This month’s Roadmap is a bit of a monster, providing updates on (and some screenshots for!) Spirit of Steam, Bakerloo timetable improvements, the DB BR 187, and Creator’s Club logo decals. We also feature updates on some meatier subjects, such as our Save Game, Xbox Audio, Console Betas, and Red-Light Issues.
What’s changed this month?
Whilst we focus on fine-tuning Spirit of Steam and core game improvements, we’ve added a new U.S. route to our Roadmap. Full details will come in future articles, as it is in very early stages of development – the German route announced last month is also in its early stages, so we have not provided additional information at this stage. We’ve also added a new entry to the Preservation Crew’s list – Bakerloo Timetable improvements – which you can find out more about below. As we mentioned in last month’s Roadmap stream - after Spirit of Steam has been released, we want to take some time to review the high-profile issues we’ve seen reported by the community (some of which are discussed below), and release the remaining Preservation Crew updates - so the Roadmap for the next couple of months is unlikely to move significantly in terms of Dovetail Games releases.
Development Updates
Spirit of Steam
Spirit of Steam is progressing nicely, and we wanted to share some screenshots with you. As well as an exclusive teaser video!
But first, a quick word from Train Sim World 2’s Executive Producer, Matt Peddlesden: "Work continues on the Steam locomotives, with much of the effort now continuing to refine the steam physics simulation itself along with particles and audio. I'm happy to report the route is now looking fantastic and it's really quite something navigating through Edge Hill yard or crossing the viaduct into Runcorn! The team are still extremely busy with the last stages of development and it's coming together nicely."
Capturing the feel of the bygone era of steam extends beyond the detailed locos and rolling stock. The team has put many hours into recreating some of the most aesthetically pleasing period railway buildings and architecture, as you can see it feels like taking a step back in time.
Much of your time will be spent at the helm of these wonderful locomotives, as such modelling the details and features of the cab had to be flawless. This highly detailed and feature-rich environment is so true to the real thing it's even got the driver's flask, gradually warming over the firebox.
Recreating the route as it was in 1958 introduces steam locomotives in their twilight years. Dirty and weathered Locos are synonymous with this era, so we were keen to make this a focal point when adding the finishing touches to each loco. A polite nod to the sad decline of British steam.
At full steam, this Jubilee thunders past some of the many signals and signal gantries you will encounter along the route. With an interesting mix of colour light and traditional semaphore signals, the signalling team worked tirelessly to recreate this era of gradually adapting signalling methods. Find out more about the routes signalling here! [Disclaimer: as the images say, these are all work in progress, and development continues]
We are hoping, over the coming weeks, to provide you some more details in live streams and articles on the process of adapting Audio and Simugraph for Steam.
Creators Club Logo Decals
We promised you an update on logo decals due to be added to Creators Club in the future. Here is our current list of approved logos, which we’re aiming to release soon. As ever, we’re continuing to work with our Licensed Partners to unlock future opportunities, so there may be more added at a later date. We’ll also be sneaking in a Train Sim World 2 logo as well for you to rep your favourite train simulator on your liveries. Avanti West Coast GOVIA - Thameslink MDV Network West Midlands NRM - Flying Scotsman NRM - GWR Railpool RhB - Rhatissche Bahn TFL - TFL TFL - Underground TFL - Overground TFL - Southern UP - Union Pacific UP - Building America VTG Rail VVO West Midlands Railway
DB BR 187
Now that Horseshoe Curve, and last week’s post-release patch have been released, the Skyhook Games team have been continuing their work improving the BR 187, based on your feedback. Their initial focus is safety systems – primarily their functionality and audio – with a view to addressing audio, which is proving a more complicated improvement, further down the line. These improvements need to be tested and put into an update, so as of yet we have no dates, but work is ongoing!
