A new Halloween update is available right, lasting a week. This update includes:
- A new NPC at the cemetery in Gothfair with information about the event - Ghosts scattered around Proelium! Each one giving you a trick or treat reward
Trick or treat rewards include:
- Halloween candy that gives a small permanent MP boost - Halloween weapons - Halloween emblem - Other random rewards
Also, all my released games will be on sale. Still missing out on a few? Grab them now!
If you want to keep in touch with me and my upcoming projects, feel free to join our server
Happy Halloween!
New game is out!
Hello emperors and empresses of Proelium!
I wanted to share the news about my new game: Interballistic Symphony It's a musical, fast-paced indie game all about speed and swift thinking. Featuring several modes like normal and marathon for casual plays, and endless mode with public highscore lists for the pro players.
Still missing my other games? You can now buy both Interballistic Symphony and my other games in the Retroactive bundle.
Hey! This is a rather small patch fixing some minor issues I found during my latest playthrough of the game.
- Fixed some text errors. Some text bubbles showed "[15]". This was used for a plugin the game is no longer utilizing and I simply missed to remove this.
- Minor issue with an NPC blocking players from moving sometime.
- Some other minor tweaks.
Huge thanks for all the positive feedback I got! I am planning to create a Yoni dating simulator game at some point. The relationship between Letha and Yoni is the most praised thing about the game, and I really like Yoni as a character, so I would like to develop her further with more dialogue images, interactions and so on, which may also be used for Trials of Proelium further down the line. More updates about this will come in the future!
Have a cheeseful day!
RPG Maker Festival & Valentines
Hello! Letha and Yoni would like to wish you a Happy Valentine's day!
Trials of Proelium has joined RPG Maker Festival for the first time. It could unfortunately not join it with a discounted priced. However, it will be on sale shortly after the festival, so if you haven't bought the game, feel free to wishlist it for the time being.
If you would like to stay up to date with future projects or want to discuss anything in regards to my games, also feel free to join my discord server: https://discord.gg/veB6fjPycS
Cheers!
Sequel is out
Merry Christmas! (Or happy weekend if you don't celebrate christmas).
I would like to announce my next game, A Shaman's Ballard, being out for sale now. It's an indirect sequel to Trials of Proelium. You can buy it now at a discounted launch sale price. You can also get both games in the new Retroactive bundle.
Christmas is right around the corner! ːsteamhappyː
I have decided to hold a Santa event at my steam server. One random winner will get a free copy for Trials of Proelium or my upcoming game A Shaman's Ballard on Christas eve, December 24th.
The code can be used on steam for your own account or can be given to a friend.
Join my discord server and follow the instructions at the santa event channel to enter the raffle. Discord channel: Discord channel
Good luck and happy holidays!
Trials of Proelium summer update
Summer is here!
Since Trials of Proelium has been out for quite some time now, the price has been reduced. It's also currently 80% off during steam summer sale.
Changes:
- Fixed a small glitch. A text pop-up could potentially appear during Letha's dream sequence when it shouldn't
- Players can now get a free ice cream wand at the Gothfair bartender all summer long! The ice cream wands could only be received from Gachapon and specific ice cream vendors before and had a level requirement of 5. That requirement is now gone. Players can now pick a free wand from the bartender and use it even if Yoni is level 1
In other news:
Made good progress on "A Shaman's Ballard", one of my upcoming projects. It's an indirect sequel to Trials of Proelium with a couple of characters making a return. Not sure when it will be released yet.
Happy summer everyone! ːsteamhappyː
Trials of Proelium V3
Version 3 is now out for Trials of Proelium. It fixes several issues and improves the overall gameplay performance.
Battles:
- Going to a boss with four characters and using three or more summons by either waiting a long time for the cooldown or using the initialize spell could cause the game to crash. To avoid going over the character limit, the following things have been changed:
1: Each character can only use one summon per battle (Letha's clone skill + a Yoni summon) 2: Removed cooldowns for all summon spells and instead locks them once a summon has been spawned. Summon spells are unlocked when a battle is over (by winning or escaping)
- You can now see current health and status for all characters in your party, even if you go beyond four members
- Sacratus can, in some instances, arrogantly revive players only to then ask why they are still alive. He can still arrogantly revive players, but his dialogue has been changed to make more sense now in case players encountered this specific flaw
Maps:
- Fixed a very situation specific glitch that made it impossible to go to Silverbay jungle after all the academy quests were completed, but the Veneficus boss fight had not begun yet
- Fixed a situation specific glitch causing Amos to sometimes become invisible during the double date quest
- Fixed a couple of minor tileset issues in a couple maps
- Adjusted information for Golden beach to say the recommended level is 10+ instead of 1+, since the only enemy there can easily kill players going to the Golden beach too early
Etc:
- Added option to change message speed for those that rather want text to appear instantly
- Removed "buffs" from Lexy since she doesn't have any buff spells
- Minor consistency adjustments so all items at the fairy trader costs no gold and one token
- Asteroid quest item is now a key item as it should be
- Slight adjustments to make things more clear. Like Extasis seal skill (it's meant to only seal physical skills but not magic. I changed the spell to say "Physical Seal" rather than just "Seal")
V2.1 patch notes
Hello!
I would like to thank you for the continued feedback. This is a minor update fixing some small issues.
- Fixed a couple more typos
- Fixed a problem with certain chests giving you the wrong item description in some cases
- Game would turn on random encounters if you chose to have it turned off at a certain place in the game by mistake. It should no longer do that
- Spawns should now recover properly after a battle has ended
- Improved navigation somewhat in certain maps
In other news, a new game is being worked on. No official cover art exists for it yet, but I can share that the new game will follow a Shaman on a journey to perform Shanar, the rite of initiation. Based on real shamanism. A couple of characters from Trials of Proelium will make a return. A proper announcement will come when more progress is made on the new game.
V2.0 update
This is a rather big update fixing various small issues and balancing skills. I would like to thank everyone who reported issues! Some of the changes may only take place when you start a new game.
Glitches:
- Got rid of the rock in the Snowfox Valley dungeon. Players should no longer potentially get stuck
- Asking Yoni to marry you inside a restaurant and saying "No" when game asked if you're sure would cause players to get stuck. This should no longer be the case
- Fixed various small tileset issues (being able to walk where you shouldn't be able to)
- Fixed an issue causing footstep SE to disappear at some instances when it shouldn't
- Fixed an issue causing Golden beach to still be "undiscovered" and a dialogue to repeat over and over again if players did the Space bending side quest objectives in a certain order
- Fixed an issue causing Letha to join the party inside the mage academy if players went out on one of the academy balconies
- Fixed an issue with the Snowfox Valley weapon trader not working properly before doing the Moth side quest
Skill changes:
- Increased the likelyhood of certain skill effects to apply on enemies
- Increased damage of some LUK based skills for Letha
- Increased damage and likelyhood of applying decay for Samuel's Sting skill to make it more viable
- Bond spell now costs MP as it should
- Fairy's heal all spell now costs MP as it should
- Increased Fairy summon's starting MP
- Letha's summon clone skill incorrectly said clone cannot level up. Clone can level up and its HP and EXP gain has been adjusted to not be overpowered
Minor changes:
- Rotated chest at Gothfair outskirts map, as it could be opened from below the cliff
- Fixed a couple typos
- Made wedding rings impossible to discard, as it made no sense to get engaged with Yoni and then drop the rings
- Changed Slot Scroll to a new Endurance Scroll instead, as Slot Scroll wasn't working as it should anyway. The new scroll has also been added to Gachapon
- Added scroll rewards when defeating Phaedra. She had no proper reward earlier besides EXP