Hey, this Update started with a rework of the map Playa Escondida, but I ended up solving the stairs problem, so here is the full patch note :
Playa Escondida Rework
New animations and system for ascending and descending stairs
New Raycast system to better understand the characters environment
New IK system to avoid clipping through the terrain
New Tricks, Cork and Full Semi and Shuriken Cutter Semi Variation, Quint Full, Catpass
Fixed the double full punch not validating the tutorial
Fixes on the climb up system
Fix on the quick start mechanic when clicking on the left joystick
Removed default global fog volume for better looking weather, performances, and used local fog volume when needed
Fixed skinny jeans mesh hide asset, underwear clipping through the jeans
Fix water collider height not matching the water level on the top of playa escondida
Hope you will have fun, let me know on discord if I introduced new bugs, it shouldn't be the case but it can always happen ;)
Alpha 3.8 Update
Hey everyone, It’s time for an update. This one is huge, introduction the hooked map, and a lot of new tricks and variations.
It’s a huge update because I changed the way we play the game for kicks and variations. There is not need to hold any button during the transitions now, so the games flows much better.
If you found the game hard I encourage you to give it another shot. And I also recommend for everyone to redo at least the Variations Tutorial to understand how it’s done now.
I hope that you will enjoy this update, can’t wait to get your feedback 😊
Patch Note :
Unity Update
Hooked Map with or without NPCs (in the settings)
Vegetation Optimization
Fix to get rid of some jumps and trick when going to the marker
Fixed a bug where the character jumped vertically when overrotating a trick and transitioning to ragdoll
Fix a bug when holding A during the loading of the map
Rework of the Input System for Variations
Rework of the Direction of the tricks (you need to load it up by holding a direction now)
Rework of the Tutorials to work with the new input system
Trick List Update
New tricks and tricks rework :
Btwist semi Btwist shuriken Btwist illusion Btwist round Boxcutter Cork shuriken cutter Raiz Raiz Punch Sideswipe Dub Full Full Snapu Full Shuriken Twist Full Crowd Awakener Twist Full Dleg Twist Double Full Dleg Full Double Dleg Full Stall Twist Dub Full Punch Dub Full Hyper Dub Full Shuriken Feilong Knife Full Iron Man Skull Crusher Cork Snapu Cork Shuriken Twist Cork Crowd Awakener Twist Cork Dleg Twist Double Cork Dleg Cork Double Dleg Cork Stall Twist Dub Cork Punch Dub Cork Hyper Cork Iron Man Skull Crusher Wrap Dub Wrap Full Snapu Wrap Full Shuriken Twist Wrap Full Crowd Awakener Twist Wrap Full Dleg Twist Wrap Double Full Dleg Wrap Full Stall Twist Wrap Dub Full Punch Wrap Dub Full Hyper
As usual, the game is still in Alpha, so if you find bugs, glitches or any frustration point please report it on discord, as a solo developer your help in making the game better is highly valuable to me, and I couldn't thank you enough !
Have fun playing !
Hot Fix - Parkour System Rework
This update includes a few global game quality improvements and fixes, especially a rework of the climb up animations integration, here are the changes in detail :
Fixed a camera issue when running forward, that was very unpleasant, and it looked that the character was not running at a constant speed
Tweaked the running animations so that the shoulders are lower, the guy looked so stiff before
Fixed / reworked the transition from ragdoll in the water to swimming
Reworked the climb up parkour system, so it should feel much better now and more accurate
Fixed a glitch when climbing up low, (jumping on a small ledge while running), that sometimes triggered the high fall and the roll when landing on the ledge
Fixed the flipping onto things glitch, so now you should just radgoll in and fall if you land and your trick is not over
Tweaked a bit the Arena map
Fixed the xray broken bone not resetting on going to marker
Enjoy !
Alpha 3.7 Update
This update will allow you to train your cliff-jumping skills and discover a new air drag mechanic while jumping off a hot air balloon in Polynesia, it also includes a lot of fixes to increase smoothness
It includes the following things : - Disabling of self body collisions to improve ragdoll stability and physics accuracy - Fix on Camera tracking glitch - Improvement on Camera reset when player position isn't continuous, spawn, teleportation, replay - New air drag realistic implementation for skydiving - New air drag non realistic implementation to practice cliff jumping while keeping fall speed in a range that's manageable for the engine - New map : Air Balloon - New trick : Triple Full landing complete to swing out of it - Fix on a glitch that launched the character in the air when automatically transition to ragdoll after over-rotating a trick - Improved shore waves on Playa Escondida
Unity 6 Upgrade
This update is motivated by a Unity upgrade, It may have positive consequences on the performances, and fixes the crashes on loading a scene that some of you had.
In addition to that it contains the following things : - Entire rework and optimization of the loading of the maps to shorten the waiting time and smooth out the experience - Fixed ragdoll behavior of kicking the legs randomly when tucked - Improved splash effect depending on water penetration - Wetsuit clothing gear for the male character - Tweak on trampoline horizontal velocity of jumps - Addition of motion blur for high and ultra, a dedicated toggle will come in the settings in the future - Fix ui bugs in the settings - Fix vaults issues on the arena blocs - Fix unexpected camera traveling when entering replay mode - Alternative Input system for Free fall mode available in the settings
Polishing Update - 24-08-24
Just a little update with a few bug fixes, a rework of the tucking system, a few new tricks and some polish on the maps
Here is the detail :
Fix a bug where the character tried to jump on slanted ground and fell
Fixed the grabbing system
Added some concrete blocks with a custom shader displaying the height of the cliffs
Added a secret teleporter
Improved back flexibility of the character on ragdoll mode
Reworked the cliffs on the Playa Escondida map to make it more interesting
New tricks : Double cork semi, Triple Cork Semi, rockscrew and sideswipe semi
New Map : Cenote
To celebrate the cliff jumping season, I designed a new map with a 50m deep Cenote
I also did a few bug fixes and adjustments :
Camera rework (The camera movement was stuttering when the framerate was not stable, I entirely reworked it to make it smoother)
Allowed the played to immediately retry an input after failing one in the tutorial
Fixed the invisible Teleporters on the Arena map
Reworked the bubbles particle system on entering in the water
As usual, the game is still in Alpha, so if you find bugs, glitches or any frustration point please report it on discord, as a solo developer your help in making the game better is highly valuable to me, and I couldn't thank you enough !
Have fun playing !
Hot Fix - Linux and Steamdeck
Rebuilt to fix the invisible character on Linux and Steamdeck after the previous update
Vaults & Wallflips
This update includes the Temple map, the new vault and wallflips mechanics, an update of the Arena with a trampoline and a lot of bug fixes :
Fixed one cause of the invisible character problem some people had due to their region settings
Fixed the stuck in a trick that could happen in the tutorial
Fixed the invisible target marker in the tutorial
Fixed the problem where the player couldn’t get up in shallow water
Fixed the physics of the jumps from very high positions
Put the Restart button to the bottom of the pause menu to avoid miss-clicking when trying to replay
Added a few overall gameplay quality patches to remove some frustration
PATCH NOTE - 12/02/2024
- Performances Improvement - New Vegetation System - X-Ray Effect on Body Collisions - New Trick : Running Gainer Tucked