Leaderboards, Linux and Controller Support, with Tons of Improvements!
Hello everyone!
Firstly, we wanted to thank you all for the great reception to our last update - we're super glad you're enjoying Transmogrify! We're back now with a new major update - so check out what we've been working on below! And, as part of the Steam Summer Sale, we're launching a 50% discount starting today - be sure to tell your friends!!
Now, onto the update:
One of the biggest announcements for this update is the inclusion of speedrunning leaderboards! Fancy yourself a speedrunner? You can now track the time it takes you to complete Transmogrify, and compete against others for the quickest time!
Come chat in our community Discord for the latest tips & tracks to up your speed.
Alongside our leaderboard addition, we're also adding Linux support to Transmogrify. Make sure to let any of your friends on Linux know - it would help us out a ton!
We added new music tracks and adjustments to lots of existing tracks. A great soundtrack is now even better!
We also overhauled our game controller support. Using a controller or Steam Deck should be vastly smoother now.
Finally - and, as always, we've included a plethora of level design fixes, quality of life improvements and bug fixes. You can see the full breakdown of changes below:
Spike trap timings were fixed.
Leaderboards!
Fixed a bug where we could get stuck underneath certain boxes
Fixed an issue where we could moonwalk off ledges
Added destructible props sounds
Adjusted cutscene SFX routing
Fixed a bug where players get stuck on blocks in World 1 Level 20
World 3 Level 16 cutscene is now skippable
World 4 Level 1 cutscene camera bug fixed
World 2 Level 14 cutscenes bug fixes
Improved space where you gain the grab powerup
Various improvements to World 2 levels where you could softlock or get stuck
Addict enemies no longer get stunlocked by grenades
Lasers don't randomly collide with the background anymore.
Rolling Slimes now correctly activate buttons
Fixed teleporter exit offsets
Significant music overhaul for many tracks
Powerups don't accidentally persist across levels
Intro cutscene adjustments
Game Controller improvements
Checkpoints now set Jetpack fuel to the maximum to avoid awkward spots on respawn.
Fixed visual layering issues with the player.
Music transitions for boss fights now work properly
Grace correctly faces the intended direction for cutscenes
Numerous improvements across all levels, layouts, and puzzles.
Many, many bug fixes and improvements from user feedback.
That's all from us for now folks! As always, thanks very much for playing.
- The Transmogrify Team
Game Update: Hotfix 1.7.0-hotfix2
Fixed a bug where saving at a checkpoint screwed up chute spawn locations Fixed a bug where chutes would sometimes crash the game Fixed a bug where timed spike traps would sometimes crash the game
Game Update: Hotfix 1.7.0-hotfix
Fixed bug where W4-4 spikes didn't retract.
Game Update: Patch 1.7.0
- W2-15 invisible wall removed - W2-15 grab skip fixed - W2-9 score changes - W2-11 fixed hidden collectibles - W2-16 fixed phasing platforms preventing level completion - barrier updates on W3 - door fixed on W3-16, allowed laser to not deactivate when far away - standing still on spinning spikes when they activate kills player - wearable grace activation sound associated with voice sound volume setting - Fixed a bug where transmogs spawned in twice - Fixed a bug where some powerups didn't respawn - Fixed a bug with spawn chutes not properly spawning in powerups - Fixed a bug where laser prisms didn't refract properly - Replaced destrutible pillars animations in W3 - Decreased bomber explosion radius - Fixed some controller issues
Game Update: Patch 1.6.0 hotfix
Fixed a bug preventing achievements from registering sometimes.
Game Update: Patch 1.6.0
Added linux support W4-8 OOB in acid pit fixes Fixed wearable grace sometimes not activating after leaving terminal area Fixed softlock in W2-5 Mirrors no longer show in Disabled Addict State incorrectly Thief no longer eats you and won't spit you out Increased Chris' walking speed when pushing a transmog by 50% Iron Crawler now works correctly on slopes Lots of level design fixes in W4 Acid Pools damage areas aren't too tall sometimes anymore Falling Debris explodes correctly now. Falling Debris doesn't sometimes crash a level. Enemies now persist through checkpoints W1-6 Chute fixes W1-23 window now shows fire after the cutscene W2-13 softlocks and invisible switches are fixed. Acid Pools's damage area now maps correctly to the pool size. W4-11 level updates, and most importantly fixing the boss chase respawning at the wrong spot.
Patch notes for 1.5.0-hotfix3
- Fixed a level design issue in World 4, level 11, that caused a frustratingly-long replay of a section.
1.5.0-hotfix2
Fixed a bug with acid pool height
Game Update: Patch 1.5.0-hotfix
Fixed achievements not triggering
Game Update #1: Level Design Revamp is OUT NOW - as well as 45% off!
Hello everyone!
We hope everyone's loving the game so far. As we launch our first major update to Transmogrify - we wanted to fill you in on some of the details of what we've been working on. And, to celebrate our first-ever update, we're announcing a sale of 45% off - starting today!
Now, onto the update:
- The crux of the update is our level design changes. Based on your guys' feedback (we're always eager to hear what you think -- feel free to come and chat with us in our Discord!), we've improved every level in the game- adjusting the difficulty of many, and adding a whole bunch of gameplay, aesthetic, and quality of life changes to all of them.
- Alongside our level design changes, we've added an array of brand-new Steam Achievements to the game. We had a blast making them, and we really hope you enjoy them. And, if you're looking for some hints as to some of the hidden achievements... Maybe our Discord could help you out...
That's all from us for now folks! As always, thanks very much for playing,
- The Transmogrify Team
Nitty gritty patch notes for version 1.5.0 below:
* Powerups no longer fall through the floor sometimes * Music responds to menu sliders appropriately now instead of muting at times * World Select menu now has sounds and ambiences * Failing a Grab attempt no longer triggers if it is locked. * Cancelling Grab button added to the Joypad Menu * Falling debris no longer causes rare crashes * UI now displays multiple gun mods correctly when you die * Fixed Pause Menu state persistence * Transmogs spawning initially in a level now transmogrify faster * Mirrors left on the floor no longer kill you after their corresponding Psychics transmogrify. * Transmogs can no longer be carried back to the Start Menu, although this was funny. * Spooky Slime Balls no longer push you through walls randomly. * Voice lines now queue properly in World 4 * Shooting out of a Cannon into another transmog no longer rarely causes crashes. * Can no longer accidentally Grab a Cannon while inside of it. * Increased alert range on all minibosses * Bat animations no longer stutter * Fixed various laser visual issues * FIxed minor issues with jump pads, doors, buttons, and pulley platforms * Fixed a long-standing bug where you could transmogrify two enemies at once. * Powerups now persist correctly when respawning from Chutes * Repositioned nearly every Grace line in World 4 * Added in-game and Steam Achievements * You no longer sometimes fall through one-way platforms when pushing a transmog * Hid debug label on The Boss * Moving Platform sounds now pause when their movement does * Added lots of sound effects to the correct buses * Enemies no longer respawn from Chutes with two health bars * Can now swap powerups even when max slots are occupied * Fixed a bug making backpack pickups not autopickup after dropping a backpack. * Fixed a bug where laser telegraphs were showing up when they shouldn't * Embiggened the Settings clickable area on the main menu * Grabbing won't attempt to work on Lurker Trees * Spooky Slime bullets no longer collide with Glider powerups * So many bug fixes * So many level changes