The overall theme is "Trepang 2 x Ghostrunner 2" - You must include elements from both games in your art submissions.
A submission channel will open January 17 and close at January 24.
Voting will then begin January 24 and end January 31.
Winners will then be announced some time on February 1.
There will be 10 winners for the event.
Potential to win Trepang 2, Ghostrunner 2 keys, and more!
Rules:
Art will be defined as anything that's a creative medium.
Each attendee can have one submission max.
NSFW is not allowed, but minor gore is fine.
No slurs, hate-speech, bigotry - just follow the server rules.
Art must follow the theme of both games
No AI art permitted
Best of luck everyone and lurk in our discords for the event launch announcement on January 17!
DLC & Gratitude
THANK YOU FOR PLAYING
Throughout the past six months, we've seen a steady growth of interest for our goofy ah game, and we cannot thank each and everyone one of you enough. So instead we wanted to take this opportunity to let you homies know what we got goin on at Trepang Studios, what's next, and what to expect.
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What we've been working on
Build-a-Merc
GOG Update
Horde Mode Music Randomizer
Merch
Story & Sword DLC
Build-a-Merc
Okay, hear us out. How cool would it be to create your own NPCs to fight along side you, or to blast into clown dust? From the beginning of development, we've been wanting to add the option for the player to create their own NPCs. Changing things like their camo, hats, glasses, etc, and overall just fun goofy stuff. We hope to have this ready by the Sword DLC release.
GOG Update
If you bought the game on GOG, we hear you. Due to unforeseen circumstances (lol) our GOG release will be updated in January. There is unfortunately nothing else I can report on that at this current moment, and apologize for the huge delay. We hear you, we agree with you, January.
Horde Mode Music Randomizer
NO LONGER will you hear the same 5 songs on the beginning of your horde runs lmao. Songs are now randomized and will display the song name so you won't have to painstakingly go through the OST to find the jam to lift your weights to.
To be released in 2024, we have a new DLC approaching. Not much we want say at this moment, other than anticipate slicing and dicing nerds that look at you funny.
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As we've been hard at work on more DLC for Trepang2, you homies have been hard at work making amazing screenshots and fan art of Trepang2. We want to take this opportunity to thank you all so much, and to show everyone some (and definitely not all) stuff that some people have made for us our Discord.
Skidia
Nightie
Average Patriarch Enjoyer
galapagos02
dumbasstriarch
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Thanks for playing everybody. I love you. Mwah :3c - Trepang Studios
FREE Halloween Update | Now live!
🎃 The boogeyman will find you 🎃
The FREE Halloween Update for Trepang2 is LIVE!
Unleash carnage in an array of new Horde Maps with some spooky new weapon skins!
👻
New Survival Mode DLC is OUT NOW!
Hey homies,
It's time to get spooky with Subject 106, as we embark upon our first major DLC with SURVIVAL MODE!
Available NOW!
Check out the new trailer:
Contents
new combat simulator mode: Survival Mode
10 new weapon skins
1 player outfit
3 new throwables
2 cheats
Here's some slick GIFs for ya'
Begin the carnage.
Side Mission Hotfix Live!
Hey everyone, we've just pushed the following fix live on Steam:
Enemy respawn timer looping infinitely during wave-based side missions
We appreciate you! Thank you for the feedback!
September 2023 Patch Notes
PATCH 1 Out Now
Oh jeez oh gosh oh goodness its trepangin' time. -----------------------------------------
Bug Fixes For Patch 1
This patch includes a smorgasbord of fixes, including but not limited to:
New controller settings for deadzone, aim acceleration curve
Analogue controller directional movement (was locked to WASD axis before)
Fixed controller not being able to interact with mission menu after completing campaign
OPTIONS:
Toggle sprint option for keyboard and controller
Fixed UI text being too small on steam deck
COMBAT SIMULATOR:
Fixed missing music, weapon benches in combat simulator maps
Fixed missing floor collisions in "The Shard" combat simulator map
Fixed wall with missing collisions in Reactor combat simulator map
Fixed soft lock on killing waves with only 1 enemy too quickly
WEAPONS:
Shotgun infinite reload bug squashed and thrown out
Fixed grenade launcher homing projectile particle spam on hitting the floor
Fixed dual wield weapon customizations not appearing after loading a game or returning to safehouse
CAMPAIGN/SIDE MISSIONS:
Fixed crash on spawnkilling enemies with proximity mines or incendiary shotgun (most noticeable in oil rig)
Fixed wall missing collision in Jorvik Castle library
Fixed firebombs not being picked up in Jorvik Castle
Fixed Pandora Institute floating TV screen
Fixed Pandora Institute missing wall collision after entering the tower
Fixed Site32/Unidentified Structure enemies getting stuck in outside of map
TMOD:
Fixed tmod "FlashlightOn" and "SpawnWithRifleShield" buttons getting stuck
Fixed tmod spawned HVTs counting towards HVT kills
Fixed tmod buddha mode remaining on after tmod disabled
MISC:
Numerous localization fixes (thank you Lionbridge Games) ♥
Fixed slide being queued if pressed while stamina is empty
Bunch of soft locks are soft locked outta the game shoo
All achievements now trigger properly (Average Weapon Enjoyer, 50 Shades of Burnt, & more)
Various music fixes
"Lowest Difficulty This Level" now being saved correctly, affected by cheats
Fixed UI slider values turning to 0 (this only occurred with European languages)
Fixed Hazardous camo's misaligned textures
Fixed supply box not being affected by "Music" volume setting
Safehouse Infiltrator HVT now has a small chance of spawning even after he's been killed once
Tons of little bugs are now fumigated and sent off to Pandora Institute.