Bakerloo timetable improvements
Preservation Crew updates continue to be worked on, with our next batch of releases set to hit around the time Spirit of Steam releases. Excitingly though, we’re adding a new entry into the Roadmap: the long-awaited Bakerloo timetable improvements. We previously stated that we needed 4 improvements within our current toolset in order to make this a reality. Whilst at this point only 3 of those have been completed, the team have managed to identify a way to improve the timetable without this final piece of the jigsaw. These improvements are now ready for testing. We will provide more information at a later date, but you can expect over 600 playable services to be added to a new timetable for the route.
Save Game
We wanted to take some time to talk about the long-standing issue with the Train Sim World 2 Save Game, where in some instances players are unable to proceed with routes after saving their game. We’ll speak about this in tonight’s live stream, but here is a quick summary of the problem(s), and the challenges we face in improving it. It is important to note that, whilst we don’t have any answers for you at this stage, it is something we are actively investigating. First up, let’s set the scene. Rather than being a singular issue, "Save Game Doesn't Work" turns out to be a potential multitude of different things. Fundamentally, when you save your game, the goal is that all elements of the game state are saved – such as where all the trains are, where they're going, how fast, what state all the controls are in on the player locomotive, and so forth. What has been happening instead is that there is an issue with the Save/Restore process for the dispatcher, where trains that restore after you’ve saved mid-service are managing to come up with different priorities, different paths and so forth. This can result in situations no longer working (e.g. the train behind somehow getting a path ahead of the train in front – and you’re now unable to complete said service). We’ve been investigating for a while the extent of the problem. Initial reviews have found that most of the Train Sim World 2 locos tend to restore without issue. Some will load in with one or two issues that manifest rather more significantly. Fixing this has a range of solutions needed: at the easy end of the spectrum it can be as straightforward as ticking a box to mark something for ‘save data’, but at the other, we will need to redo scripting to make the game cope with resuming part-way through, and these have many knock-on effects for other content which is currently working as intended. The nature of these more complex, risky fixes (especially involving the Dispatcher) that touch all areas of the game is going to involve core changes to resolve. There are then per-locomotive changes to resolve any Save/Restore issues on a case-by-case basis (such as solving the issues involved with Horseshoe Curve’s Save Game last week, which was a relatively trivial improvement by comparison). Beyond that, there's then going to need to be more investigation in scenarios to ensure that they are persisting all their data correctly, but we haven't fully tested that side of things yet. That hopefully provides more context as to the extent of the issue. Initial investigation is underway, but this is by no means a simple fix/fixes, and at this stage we cannot commit to large-scale improvements.
Console Beta(s)
As part of our ongoing drive to improve the quality of our releases, we are delighted to report that we now have around 20 Xbox players who are now running a version of the core game that will launch when the Steam release goes out, featuring improvements that touch all routes, and are doing this across a variety of different Xbox devices. We do this to try to mop up any potential issues we may see as these changes interact with other routes. Getting beta testers introduced has worked well and we're getting great feedback – so here’s a big thank you to everyone who volunteered and is participating. As we settle this down and refine the process, we'll begin looking at how we can start testing future Add-ons as well, but this is a big step forward already. When we’re looking for more volunteers to help, we will let you know. We have no progress to report yet on PlayStation beta access. We're going to finish the process of getting everything working on Xbox first, and then start looking at PlayStation. We'll let you know when there is news on that front.
Priority improvements
PS5 DLC Limit
Work continues with this complex issue. The system we have been building (which has been given the green light by Sony) provides ‘mounted’ Add-ons in the game’s backend, meaning that, in any one game session, players will only access the content they have chosen to play/mount. By way of a progress update, we’ve built the route and loco selection side of the tool, as well as Livery Editor – with the final pieces of the jigsaw, Scenario Planner and Creators Club, being worked on now. These then need to be tested thoroughly before release – we expect testing to start this month. We appreciate your patience as we’ve worked with Sony and built this functionality. There were quick fixes that we could have been implemented, but this is a longer-term solution for our PS5 players designed to provide an improvement that doesn’t impact your game experience, rather than kicking the problem down the road, or having to select yourself which content you’d want to activate each time you play. It’s important to note that this new system will be implemented across all platforms, so we expect this to not be an issue for any future platforms.
