I'd like to announce a new game I've been working on, a personal finance simulator inspired by Sierra's Jones In The Fast Lane. In the game you create a character, manage their money and help them achieve their life goals.
Your life is divided into weeks. You try to accomplish as much as you can each week while economic conditions and special events create interesting choices to think about. Do I go to work this week, or take part in the Hot Dog Eating competition at the park? Should I spend time looking for a better job, or stick with my current job until economic conditions improve?
It's called This Grand Life and coming out on Steam Early Access on 23rd October, 2017. You can check it out here:
A patch has been released with the following changes:
Number of objectives given to player gradually increases based on prosperity
Added displaying of objects inside food pit
Moved more English words into data files
Fixed foreign tribe size going below zero
Version 1.10 is live
An update has been released with a new Soil Mound building and various other improvements. Here is an example of a way you can use the new Soil Mound to dam a river:
Release 1.10:
Version 1.09 is live
A patch has been released to allow stockpile templates:
Release 1.09
Version 1.080 is live
An update has been released with an overhauled tutorial and other improvements:
Release 1.080
Version 1.072 is live
A small patch has been released with some UI conveniences:
Automatically re-scale UI for first time players if screen width less than 1920
Changed "influence area" to "tribal area"
Added warning notification when clicking on meeting point button but meeting point already assigned
Re-implemented flashing notifications at bottom
Added right-click to cancel task on crafting screen
Fixed down/up keyboard mapping incorrect
Version 1.071 is live
A small patch has been released:
Release 1.071 <*>Changed tutorial for wood stockpile creation from 8 to 4 hexes
<*>Where available, immediately assign all materials for building construction
<*>Fixed crafting screen crash when scrolling list and then selecting filter with not enough items
Version 1.07 is live
A patch has been released to fix animal aggression and improve useability:
Release 1.07 <*>Modified check so low aggression animals need to be much closer to a threat before initiating combat
<*>Lowered threshold for weaker animal running away from stronger animal if stronger animal already fighting
<*>Fixed convection weather front causing too much rain at the start of every year
<*>Fixed crafting screen bouncing back to top when scrolled and craft task selected
<*>Split "Need an X equipment" thought into two variations based on if equipment is found
<*>Equipment/Clothing panel:
Added extra legend for "tick boxes = allowed" for clarity
Added tool-tip when hovering over each item name
Changed "Looking" to "Searching" for clarity
Clicking on a checkbox now opens up the query panel for that Pokian
<*>Query panel:
Added "Filter" label to query panel to make it more obvious option is present
Added "heals over time" to bruised/cut appendage tool-tip
Reversed order in thoughts tab so newest thoughts are at the top
Added some text colour changes for Pokian query panel to highlight important values more clearly
Clicking on the map menu to open the query panel now closes the map menu automatically
<*>Added tool-tip to Combat Mode button to indicate Non-Warriors ignore it
<*>Fixed Burin/Awl/Flint tool missing cooldown time when used as a weapon
Version 1.06 is live
A patch has been released to improve the crafting screen:
Release 1.06
Overhauled crafting panel:
Where available, materials are all assigned immediately when craft button clicked
Available materials list refreshes when a task is added/removed
Craft tasks show an exclamation mark warning when materials are missing
Clicking to craft an object now opens up a task query panel with information
Added more tool-tips
Reduced maximum buffalo herd size from 8 to 5
Version 1.05 is live
A patch has been released to improve stockpile creation and rebalance animal migration:
Release 1.05
Renaming stockpile automatically accepts new name without having to click "Rename" button now
Removed "Rename" button due to the above
Clicking on "New Stockpile" on Stock Panel immediately selects newly created pile
Automatically scale UI down if player selects smaller screen resolution (still manually adjustable)
Removed clothing "ghosting effect" so Pokians look cleaner
Removed excessive animal migration during Autumn
Increased number of times animals check for overcrowding when deciding to migrate
Added a very small chance animals migrate away without trigger, higher chance in Winter
Reduced hunger/thirst/sleep rate of animals and humans
Added buttons to Tribe Panel to make renaming Pokians feature more obvious