This update provides another small batch of level adjustments, designed to remove unintended solutions from levels. As before, we have tried to keep the changes as small as possible, staying true to the original levels.
Here's a list of all the levels that have been adjusted:
Pack 3: levels 17, 23, 30
Pack 4: levels 4, 13, 27, 28
Pack 5: levels 20, 31
We also added an additional hint to the following level (since analytics data suggests it is one of the most difficult ones):
Pack 3: level 24
Please let us know if you discover any "suspicious" solutions after this update and best of luck on your expedition!
GAMEDIA
Update 1.0.5
This update provides a number of level adjustments. With more players progressing further into the game, some new unintended solutions have shown up in the analytics data. As before, we have tried to keep the changes as small as possible, staying true to the original levels.
Here's a list of all the levels that have been adjusted:
Pack 2: level 8
Pack 3: levels 24, 30
Pack 4: levels 28
Pack 5: levels 7, 23, 31
Other fixes:
Special treasures no longer stop sparkling after the squid releases them
Let us know if any of the solutions you discover still seem "suspicious". Good luck on your search for treasure!
GAMEDIA
Update 1.0.4
This update removes a number of unintended solutions from levels, which showed up in the analytics data. Most levels could be "fixed" simply by adding another pile of gold at a well-chosen spot. Others might feature an additional skeleton, spring tile, or other minor change.
A number of levels are still intended to have multiple paths to success, but with this update, we (hopefully) got rid of the undesirable ones that broke the design of the levels.
Here's a list of all the levels that have been adjusted: