Changed default power supply toggle time to 2 seconds (t_cpu_powersupply_toggle_time)
Replaced Troy pseudo name with Rolo
UI
Potentially increased fidelity of HUD progress bar
Maps
Fixed some missing polygons
Updated Don spawn positions
Updated Zombie Don syring spawn positions
Thank you for sticking with us!
Treason Update #7 Hotfix 1 (28.03.2024)
Stability
Fixed a rare server crash when a player was in pre-death state and the round restarted during that period
Fixed very rare instances of kick vote permanently preventing a player from re-joining, if a level change has occured shortly after a kick vote
Gameplay
Fixed Don glow sometimes missing
"Can I play, daddy?" achievement no longer requires you to open your profile menu to unlock
Changed default clue glow start delay to 6 seconds (t_dev_clue_glow_start_delay)
Changed default non-Doctor Radar ability cooldown to 25 seconds (t_radar_cooldown)
Potentially fixed all cases of becoming a Zombie in the beginning of a new round
Zombie Don syringe model will no longer keep floating mid-air after dying
Updated pseudo names
UI
Added a separate color and sound for Detective Radar event
Fixed round end panel showing lots of duplicated kills in Annihilation
Increased fidelity of HUD game event icons
Maps
Major optimizations across all maps
Updated Don spawn positions
Updated Zombie Don syring spawn positions
Thank you for sticking with us!
Treason Update #7 (24.03.2024)
We're back with another update! This time, we've got quite some interesting stuff for you to look at. Please share your feedback with us!
Some of you might've already noticed it on our Steam Store page, but we added Steam Achievements! With that, we've also added some new Steam Stats for them! Playing Treason now has more reward than ever.
We've added a C.P.U. Power Supply™️. Traitors are now able to turn it off to shut down the C.P.U. and all electric lights around the map. You can use it to stop clues from being processed altogether.
One more big thing to talk about is our addition of the Zombie Don! Whenever there's only one innocent left, an event triggers that says there's only one innocent left. Now, with that event you will see a special syringe spawn somewhere on the map, that only the Innocent would be able to locate and pick up. After doing so, they can walk up to the Don's body and revive it by pressing their use button. The Zombie Don will be played by the first killed Innocent that round and will have t_zombie_don_health health (default: 150) with no Heal ability.
Full list of changes
Stability
Fixed the remaining graphical glitches when setting texture quality lower than "Very High"
Fixed potential crash when a player that is defusing a bomb disconnects from the server
Gameplay
Steam Achievements (see above)
C.P.U. Power Supply (see above)
Revivable Zombie Don (see above)
Fixed incorrect viewmodel arms rendering when playing with left-handed weapons
Made bullet impact effects server-side to make sure players don't see blood when there was no actual hit
Made Annihilation pre-round time longer (sv_preroundtime_annihilation, default: 15)
Added an option for server owners to disable voice chat during pre-round time (t_preround_voice_enabled)
Fixed hand snap during dryfire Remington 81 animation
Changed default clue glow time to 4 seconds (t_dev_clue_glow_time)
Changed default clue glow start delay to 1 second (t_dev_clue_glow_start_delay)
Changed default clue glow loop time to 10 seconds (t_dev_clue_glow_loop_time)
Doctor's Heal ability will now heal all players nearby in t_heal_doctor_radius radius (default: 128)
Added a sound when a player's pre-death state ends and they finally die
Updated Annihilation round start sounds
Added player particles when someone is defusing a bomb
Fixed players in pre-death state seeing chat from dead players
Changed material type of pot models from wood to ceramic
Bat hits from behind will now have t_weapon_bat_back_damage_multiplier times more damage (default: 3)
Doctors will now have their Adrenaline cooldown reset when resuscitating someone
Traitors will now have their Heal cooldown reset when reviving someone
Added a server-side option to disable round start music (t_roundstart_music)
Defusing a bomb now awards t_rating_bomb_defuse score (default: 3)
Planting a bomb now awards t_rating_bomb_plant score (default: 3)
Reviving a player now awards t_rating_revive_zombie score (default: 3)
Resuscitating a player now awards t_rating_resuscitate_player score (default: 3)
Made Sawed-Off deal more damage and reduced it's fire rate
Made Springfield deal more damage and reduced it's spread
Made Bat swings slower and have less range
All clues will now be removed on Last Innocent event, as it's obvious
UI
Fixed broken level string in main menu profile menu
Fixed incorrect DNA Scan event names order (victim and killer were swapped together)
Updated main menu rank info design in profile menu
Added use key bind next to item use icon on-screen
Moved round time next to round number on round end panel
Scoreboard will no longer show up on match end
Lowered target ID fade time (hud_targetid_fadein_time & hud_targetid_fadeout_time, default: 0.1 seconds)
Updated voice chat icons
Changed default player name reveal delay to 0.008 seconds (t_dev_player_name_reveal_delay)
