The Town of Salem was in a conflict that lasted nearly a decade in which countless souls were lost. The innocents of the Town banded together and banished the Necronomicon. The power the book held over the minds of the townsfolk was erased.
An era of uneasy peace began. But, the darkness could not be sealed forever. Once again, dark magic threatens to send Salem into chaos.
Use your wits and abilities to find the Traitors who are possessed and hold trials to decide their fate. Or, become a Traitor and unleash your inner evil onto innocents.
What is “Traitors In Salem”?
Traitors In Salem will be the next evolution in the Salem Universe, taking everything you love about Town of Salem and improving it. Control your favorite characters such as the Pilgrim, Witch, Werewolf, and more to explore Salem. Characters are randomly assigned a role at the beginning of a game. Use your role to investigate, silence, or kill to achieve your goals. Dozens of roles, many classic Town of Salem roles along with many brand new roles, will be available to play.
Pick up Traitors in Salem for 75% off during the Steam Summer Sale going on now!
Traitors in Salem Patch B.1.11
Patch B.1.11 is now live! This patch includes a new skin for the hunter, a pet, and more. Be sure to read the full patch notes below.
New Features
• Added new ShadowWolf skin. • Added new Coyote pet.
Improvements
• NPC nametags and talk bubbles are now only visible in roaming mode. • Updated the Chop Wood quest instructions to say “at the Farm” rather than “at the Clearing”. • Removed the Seeing Double spell countdown timer and banner notification text. This is to help increase the spell's chances of creating misinformation. • Due to new player’s confusion over what happened to their character when they get transported by a Traitor’s Displace spell, the stackable notification and chat log entry for the spell have been re-added to provide clarity. • Added server-side validation checks to reject actions like meetings, most minigames, body reporting, etc. once the final quest has started. • The Catch Sheep quest labels now say “(0/3)“, “(1/3)“, etc. to indicate how many sheep remain to be caught. • Minor refactor to audio system. • Added weapons dropping and weapon hung sounds to the Retrieve Dagger minigame. • Observatory wind sound is now 2D. • Moved boat sound effect to play when the actual boat movement occurs. • Some repeating sound effects (such as the gunshots in the Shooting Range) are now randomly pitched slightly to provide some variation in the sounds. • Integrated spell danger music into the layered music system. • Fixed an issue with the danger music during kill cinematic. • Ghosts will no longer hear danger music. After all, ghosts feel no fear. • Added click sounds to Shop and Refer-a-Friend buttons and tabs. • Shop will now scroll to the top of the list when switching tabs. • Reduced ability effect system chattiness from server to client.
Bug Fixes
• Art - Fixed missing Potion Master hand in an animation. • Art - Fixed Death’s Lantern missing after a hanging. • Art - Fixed Pilgrim’s eyes getting stuck after hanging. • A poisoner being killed while their poison is still active on a player will now properly result in the poisoned player being delay killed. • Report Body ability button is no longer visible during discussion if you are next to a dead body. • Hot Key T will now show on the Report Body ability button when hovering the mouse over. • Fixed an issue where a Knighting announcement from a previous game could bleed over to the next game and be announced during the first Discussion phase. • The Shooting Range minigame will no longer occasionally play the gunshot sound when you click the Close (X) button. • Fixed some issues related to Townie frozen ability cooldowns during Ice Storm spell. • Fixed a non-crashing exception that could occur during character hangings. • Fixed an IndexOutOfRangeException affecting a small number of users.
Traitors in Salem Patch B.1.8
With B.1.8 we have a ton of quality of life improvements, and changes to improve the game. Between a tutorial/explore mode, individual player volume controls, Barkskin boon changes, and more, you all will have plenty to check out!
New Features
• Added new Tutorial mode. This mode will let you explore the map, and learn more about the game. • Added new Hammond pet pig. • Added new Bessie pet cow. • Individual players can now have their volume changed in the Player List (hotkey P). • Added effects for when a players character changes (in lobby and when disguised). • Added new victory animations on win screen.
