Now all Steam achievements work! Fixed the energy from the Electric Engineer's ability could not power guns Fixed the part of the additional energy from the ability "Backup Power" was lost forever Fixed a bug causing endless loading because of a unit with the "Electric" ability in the cryo-chamber Fixed when the system was broken and then was stunned by EMP it continued to work somehow Fixed when the weapon system was damaged, the guns turned off in the wrong order, and when repaired back, they also turned on in the wrong order. Fixed when repairing a weapon system, it was impossible to turn off the guns until the system was completely repaired Fixed a bug due to which on the interface, when hovering over the jump button and on supplies, values are shown taking into account the consumption of dead units Fixed when the passive abilities of frozen units in cryo-chamber work Fixed when units in the Sandbox Mode menu did not have options for race, gender, etc. Fixed when units lose perk 2 in the Sandbox Mode menu Fixed when killing an enemy captain, enemy units were not captured Fixed when buying systems at space stations, they did not disappear from the list of available for purchase Fixed hotkeys did not work when hovering the mouse over a unit. For example, it was impossible to select a weapon with a hotkey. Fixed sometimes there was an incorrect redistribution of energy from the system to the reactor Fixed sometimes, after a dialogue, enemies in battle did not shoot
Update v1.0.3.2195 notes
Balance
Changed Evasion value for each engine level; hyperdrive levels and captain's bridge levels in enemy ships configs.
Bug fixes
Fixed a bug at the end of the tutorial that resulted as blocker when clicking on the location the player is in when the tutorial said to run away from the enemy. Fixed a bug that resulted as black screen when starting the game, due to the presence of sessions of very old versions in the save folder. These sessions will be deleted and you can start a new game. Fixed a bug that resulted in a blocker when escaping from combat during an enemy ship explosion. Fixed a bug that caused the savegame to infinitely load if an enemy run away from the battle with the captain or the player's units on board, or the player run away from the battle leaving their captain or units on board the enemy. Now, when an enemy escapes with players units on board, these units will die and be removed. When the enemy escapes with the player's captain on board, the captain will die, GAME OVER. The same is true if the player escapes leaving their units or captain on board the enemy. But this edit will not fix the save in which the problem has already happened. You have to start new game session. Fixed bugs in quests that resulted in infinite loading of the save if the player ran out of combat in these quests. Fixed a bug due to which, after escaping from a fight with two enemies and returning, these enemies did not attack.
New version 1.0.2.2139
Bugs Fixed a bug with black screen and mouse cursor after loading splash screen Fixed a bug due to which the game did not start when the save was damaged Fixed a blocker at the end of the tutorial when escaping to the wrong location. Now you won't be able to escape to the wrong location. Fixed bug with blocker when escaping after Popo and returning Fixed bug with broken ESC in ship management Fixed a bug with enemies shooting during the arrival animation Fixed bug with not saving v-sync settings and frame rate limit
Balance Reduced ship evasion chance
UI The User Report button is now available on any screen, even on the video logo
Trigon: Space Story is available now
We are happy to announce that Trigon: Space Story is available to buy now for PC, Mac, Linux on Steam!
From the timid dream of the farmer boys to the real release, almost 3 years of hard work. We are unbelievably excited to have the opportunity to share our game with you all and hope you will enjoy your Space Story.
We wish we could going to continue on working alongside you all to identify which areas of the game need improvement, expansion or iteration and from this we plan to outline a future updates roadmap that will detail exactly what's is to come and when you can expect it. We'll keep you updated on this front!
While Trigon: Space Story launches with more than enough content to sink hundreds of hours into, we have so much more in the pipeline and we can't wait to share it with you all.
All feedback and bug reports are absolutely invaluable at this time and will be paramount in our efforts to ensure that Trigon: Space Story not only meets, but exceeds the lofty expectations of the community and will continue to grow alongside our game.
As such, please submit any bug reports to our dedicated bug reporting platform in-game.
And provide your feedback either on the Steam Forums or via our Discord which can be found HERE.
Thank you all for your support over the years, we can't wait to hear your thoughts on the game!
The First day of sales, first reviews on Steam is so important to us, so if you don't mind to help us, please buy it on launch, make a review on Steam and tell about us to your friends.
Discover new followers and exclusive benefits by participating in our Trigon Space: Story content creator program.
Learn more here:
https://play.trigon.gameforge.com/content-creator
Prepare for Launch and Blast Off with Trigon: Space Story on April 28!
Blast Off on a Galactic Adventure Full of Excitement, Danger, and Intense, Strategic Combat This April!
Today, we are pleased to announce an April 28, 2022 PC launch date for the single-player, roguelike strategy game, Trigon: Space Story.
