Transport Fever 2 cover
Transport Fever 2 screenshot
Genre: Simulator, Strategy

Transport Fever 2

Next game update in development

The realization of the next game update for Transport Fever 2 is picking up speed. After planning, we are now in the process of implementing the features and testing them in the game.



As announced, we are focusing on tycoon and gameplay elements. A small foretaste of the possible features:

More variety for tycoon lovers. There will be additional settings to customize the gameplay. The player can choose at the beginning of the game whether to have all or only a fraction of the total number of industries on the map. The remaining industries are then randomly placed on the map as the game progresses.

Additionally, line and vehicle management will be improved so that vehicles of a line can stop at different terminals of a station. This enables better utilization of the individual terminals and avoids traffic jams. We are also examining the introduction of waypoints for ships in order to be able to better control their routes.

Please bear in mind that the game update is still under development and the content may change. The concepts we are considering must first prove themselves in practice.

What is your feedback on the planned functions?

The team would like to thank you again for your continued interest in our game. Follow our social media channels to stay up to date.

The journey continues

The Transport Fever 2 adventure keeps going on and we are very excited to share our future plans with you.



The team is grateful for all the feedback and comments players shared in the past few months after announcing the "Summer Update". We truly want to make the best out of the game and great news is coming your way.

You asked, we listened: the planning of another new major game update just started. Even more thrilling is that we are focusing on the tycoon and gameplay elements. Additional details will be shared on our social media channels and here on Steam as we progress in a few months.

We are keen to road trip through this valley of innovative development and happy to see you embarking with us on this amazing journey. Destination will be truly epic!

New major game update released

We are very happy to release a new major Transport Fever 2 game update today.



The new “Summer Update” is based on community feedback and includes a great number of usability improvements, enhancements and bug fixes to enrich the gaming experience:

  • More control over vehicles and lines
  • More intuitive user interface and better tools
  • An even more beautiful game world
  • Better game menu and new settings
  • More performance and stability
  • Many other improvements

The highlights of the update are summarized in the official release video: https://youtu.be/_zRE3CPtnjk

Please find the complete release notes here.

Be assured that Transport Fever 2 will continue to be improved in the future.

We send the very best regards from the entire Urban Games team and thank you for the great interest in Transport Fever 2!



Summer Update Beta News

The public beta version has been available for two weeks now and thanks to your valuable feedback, we managed to fix the most significant issues. We will continue to stabilize the new version before the release next week.



We would like to highlight the new functions recently added during the beta phase, starting with another usability improvement: the bridge, tunnels and track crossings menu has been unified.

In addition, in case there are missing resources when loading a savegame, a popup window will display the missing or faulty mods.

Our team is looking forward to the release on the 8th of July.

Summer update receives release date

We are happy to announce the release date of the next major Transport Fever 2 game update. The “Summer Update” will be released on Thursday, 8 July 2021.



The update includes a great number of usability improvements, bug fixes and enhancements to enrich the gaming experience.

Some more good news for you: the testing version is now available on Steam and GOG. We created a Steam group for feedback. Check our article in order to find out how to activate the testing version.

We look forward to hearing your feedback once you get to test the new features and improvements we worked on. The highlights of the “Summer Update” were featured on our social media channels over the past few weeks. For a detailed list of changes see release notes.

Thank you for your continuous interest in our game. The entire Urban Games team wishes you lots of fun with Transport Fever 2!

Summer Update Preview: Usability II

Apart from the already described usability aspects, there are more updates we’d like to talk about. For players who prefer to play in fullscreen mode and make use of multiple applications simultaneously, we introduced a new borderless mode besides the fullscreen and windowed one.



Those who often load a savegame from the pause menu within another running game, can now access the full load dialog with mod options etc without accessing the main menu beforehand.

If players are experiencing crashes, the game will now try to save the current state of your map as long as it's still possible. Additionally, the log files will be saved with an individual filename instead of being overridden on the next game start.

Moreover, the beta testing for the summer update starts next week.

Summer Update Preview: Simulation Performance

The game performance is of great importance to us and we are continuously analyzing it in order to identify potential for improvement. We reached the milestone for better graphics performance with the last Vulkan update. Currently the focus is on the simulation performance.



In Transport Fever 2, each person and cargo is simulated individually. There is no limit for the population or number of cargo items. Other aspects of the game, such as the complexity of the road network, are also not limited by the game itself.

The simulation performance is mainly dependent on the available computing power. In the coming summer update, improvements will be implemented and the calculation time for the simulation steps will be reduced. We will also try to further optimize performance in the future.

There will be more information about the summer update next week.

Summer Update Preview: Departure Management

Not only the selection of the appropriate means of transport is a key aspect in Transport Fever 2, but a good loading configuration too. In order to enable an even better control of the traffic flow, the option for waiting in stations has been revised.



The waiting time can now be adapted to the needs of each individual station, while previously it was configurable only for the whole line. In addition to the maximum waiting time, there is now also a minimum waiting time.

The departure of vehicles can now be customized with mods. For that, the vanilla departure logic can be deactivated individually for specific vehicles and instead triggered using script commands.

There will be more information about the summer update next week.

Summer Update Preview: Vehicle Management

Selecting the right means of transport is one of the key aspects in Transport Fever 2. To make the work of the transport company easier, the vehicle purchase window has been revised.



In addition to the existing filter options, it is now possible to filter by cargo type. With the also newly available sorting, all means of transportation can be sorted according to their vehicle properties such as name, capacity, speed, etc.

There are also minor improvements in the search field and in the configuration of longer train compositions.

The vehicles and lines can now be renamed in most of the display windows, which also simplifies vehicle and line management.

There will be more information about the summer update next week.

Summer Update Preview: Towns, roads and lights

Let's take a closer look into towns this week. In order to ease cargo management, the supplying industries are now displayed in the town details.



The residents received traffic training and do no longer cross the road at red lights. To further increase safety in town traffic, trams can blink when turning at intersections. Speaking of lights: the flickering has been reduced and there is a new setting with which the bloom effect can be deactivated.

Moreover, we also invested in stability. For example, previously a missing street mod led to a savegame not being loaded anymore. Now, the most important properties are cached in the savegame so that the traffic infrastructure remains functional, even if the mods are missing.

There will be more information about the summer update next week.