Improved drop chance mechanic for drone items delivery. Now every item delivery mission increases per-rarity bonuses for a drop chance of that rarity, this bonus resets when item of this rarity received. With introduction of this system i've set initial bonus on non zero value
Fix beam platform length after moving it down in drone update
Possible fix mission sometimes has delivering status with 00:00 time
Better Stats representation and offline feature buffs
rev 1069f2 (16.10.2017)
Big rework on stats representation. All stats are much shorter now and they have tooltips with additional info you may need
Decrease feature unlock pricing a bit (don't expect to unlock all features if you are at 10k sector)
Offline mode buff. Move features that add offline bonuses up in unlock order and decrease their prices. Now you will get offline locked cargo gen prior to online locked cargo gen.
Added offline sector progress (rough). Moves you through sectors only if you have enough damage to defeat boss in required time, doesn't simulate autobuy and ability use
Decrease compass' 2nd bonus featur. It had wrong level from old revision when it was random from max and it didn't have hamster bed bonus, also moved down a bit (~10 features) in unlock order
Add Battle ability notice in ability tooltip
Add feature unlock price difference note in unlock button tooltip
Fix missing bracket in some scaling formulas for item's base stat
Fix offline MP generation again. It was limited by 1 offline hour... have 50 MP for free again :)
Note about localizations. I've prepared imprort script from google sheets and move locale files to open dir for tests, but this updates breaks all localizations (stats are mandatory). I'll update document with new tags later and fix RU localization (when i have time and mood to work with it)
Drone is here
rev 1069 (14.10.2017)
New system: Drone. Complete missions to get items and weapon parts. Equip items on drone and upgrade them with weapon parts. Note: you must have at least 1 sentinel reset. Items have stat bonuses to base stats like damage, locked cargo and money and rare items can give bonuses to some features, f.e. increase max long run bonus or Lucky 20 bonus
57 new steam achievements
4 in game achievements (2 money, 2 damage)
Add new sentinel protocol: Postman protocol - increase WP reward from drone missions
10 new features
10 higher level versions of existing features
3 new reassembly levels for each weapon (78 reassemblies total)
Increase feature unlock price scaling for 180+ features
Rename Oratory's bicycle to Oratory's walker
Added locked cargo gen / interval value on stats page
Hamster bed bonus now shown in floating rewards and on stats page
Increase SP cargo requirements scaling
Reverse buff features: Fly swatter, Echoes of war, Upgrade detector, Alien tech, 'The EARTH' channel, Alien jagon
Change offline report from message box to log entry
Clicker protocol is scaled from SL now as SL / 2
Improve auto quickload use. It will be autoused only if compass and jack are on cooldown
Add message boxes with erros if game can't access steam's api and errors if save or load failed
Reworked cargo on kill/ability activation/alien/20 sectors frature bonuses. Now they are scaled with sector lvl and final bonus = Max(LCargo reward at closest boss sector
Value / 10000, Value)
Added stat entries on stats tab for new scaled values (cargo section)
Added limit per transfer to weapon levels from bosses
SP reset and recalculated based on new scaling. Only if SP debt > 20
New TD coin item: WP Up!
Add stacking for steam inventory tickets
Fix locked cargo generator stats entry. It was always increasing by gen value even if max value per transfer was reached
Fix sentinel reset resets feature's custom groups
Fix offline report showing wrong value for locked cargo generator
Super mega reverse nerf: Jester5093 and - Michael - DUO max level x1000
Thanks for some new feature names to: real_rapid_jazz, Rayzonic, Neet, Celestrelle, Klagis
Sentinel is here
rev 1063 (25.09.2017)
- Sentinel system (global reset with big bonuses, rework of mastery points from web version)
- 10 sentinel passive modules including autoclicker and autotransfer on specific transfer duration
- HP scaling decreased for all sector ranges
- Fix buy mult hotkeys affect autobuy levels
- CD reset on boss sector now affects only battle abilities
- Autotransfer feature changed max level and bonus
- Autoretry feature changed max level
- Coins damage/money bonuses are exponential now
- Only 80% cargo received from skipped(starting) sectors
- 0.75% more cargo on transfer per completed sector after 100 completed sectors in a run
- 2 new Features to increase skipped reward and reward per sector in long run
- Critical chance features rework from X to + bonus
Patch v1057
Starting experience update
Increased first level bonus for ~20 features. Like Jump hole generator starts on sector 80.
Autobuy has 1/5 levels per purchase opened by default (was 1 only)
Spawn enemies mostly on screen
Reworked starting money mechanic and updated stat description
Beam platform can be hidden too now (not just laser)
Fix gambler scaling
Crit chance and crit damage stats on stats page
P.S. I don't post every small fix\update here. You can always see what was changed by small 1mb update ingame (click on label "rev XXXX" right to sector controls in top middle)