Xbox Audio
Work continues on rebuilding a new Xbox Audio engine – which is the required fix to improving the ‘jackhammer’ sound issue. The good news is that we are hoping to test a first prototype build of this any day now. The testing will confirm whether this approach resolves the issue, but, to be clear – this doesn’t mean that a resulting fix will be imminent. Once we have the prototype, and have proved the issue is resolved, we can then start doing performance testing on it – in order to verify if it's going to stress the already tight memory conditions on Xbox, and if so, start to look at what our options are for resolving that. Finally, we'll by this time have an understanding of what's involved to reflect the changes to the wider catalogue of Train Sim World 2, and then we'll be in a position to estimate a release date – before that time though, we will come back to you all with updates as we test the prototype. It'll be a huge milestone just to confirm that it does indeed fix the issue, and we will then be on to the tedious (but very important) practical issues around making it available.
Dispatcher / Red-Light Issues
We launched an update earlier this month, specifically targeting issues players were experiencing on the Harlem Line. Whilst it fixed some services, it’s become clear that some services are still incompletable, especially those approaching Grand Central Terminal. We will be continuing to work through these, to release as future patches. Thank you for all your feedback on further red-light issues – as we know there are similar issues, particularly on Rush Hour routes. We are investigating the options available to us – whether we approach on a route-by-route basis, or if there is a wider core dispatcher issue we can work on to improve this across multiple routes simultaneously. We’ve opened up a form on forum thread for you to submit any similar issues you’ve experienced, so we can understand the extent of the issue, and better isolate the problem(s). Thanks for your help.
Returning Liveries - Xbox
We have a fix in the works for those Xbox players who lost access to their created liveries and scenarios in Creators Club last month. This is going through testing now, and we anticipate, all being well, it will go live alongside other Core updates when Spirit of Steam launches.
Performance improvements
Work continues, and we hope to spend some time after Spirit of Steam releases focusing on improvements to performance, particularly on Rush Hour routes. You’ll note that Rush Hour Passengers on London Commuter has been on the Roadmap for some time, and this is because we want to improve the current performance on the route before putting additional strain on your game.
Roadmap
These are forthcoming add-ons that are being developed by Dovetail Games. Where details are still being finalised for a release we are including the ID code for it when possible. This will give you a good idea of what to expect. To see what these ID codes mean you can refer to this post
[GAA-R5 01] Spirit of Steam: Liverpool Lime Street - Crewe with LMS Jubilee Class & LMS Stanier Class 8F
German Route
[NEW] US Route
These are forthcoming add-ons that are being developed by teams outside Dovetail Games. Where details are still being finalised for a release, we are including the ID code for it when possible. This will give you a good idea of what to expect. To see what these ID codes mean you can refer to this post
[DBB-L5 01] DB BR 420 Electric Multiple Unit (Hauptstrecke München-Augsburg) - Developed by TSG
Core features are larger projects. These may be significant new pieces of functionality or changes that will affect players on one or several different platforms. Often requiring more time in development this list may move more slowly than others.
Approved licenced brand decals for the Livery Designer
PlayStation 5 add-on limit fix
PlayStation 4 - PlayStation 5 profile transfer
Projects that players will notice but don’t fall into one of the other categories.
Dovetail Live rewards
Rush Hour passenger system for London Commuter
Red Light / Dispatcher improvements across multiple routes (starting with Rush Hour routes and Harlem Line)
Projects that are being tackled by the Preservation Crew. Many of these upgrades will simply be adding the latest game functionality to an older route. The additions or changes in the “upgrade” will include some or all of the following: station departure boards, animated crossings, platform climb-up functionality, improved track rendering, Rush Hour passenger density and appearance, support for RailDriver, contact signaller functionality, minor fixes to scenery, minor fixes to audio, minor fixes to gameplay, minor fixes to menu items, Livery Designer compatibility and Scenario Planner expansion. This month, we have included a ‘scale’ of the size of the work/features put into the update, but we’ll go into more detail about what will be included in each of these releases in tonight’s stream.
