Fixed a visual bug that caused a mix of terrains of different seasons on the last day of the month.
We have fixed a visual bug with the aging level of Eggnog, the Ghostly Breath and the Dead Awakener.
Fixed a bug that caused the tooltip not to be displayed properly in the store.
Fixed a bug that could cause the aging barrel to malfunction when removing an item.
Fixed a bug that made it possible to use unaged rum to make Eggnog, and unaged mead for Ghostly Breath.
We’ve improved the tavern lighting system so that customers sitting on benches are more aware of the light near them.
Fixed a bug that caused errors with the room list when using a controller
Fixed a bug that caused that some items couldn’t be picked up if they were outside the map.
Added option to use SPACEBAR to select confirmation buttons.
Patch v0.6.1.6
Fixed a bug that caused the aging mark to appear on water glasses.
Fixed a bug that caused workers to stay in the tavern if it was opened and closed quickly.
Fixed a bug that caused that the cellar door could be removed trying to pick up the bar counter.
Fixed a bug that incorrectly showed normal customers as VIPs.
Fixed a bug that caused tiles from the next season to appear the night before the month change.
Fixed a bug that didn't allow assigning a secondary key to access the employee panel.
Fixed a bug that caused the housekeeper to look up at the reception desk.
Modified the collider of the Rope Fence that could leave the player blocked.
We have fixed several bugs that caused that the walls of the cellar couldn't be selected correctly.
We have solved an error that caused that the player couldn't mine.
Fixed a bug that playing with 2 players caused that the orders from the tables and from the rooms were not shown correctly.
We have updated the translations.
Patch v0.6.1.5
We've fixed a bug that caused the action bar to stop working when returning to single player mode after playing in co-op.
Fixed a bug that caused multiple rooms to be displayed with the same icon.
We've fixed a bug that allowed removing grass lining paths.
We've fixed a bug that stopped one from being able to buy Distilling Yeast despite having the distillery unlocked.
We've fixed a bug that caused customers to finish eating instantly with the employee skill 'Speedy' active.
Fixed a softlock in the stable tutorial.
Fixed a bug that caused a tooltip to get stuck on the cursor.
We fixed a bug that caused the housekeeper to not put candles in the Christmas Centerpiece candleholder.
We've fixed several localization bugs.
Patch v0.6.1.4
Fixed a bug that caused the floor and walls of the tavern to load incorrectly.
We've fixed a bug that caused a softlock when starting the chicken coop tutorial in two player mode.
We've fixed several graphical bugs in the terrain of different areas.
We've fixed some bugs in the cat's animation.
We've made adjustments to the reputation system to avoid unfairly low reputations.
We've fixed a bug in the localization of language names.
We've improved the layout of the employee panel.
Fixed a bug that caused the player character to rotate while in the pause menu.
We've updated the translations.
Patch v0.6.1.3
We've fixed a bug that blocked the player when serving customers from the bar while having the mop selected.
We've fixed a bug that blocked the player when going down to the cellar in cooperative mode.
We've fixed a bug that caused employee's tenure start date not to display correctly.
We've increased the capacity of kegs and taps to 30 drink units. In upcoming updates there will be improvements to increase this amount.
We've added a button in the staff panel to access the perks.
We've fixed a bug that caused the recipe crafting process to continue for free after cancelling it.
We've fixed a navigation error that made changing the dispensers' colors inaccessible when using a controller.
We've increased the minimum amount of trees that can be in the tavern's map from 6 to 10.
We've increased the daily probability of adult trees to sprout new ones around them to 40%.
We've increased the amount of tree sprouts that Bob has available in his store.
Patch v0.6.1.2
We have fixed a bug that caused the housekeeper to leave the tavern a few minutes after starting to work.
We have fixed a bug that did not allow picking up drinks from some slots of the aging kegs mounted on a stand.
We have fixed a bug in the loading of aging kegs.
We have updated the translations.
Simplified Chinese is now fully translated, we are still working on the other languages.
During the next week, we will continue releasing patches to fix all the bugs that have appeared with the new version. Thanks for your patience.
Patch v0.6.1.1
The distillery is now available at reputation level 11.
We've fixed several bugs related to colliders found in the quarry map.
We've fixed a bug that caused the keg behind the bar to get placed in the wrong position.
We've fixed a bug that caused the bar to block the wrong squares.
Now you can't add drinks to the drinks table if you are playing alone and have no employees on staff.
We've fixed a bug that caused the save panel not to appear when starting a new day.
Fixed some visual bugs in the calendar panel.
We fixed a bug that caused the housekeeper to freeze when trying to pour a drink from a keg.
Tables can now be cleaned without there being a minimum level of dirt on them.
