Trek to Yomi cover
Trek to Yomi screenshot
PC PS4 XONE PS5 Series X Steam Gog
Genre: Hack and slash/Beat 'em up, Adventure, Indie

Trek to Yomi

Trek To Yomi Update 1.03


Greetings Samurai! Today's Trek To Yomi update provides quality-of-life and performance improvements
without further ado here are the patch notes!

Patch Notes


  • Adjusted loading screen timing so terrain segments load properly
  • Fixed crashes caused by random error
  • General UI optimization
  • Fixed player transition in Chapter 3
  • Fixed issue with Hiroki landing and attacking enemies who still haven't entered the combat in Chapter
  • Disabled the ability to climb on some environmental elements in Chapter 3
  • Fixed improper camera placement after using a shrine in Chapter 6
  • Fixed constant camera shake in chapter 2
  • Fixed enemy spawn in chapter 2
  • Adjusted collisions in chapter 5
  • Disabled the ability to climb and jump off the wall in Chapter 5
  • Audio update and optimization


Trek To Yomi Patch 1.02 Live!



Greetings Samurai! In today’s patch we are addressing the game’s combat system and more!

As you can see in the patch notes, there are several changes done to the parry and counter attack system as well as other combat changes. We really hope that they are move in the right direction and that you- the players, will approve those changes. We are looking forward to your feedback, so make sure to share your experience with the new patch, here on Steam or on our Discord Server!

Without further delays here is the changelog:


Changelog:



Improvements to Counter/Parry tutorial part were made:
- Time stops and the tutorial pauses for the moment of the 1st successful Parry
- Time stops and the tutorial pauses again, for the moment of the 1st successful Counter

Counter attacking was tweaked:
- Slow motion was removed after successful Parry to make counter attacking easier
- Successful Counter attack can be now performed slightly earlier


Parrying was improved:
- Some of enemies initial attacks were slightly slowed down, to increase the chance of a Player reaction
- Successful parry window for some enemies has been tweaked - according to the their attacks animation


Other changes

  • Removed stun from light overhead combo
  • Fixed timings of some animations
  • Player path is now more visible and clear
  • Player now can use a double counterattack
  • Ghoul counter attacks were tweaked
  • Player now rotates automatically while falling down
  • Fixed issue with NPCs collapsing if certain conditions are met
  • D-pad icon now turns white when used
  • Localization improvements
  • Fixed issue with losing health and stamina upgrades after saving
  • HP points now instantly disappear after being hit
  • Fixed a rare bug with losing inputs after performing a specific combo and switching shots during its animation
  • Adjustments to Sadatame in chapter 5 were made
  • Fixed a glitch with turn around animation while in tired state
  • Fixed a glitch with NPC in cages on chapter 4
  • Adjusted the parry distance
  • Fixed an issue with puzzles on chapter 5 and chapter 6
  • Improvements to UI in the inventory menu
  • Fixed rare bug when players are losing all upgrades while entering chapter 7
  • Fixed an issue with skipping dialogues with a few NPCs
  • Fixed a bug with hiding a katana while attacking enemies
  • Fixed issue with Heavy Brute attacks not affecting the player in certain conditions
  • Ashigaru Marksman shooting speed was adjusted
  • Fixed issue where player was unable to rotate or move after using bo-shuriken in tired state


Trek To Yomi update 1.01 Live Now!



Hey there Samurai Warriors! Thank you for playing our game and sharing your experience with us! We appreciate all the feedback that we have received. It really helped us in the process of working on our first patch for Trek To Yomi!

Please keep the feedback coming, we are open to suggestions and would love to hear from you. The best way to reach us through is our Discord server or by opening a discussion here in the steam forums!

Thank you once again, and stay awesome!