Improvements
• Capture the Flag: Teams are now notified when someone dies with the flag and drops it on the ground. • Discussion screen player buttons: - Removed the skin name from the buttons to alleviate confusion. - Players are now sorted top-to-bottom by alive/recently dead/older dead. - Certain ability effects on now shown on the buttons. - On dead players, a tombstone image with day/night number of death is now displayed. Tombstones appear opaque for recently dead players, 50% transparent for old dead players. - Player names are now shown in normal case rather than all upper case. - The executioner's target player name will no longer be colored yellow since we now have an icon signifying the same thing. • Barkskin Boon: - The effect icon will now be visible to all players, so all players will know when a person has the boon. - An attack upon a player with the Barkskin boon will now show the attack animation and a shield break effect. • Improved the Confuse spell to randomly change how the controls are inverted. • Bloody hands are now only cleared upon town meetings. • Refactored 3D audio. Fixed some missing spatial sfx. • Pets and characters now share localized names across all screens (Customization, Shop, in-game, etc).
Bug Fixes
• Capture the Flag: - Users disconnecting from a game will now drop the flag. - Players can no longer grab the flag exactly as they get killed and keep the flag beyond death. - The goblin will no longer be missing their flag in win animation. - The trumpet will no longer get stuck on win screen. • Players are less likely to pop when they move thru a lag spike.
Traitors in Salem Patch B.1.7
New game mode
Capture the Flag!:
The Frog team spawning in the graveyard, and the Lion team spawning in the mansion battle to capture the other teams flag. Uses boons placed around the map like double tap, bark skin, or speed to help protect your flag, or capture the opposing team's flag. Ever player is assigned to one team, with the ability to kill, and games can only be played with an even number of players starting at 6 total players up to 14.
• Added Coven Leader skin. • Reduced the cooldown of the Displace spell from 120 seconds to 90 seconds. • Fixed a number of issues relating to the Disguiser role, including disguise not being removed upon death, Disguiser ability effect icon remaining over the Disguiser ghosts head, Kill Cinematic when Disguiser is killed showing their disguise instead of their real skin, Disguiser ghosts not appearing on Traitor Victory screen, and a killed Disguiser showing up in the next game with the disguised skin still. • Quest reticles now autoactivate to point the way to the first quest in your task list. You can still click other tasks in your task list to change the arrow to point to another task. • Quest reticles will now autopoint to an active spell Totem. • Fixed an issue where totem destructions were not being properly registered on the server. • Fixed an issue when two players attempt to claim the same findable quest. • The selected task (for targeting reticles) will now be retained even when going through other phases such as Discussion, Trial, etc. • Self-targeting reticles no longer shows on a traitor when they cast a totem spell. • The task text “Complete Quests to help stop Evil” is now removed when the final quest starts to remove any confusion as to what the player should be doing. Only the final quest text will remain in the task list area. • Simplified the Dispel Magic minigame. This minigame was taking too long overall. • Added a Shuffle button to the Dispel Magic minigame. • The Select Spell button now uses the same hotkey as the Spell Book icon, since they both now take you to the same Spell Book popup. • A Cultist killing a player which results in the game ending will no longer occasionally show the “Game Over” screen rather than the final kill cinematic. • Day/Night shading is now always correct on the Victory screen. Day for Town win, Night for Traitor win. • Fixed several areas where NPCs could not enter that they should have had access. • Fixed the Hotkey display on the Coroner Examine button. • Renamed hotkeys (Alpha1, Alpha 2, Alpha 3) to (1, 2, 3) respectively. This will show in the Settings popup key bindings panel, as well as the hotkey labels themselves that are displayed on various buttons. • Fixed a number of tooltip issues in the Chat Log popup while mousing over icons in the chat log entries. • Refactored AFK to be tracked on the server. Adds an AFK icon that displays over player’s head to notify players when someone is AFK. • Renamed Corral to Barnyard on map and in all quest text. • Added pigs and cows into the Catch Frog quest minigame. • Integrated pig, sheep, and cow collision sounds into Catch Frog quest minigame. • Rearranged the animals in the Catch Frog quest minigame to make it slightly harder to complete. • Added click sounds to NPC dialog OK/Cancel buttons. • New custom lobby names will now default to include the account name of the host (i.e.: “MyAccountName Lobby”). • Town Points rollup cinematic no longer gets stuck at +1 TP remaining. • Fixed a number of non-crashing Null Reference Exceptions.