Added text chat and AFK player icons (after t_inactivity_duration_icon seconds of inactivity, default: 20)
Updated HUD role icons
Fixed HUD kill counter not working in Annihilation
HUD progress bar will no longer go above 100%
Updated HUD progress bar design
Updated startup video
Using Don's body after clues spawn will show a message telling players to find clues
Round end panel will now show all players who made a kill in Annihilation
Maps
Made electric lights toggleable by C.P.U. Power Supply
Fixed double bomb plants disabling fire damage
Updated various textures
Castle
Added Power Supply room between C.P.U. area and Piano area
Added Syringe table on Balcony in C.P.U. area
Added window between Power Supply room and Passage near C.P.U. area
Opened up Kitchen area
Updated various weapons spawns
City
Added Power Supply in Back Alley
Added Syringe table in Restaurant
Added a sewer passage from Back Alley to Bombsite A
Added various Sewer holes in Streets
Cleaned up various obstructive boxes
Classic
Added Power Supply next to Bombsite C
Added Syringe table on Balcony near Bombsite A
Bombsite A is now a small park
Clues
Added Power Supply near Bombsite A
Added Syringe table between Bombsite C and D
Extended various corridors
Cold
Extended the play area to fit a full server
Added Power Supply near Bombsite B
Added Syringe table near Bombsite B
Updated various boxes
Nades are easier to pick up from trees
Dust Ode
Added Power Supply in Middle corridors behind C.P.U. area
Added Syringe table near Water pool
Updated Middle corridors
Changed layout between Bombsite A and C
Dust 2 Ode
Added Power Supply room behind C.P.U. area
Added Syringe table near C.P.U. area
Extended various corridors
Hotel
Added Power Supply in Garage
Added Syringe table in Bathroom
Added window between Garage and Bombsite D
Extended various corridors
Island
Added Power Supply in Cave
Added Syringe table in Middle
Removed various stones
Added lantern lights
Optimized map
Simple
Added Power Supply next to C.P.U. room
Added Syringe table near Bombsite B
Added corridor between Bombsite B and Middle
Added passage to Sniper Tower
Added various hiding spots
Temple
Added Power Supply between Green and Red bombsites
Added Syringe table in Middle Oven area
Widened up various rooms
Opened up Red Bombsite area
Tower
Added Power Supply behind C.P.U. area
Added Syringe table in Main Tower
Opened up doors in Bombsite C tower
Villa
Added Power Supply in Wine Cellar
Added Syringe table in Kitchen
Extended various corridors
Voorgoud
Added Power Supply below C.P.U. room
Added Syringe table in Bombsite B area
Extended various corridors
Added more windows near Beach area
Thank you for sticking with us!
Treason Playtest update
Updated Clue System: - New Clue Processing Unit - Tomb is replaced with a corpse - A crime scene area will appear when corpse is under investigation - Multiple types of clues to be found - HUD icons for currently held clues
Weapon updates: - New weapon models (thanks to Fooltaurus) - Aiming down sights - Individual player model animations for weapons (thanks to goodman3) - New sounds - Distance-based shooting sounds (like in Day of Defeat: Source) - Aimpunch adjustments
Ammo boxes: - Ammo crates are spawned throughout the map - Every weapon doesn't have extra ammo by default - All ammo types replaced with 4 types of ammo: Light, Heavy, Sniper, Shotgun
Detective changes: - Detective now has a radar with its own sound and event text - When the detective checks a body, a flag appears near it, showing what role the person had
HUD: - Updated weapon selection panel - Every weapon now has its own icon - Updated round timer, traitors and clues counters - Updated ability panel - Updated player card - Updated freeze cam panel (aka "killed by" panel) - Major rework to global events - New scoreboard with event log section
Misc: - Every player now gets a pseudo name when they join a server (ex. Paulie, Tommy, Luigi, etc) - Flies spawn above corpse if it hasn't been checked by a detective in time - Round time duration is based on the amount of players - Postprocessing effects - New environment models - Updated maps - Lots of bug fixes
Treason Playtest update
- Changed player card role icons - Added addon models (guns on the back of the player model when you are not holding them) - Changed finger gun world model - Fixed tracers going through walls - Changed more instances of player names to Treason pseudo names in HUD messages - Radar ability won't carry over into the next round anymore - Fixed missing bomb defuse progress on-screen - Fixed missing Scan and Revive abilities cooldown
Treason Playtest update
- New map: t_castle - Made shotgun reload time match animation duration - Changed default round time to 150 seconds - Changed game icon - Fixed third person shotgun animation not matching first person animation - Fixed an issue when spectators would be forced to play an Annihilation round - A bunch of sound changes - Changed ammo entities - Karma and rating penalty and reward values were moved into console commands (t_karma_ and t_rating_) - Added a special sound when you search a body of your teammate that you killed - Re-enabled tracers - Voice commands; reset your controls settings and press Z to use them! - Added pseudo names for players - Fixed incorrect crosshair target nickname when you spectate someone - Lots of minor changes and fixes