Items that have been removed from the Roadmap. This is either because they have been completed, their status having changed or the project having been suspended.
[NDD-R7 03] Horseshoe Curve: Altoona - Johnstown & South Fork with ES44AC & GP38-2 - Developed by Skyhook Games - [COMPLETE]
Train Sim World 2 Update Notes - 22nd April 2022 (horseshoe Curve)
Hello folks - today we're bringing you an update to Horseshoe Curve, addressing some issues with Scenarios, Long Trains tutorial, Save Games being unavailable, inaccessible collectibles - and more.
Note: The Save Game update is a Core update, but will only affect Horseshoe Curve and Harlem Line.
Please find the full list below. Headliners:
Fixed an air leak in the train set-up in the Long Trains introduction that was causing the brake charging process to take longer than it should.
Tweaked loco formation used in Scenarios 2 (‘Honk for the Camera’), and 4 (‘Complication at Cresson’), in order to resolve reported issues.
Made inaccessible poster collectible outside of Altoona Station accessible.
Fixed an issue whereby some Horseshoe Curve and Harlem Line Save Games were not available (this is a Core update).
Other improvements:
Removed BethGon II from appearing in Scenario Planner as driveable.
Improved time of day and scenery in route introduction.
Fixed issue with rear pressure failing to display correctly in the ES44AC locomotive cab
Fixed issue of overgrown grass covering the track near Johnstown
Rescaled the helter-skelter ride found in the Dovetail Live Mastery reward scene
Fixed the missing name in Chapter 3 of Journey Mode
Adjusted shipping container colours on the double stack trains to more accurately depict domestic cargo flows
Fixed non-functional level crossings at Cresson Arch and Altoona Brickyard
The update will download automatically for owners when it becomes available. Players should allow at least 24 hours after restarting Steam, EPIC Game Store, or their console for the update to appear and before contacting Customer Support.
Horseshoe Curve | Out Now!
Horseshoe Curve, one of America’s – and the world’s – greatest railroading showcases is now available for Train Sim World 2!
“High Green!” In railroading terms and by signal indication, it means the switches are set, the line ahead is clear, and it’s time to pull open the throttle. And now, there’s a “High Green” for legendary Horseshoe Curve as meticulously created and available on multiple platforms for Train Sim World 2!
The Route:
As developed for Train Sim World 2 by Skyhook Games, the new Train Sim World 2 Horseshoe Curve route brings to vibrant life Norfolk Southern’s contemporary multi-track crossing of the rugged Alleghenies from Altoona, one of railroading’s most historic cities and home of renowned Juniata Shops, to Johnstown, Pennsylvania, a distance of 40 route miles. And the Train Sim World 2 route also includes the rugged, steep (with grades of nearly 3 percent), and coal laden ex-PRR South Fork Secondary, stretching some 15 additional miles from a connection with the NS main line at South Fork to a remote coal loading facility near Windber, Pennsylvania.
The new Train Sim World 2 Horseshoe Curve route takes you to all the classic and famed locations of the famed Allegheny crossing – Altoona, “MG Tower,” Gallitzin, Allegheny Tunnel, the daunting “Slide,” the helper station at Cresson, South Fork, Johnstown, and of course the famed curve itself. To lift its steel pathway across the daunting Alleghenies in the 1850s, the builder of the line, the great Pennsylvania Railroad, had been required to set down a torturous path with a 1.85 percent westbound ruling grade, tight curvatures, 3,612-foot-long Allegheny Tunnel at the route’s summit, and the line’s masterstroke, the great horseshoe-shaped curve at Kittanning Point, which itself carries the line from an elevation of 1,473 feet on its east end to 1,706-feet on its west side.
