We have fixed a bug that caused that some dishes could not be added to the menu and could not be sold.
Fixed a bug that caused dirty dishes to appear outside the tavern.
Fixed a bug that caused some wrong objects to appear in trends.
Fixed a bug that caused a malfunction of the controller when trying to plant seeds and open the inventory.
Solved a bug that caused that the rays of sun appear in the construction mode.
Solved a bug that caused that the space in the windows of the crafters did not work.
Fixed a bug that caused a malfunction of the lighting in 2 players mode.
The cost of Wood needed to craft Wooden Planks has been reduced from 2 to 1 unit.
The number of Wooden Poles that are obtained by crafting them has been decreased from 10 to 5 units.
The cost of Wooden Planks needed to craft Wooden Poles has been reduced from 5 to 1 unit.
The number of Mortar that are obtained by crafting it has been increased from 1 to 2 units.
The number of Iron Sheets that are obtained by crafting them has been increased from 1 to 5 units.
The number of Cooper Plates that are obtained by crafting them has been increased from 1 to 5 units.
The number of Polished Stones that are obtained by crafting them has been increased from 1 to 2 units.
The cost of Iron Sheets needed to craft Hinges has been increased from 1 to 2 units.
Patch v0.6.3.8
This patch fixes several major bugs and balances the crops to make them less labor-intensive. It also increases the speed of some animations to make it faster to do some tasks.
During this week we will release more balancing patches. Thank you all for your feedback and support!
Change Log
Fixed a bug that caused no hop seeds to appear in the store.
We have fixed a bug that caused crops not to grow during the last day with water. Now when a crop appears dry, and that same day it is watered, a day of growth will not be lost.
The number of fruits and vegetables appearing in the store has been increased.
We have fixed a bug that caused animals to get sick even though they were inside the barn.
We have reduced the probability of animals getting sick.
Different types of hops can be grown in any season.
The cost of making Seed Mix has been reduced, it now requires 2 units of seeds instead of 10 units.
The speed of the digging animation has been increased by 30%.
Watering animation speed has been increased by 30%.
The speed of the tilling animation has been increased by 30%.
The speed of the logging animation has been increased by 20%.
The speed of the mining animation has been increased by 30%.
Reduced the number of hits needed for logging to 5.
Hits required to mine large stones have been reduced to 8.
Hits for mining of medium stones have been reduced to 6.
We have readjusted the prices of some items.
Fixed a bug that caused no watermelon seeds to appear in the store.
The growing time of Aroma Hops crops has been reduced from 5 to 3 days.
The growing time of Barley crops has been reduced from 8 to 3 days.
The growing time of Bitter Hops crops has been reduced from 5 to 3 days.
The growing time of Dual Hops crops has been reduced from 10 to 4 days.
The growing time of Rye crops has been reduced from 8 to 5 days.
The growing time of Wheat crops has been reduced from 8 to 4 days.
The growing time of Cocoa crops has been reduced from 6 to 4 days.
The growing time of Sunflower crops has been reduced from 6 to 4 days.
The growing time of Spring Onion crops has been reduced from 5 to 3 days.
Spring Onion can now be grown in Spring, Summer and Fall.
Now harvesting Spring Onion crops provides two units of Spring Onion.
Banana Tree growth time has been reduced from 21 to 20 days.
Harvesting time of Banana Trees has been reduced from 10 to 5 days.
The growing time of Blueberry crops has been reduced from 5 to 4 days.
Harvesting time of Blueberry crops has been reduced from 5 to 3 days.
The growing time of Cabbage crops has been reduced from 6 to 4 days.
The growing time of Carrot crops has been reduced from 4 to 3 days.
Cherry Tree growth time has been reduced from 21 to 20 days.
Harvesting time of Cherry Trees has been reduced from 6 to 3 days.
The growing time of Chili crops has been reduced from 6 to 4 days.
Harvesting time of Chili crops has been reduced from 4 to 3 days.
The growing time of Colliflower crops has been reduced from 10 to 6 days.
The growing time of Corn crops has been reduced from 6 to 4 days.
The growing time of Courgette crops has been reduced from 5 to 4 days.
The growing time of Garlic crops has been reduced from 6 to 4 days.
