UPDATE : Improvements in difficulty level and general user experience
Many players have expressed their feelings on the difficulty of the puzzles.
Also, even though we have implemented teleportation, there were still a number of players who were having issues with motion sickness in the areas where locomotion is still required.
1. Removal of locomotion in the corridor: The moment the trap is created, the player will be able to teleport through the corridor.
2. Modification of the “code” of the keypad puzzle: It will be a little easier to find the figure out the password.
3. Modification to the Rubik’s cube puzzle: Four rotations have been changed to three.
As a launch event for Episode 2, Episode 1 will also be on sale.
It will start from Feb 18 at 10:00am, Pacific Time.
PATCH 1.3
UPDATE: Oculus Rift Support, Multiple Languages
1. You can now enjoy Trespass - Episode 1 with the Oculus Rift (The Oculus Touch controllers are required.)
2. Chinese is now available as a language option. (Configure the language in the Steam settings to change the language.)
Farewell, motion sickness!
Motion sickness has been a bit of an issue but thanks to the teleportation movement option that we have recently added, you can enjoy the game without having to worry about it.
<*>Hint system to help players get through the puzzles.
<*>Increased number of objects to interact with in order to have a more consistent and immersive experience.
<*>Change in the control input for locomotion movement.
PATCH 1.2.02
UPDATE: Minor GUI update
1. Teleportation guide update
The image guide that explains how to teleport has been updated to make it clearer on how to teleport around the map.
Have a nice weekend!
PATCH 1.2.01
UPDATE: Teleportation movement option, Screen fade, Bug fix.
1. Teleportation movement
2. Screen fade when peeking through walls
3. Bug fix: dislocation of character & camera position
As we have previously notified, we have now removed the arm swinging option in favor of a teleportation option to move around the map.
We hope that this will make a more comfortable experience.
Also, to prevent players from peeking through walls, the screen will fade to black when the camera passes through a wall.
Please continue to give us your input and feedback in order for us to make Trespass a more enjoyable experience for everyone!
Have a nice day!
Update Notice
Teleportation movement option (to be updated soon)
As the arm swinging movement option did not prove to be very effective we have decided to replace it with a teleportation option.
We will implement it in a way that we believe will not harm the intended gameplay experience.
However, in the section that requires physical movements, the teleportation option will not be available and movement is only possible with the trackpad button. Since this is just a short section of the game we hope that can enjoy it the way that it was intended originally.
Thank you for your continued interest and support!
PATCH 1.1.10
UPDATE: Alternative movement option
You will now be able to move forward by swinging your arms back and forth like you would normally do when walking.
We understand that many of you would like a teleportation option but unfortunately because physical movements are a necessary part of the gameplay, a teleporting system would not be suitable.
The arm swinging option may not be functionally perfect yet but hopefully it will help some users who are more prone to motion sickness.
We will be continuously monitoring your input in order to improve your experience of the game.