In 1999 this extraordinary rail line became a vital part of the 19,500-mile Norfolk Southern and today serves as the heart and soul of NS vibrant Pittsburgh Line, a constantly humming polished steel artery over which tonnage of every description moves between America’s Northeast and Midwest. As an engineer on the new and beautifully detailed Train Sim World 2 Horseshoe Curve route, you’ll be called to handle trains ranging from hot intermodals and stacks to heavy coal movements, urgent manifest freights, and ponderous unit trains.
The Power:
To keep endless heavy tonnage moving 24/7 and year-round up and over the Horseshoe Curve route’s unforgiving mountain path, you’ll climb aboard a pair of American diesel workhorses of two generations – Norfolk Southern’s third-generation, six-axle, 4,400-horsepower General Electric ES44AC and the veteran NS Electro-Motive 2,000-horsepower, four-axle GP38-2.
The behemoth GE ES44AC is, arguably, the most successful North American diesel of recent decades, with more than 3,700 such units constructed, of which Norfolk Southern rosters 185 examples. The GP38-2, meanwhile, is a member in good standing of Electro-Motive’s long and renowned line of versatile “Geeps.” Each of these meticulously re-created Train Sim World 2 locomotives will deliver the full and exhilarating experience of working aboard modern diesel motive power, with complete and realistic cabs and interactive controls as well as authentic operational characteristics and sounds. Joining the ES44AC and GP38-2 on the route is a selection of modern and diverse freight rolling stock.
The Experience:
With the rigors of the rugged Allegheny Mountains awaiting and an endless and varied flow of tonnage to tote, the Train Sim World 2 Horseshoe Curve route is certain to keep you busy at the throttle (or, if you prefer, to witness all the action from the conductor’s seat or from trackside).
The route includes four helpful training tutorials, five challenging and realistic scenarios, and 75 timetabled services based upon actual Norfolk Southern operations and train symbols.
The wait is over, and the “High Green” is up for Horseshoe Curve! The new Train Sim World 2 Horseshoe Curve route is available now!
The Horseshoe Curve route, one of America’s – and the world’s – most famous rail lines now comes to Train Sim World 2! Developed by Skyhook Games, the new Train Sim World 2 Horseshoe Curve route extends 40 main line route miles across the daunting Allegheny Mountains from Altoona to Johnstown and also includes 15 miles of the rugged and steep South Fork Secondary between South Fork and a coal facility at Windber, Pennsylvania. Note: Screenshots may depict content in development.
Providing the power to move heavy tonnage on the new Train Sim World 2 Horseshoe Curve route are realistic re-creations of Norfolk Southern’s veteran 2,000-horsepower Electro-Motive GP38-2 (left) and third-generation GE titan, the 4,400-horsepower, six-axle ES44AC (right).
A pair of versatile Norfolk Southern EMD GP38-2s are departing Johnstown and beginning the climb of the west slope of the Alleghenies (above), while nearby a duo of GE ES44ACs are leading a double-stack intermodal train (below). Today a key component of Norfolk Southern’s always-busy Pittsburgh Line, the Horseshoe Curve route for Train Sim World 2 is also bustling and offers a selection of four training tutorials, five scenarios, and 75 timetabled services.
Railroading on Norfolk Southern’s Pittsburgh Line is a relentless 24/7, 365 days a year endeavor and night has fallen on Kittanning Point and famed Horseshoe Curve as a trio of NS GE ES44ACs grind up the steep east slope of the Alleghenies with a manifest freight. As an engineer on the Train Sim World 2 Horseshoe Curve route, you’ll climb aboard and take the throttle of meticulously and authentically re-created locomotives with realistic operating characteristics and interactive controls.
The superb and highly detailed new Train Sim World 2 Horseshoe Curve route features diverse operations and challenging train movements, with tonnage ranging from coal and manifest trains to unit grain and oil consists to priority intermodals. At Conemaugh, Pennsylvania, coal and manifest trains meet (above), while at Windber on the historic and rugged South Fork Secondary, coal pours into a modern NS gondola (below).