These were mostly reported by players, thanks so much for finding these and letting us know!
-----------------------------------------
5 new combat simulator maps
5 new player skins
-----------------------------------------
Weapon Skins
We also worked on some weapon skins, that we'd love for you to try for yourself! These will be included in Patch 1. They can be accessed at weapon benches (where you customize your weapons). Each skin requires completing a map, you'll have to work to earn them all. -----------------------------------------
Sorry for the pasta, it's easier this way ♥
-B
Post Release Clarity
THANK YOU SO MUCH FOR PLAYING
this is trepang studios right now basically
Thank you for always being patient while the 4 of us make sure things go even smoother than we could imagine. We are so grateful for each and everyone of you for playing, telling your friends about it, streaming it, let alone read this news post. ♥
While you homies were playing Trepang2, we were viciously taking notes on what worked, what didn't work, and what we can do about it. During that, we also have been working with a rad porting studio Kittehface on getting Xbox Series X/S & PS5 ports this year.
PATCH 1 COMING SOON
We've just submitted Patch 1 for approval, we'll let you know once it goes through all the processes and is available to download. -----------------------------------------
5 new combat simulator maps
5 new player skins
Bug Fixes For Patch 1
This patch includes a smorgasbord of fixes, including but not limited to:
New controller settings for deadzone, aim acceleration curve
Analogue controller directional movement (was locked to WASD axis before)
Fixed controller not being able to interact with mission menu after completing campaign
OPTIONS:
Toggle sprint option for keyboard and controller
Fixed UI text being too small on steam deck
COMBAT SIMULATOR:
Fixed missing music, weapon benches in combat simulator maps
Fixed missing floor collisions in "The Shard" combat simulator map
Fixed wall with missing collisions in Reactor combat simulator map
Fixed soft lock on killing waves with only 1 enemy too quickly
WEAPONS:
Shotgun infinite reload bug squashed and thrown out
Fixed grenade launcher homing projectile particle spam on hitting the floor
Fixed dual wield weapon customizations not appearing after loading a game or returning to safehouse
CAMPAIGN/SIDE MISSIONS:
Fixed crash on spawnkilling enemies with proximity mines or incendiary shotgun (most noticeable in oil rig)
Fixed wall missing collision in Jorvik Castle library
Fixed firebombs not being picked up in Jorvik Castle
Fixed Pandora Institute floating TV screen
Fixed Pandora Institute missing wall collision after entering the tower
Fixed Site32/Unidentified Structure enemies getting stuck in outside of map
TMOD:
Fixed tmod "FlashlightOn" and "SpawnWithRifleShield" buttons getting stuck
Fixed tmod spawned HVTs counting towards HVT kills
Fixed tmod buddha mode remaining on after tmod disabled
MISC:
Numerous localization fixes (thank you Lionbridge Games) ♥
Fixed slide being queued if pressed while stamina is empty
Bunch of soft locks are soft locked outta the game shoo
All achievements now trigger properly (Average Weapon Enjoyer, 50 Shades of Burnt, & more)
Various music fixes
"Lowest Difficulty This Level" now being saved correctly, affected by cheats
Fixed UI slider values turning to 0 (this only occurred with European languages)
Fixed Hazardous camo's misaligned textures
Fixed supply box not being affected by "Music" volume setting
Safehouse Infiltrator HVT now has a small chance of spawning even after he's been killed once
Tons of little bugs are now fumigated and sent off to Pandora Institute.
These were mostly reported by players, thanks so much for finding these and letting us know!
-----------------------------------------
Weapon Skins
We also worked on some weapon skins, that we'd love for you to try for yourself! These will be included in Patch 1. They can be accessed at weapon benches (where you customize your weapons). Each skin requires completing a map, you'll have to work to earn them all. -----------------------------------------
We have tons of new stuff we want to work on, so this won't be the last patch we do, we're not goin' anywhere except to unreal engine.