparison – Down good, up bad. Now down green, not red. Now up red, not green. This makes me want to do a whole series of patch notes written like a caveman. Maybe one day…
    • Fixed an issue with cars randomly disappearing – Technically this was not auto theft because nobody reported them stolen
    • Fixed an issue where there were incorrect images for some train parts – I tried replacing them with memes, but the coders caught me

  • Stability & Performance
    • Fixed an issue with culling volumes that were causing frequent FPS drops – No jokes on this one, let us know how your performance is!




Have questions or issues about the game?


You're all, as always, invited to join our Discord Server and chat with us directly! It's a great way to get more immediate feedback, or just watch me ping the QA team with your bugs.

You may also follow our Twitter, if you want a break to the normal Twitter craziness, and our Twitch account if you like copy pasta or joining us on Monday livestreams (or both).

Train Life - Patch #14




Patch #14 - Build 19237


We've got some miscellaneous fixes for all of you today, with many more in the pipeline to accompany Update 3. We'll definitely have more to share as we get closer, as we'd like to write a pre-update dev blog like we did last time. Enjoy the fixes and let us know if there are any problems!



Changes & Fixes


  • Tracks & Railways
    • Fixed multiple sign and signals issues

  • Tablet
    • Fixed GPS route is not retained after loading save data

  • Gameplay
    • Fixed an issue where the number of city bonuses may exceed the allocated slots – If you have this bug we won’t be removing the excess ones, and they’ll have to run out first before disappearing. Happy Valentines Day. :heart:
    • Fixed bug with U2 cities levelled up after save migration from U1 have no bonuses
    • Fixed a bug where picking up wagons while near a service center may result in the wagons being clipped into it – Tracks get cramped for space, but after some research we realized that this was not how wagons work
    • Fixed a bug where driving through the passthrough of a station doesn't unlock the station for employees – Station managers, like loving grandmothers, aren’t happy that you can ignore them completely and still get your birthday money, or in this case the station unlock. We told the station managers to deal with it, but please don’t say this to your grandparents.

  • Level Art & Design
    • Adjusted height of flying passengers in Prague Main Station – Flying is dangerous, and it must be done safely and with regard to the passengers around you
    • Removed overlapping buildings in Prague Main Station – It turns out that Prague Main Station is not currently at Deus Ex levels of the future…..yet





Do you want our undivided attention?


So does my cat! You're all, as always, invited to join our Discord Server and share problems or issues directly with us! It's a great way to get more immediate feedback and answers, or just watch me ping the QA team until they complain that I do it too often. But I won't stop.

You may also follow our Twitter, if you want a break to the normal Twitter craziness, and our Twitch account if you like channel points or joining us on Monday livestreams with Mike (or both).

Train Life - Patch #13




Patch #13 - Build 18977


While we had hoped to get a patch out earlier this week, today's patch has many more fixes than expected! Firstly, we'd like to apologize for not having a hotfix sooner. Making a build can often waste precious development time, as it requires all teams to coordinate on the notes, release, and testing of the game to ensure it passes QA. We made the decision on Monday/Tuesday to hold off on an early hotfix and aim for a Friday patch with more issues that were found after release. On behalf of the team I'd like to thank you for your patience and apologize for all of the issues you have identified and reported. We have more fixes on the way for various issues, and will probably aim for a patch next week if nothing more urgent is required.



Changes & Fixes


  • Tracks & Railways
    • Fixed blocking signals not working in many instances
    • The blue light on blocking signals is now much brighter – We were initially aiming for ‘blinding sun’ levels of brightness, but after a few employees lost their sight, we decided against it

  • HUD
    • Improved GPS routes on Employee Driver task map
    • Fixed problem where the NPC train marker constantly switches sides

  • Tablet
    • Added icons and sorting options for showing supported transportation modes for locomotives in the Service Center