The growing time of Green bean crops has been reduced from 5 to 3 days.
Lemon Tree growth time has been reduced from 15 to 14 days.
Harvesting time of Lemon Trees has been reduced from 6 to 3 days.
Lime Tree growth time has been reduced from 15 to 14 days.
Harvesting time of Lime Trees has been reduced from 6 to 3 days.
Harvesting time of Mango Trees has been reduced from 6 to 3 days.
The growing time of Melon crops has been reduced from 10 to 6 days.
The growing time of Onion crops has been reduced from 5 to 4 days.
Orange Tree growth time has been reduced from 15 to 14 days.
Harvesting time of Orange Trees has been reduced from 6 to 3 days.
Harvesting time of Peach Trees has been reduced from 6 to 5 days.
Pear Tree growth time has been reduced from 15 to 14 days.
Harvesting time of Pear trees has been reduced from 6 to 3 days.
The growing time of Potato crops has been reduced from 8 to 5 days.
The growing time of Pumpkin crops has been reduced from 12 to 6 days.
The growing time of Raspberry crops has been reduced from 4 to 3 days.
Harvesting time of Raspberry crops has been reduced from 4 to 3 days.
The growing time of Red Grape crops has been reduced from 6 to 4 days.
Harvesting time of Red Grape crops has been reduced from 4 to 3 days.
The growing time of Strawberry crops has been reduced from 7 to 5 days.
Harvesting time of Strawberry crops has been reduced from 5 to 4 days.
The growing time of Sweet Potato crops has been reduced from 7 to 5 days.
Harvesting time of Tea crops has been reduced from 6 to 4 days.
The growing time of Tea crops has been reduced from 4 to 3 days.
Harvesting time of Tomato crops has been reduced from 5 to 3 days.
The growing time of Tomato crops has been reduced from 4 to 3 days.
The growing time of White Grape crops has been reduced from 6 to 4 days.
Harvesting time of White Grape crops has been reduced from 4 to 3 days.
The growing time of Red Pepper crops has been reduced from 4 to 3 days.
The growing time of Lettuce crops has been reduced from 6 to 4 days.
The growing time of Spinach crops has been reduced from 5 to 4 days.
The growing time of Beetroot crops has been reduced from 6 to 4 days.
The growing time of Turnip crops has been reduced from 6 to 4 days.
The growing time of Eggplant crops has been reduced from 6 to 4 days.
The growing time of Cucumber crops has been reduced from 5 to 4 days.
The growing time of Sugar Cane crops has been reduced from 10 to 6 days.
The growing time of Soybeans crops has been reduced from 8 to 5 days.
The growing time of Chickpeas crops has been reduced from 6 to 4 days.
The growing time of Sowing Chickpeas crops has been reduced from 5 to 3 days.
The growing time of Rice crops has been reduced from 5 to 3 days.
Apple Tree growth time has been reduced from 15 to 14 days.
Harvesting time of Apple trees has been reduced from 6 to 3 days.
The growing time of Black Tea crops has been reduced from 7 to 5 days.
Harvesting time of Black Tea crops has been reduced from 5 to 4 days.
The growing time of Red Tea crops has been reduced from 6 to 4 days.
Harvesting time of Red Tea crops has been reduced from 4 to 3 days.
The growing time of Green Tea crops has been reduced from 5 to 4 days.
Green Tea can now be grown in Spring, Summer and Winter.
The growing time of White Beans crops has been reduced from 5 to 3 days.
Harvesting time of White Beans crops has been reduced from 5 to 3 days.
The growing time of Beans crops has been reduced from 6 to 4 days.
Harvesting time of Beans crops has been reduced from 5 to 3 days.
Plum Tree growth time has been reduced from 21 to 20 days.
Harvesting time of Plum trees has been reduced from 10 to 5 days.
The growing time of Pineapple crops has been reduced from 12 to 6 days.
Coconut Tree growth time has been reduced from 21 to 20 days.
Harvesting time of Coconut trees has been reduced from 10 to 5 days.
Olive Tree growth time has been reduced from 15 to 14 days.
Harvesting time of Olive trees has been reduced from 6 to 4 days.
The growing time of Almond crops has been reduced from 7 to 4 days.
