Genre: Hack and slash/Beat 'em up, Adventure, Indie
Trek to Yomi
Trek To Yomi Update 1.03
Greetings Samurai! Today's Trek To Yomi update provides quality-of-life and performance improvements without further ado here are the patch notes!
Patch Notes
Adjusted loading screen timing so terrain segments load properly
Fixed crashes caused by random error
General UI optimization
Fixed player transition in Chapter 3
Fixed issue with Hiroki landing and attacking enemies who still haven't entered the combat in Chapter
Disabled the ability to climb on some environmental elements in Chapter 3
Fixed improper camera placement after using a shrine in Chapter 6
Fixed constant camera shake in chapter 2
Fixed enemy spawn in chapter 2
Adjusted collisions in chapter 5
Disabled the ability to climb and jump off the wall in Chapter 5
Audio update and optimization
Trek To Yomi Patch 1.02 Live!
Greetings Samurai! In today’s patch we are addressing the game’s combat system and more!
As you can see in the patch notes, there are several changes done to the parry and counter attack system as well as other combat changes. We really hope that they are move in the right direction and that you- the players, will approve those changes. We are looking forward to your feedback, so make sure to share your experience with the new patch, here on Steam or on our Discord Server!
Without further delays here is the changelog:
Changelog:
Improvements to Counter/Parry tutorial part were made: - Time stops and the tutorial pauses for the moment of the 1st successful Parry - Time stops and the tutorial pauses again, for the moment of the 1st successful Counter
Counter attacking was tweaked: - Slow motion was removed after successful Parry to make counter attacking easier - Successful Counter attack can be now performed slightly earlier
Parrying was improved: - Some of enemies initial attacks were slightly slowed down, to increase the chance of a Player reaction - Successful parry window for some enemies has been tweaked - according to the their attacks animation
Other changes
Removed stun from light overhead combo
Fixed timings of some animations
Player path is now more visible and clear
Player now can use a double counterattack
Ghoul counter attacks were tweaked
Player now rotates automatically while falling down
Fixed issue with NPCs collapsing if certain conditions are met
D-pad icon now turns white when used
Localization improvements
Fixed issue with losing health and stamina upgrades after saving
HP points now instantly disappear after being hit
Fixed a rare bug with losing inputs after performing a specific combo and switching shots during its animation
Adjustments to Sadatame in chapter 5 were made
Fixed a glitch with turn around animation while in tired state
Fixed a glitch with NPC in cages on chapter 4
Adjusted the parry distance
Fixed an issue with puzzles on chapter 5 and chapter 6
Improvements to UI in the inventory menu
Fixed rare bug when players are losing all upgrades while entering chapter 7
Fixed an issue with skipping dialogues with a few NPCs
Fixed a bug with hiding a katana while attacking enemies
Fixed issue with Heavy Brute attacks not affecting the player in certain conditions
Ashigaru Marksman shooting speed was adjusted
Fixed issue where player was unable to rotate or move after using bo-shuriken in tired state
Trek To Yomi update 1.01 Live Now!
Hey there Samurai Warriors! Thank you for playing our game and sharing your experience with us! We appreciate all the feedback that we have received. It really helped us in the process of working on our first patch for Trek To Yomi!
Please keep the feedback coming, we are open to suggestions and would love to hear from you. The best way to reach us through is our Discord server or by opening a discussion here in the steam forums!
Thank you once again, and stay awesome!
Full Patch notes
Fixed a rare bug with saves where the player was losing his progression
Fixed bug with the wrong scale and player spawn in sequence at Chapter 7
Fixed Sanjuro`s weapon hitbox
Fixed Spearman encounter where AI attacks player during his introduction
Fixed animation of Aiko in Chapter 1 when her model occasionally slides
Fixed bridge animation in Chapter 5
Fixed walking on the destroyed bridge in Chapter 3
Fixed walking on the fence in Chapter 7
Fixed bugs related to Bo-Shurikens
Marksman and Archer can no longer perform a kick in the infinite loop
Various fixes of hint display across the whole game
Improvements to descriptions and localization polish
Improved stability of AI logic causing improper behavior or occasional crashes
Improved setup of a collision on characters
Removal of unwanted menu slider flickering
Removal of unwanted camera flickering
Added audio feedback for changing volume settings
Improved functionality of V-Sync option with different framerate caps
Various fixes for incorrect input recognition
Various crash fixes on different platforms
Fixed puzzles in Chapter 5 and Chapter 6
Upcoming patch for Trek To Yomi
Hello everyone!
It's been a really exciting week for us at Flying Wild Hog. We would like to let you know that we are actively reading all the Trek To Yomi feedback you've been posting here and on other social channels and we are extremely thankful for it.
We would like to let you know that we're working on a patch and we plan to have it released in the next 1 to 2 weeks (hopefully this week 🤞) that will address most of the crucial issues you guys have reported such as: missing English dub for consoles, issue with the game progress on chapter 7, issue with controllers, game crashes and other smaller things that we saw in the player's feedbacks.
Thank you for the once again, and stay awesome!
PlayStation 5 physical collector's edition ON SALE NOW!
Special Reserve Games has teamed up with Devolver Digital, Flying Wild Hog, and Leonard Menchiari to create an outstanding physical collector's edition of TREK TO YOMI!
The SRG Reserve of TREK TO YOMI for PlayStation 5 features:
PS5 DISC Region-free Includes critical updates, patches, and DLC at time of manufacture SEQUENTIALLY NUMBERED GAME PACKAGING SIGNED BY THE DEVELOPERS REVERSIBLE JACKET ARTWORK SHIPS IN A SPECIAL RESERVE BOX Makes a great shelf display and protects your game SPECIAL RESERVE ART CARD Exclusive Reserve-only art card Metallic paper (4" x 6") with foil treatment INSTRUCTION BOOKLET Inside the shrink-wrapped game packaging
The team has also created a TREK TO YOMI ART BOOK!
This massive art book celebrates the unique beauty of TREK TO YOMI by showing off storyboard, screenshots, and concept art, while letting you inside the development of this outstanding game through an exclusive interview with the developers. Each book is also signed by members of the core creative team.
The TREK TO YOMI ART BOOK features: 168 PAGES 11" x 8" LANDSCAPE FORMAT SIGNED BY THE DEVELOPERS CASEBOUND HARDCOVER Cover features foil stamping and a metallic finish GORGEOUS CINEMATIC ART Includes concept art, storyboard, and screenshots EXCLUSIVE DEVELOPER INTERVIEW
Additionally, TWO SPECIAL RESERVE ART PRINTS are available as standalone items. Each is 7" x 5" ... one has dual-layered art printed on acrylic, and one is printed on metal.
A PS5 Physical "Single" for TREK TO YOMI, for fans who want to own the game physically but don't want a full collector's edition, is also available from Special Reserve Games.
Thank you all for the patience and the constant support, we hope you enjoy the game!
- Much love from Flying Wild Hog.
Join us on Discord!
Hey everyone!
We are one week away from the release of Trek To Yomi and we are super excited about it! For that reason we invite you to our just opened Discord to come and eagerly await the game's release with us.
We are waiting for you Samurai! discord.gg/trektoyomi
Trek to Yomi Gameplay Trailer
Leonard Menchari, Flying Wild Hog, and Devolver Digital are excited to reveal the latest gameplay from Trek To Yomi.
This fresh look demonstrates how patience and timing are key to the game’s combat; using the opponent's strength against him by employing deft maneuvers to throw them off balance and land a killing blow. Players will face off against myriad enemies across beautiful and terrifying lands, including spearmen, archers, riflemen, and even beings believed to be nothing more than folk tale.