  • Gameplay
    • Fixed Employee Drivers not making any money – They have been thoroughly educated that their work deserves reward, and more than that, you deserve most of it because you run the company
    • Fixed impossible to fulfill level requirements for Brno at level 1 to level 2 – This can be blamed entire on Joey, so if you didn’t like this bug being present, you have full permission to call Joey a dum-dum
    • Fixed impossible to fulfill level requirements for Prague at level 2 to level 3 – This one is definitely not Joey’s fault. Absolutely not. There’s just no way it could have been him again. Oh wait, hold on, I’m getting a note here that it was indeed Joey’s fault here too.
    • Fixed wipers being unable to turn off in the Lechner-Koch DP locomotive
    • Fixed inability to open the map tab in some scenarios
    • Fixed a bug where the chassis is misaligned with the bogies on both UIF locomotives in the Service Center
    • Fixed a bug where the number of city bonuses may exceed the allocated slots – Excessive bonuses will first need to expire before being fixed, so enjoy the gift!
    • Fixed an issue where the chosen difficulty preset resets to default after using "Continue Game" in the Main Menu – Non-default players rejoice!
    • Fixed a bug with random events when the player is driving in reverse

  • Level Art & Design
    • Fixed sporadic passengers on scenario stations
    • Fixed flying cars near Szczecin – Cybertrain isn’t here just yet, but maybe one day
    • Added missing platforms on Leipzig Main station – Too many passengers were complaining, as usual
    • Adjusted position of overpass pillars placed in the middle of a track between Gliwice Main and Gliwice Warehouse

  • Language
    • Added missing localization texts

  • Stability & Performance
    • Fixed crash when changing Car Traffic Density setting while in-game – Turns out that a crash button in the options menu is not a good thing




Public Trello + Patch Times


On a few smaller notes, though certainly important in their own right, I'd like to give an update on our Public Trello we talked about at initial release and the dates of the patches we make here on Steam.
  • Public Trello - We're in the very final stages of preparing the public Trello board for you guys to have a bit more information on upcoming features. We don't use Trello for project management in the team, so I wouldn't expect to see much dynamic movement over time here. We just wanted to give you a bit of a deeper glimpse at features and what they will entail. If you have any questions about the board when it goes live, please feel free to ask about them in our Discord and we'll do our best to answer them!
  • Patch Times - A lot of our patches have been coming out on Friday, which is good for us as it coincides with our work sprints (AGILE term). However, this does come at a cost of not having much time to immediately respond to issues that may arise. We're going to try moving patches to be more often between Monday and Wednesday to give us more time respond to problems and push a hotfix later in that respective week.




Want to get our Community Manager to pester our dev team?


Me too! You're all, as always, invited to join our Discord Server and chat with us directly! It's a great way to get more immediate feedback, or just watch me ping the QA team with your bugs.

You may also follow our Twitter, if you want a break to the normal Twitter craziness, and our Twitch account if you like copy pasta or joining us on Monday livestreams (or both).

Train Life - Second Major Update

More Content, Engineers!


On behalf of Simteract and Nacon I am very pleased to announce the release of our second major content update! Last week Friday we posted a dev blog preparing all of you for the biggest changes to our game with this patch. More can be read below, but I'll also summarize it for any new readers:
https://store.steampowered.com/news/app/1330660/view/3117055056361031157
  • Game Redownload & PAK Files
    • We've split up the game's files into multiple chunks, making future patches much lighter on both your internet usage and hard drive usage for the unpacking/patching phase. However, this will require you to redownload the game for Update 2. This process should be automatic on Steam's side.

  • Unreal Engine Version
    • Shortly after Update 1's release we switched our engine version from 4.25 to 4.27. No issues have been noticed with this switch, and it provides us with better tools and more stability. That said, we will still be monitoring for potential engine bugs with the update.

  • Antwerp City Leveling
    • We fixed a bug preventing the upgrading of Antwerp from level 2 to 3, but this will mean that your progress from level 2 to 3 will be reset.

  • Weight Rework
    • We've adjusted the weight values of everything in our game to be more realistic, and then counter-adjusted our physics calculations to make it feel like before. This has been noticed to have about a ± 10% difference in feeling compared to before, which is within reasonable range for us. That said, without a doubt we will be watching closely and making balance adjustments in future patches if needed.





Patchy Notes


I've got a nice list for you guys and gals here, but I was a bit pressed for time, so not as many jokes as I could normally achieve. I am greatly disappointed in myself, and beg your forgiveness.

