Transfinite Dungeon cover
Transfinite Dungeon screenshot
Genre: Strategy

Transfinite Dungeon

v2.3.5 - v2.3.11


Bug fix: Bug where the Freeze Immunity perk does not work with weapons that have freeze effects
Bug fix: Bug where the Backup Attack perk does not function when swapping weapons
Bug fix: Bug where the information for Backup shooting is not displayed correctly
Bug fix: Bug where the Weapon Block skill does not work
Bug fix: Bug where the description for the Leg Targeting skill is not displayed correctly
Bug fix: Bug where units do not learn class skills upon class change if they already possess the Bug fix: Bug where Poison Jar's damage is 0
UI: Can now move to the new skill window even without skill points
UI: Added a Dismiss button to the equipment window
Bug fix: Bug where certain units do not spawn in the tavern
Bug fix: Bug where the description for Intelligence stat in equipment details incorrectly shows the Defense stat description
Balancing: Maximum increase in Holy Mastery reduced from 150% to 120%
Balancing: Maximum increase in Holy attribute attack from Morality reduced from 150% to 125%
Bug fix: Bug where Aura perks are added twice and stack
Bug fix: Bug where the accuracy and attack damage of Mastery are swapped
Bug fix: Bug where the game crashes if there is no space for a corpse when a unit dies
Bug fix: Bug where undead units resurrect even when their corpses disappear
Bug fix: Changed so that players can move even when AP is 0 during the exploration phase.

v2.3.4

Bug fix: Bug preventing re-battle in 1v1 combat events
Bug fix: Bug causing the game to become unplayable when Berserk skill is used during the exploration phase
Bug fix: Bug where all stats become 0 when the Familiar is resurrected
Bug fix: Bug where the warrior does not provide rewards in the Old Warrior event
UI: Display unlock conditions for locked starting parties

v2.3.2 , v2.3.3

Bug fix: Popping sound occurring when music ends and starts playing again
Bug fix: Bug where interacting with Lujath in the Frostfall quest initiates an attack
Bug fix: Bug preventing selected units from learning skills in certain events
Bug fix: Adjusted the position of the retry information on the HUD
Bug fix: Preview now correctly shows that Adept Fire and other Adept skills ignore damage to allied units.

v2.3.1

Code modification: FPS code and V-Sync code adjusted
Bug fix: Female Archmage having a beard
Bug fix: Beard not disappearing after class change
Bug fix: Some missing Korean text supplemented
Bug fix: Partial correction of Korean spelling
Graphics: Added ghost corpse graphics

V 2.3.0 update (Event overhaul)

** Major Update **
This update is aimed at diversifying the existing events. The number of events has been increased, and new types of events and rewards have been added. Alignment will no longer automatically increase when killing bosses but will now change based on event choices. Additionally, female models have been added for the Demi-human races.


  • Game Changes: Added more events
  • Game Changes: Event spawn conditions added (Events differ based on morality and terrain type)
  • Game Changes: Killing bosses no longer increases Alignment stat. Instead, Alignment will now increase or decrease more frequently based on event outcomes.
  • Game Changes: Female units added to some Demi-human races.

v2.2.8 , v2.2.9

UI: The screen now moves instantly when using the mouse, without any delay.
UI: Added an explanation to the reincarnation system.
Balancing: In Veteran Mode, healing charge amount changed from 150% to 100%, and in Torment Mode, changed to 75%.
Bug fix: Fixed a bug where retaliation strikes could not change the target's direction.
Bug fix: Fixed a bug where weapons could be upgraded infinitely.
Balancing: Changed the weapon upgrade limit from 5 to 16.
Bug fix: Fixed a bug where stealing was possible even when the target didn't have the appropriate equipment.

v2.2.7 Update


  • Bug fix: Fixed a bug where the Max Hire stat changes to 0 when an Adventurer is promoted to a Divine Archer.
  • Bug fix: Fixed a bug where ally rage increases even when an attack is dodged.
  • Balancing: Reduced the rage gain of the Furious skill from 8 -> 10 -> 15 to 5 -> 7 -> 9.

v2.2.6 update


  • Balancing: Increased stat growth for enemies that do not equip weapons (mainly beasts).
  • Balancing: Increased the base health of Rock Creatures.
  • Balancing: Reduced the amount of Rage gained when allies are hit from 15 to 12.
  • Balancing: Rage gauge no longer increases when killing enemies (increases by 20 when allies die).
  • Bug fix: Fixed a crash that occurred when equipping the Spirit Link skill.
  • Balancing: Steel Golem now starts with 2 AP when mounted.
  • Bug fix: Fixed a bug where the Soul consumption amount for skills requiring Soul Stones was not displayed.
  • Bug fix: Changed the Fear stat of Holy Avenger 3 from -100 to 100.

v 2.2.5 update


  • Convenience Feature Added: Added a warehouse in the village where items can be stored.
  • Bug fix: Fixed a bug where stunned units could block attacks with a shield.
  • Bug fix: Fixed a bug where the tooltip would show stats compared with the main weapon when equipping a weapon in the off-hand.
  • Balancing: Enemies will no longer use weapon/armor break or weapon/armor break skills.
  • Balancing: Increased the amount of Soul Stones obtained as rewards in the Abyss Gate.

v2.2.4


  • UI: Now shows the tiles affected when using certain cards.
  • Bug fix: Fixed an issue where the Wrath of the Sky card would not properly attack units on higher tiles.
  • Bug fix: Fixed a bug where the Wildfire and Poison Cloud cards were not working properly.
  • UI: You can now view party and character information when participating in events where fighting or hiring companions occurs.
  • Bug fix: Fixed a bug where only a few statuses or perks were displayed when there were many in the character information.
  • Bug fix: Fixed a bug where some book information windows required horizontal scrolling, causing inconvenience.
  • Bug fix: Fixed a bug where auto-equipped counterattack or passive skills would not work when equipping certain weapons (e.g., Support Attack with Gremlin Shield).
  • Bug fix: Fixed a bug where the description would persist even after closing the stat window during the stat explanation part of the tutorial.
  • Setting Addition: Added an option in the settings window to delete all existing save files (in case the game crashes when pressing the start button).
  • Bug fix: Fixed a bug where you couldn't select a wolf or hawk familiar after it died and returned to the village in quest mode.
  • Balancing: Familiars no longer respawn as new level 1 familiars when they die; instead, they are revived at the end of the dungeon.
  • Bug fix: Fixed a bug where the On Guard skill and Defend skill would not improve even after upgrading.
  • Bug fix: Fixed a bug where options that trigger upon killing a target (e.g., Mana Steal) did not work.
  • UI: Fixed a bug where detailed information did not appear for options related to stealing on weapons.
  • Bug fix: Fixed a bug where the upgraded effects of the Guardian skill would not appear when upgraded in the Magic Research Lab.