Full Patch notes



  • Fixed a rare bug with saves where the player was losing his progression
  • Fixed bug with the wrong scale and player spawn in sequence at Chapter 7
  • Fixed Sanjuro`s weapon hitbox
  • Fixed Spearman encounter where AI attacks player during his introduction
  • Fixed animation of Aiko in Chapter 1 when her model occasionally slides
  • Fixed bridge animation in Chapter 5
  • Fixed walking on the destroyed bridge in Chapter 3
  • Fixed walking on the fence in Chapter 7
  • Fixed bugs related to Bo-Shurikens
  • Marksman and Archer can no longer perform a kick in the infinite loop
  • Various fixes of hint display across the whole game
  • Improvements to descriptions and localization polish
  • Improved stability of AI logic causing improper behavior or occasional crashes
  • Improved setup of a collision on characters
  • Removal of unwanted menu slider flickering
  • Removal of unwanted camera flickering
  • Added audio feedback for changing volume settings
  • Improved functionality of V-Sync option with different framerate caps
  • Various fixes for incorrect input recognition
  • Various crash fixes on different platforms
  • Fixed puzzles in Chapter 5 and Chapter 6

Upcoming patch for Trek To Yomi



Hello everyone!

It's been a really exciting week for us at Flying Wild Hog. We would like to let you know that we are actively reading all the Trek To Yomi feedback you've been posting here and on other social channels and we are extremely thankful for it.

We would like to let you know that we're working on a patch and we plan to have it released in the next 1 to 2 weeks (hopefully this week 🤞) that will address most of the crucial issues you guys have reported such as: missing English dub for consoles, issue with the game progress on chapter 7, issue with controllers, game crashes and other smaller things that we saw in the player's feedbacks.

Thank you for the once again, and stay awesome!

PlayStation 5 physical collector's edition ON SALE NOW!

Special Reserve Games has teamed up with Devolver Digital, Flying Wild Hog, and Leonard Menchiari to create an outstanding physical collector's edition of TREK TO YOMI!

This is a PREORDER for a physical product. Estimated shipping date is Sep. 2022.

The SRG Reserve of TREK TO YOMI for PlayStation 5 features:

PS5 DISC
Region-free
Includes critical updates, patches, and DLC at time of manufacture
SEQUENTIALLY NUMBERED GAME PACKAGING
SIGNED BY THE DEVELOPERS
REVERSIBLE JACKET ARTWORK
SHIPS IN A SPECIAL RESERVE BOX
Makes a great shelf display and protects your game
SPECIAL RESERVE ART CARD
Exclusive Reserve-only art card
Metallic paper (4" x 6") with foil treatment
INSTRUCTION BOOKLET
Inside the shrink-wrapped game packaging

The team has also created a TREK TO YOMI ART BOOK!

This massive art book celebrates the unique beauty of TREK TO YOMI by showing off storyboard, screenshots, and concept art, while letting you inside the development of this outstanding game through an exclusive interview with the developers. Each book is also signed by members of the core creative team.

The TREK TO YOMI ART BOOK features:
168 PAGES
11" x 8" LANDSCAPE FORMAT
SIGNED BY THE DEVELOPERS
CASEBOUND HARDCOVER
Cover features foil stamping and a metallic finish
GORGEOUS CINEMATIC ART
Includes concept art, storyboard, and screenshots
EXCLUSIVE DEVELOPER INTERVIEW

Additionally, TWO SPECIAL RESERVE ART PRINTS are available as standalone items. Each is 7" x 5" ... one has dual-layered art printed on acrylic, and one is printed on metal.

A PS5 Physical "Single" for TREK TO YOMI, for fans who want to own the game physically but don't want a full collector's edition, is also available from Special Reserve Games.

PREORDER NOW! Limited quantities available.

Trek To Yomi is now LIVE!

Trek To Yomi is now LIVE!


Thank you all for the patience and the constant support, we hope you enjoy the game!

- Much love from Flying Wild Hog.

Join us on Discord!



Hey everyone!

We are one week away from the release of Trek To Yomi and we are super excited about it! For that reason we invite you to our just opened Discord to come and eagerly await the game's release with us.

We are waiting for you Samurai! discord.gg/trektoyomi

Trek to Yomi Gameplay Trailer



Leonard Menchari, Flying Wild Hog, and Devolver Digital are excited to reveal the latest gameplay from Trek To Yomi.

This fresh look demonstrates how patience and timing are key to the game’s combat; using the opponent's strength against him by employing deft maneuvers to throw them off balance and land a killing blow. Players will face off against myriad enemies across beautiful and terrifying lands, including spearmen, archers, riflemen, and even beings believed to be nothing more than folk tale.

Check out the trailer in its 4K glory below.

[previewyoutube="q4Dyrl7dVbo;full"]