Traitors in Salem Patch B.1.6
• Refactored Disguiser to make their disguise permanent until removed by player. This should help allow Disguiser more options for how they can use their ability. • Person last hanged no longer disappears at the start of the final hanging cinematic. • Refactored the Spell hotkey system to make better use of the Spellbook UI. • Fixed a rare issue where ability effect icons that are only supposed to be visible to the Traitor faction could be seen by Town faction. • Chat log now displays the correct portrait for a player that died to the hangman's noose. • Dead chat is now properly cleared between games. • The Dead Chat icon now remains visible even when the icon drawer is closed, and has been moved to the right-most position in the icon list. • Rich text and html remain disallowed in all input fields, however, the < and > characters can now be used for emojis, but not both at the same time. • Hidden Passage (Bookcase) minigame can now be properly closed by clicking the Close (X) button. • Fixed character popping before lobby but after game wrapup. • Added baa sound as each sheep is collected in Catch Sheep minigame. • Refactored some audio code for specific interactions. • Fixed an ArgumentException affecting a small number of players. • Fixed several NullReferenceExceptions affecting a small number of players.
Traitors in Salem patch b.1.5
• Added Anubis skin. • Added dead text chat during roaming phase. This was to help bring text games closer to parity with voice games. • Increased default discussion time by 15 seconds(25%). We hear the feedback, and it is here. Discussion times are longer at a base. • Reduced the transition time from winning by hanging screen to victory screen. • Jester base kill ability increased from 45s to 60s to incentivize Jester to push towards being lynched to unlock their power. • Fixed a bug where the Jester possession cooldown was 15 seconds shorter than it should have been after being hanged. Jester has been a common ban, and something we recognize was a bit to powerful. • Added a host option to allow a tuneable number of trials per discussion period. • Traitor ghosts are now visible on the Traitor Victory screen. • Transitions (moving from interior to exterior, ladders, etc.) and Teleporters can no longer interrupt the Displace spell. • On a classic game, if 2 out of 6 players vote to start, then 3 players leave, the game will no longer autostart. The minimum number of players is now enforced in this scenario. • You can no longer report bodies or use the town bell at exactly the same time as a prosecution starts. • Increased the starting speed of necro minions (they still ramp up speed over time). Necromancer seemed to get their kills interrupted a little too much. This should help with that issue. • Fixed an issue that could cause necro minions to get stuck (and potentially other NPCs). • Updated Arsonist role card to explicitly say use your ability to immolate bodies causing them to disappear, rather than implying that this happens automatically. • Updated the voice on/off icons. • Made large movement detected a bit harder to trigger. This was triggering too much for players lagging, so it was made less sensitive. • Fixed an issue with tooltips occasionally leaving behind a very light shadow of themselves. • Added "Quest Completion Progress" tooltip to the progress bar in game. • Added "This person has voted" tooltip to the gavel on each player's list item in Discussion screen. • The successful username change confirmation message no longer states that you will need to login with the new username, as users don't login with usernames. • Fixed character popping between hanging and townies win screen. • Renamed Barnyard in all quest text to Corral. • Removed possibility of entering html in chat, game name, or lobby name.
Traitors in Salem patch B.1.3
We are doing a quick restart to apply some changes. The game should be back up almost immediately after the down time.