Coal and stack trains meet on the ever-busy Norfolk Southern Pittsburgh line. The wait is over, and the “High Green” is up for Horseshoe Curve!
The new Train Sim World 2 Horseshoe Curve route is available now.
Update Notes 11/04/2022
Today we are bringing updates to Harlem Line, S-Bahn Zentralschweiz and continued improvements to Tees Valley Line.
S-Bahn Zentralschweiz
Added "LZN" to livery editor name of RABe 523.
Re-enabled livery editor functionality for the RABe 523.
Updated VR5 type signals to display aspect AND indication rule and updated signal B12 to show a HP5 aspect.
Updated French Voice Over and subtitles for training modules so they are aligned.
Lowered the scoring threshold for the route so that you can now achieve gold medals.
Added various improvements to localisation.
Tees Valley Line
<*> Restored medal awards for the Class 37 and Class31 that vanished after the previous update. <*> Reinstated 3 car formations for the Class 101 in the timetable following community feedback. <*> Added 3 car Class 101 formation to the Livery Designer. <*> Expanded the list of trains available to be selected in the Scenario Planner without the need to engage Off the Rails mode. <*> Fixed inconsistent ability to climb up on platforms at the following stations:
Allens West
Cargo Fleet
Dinsdale
Eaglescliffe
Grangetown
Middlesbrough
<*> Further updated track rendering following community feedback. <*> Reinstated missing signal heads inside Darlington station. <*> Added various improvements to localisation.
Harlem Line
Updated instances where players experienced issues with red lights.
Fixed reported issues with service 363 while driving the M3a.
Updated the HUD to show the correct maximum permitted speed, the blue dot on the speedo should no longer disappear when neither ATC or ACSES systems are active.
Updated the gangway door on the M3a so that you can interact with it from inside and outside of the train.
Updated AI trains to correctly support station PIS displays and enabled display of final destination on internal PIS screens.
Updated the console buzzer so that it's now bound to the bell key
Updated the brake system on the M7a to cater for more combinations of orientation in a single train.
Removed reported instances of floating scenery.
Improved the scoring thresholds of the M3A training module.
Improved the bridge clearance on the CSX Oak Point Link track.
Updated Williams Bridge so that you can no longer see through the staircase on both sides.
Updated the scenery at Tuckahow so that the road is no longer floating.
Updated the NPC's spawning at the Botanical Gardens.
Updated the wooden platform by Yankees East Station which was missing textures.
Added various improvements to localisation.
The update will download automatically for owners when it becomes available. Players should allow at least 24 hours after restarting Steam for the update to appear and before contacting Customer Support.
Train Sim World 2 - Railroading’s Most Famous Curve
Horseshoe Curve, one of America’s – and the world’s – most famous railroading landmarks is coming April 12th to Train Sim World 2!
Horseshoe Curve! In American railroading, there are few places that evoke more history and drama. Horseshoe Curve was J. Edgar Thompson’s engineering marvel and the signature achievement of the great Pennsylvania Railroad’s 1850s crossing of the Allegheny Mountains. And now, as today operated by railroading giant Norfolk Southern, Horseshoe Curve comes to Train Sim World 2!
To do battle with the Alleghanies and haul diverse traffic including intermodal, coal, manifest, autos, oil, and more, you’ll take the throttle of Norfolk Southern’s ultra-modern General Electric ES44AC diesel, and you’ll also work aboard NS’s venerable EMD GP38-2. Included with the route are 8 types of modern freight equipment, and you’ll be kept busy as a railroad engineer from the start across a multitude of scenarios and timetabled services!
Welcome to our first mash-up stream! Ben, from our Fishing team, will take the plunge into Train Sim World 2, ably assisted by Nat (and you at home). We'll then switch to the Dovetail Fishing channel at 20:00 UTC, where Nat will learn to fish, taught by Ben. Come and join us for what promises to be chaotic and a lot of fun.