Hazelnut Tree growth time has been reduced from 21 to 20 days.
Harvesting time of Hazelnut trees has been reduced from 8 to 4 days.
Harvesting time of Chestnut trees has been reduced from 12 to 4 days.
The growing time of Peanut crops has been reduced from 7 to 5 days.
Cashew Nut Tree growth time has been reduced from 15 to 14 days.
Harvesting time of Cashew Nut trees has been reduced from 6 to 3 days.
The growing time of Pistachio crops has been reduced from 12 to 4 days.
Harvesting time of Walnut trees has been reduced from 8 to 4 days.
Patch v0.6.3.7
This patch allows disabling the Christmas event for those who prefer to play in the regular version of the game. To do so, click on the switch at the bottom left of the main menu.
Patch v0.6.3.6
Fixed tiling error with ground in northern map.
Fixed cloud visual in northern map.
A bug has been fixed that was causing guests to not finish their path when leaving their rooms.
A bug has been fixed that was preventing the completion of a cup of tea order.
We have fixed a bug that caused an error in the seed prices, which were too high.
Christmas Event - v0.6.3.5
Seasons greetings, innkeepers!
We've just released a new patch that activates this year's Christmas event.
This new event brings back the Christmas recipes that were in last year's event, all the Christmas items and decorations, and brings a Christmassy atmosphere to the game.
Since the seasons system is already in place and we want to focus on development for the next update, we've decided not to include the quests from last year's event or add new ones, since that would require forcing it to be winter in the game, which we deem unsuitable.
If you didn't play the event last year, when you start the game during the Christmas event, you will automatically receive new recipes. You will be able to buy the new Christmas items in the mailbox.
And remember that if you place and decorate a Christmas tree, a gift will appear which can be opened from December 25th.
List of Changes
Purchasable Christmas items added to the postbox.
Christmas recipes unlocked.
Quest added to decorate a Christmas tree to receive a gift.
NPCs will appear in Christmas clothing and the bar will appear decorated for Christmas.
Christmas music theme added to game.
Fixed a bug that caused the rowdy emote to show underneath tables.
The number of hits required to mine lodes has been reduced.
Fixed a bug that occurred when trying to write custom names for dishes.
Now butterflies don’t appear when it rains.
Fixed a bug that could cause a woodpecker to show over a barn.
Fixed a bug that caused the grid not to show correctly when planting seeds or using field tools when playing the game with a controller.
Added missing clouds to northern map.
Texts and translations updated.
Patch v0.6.3.4
Fixed a bug that caused the quest of aging your first beer to be completed by creating other drinks.
Fixed a bug that caused a spoon sprite to appear instead of the dish chosen by the customer.
Fixed a bug that caused some customers to get stuck, unable to do anything.
Various fixes to the planting system when using a controller.
v0.6.3.3
Preserves crafting table can now rotate to face left.
Fixed bug that caused fuel to display incorrectly in rotated crafters.
Fixed bug that caused grid squares to show around tree sprouts.
Fixed bug that caused animal signs to show on empty spaces in the barn.
Fixed bug that caused the game to close when removing tavern walls in decoration mode.
Fixed a bug that could cause the character to get stuck in the cleaning or interacting animation.
Fixed a bug that that caused empty buckets to not be returned to your inventory when filling kegs with water with a full inventory.
Texts and translations updated.
Patch v0.6.3.2
We have fixed a bug that caused saved seeds to turn into fruits or vegetables when loading the new version for the first time. This should only happen on fruit tree sprouts, as these now never die.
We have fixed a bug that allowed knocking on room doors even if the guest did not leave the inn that day.
The code has been hard-coded to ensure that nothing interrupts the save process when the player wakes up.
Fixed a bug that caused some fruit trees planted on fertile ground not to be destroyed and leave their fruits when loading the new version for the first time. Now, fruit trees can only be planted outside the fertile soil.
We fixed a bug that caused the housekeeper to not look in the right direction when she was at the reception table.
Fixed a bug that caused occupied rooms to be visible.
Fixed a bug that caused decorative trees to grow.
v0.6.3.1
Fixed a bug that caused the tavern to not close automatically after the Last Round.
Fixed a bug that would cause drinks not to show in player 2's tray.