Additions


  • Features
    • Added a completely new Service Center – We’ve serviced our center to provide a better center of service for all of your Service Center servicing needs

  • Regions
    • Eastern Europe

  • Locomotives
    • Lechner-Koch DP2500 (and its upgraded variant, the DP3100) – This hardy electric locomotive from Austrian company Lechner-Koch is a solid upgrade to the FZ model

  • Level Art/Design
    • Added new city elements (supermarkets, restaurants, gas stations)

  • Scenarios
    • Added 1 Cargo Scenario – More will certainly follow in the future!
    • Added 3 Passenger scenarios
    • Added 2 Postage scenarios

  • Sounds
    • Minor additions to electric engines – There is more variety in their sound now
    • Damaged engine sound, so you can hear that you are breaking the car, Samir
    • Added an air conditioning sound
    • Added some ‘Walkie Talkie’ sounds when contacting stations
    • Added a small signal for passenger boarding

  • Tutorials
    • Revamped tutorials with better objective wording and pacing, as well as the addition of subobjectives – Note that it’s likely tutorials will receive changes in the future as other systems get adjusted, such as station gameplay

  • Miscellaneous
    • Added a taskbar icon


Changes & Fixes


  • Tracks & Railways
    • Added three new junctions: Berlin Farm/ Szczecin Refinery, Cologne Power Plant/ Cologne Factory, Hamburg Coal Mine/ Hamburg Factory
    • Redesigned railway schemes on passenger stations: Aachen, Amies, Brussels, Bern, Bassel, Brno, Bremen, Dortmund, Dresden, Gliwice, Hannover, Innsbruck, Lille, Luxemburg, Lichtenstein, Mannheim, Ostrava, Reims, Saarbrucken, Szczecin
    • Added bypass tracks at the Frankfurt Warehouse, Stuttgart Warehouse, and Cologne Main Station
    • Fixed many bugs related to rails and signals
    • Made visual improvements to switches and electric traction
    • Updated the model of blocking signals

  • Tablet
    • Fixed a few UI navigation problems

  • Gameplay
    • Adjusted all weights in-game to have realistic values
    • Slightly adjusted the performance of all train parts
    • Fixed some bugs related to scenario barriers
    • Fixed the behavior of animal events
    • Fixed some event spawn placement
    • Fixed an issue causing markers to be doubled
    • Fixed a contract generation bug
    • Fixed an incorrect Antwerp City upgrade requirement preventing progress to level 3
    • Fixed float inaccuracy of the 10% repair in the Service Center
    • Fixed a problem with adding wagons while touching the track end blockade while backwards
    • Switching your locomotive without changing cargo mode won’t remove contracts

  • Level Art & Design
    • Various visual fixes (corridors fixes, adjusting object positions, etc...)

  • Sound
    • Engine sound is not bound to one point anymore, it now follows the player’s camera and should be louder in the front bumper view
    • Fixed issues with wagon clicking not played correctly
    • Fixed annoying screeching sound on turns, it’s now louder the closer we get to derailment

  • Language
    • Fixed various localization issues

  • Stability & Performance
    • NPC locomotives are now less performance intensive
    • Adjusted the min/max spline draw distance
    • Track markers are now more optimized
    • Car traffic has been greatly optimized
    • The GPS system has received some foundational optimization
    • NPC passengers have been further optimized
    • Changed Minimap rendering method for better performance, and in preparation for future Map/GPS changes



Post-Update Focuses & Confessing My Love For You


As usual we're going to carefully monitor the launch and collect bugs as well as feedback. We expect there will be a hotfix this Friday, but if something needs a more immediate build, we will certainly respond.

As for you, yes you. Go to the closest mirror and look at yourself, even if it's in a public place. Make a little kissy face at yourself, and then awkwardly pat your back for us. We love you, and want you to know how thankful we are of all the feedback and wishes you have for our game. We may only have a limited number of hours in a day to work on our game, but you all live rent free in our hearts. Thank you for all of the support, honest reviews, and hours you've put into our game. This is only our second major update, and we have a lot more planned for you this year.

We hope you enjoy Update 2; keep your eyes peeled like onions, or bananas I guess, for Update 3!



Update 3


Speaking of that, I'm proud to say that update 3 is coming tomor--

No, I wish, but we are hard at work on Update 3 and I think it's safe to say you can expect another dev blog about it, similarly to what we did with teasing the new Service Center and locomotive. This is dependent on when we have this information available, and the features ready to show off. Take a look at the next section for links where you can follow us and talk with us!



Want to lurk while watching the devs annoy each other with pings?


You're all, as always, invited to join our Discord server and chat with us directly!

You may also follow our Twitter, if you like blue birds, and our Twitch account if you like to spam chats or join us on Monday livestreams (or both).