Trials of Wilderness cover
Trials of Wilderness screenshot
Genre: Simulator, Adventure, Indie

Trials of Wilderness

Questions about tax barrel and ghosts.

Hello everyone, do you think the tax barrel is balanced, should the amount of gold be reduced or increased?
Also do you think the dungeons are hard because of the ghosts?
If you think something should be added or changed, feel free to write a comment.

Update 4.8.3

Added: The tax barrel, with this you can control how many savages will attack you, or stop attacks for a while if you have gold.
There are levels that you get according to the statistics in the tax barrel, the levels are needed to craft some items.
To make red shotgun shells, you will need gunpowder and sulfur.
Fixed: Can't remove the planter if you don't look in a plank while holding E key.
Fixed: When you switch ammunition in the shotgun, the ammunition icon will not appear if you don't have ammunition in the inventory.
Removed dungeon ghosts in peaceful difficulty.

Update 4.8.2

Reduced RAM usage (This will reduce the lag when loading the game).
Removed saw blade for the workbench, now it requires 10 leather and 10 iron to make the workbench.
Added: Music in the main menu.
Fixed: Player position while riding a horse is sometimes lowest than normal.
Fixed: The foundation does not remove large plants when it is placed on the ground.
Fixed: Some items had old meshes when you drop them from inventory.
Fixed: Potions picked from the cave cannot be used.

Update 4.8.1

Added: Ghosts in the dungeon.
Normal difficulty will be by default, instead of easy.
The trigger rope now can be removed.
Fixed: Can't craft doors in defense mode.
Fixed: AI can't walk on the ramp, if the ramp is high above the ground.
Other bug fixes.

Update 4.8

Added: new houses in villages.
Added: new props.
Added: New savage bases, with several floors.
Added: new models for tools and weapons.
Added: new models for player base buildings.
Added: new sound effects for bow, horse carriage, buildings..
Changed crosshair.
Archers are now at savage bases instead of spears.
Changed footsteps sounds.
Fixed: Occlusion culling bug in the cave.
Fixed: in defense mode the zone is not visible on both sides.

Upcoming update

An update is coming out tomorrow in 22:00, 24 hours from now.
The saved files will be deleted, it didn't happen for a long time, but now I had to delete it due to a new update.

Patch 4.7.1

Added: new models for bears, wolfs and deer.
Changed leaves shader.
Added: levels for bears and wolfs.
Removed wolf armor and bear armor.
Other changes and fixes.

Patch 4.7, add new building system?

Added: New lighting.
Added: New Trees.
Added: New rocks and terrain details.
Changed textures in the cave.
Removed very high graphics quality, default will be high.
Fixed: Wolf escapes from a trap in peaceful difficulty.
Other changes and fixes.

Write a comment if you want a new simple building system.
Some graphic details will be changed in the next patch.
If you think something needs to change you can also write a comment.

Patch 4.6

Added: new grass textures.
Added: new terrain textures.
Changed textures of village houses.
Increased corn hit box.
Other changes.

Patch 4.5.2

A maximum of 3 wolves and bears can be purchased in defense mode.
Increased price for wolf, bear and hunting rifle in defense mode.
Increased breeding time of animals.
Fixed: Titan has no hitboxes after death.
Fixed: Clients cannot pump water on the water pump.
Fixed: When an iron map is purchased, iron markers are not displayed on clients.
Other changes.