Fixed a bug that caused the wrong icon to be displayed when an item was missing from a guestroom.
Fixed a bug that caused bar taps not to appear when starting a new game.
Fixed a bug that erroneously unlocked the coal recipe at the start of the game.
Recipes and Farming - Update 0.6.3
Hello, innkeepers!
The new update for Travellers is now available! It includes a revamp of the crop-growing system, a new way to unlock recipes, weather phenomena and a great deal of new content.
Now crops have specific seasons in which they can be planted. In addition, they need to be watered every 3 days for them to grow. The amount of time each crop takes to grow varies. Fruit trees no longer need to be planted in tilled soil, don't require watering and they never die, although they only bear fruit during certain seasons.
Recipe Fragments
This update introduces recipe fragments. These fragments are obtained as your reputation levels up. They can be exchanged for new recipes in the mysterious temple north of the tavern.
Weather Phenomena
We have added weather phenomena. Depending on the season, there will be different chances of rain, thunderstorms, snow or wind. The weather will affect animals and crops. For example, if it rains, your crops will be watered. We have also added a toggle in the Options menu to disable lightning flashes.
Autosave
From this update, when the player goes to sleep, the game will automatically be saved. It will no longer be necessary to select the game to overwrite the save.
New Content
This update adds over 100 new recipes, 32 new crops and 2 new areas. We are still working on creating new areas and characters, which will be added in upcoming updates.
Other News
Starting from January 21st, the price of Travellers Rest will be slightly increased. Over the course of Early Access, the game has leaped forwards in quality and content, which has meant more new team members and therefore, more production costs.
In any case, we wanted to let you know ahead of time so that any player who has been thinking about buying Travellers Rest can get it before the price increase takes place.
Change log
The crop-growing system has been re-vamped.
32 new crops have been added.
Now all crops are available from the start and do not require any unlocking.
Tilled soil must now be watered before planting a crop.
Tilled soil should be watered every 3 days so that the plants continue to grow.
Rains and storms water the tilled soil for one day.
Fruit trees can now be planted outside of tilled soil.
Fruit trees do not need to be watered anymore.
Now crops and fruit trees have specific seasons of the year in which they bear fruit.
Crops die at the start of a season that is unsuitable for them.
Fruit trees never die and bear fruit during their harvest season.
Crops and fruit trees now have a small chance of yielding extra output during one of their harvesting seasons.
The time it takes crops and fruit trees to grow varies depending on the type of crop or tree.
Now, the XP improvement "Farming" increases the price obtained from fruits and vegetables in dishes instead of increasing the harvest output.
The "Cooking" and "Harvest" tabs have been removed from the Technologies window.
Now the fruits that appear available for purchase vary according to the season of the year.
Because fruit trees now cannot die, only one fruit tree bud will be available in stores per week.
Because fruit trees now cannot die, the trees that players have planted so far have been removed and replaced by the harvest that those trees would give.
Now aromatic herbs, berries, blackberries and spices are not grown, but can be found all around the map, growing in the wild.
We have added different types of mushrooms, which can be found around the map, growing in the wild.
We have improved the system for selecting squares when digging, tilling or watering. Now it should be easier to perform these actions.
The maximum reputation level has been increased to 50.
The amount of experience needed to level up in the first reputation levels has been reduced.
Now, for each reputation level, 10 recipe fragments are received. Players with old games will receive the recipe fragments equivalent to their current reputation level.
The reputation level needed to reach the tavern's maximum capacity has been increased.
It is now possible to change the color of storage chests.
A new "shop" with 100 recipes has been added, where recipe fragments can be exchanged for recipes.
Two new crafters have been added: the Preserves table and the press.
Pickled dishes must now be pickled in the aging rack.
Weather effects have been added: sunny, slightly cloudy, cloudy, wind, rain and thunderstorms.
We have added an option to disable the flashes of light that lightning causes. Players with epilepsy should disable this option.
We have added two new areas accessible from the north of the tavern.
The game is now automatically saved when you go to sleep. It is no longer possible to save manually.
We have improved the sound system. Now, the amount of reverb depends on the location.
Improved the outdoor ambience sound when the player is indoors.
A new music theme has been added.
Two new languages have been added to the game: Hungarian and Indonesian.