We've fixed a bug that caused drinks to appear in the filtered objects of the bar menu.
Fixed a bug that caused information about the contents of aging barrels to appear on top of other objects.
Fixed some text errors.
Translations have been updated.
Hotfix v0.6.1.0f1
This hotfix solves a bug that caused the waiter to get stuck.
Drinks & Staff Update - v0.6.1
Greetings, innkeepers!
The new Travellers Rest update is now available! With this update we've changed some of the tavern's mechanics, added a new employee system, added seasonal visual changes, and a few other things.
Customers can now order drinks from their table. To serve them, the player and employees now have a tray which can carry up to 5 drinks. And now, in addition to the taps at the bar, beverages can also be stored in serving barrels that can be placed against the wall behind the bar.
New employee system
We've changed the employee system. Now there's a list of candidates that gets refreshed on Mondays and Thursdays. Each candidate will have a different set of skills, so each one is different from the others. Also, employees can now level up and improve their skills.
New employee: the Bouncer
With the new system, the watchman is added. He will deal with rowdy customers, and eject them from the premises if necessary. Bouncers also make sure other employees don't take longer breaks than they should.
Seasons
All four seasons have been added to the game. Watch how everything changes depending on which season you are in! Although these are only visual changes for now, we'll soon implement new mechanics around this system and the weather.
New guest room system
In this update, some modifications have been made to the the guest room system. Guests can now spend more than one night at your inn. Also, when the tavern is open, they'll order food and drinks from their rooms. We've also created a new reception desk where guests can check-in without taking up space at the bar. The housekeeper will now be able to assign rooms to guests, and serve room service orders.
New beverage aging system
Beverages can now be aged in the new aging barrels. Unlike in the previous system, beverages can have 5 different levels of aging, and level up the longer they are stored in these new barrels.
Other News
Tokyo Game Show
Travellers Rest will be at Tokyo Game Show from the 21st to the 24th of September!
We invite you come visit our stand in Hall 9, 09-E69, at the Makuhari Messe International Exhibition.
Into the Necrovale
A good friend of ours, Casey Clyde, will soon release Into the Necrovale, a pixel art Action RPG made with a lot of dedication and love.
We'd really appreciate if you could support the project by adding it to your wishlist. Thank you very much!
We have added seasonal changes. At the moment, they are only visual.
Now, in addition to the bar taps, you can have 4 serving kegs behind the bar.
Now, only carbonated drinks can stored in the bar taps.
Now, the player has a tra which can carry up to 5 drinks.
Customers can now order drinks from their tables.
Serving barrels can now be refilled with water using a water bucket.
Now, when there is no other beverage available, customers will order water.
We've added colors to the taps and serving barrels to easily identify the beverages customers ordered.
Guests can now stay more than one night in the rooms.
Guests will now leave the rooms in the morning and return after a few hours so that their room can be cleaned.
Cleaning rooms during a guest's stay gives extra reputation.
Now, it isn't possible to assign a guest a dirty room.
Guests now have criteria for size and comfort. If their conditions aren't met, they'll pay less per night.
While the tavern is open, guests staying in rooms can order food or drinks.
There are now different employee candidates available for hire, the list is updated on Mondays and Thursdays.
Now each employee has different skills, which can be leveled up as they work.
All employees have a negative trait.
Now, you can decide which tasks each employee shall perform.
Now, each employee's salary depends on their skill level and the selected tasks they perform.
Now, employees occasionally leave the tavern to take a break.
Now, the housekeeper also assigns rooms to guests automatically, serves room service orders, replaces burned out candles, and lights the fireplace.
A new employee type has been added: the bouncer.
The bouncer will now deal with rowdy customers, kicking them out if necessary, and make sure other employees don't take overlong breaks.
The aging system has been modified.
Now beverages have 5 aging levels: unaged, normal, young, reserve and grand reserve.
Now beers must be aged to be served.
New aging barrels have been created.
Stands have been added for the aging kegs. Stacking them on racks takes up less space.
An encyclopedia has been added where all the game mechanics and controls are explained. The encyclopedia can be accessed from the pause menu.
Tavern Vision mode no longer exists. Now, spots on the floor are always highlighted with an arrow.
Contrast of stains on tables has been increased to make them more visible.
Customers now leave dirty dishes on the table if the table is sufficiently dirty.
Now, the auto run function is selected from the options menu and activated with the run button itself (Shift Left), the old auto mode button (Control Left) no longer works.
We've added a new language: Romanian.
We've fixed a bug that caused stuttering in the camera movement when the player moves.
Hotfix v0.6.0.15f1
This hotfix fixes several problems that occurred with the last patch due to corruption of some files in the build. With this patch, the problems should be fixed. Sorry for the inconvenience.