Trash cover
Trash screenshot
Genre: Adventure

Trash

Taking Out The Trash - Demo Update



First, a thank you!



Thanks so much to all our fans and players out there who played Trash’s early Public Alpha Demo and gave us such helpful and wonderful feedback! After the release of Trash’s Holiday Update, we took a brief dev holiday ourselves in order to refresh our wasted brains (our creative director was starting to wonder whether he was in fact himself, a trash based life form). Since returning we have spent a number of months looking over all the feedback and finding ways we can improve the demo before we move towards our next stage of development.

What is this trash all about?



The Taking Out The Trash Update isn’t a content update, rather a chance for us to add the things you asked for and make Trash easier to pick up and play! The update aims to improve player experience and give you your friends a funner, trashier time! As always the demo can be played either solo or cooperatively online with up to 3 friends!

A Rubbish List of Changes



UI
<*> New player objective system
<*> New Resource pickup notifications
<*> New ingame directional signs
<*> New player interactions
<*> Improved UI visuals & designs
<*> Improved & simplified ingame language
<*> Updated Splash Screens & Menu Layout



Player Character
<*> New player form VFX
<*> New player resource pickups zones
<*> New player form use opportunities
<*> Improved player interaction mechanics
<*> Improved player camera mechanics
<*> Improved player movement and jump mechanics



Cinematics
<*> New internal Challenge Zone cinematic cameras
<*> New external Challenge Zone cinematic cameras
<*> New game progression cinematic cameras
<*> Improved cinematic demo ending



Environment
<*> Improved object & environment colliders
<*> Improved player start zone
<*> Improved resource VFX
<*> Improved Challenge Zone visuals and decals



Optimisation
<*> New Flora LOD system
<*> New graphics and resolution settings



Audio
<*> Objective complete fanfare
<*> Audio zones for environmental VFX



We appreciate your support & hope you find the time to give Trash a play! If you do, you can give us feedback here:



Twitter
Feedback Form
or in our community page!

Have a rubbish day!





And now, a massive list of fixed bugs!



Resources Bugs

<*> Client: Challenge Zone resource collection error ResourceManager.DestroyResourceObject
<*> Client: pickup resource incorrect tally in UI
<*> Client: picking up resource while host is in menu (in-game) doesn’t update inventory counts
<*> Client: pickup resources count 0
<*> Resources duplicating when returning to open world
<*> Some resource sites spawn too high (scrap metal, resin, tape)


UI Bugs

<*> Camera adjustments
<*> Control sensitivity broaden & add y-axis UI
<*> Remove player HUD resin counter
<*> Host 'failed to load' on open load game UI. Didn't prevent loading game
<*> Chat creates null error when closed & other player sends message
<*> Chat text colour markup
<*> Chat - clients can't see their own messages
<*> Hunt CE causing client to d/c on load
<*> Client loses mouse on main menu when kicked by host
<*> Client hangs on load screen when trying to join Host in CZ
<*> Join CZ0 - client loading UI doesn’t disable
<*> UI scale for 4:3, 5:3, 16:9, 16:10
<*> Interact UI doesn't disappear for non-interacting client
<*> Inventory UI Resource UI updating pickup count instead of totals
<*> Inventory UI Client resource counts not updating when entering game
<*> Remote client loading into open world after leaving CZ still has CZ menu

Challenge Zones (CZ's) Bugs

<*> CZ6 state 2 triggers when CZ5 completed
<*> CZ6 ending cinematic run order
<*> CZ3 end zone is available before pulling lever (oil ending)
<*> CZ Oil ending trigger can be activated & ending state 2 audio can still be heard for other players
<*> CZ0 returns to state 1 after completing CZ for the 2nd time
<*> CZ1 timer doesn’t reset from CZ0 time
<*> Client doesn't get CZ0 cinematic camera when completing CZ0
<*> When client loads in, CZ0 in state 1 - should be state 2
<*> CZ prevent 2 HuntCE in a row

Challenge Elements Bugs

<*> Hunt removing object from slot causes slot data to be reset
<*> CZ1 - client disconnected when host picked up Hunt pickup
<*> Increase VFX size on resources & hunt components

Open World Bugs

<*> Breakable wall at CZ2 isn’t breakable
<*> Megamite proximity not triggering for client
<*> Added Pipe fast travel interact

Open World Bugs

<*> Deformer not displaying ‘in store’ or ‘in use’ numbers for client
<*> Crafter not displaying inventory resources properly after crafting
<*> Clearer descriptions in crafter and deformer
<*> Disconnect null error When a player is using crafter and another player picks up a resource

Player Character Bugs

<*> Glide Form: recalibration
<*> Boulder Form: player does not reappear
<*> Player interact rework
<*> Jump power recalibration
<*> Client pickup hunt parts incorrectly aligned in body
<*> Reduce player movement - sprint & walk
<*> Picking up items - reduce distance & narrow target

Networking Bugs
<*> Host/Client disconnect sync
<*> Spawn scene object error on client join new game OR change scene

Audio Bugs
Quitting from CZ end zone - music doesn’t reset
Jump audio plays multiple times if player hits space repeatedly while jumping
Audio for Oil in CZ0 state 1 still happening when state 1 in deactivated

May 6 Update Announcement



Waited long enough for an update?