[previewyoutube="XIbNB1Mz3Y4;full"] Experience the thrill of racing around tight bends, tackling steep gradients, and providing an intense passenger service in the heart of Switzerland. Climb aboard the modern and sleek SBB RABe 523, this 4-car EMU was built to fulfil local and regional operations throughout Switzerland, and it is used extensively throughout the route, making good use of its rapid acceleration, comfortable riding and the state-of-the-art ETCS in-cab signalling system.
It’s your job to take control of the varied passenger services on this route. Take in the sights of Lake Sempach, Reuss and Kleine Emme Rivers, and weave through towns and industrial estates on both stopping S1 and Regional Express services between Luzern and Sursee.
Now’s the time to climb aboard and take the controls of classic and modern “EMU” (electric multiple unit) trains on one of America’s busiest commuter railroads, with the new Train Sim World 2 Harlem Line: Grand Central Terminal – North White Plains route!
Train Sim World 2’s latest route delivers all the experiences, challenges, and hustle and bustle of Metro-North Commuter Railroad’s famed Harlem Line and features two magnificently re-created EMUs – Metro-North’s veteran M3A and modern M7A electrics.
[previewyoutube="bT33Nv1tP8c;full"]
The Route
As created for Train Sim World 2, the Harlem Line: Grand Central Terminal – North White Plains route extends from New York City to North White Plains, New York. Electrified via third-rail D. C. power, the multi-track line begins at the Big Apple’s legendary and historic Grand Central Terminal, then passes through the Park Avenue Tunnel and atop the Park Avenue Viaduct to Harlem 125th Street Station. Once past 125th Street, the route crosses the towering “DB” moveable bridge over the Harlem River to reach Mott Haven (milepost 5.4) in the Bronx. Between GCT and Mott Haven, Metro-North’s busy Hudson, Harlem, and New Haven lines all share common trackage. At Mott Haven, the MNCR Hudson Line diverges (the Train Sim World 2 route also include a short stretch of the Hudson Line extending to Yankees 153rd Street Station). Running largely in open air but below the surrounding street level, the four-track route extends through the Bronx with key station stops such as Fordham and the popular Bronx Botanical Gardens. At Woodlawn Junction (milepost 11.8), the Metro-North Harlem and New Haven lines separate, and the Harlem Line (which typically ranges from two to four tracks) begins a journey, much of it along the Bronx River, through a patchwork of urban and suburban territory to White Plains (milepost 22.4) and North White Plains (milepost 23.9), host to a large staging and servicing yard.
The Trains
The new Train Sim World 2 Harlem Line: Grand Central Terminal – North White Plains features and authentically brings to life two generations of Metro-North electric-multiple-unit (EMU) trains, the venerable Budd-constructed M3A and modern Bombardier-built M7A.
The Experience
Whether you wish to climb aboard and take the realistic controls of an M3A or M7A, ride as a passenger, explore or foot, or simply enjoy some train-watching, the new Train Sim World 2 Harlem Line: Grand Central Terminal – North White Plains route is guaranteed to deliver a captivating and enjoyable experience. The new route offers three informative and interactive training tutorials, five challenging scenarios, and more than 260 timetables services which re-create commuter express, semi-express, local, and terminal operations on the line! And you’ll enjoy, too, a search for collectibles and discover special activities.
Train Sim World 2 - Harlem Line Out Now!
March Madness - Sunday Broadcast (Week 2)
Our biggest sale of the year is here! To celebrate March Madness on Steam we have large discounts of 85% on Train Sim World 2 and up to 50% on Train Sim World 2 Add-Ons. With two weekends of streams from the Railfan TV team!
[previewyoutube="-vBJPOB2SLk;full"] Throughout the weekend we will be live on Steam, broadcasting on the March Madness page. This is your chance to get your very first look at the upcoming S-Bahn Zentralschweiz: Luzern – Sursee by Rivet Games, and another chance to see the Harlem Line for Train Sim World 2! We also have guests joining that include exclusive feature videos from LazerJet, Game Over Gaming, Trainsimulatordriver and more!