• Many performance improvements. • Increased veteran alert duration from 5s to 10s • Increased veteran number of alerts from 3 to 5 • Increased duration of bloodyhands to 45s • Fixed missing townpoint and achievement updates during game (visual only, you were always getting rewarded and would see them after relog). • You can no longer report a body while dying. • Anchored the Confuse spell icon effect properly over player's head. • Lightened the in-game rolecard. • Added highlight when interacting with Dagger for Retrieve Dagger quest. • Added highlight when interacting with Bookcase for Retrieve Spellbook quest. • Added highlight when interacting with Clock for Hidden Passage findable quest. • Discussion Phase transition banner changed to say just Discussion. • Updated flame on town square torch. • Added animation to Ritual Circle cursor to draw the player's eye to it. • Fixed host name occasionally being covered up by the Start Game button in Classic games. • Prosecutor can no longer prosecute players once the final Escort Priest quest is active. • By default, when entering any lobby, if you have not previously set an in-game name, the Wardrobe panel will open and display the In-Game Name input box. • Fixed tooltip fadeout.
First Beta Patch!
We are queuing up a restart to fix some performance issues users were having, some disconnect issues, and a few bugs that we have been working on over the weekend. Thank you all for your bug reports and feedback so far! It's been great seeing everyone have a blast.
Check out the trailer here: https://www.youtube.com/watch?v=_l7VkQYblH4
An ominous feeling fills the air, and a body is found. 10 years of peace in Salem is being threatened! The binding spell keeping the Necronomicon under control is failing. Work with your other Town members to completely banish the Necronomicon, or rid the Town of all the Traitors being controlled by its dark influence. Will you fall victim to the Necronomicon’s corruption, or weed out the Traitors in the town! With 31 unique roles use your abilities to gain information, enhance your character, deceive, or kill other players! Save the Town, or Destroy it. With abilities like investigating players to find out if they are good or evil, forcing a player to defend themselves on the stand, creating illusions of players and more, there is never a dull moment. Possessed by the Necronomicon, Traitors fight to gain control of the Town and free the Necronomicon from its failing prison. As a Traitor, sneaking and stealth are your best allies. Kill Town members to protect the Necronomicon! Use your role's abilities to do things like burn away dead bodies, convert Town members over to the side of Evil, or block all Town members from using abilities! Use Spells granted to you by the Necronomicon to give yourself the advantage over the Town by blocking their paths with overgrown brambles, displacing players to random areas around the map, or summoning powerful totems that must be dispelled or Town will be slowed, have reduced vision, or will outright be killed! Almost anything a Town member can do, you can too! Deal with all of the Traitors to the Town, or complete all of the quests needed to banish the Necronomicon in order to win! Use your role's abilities to do things like reveal yourself to the town as innocent, track down a killer from a dead body, and even take matters into your own hand and deal out vigilante justice! Do what you can to counteract the powerful magic used by the Traitors. Find secret passages, flag down boats, and fix broken bridges to help get around the town. Use Telescopes, confer with Ghost NPCs, use the Runeboard, and more to gain information about your so-called innocent friends. Use the Town Bell to call a Town Meeting if you see anything out of the ordinary. Report a body to call a Town Meeting. Hang anyone suspicious at the gallows and save Salem! NPCs are scattered around the Town. Interact with them to get quests that contribute to the Town's victory, give you special personal perks, or unlock different abilities! Play as one of 15 amazing cosmetic characters. More characters and character skins are unlockable! Pets too! Custom Role Lists: - Create Role Lists: Choose from the 31 unique roles specifically, or between sets of randomized options to build fun, balanced, or sometimes just silly lists. - Sharing and Saving your Role Deck: With the ability to save, export, and import role lists at the click of a button it has never been easier to navigate custom lobbies. - Banning Roles: On top of choosing roles to be in the game, you can ban roles to ensure they don't appear. - Choose your Adventure: Experiment with all kinds of settings such as vision range, movement speed, ability cooldowns and more. Don't forget to share these lists with your friends and with the community as whole! Familiar: Returning characters and roles from Town of Salem, such as the Mayor and Vigilante, help the world to feel familiar, but a heap of new roles, strategies, and features like quest, spells, and boons keep this game feeling fresh! Roam The Town: Explore Salem in ways you never could before with the ability to control your character's movements, teleport, or unlock hidden passages! Salem has never felt so real, so get out there and explore it! Plenty of ways to get your point across!: - In-game text chat: Chat with other players during the lobby, discussion, and trial phases of the game. - Game-Wide Voice chat: Voice Chat is integrated (built-in) to Traitors in Salem. Global Voice Chat is available during the lobby, discussion, and trial phases of the game. - Proximity Voice: On top of the normal Global Voice Chat, there is also Proximity Voice Chat for chatting with those near you (enforced by the server) during gameplay.