Following a short hiatus, the Trash team is back together and sending out a big update to the Public Demo! After our little time away from the game we have spent the last months preparing a Player Experience update based on all your wonderful feedback! So get 3 friends together and get ready for some Rubbish fun!

What is coming your way?

The May 6th Taking Out The Trash Update isn’t a content update, rather a chance for us to add the things you asked for and make Trash easier to pick up and play! The update aims to improve player engagement, fix a long list of bugs, add player information & direction, include more UI systems and ultimately make the game easier to navigate and play.

Help us help YOU!

We are extremely excited about the coming update and would love for you and your friends to play the demo together and give us even more feedback we can use to help shape the next stage of development. Give us the feedback to help us include more of what you like, and send what you don’t, to the scrap heap!

You can give Trash feedback on:

Twitter
Feedback Form
or in our community page!

As always we appreciate your support and hope you have a rubbish day!


Trash Public Alpha Out Now!



Our FREE Co-Op Multiplayer Public Alpha of Trash is OUT NOW here on steam for you & 4 of your friends to play online together! Trash is an open-world multiplayer action-adventure game created in Melbourne & funded by Film Victoria. We are releasing this free alpha in order to gather feedback and give players a taste of what Trash could become!

We can’t wait to share our trashy game world with you! While our public alpha will still come with a few bugs and glitches to iron out — expect trash, bugs, and other rubbish — the purpose of this build is to give you a taste of what Trash will look like in the future: explore two types of procedurally generated puzzles and a jungle biome, as well as the game’s crafting system and a glimpse of the Trash universe. Our full game will come with even more puzzle types, biomes, and attachments!



This Trashy Public Alpha Features

-Solo or Online Multiplayer Co-Op Gameplay
-5 Craftable Player Character Attachments & Abilities
-A Fully Realised Rubbish Jungle Biome
-6 Challenge Zones With 2 Procedurally Generated Puzzle Types
-A Open World Littered With Story Teasers
-Bugs
-Fun
-Hope & Wonder



Please share and play the alpha with your friends and provide us with any feedback you have, good and bad. This helps us learn what parts of the game you enjoy the most, and informs future development. We aim to create a game for our players, shaped by our players and with your help we can turn our Trash into treasure!

Now go forth, prosper, enjoy our rubbish game, invite your friends to play and don’t forget to WISHLIST!!!!! Please it really helps!!

Trash Public Alpha Out December 8th



Due to some bugs, our FREE Co-Op Multiplayer Public Alpha of Trash will NOW be available on the 8th of December here on steam for you and your friends to play online together! Trash is an open-world multiplayer action-adventure game funded by Film Victoria. The funding allowed the development team to craft a free alpha release in order to gather feedback and give players a taste of the full game.

We can’t wait to share our trashy game world with you! While our public alpha will still come with a few bugs and glitches to iron out — expect trash, bugs, and other rubbish — the purpose of this build is to give you a taste of what Trash will look like in the future: explore two types of procedurally generated puzzles and a jungle biome, as well as the game’s crafting system and a glimpse of the Trash universe. Our full game will come with even more puzzle types, biomes, and attachments!



This Trashy Public Alpha Features

-Solo or Online Multiplayer Co-Op Gameplay
-5 Craftable Player Character Attachments & Abilities
-A Fully Realised Rubbish Jungle Biome
-6 Challenge Zones With 2 Procedurally Generated Puzzle Types
-A Open World Littered With Story Teasers
-Bugs
-Fun
-Hope & Wonder

Please share and play the alpha with your friends and provide us with any feedback you have, good and bad. This helps us learn what parts of the game you enjoy the most, and informs future development. We aim to create a game for our players, shaped by our players and with your help we can turn our Trash into treasure!

Now go forth, prosper, enjoy our rubbish game, invite your friends to play and don’t forget to WISHLIST!!!!! (Please it really helps)!!

Trash Public Alpha Out November 24th



On the 24th of November we are releasing our FREE Public Alpha build of Trash here on steam for you and your friends to play online together! Trash is an open-world multiplayer action-adventure game funded by Film Victoria. The funding allowed the development team to craft a free alpha release in order to gather feedback and give players a taste of the full game.

We can’t wait to share our trashy game world with you! While our public alpha will still come with a few bugs and glitches to iron out — expect trash, bugs, and other rubbish — the purpose of this build is to give you a taste of what Trash will look like in the future: explore two types of procedurally generated puzzles and a jungle biome, as well as the game’s crafting system and a glimpse of the Trash universe. Our full game will come with even more puzzle types, biomes, and attachments!

Please share and play the alpha with your friends and provide us with any feedback you have, good and bad. This helps us learn what parts of the game you enjoy the most, and informs future development. We aim to create a game for our players, shaped by our players and with your help we can turn our Trash into treasure!

Now go forth, prosper, enjoy our rubbish game, invite your friends to play and don’t forget to WISHLIST!!!!! (Please it really helps)!!