Traitors in Salem Enters Early Access Beta April 22nd, 2022
The Salem universe will be forever changed in just seven days! The Necronimicon’s power is swelling, and the minds of the Town are being corrupted. Help the Town to banish the Necronomicon for good, or fall prey to the influence of the Necronomicon and destroy the Town. Wish list Traitors in Salem on Steam and check out the Early Access Beta on April 22nd!: https://store.steampowered.com/app/1497640/Traitors_in_Salem/
With 31 unique roles use your abilities to gain information, enhance your character, deceive, or kill other players! Save the Town, or Destroy it. With abilities like investigating players to find out if they are good or evil, forcing a player to defend themselves on the stand, creating illusions of players and more, there is never a dull moment.
Possessed by the Necronomicon, Traitors fight to gain control of the Town and free the Necronomicon from its failing prison. As a Traitor, sneaking and stealth are your best allies. Kill Town members to protect the Necronomicon! Use your role's abilities to do things like burn away dead bodies, convert Town members over to the side of Evil, or block all Town members from using abilities! Use Spells granted to you by the Necronomicon to give yourself the advantage over the Town by blocking their paths with overgrown brambles, displacing players to random areas around the map, or summoning powerful totems that must be dispelled or Town will be slowed, have reduced vision, or will outright be killed! Almost anything a Town member can do, you can too!
Deal with all of the Traitors to the Town, or complete all of the quests needed to banish the Necronomicon in order to win! Use your role's abilities to do things like reveal yourself to the town as innocent, track down a killer from a dead body, and even take matters into your own hand and deal out vigilante justice! Do what you can to counteract the powerful magic used by the Traitors. Find secret passages, flag down boats, and fix broken bridges to help get around the town. Use Telescopes, confer with Ghost NPCs, use the Runeboard, and more to gain information about your so-called innocent friends. Use the Town Bell to call a Town Meeting if you see anything out of the ordinary. Report a body to call a Town Meeting. Hang anyone suspicious at the gallows and save Salem!
NPCs are scattered around the Town. Interact with them to get quests that contribute to the Town's victory, give you special personal perks, or unlock different abilities!
Play as one of 15 amazing cosmetic characters. More characters and character skins are unlockable! Pets too!
Custom Role Lists:
Create Role Lists: Choose from the 31 unique roles specifically, or between sets of randomized options to build fun, balanced, or sometimes just silly lists.
Sharing and Saving your Role Deck: With the ability to save, export, and import role lists at the click of a button it has never been easier to navigate custom lobbies.
Banning Roles: On top of choosing roles to be in the game, you can ban roles to ensure they don't appear.
Choose your Adventure: Experiment with all kinds of settings such as vision range, movement speed, ability cooldowns and more. Don't forget to share these lists with your friends and with the community as whole!
Familiar: Returning characters and roles from Town of Salem, such as the Mayor and Vigilante, help the world to feel familiar, but a heap of new roles, strategies, and features like quest, spells, and boons keep this game feeling fresh!
Roam The Town: Explore Salem in ways you never could before with the ability to control your character's movements, teleport, or unlock hidden passages! Salem has never felt so real, so get out there and explore it!
Plenty of ways to get your point across!:
In-game text chat: Chat with other players during the lobby, discussion, and trial phases of the game.
Game-Wide Voice chat: Voice Chat is integrated (built-in) to Traitors in Salem. Global Voice Chat is available during the lobby, discussion, and trial phases of the game.
Proximity Voice: On top of the normal Global Voice Chat, there is also Proximity Voice Chat for chatting with those near you (enforced by the server) during gameplay.