Inspired by FTL: Faster Than Light, Trigon: Space Story has drawn the attention of roguelike and strategy game fans.
To celebrate the upcoming release of the game a new demo for Trigon: Space Story will be available on April 6 via Steam with an entirely new tutorial. The demo now includes an updated UI, and minor balance changes, and support for additional languages, including English, French, Spanish (Spain and Latin American), Polish, Portuguese, Korean, Simplified Chinese, Japanese, German, and Russian. The demo also brings access to players on new platforms, which will include macOS and Linux, in addition to Microsoft Windows.
If you are as excited as we are take your chance to win one of 25 Steam Keys and start your space adventure right on release day by participating in our Gleam raffle!
The developers recently shared an update on the status of the game, as it nears completion. Check out their post and see the cool things they have been working on as the team ramps up for the official launch next month.
Trigon: Space Story - Progress Report 7
Greetings, Captains!
Looks like we made the game! A huge report on everything new that we have done in these 3 months. I hope you will be able to read it all. And we hid one CBT key in it here. If you want to take part in testing but were late to pick up the key here, don't worry. Join our discord channel, leave a request in a special form and we will contact you. All details will be posted there.
💗 Thank you We are infinitely grateful to life for the fact that we have the opportunity to share our passion and love for working on the game with you. There are already more than 60'000 of you - this should be a dream. Thank you to each of you who are interested in the game and took the time to try playing the DEMO.
Thanks to you and your feedback, we learn and become better, find strength in moments when it is especially difficult, and understand that there is nothing more valuable for the game than players.
We are players ourselves and together we are making a game for players as we are with you. ⚡⚡⚡ Gameplay trailer ⚡⚡⚡ We are super excited to share our brand-new gameplay trailer. Please take a look. [previewyoutube="h6Uh14y-goA;full"]
🌐Galaxy Map UI\UX
We have remastered galaxy map UI\UX. Galaxy systems nav points have been changed, their scaling and click areas have been improved. Since there can be several features in one system that are important for the player, we have introduced a priority system. Now the icon provides the most important information about the system first. And comprehensive information can be obtained in the system popup. This makes player easier to use the map and make strategic decisions about moving around the galaxy.
Before|After - Event types are separated by colors and icons, gatekeepers and Venators patrols are always in sight, like all other threats.
🛰Space Station UI\UX
Our special pride is how we updated the space station screen. We have not just changed the design, we have essentially remade it. Now everything is available on one screen and is divided into tabs with a common "basket". All purchases and sales fall into the intermediate basket and it is very easy to manage it by adding and removing items.
🔹Added the ability to see installed weapons and drones, as well as select one of them and compare its characteristics with the assortment at the station 4MJN4
🔹Added the ability to fast sell and buy items with the quantity
🔹Operations can be performed by click or drag&drop, as well as with hotkeys
🔹Updated all popups, added new icons, etc.
🚀Spaceship management screen
🔹Updated design, removed all unnecessary and made pop-ups for all menu items so that you can quickly figure out which ship and crew are under your command, commander
🏆Chapter selection screen
🔹Added campaign and chapter selection screen. Story campaigns are displayed here, as well as rewards for completing them. Completing the chapter opens the next one, a new ship and a new captain. Subsequently, you can go through each chapter with any of the ships and captains available to you.
🔹For those of you who love real difficulty, like us, you can select the Hard Mode here. Well, for players who set themselves crazy challenges we added Ironman mode - Game without active pause.
🚀Hangar screen
🔹Updated spaceship selection screen with a new design.
⚠️In-game Alarms
🔹We have added notifications to the player about AI actions. Now, if the AI used an active ability in battle, the player will be shown an alarm with a description and a countdown while the ability is active.
🔹Added a notification that the enemy is about to escape the battle. The message is also with a countdown. The player has the ability to stop the AI from escaping by damaging the AI's hyperdrive system or the captain's bridge.
💬Dialogues and Rewards
🔹Now you can easily distinguish your replicas from the narrative and enemy ones.
🔹Updated Rewards Message - show the battle or quest results
🔻Unit's bonuses displayed
🔹Now that a ship's crew is often critical, it's important to show bonuses to the ship's systems that units provide. A unit can give either a bonus to stats, such as weapons reloading speed, or an additional system level or additional energy for the system. All this is now shown at the player interface.
🔹Unit level up effect added.
🔹New active abilities often require certain conditions to use, such as being in a certain compartment. Now the player can read all the conditions in the pop-up, see the hint on the game scene.
📋New tutorial
🔹Since the last version of the tutorial, almost everything has changed in the game and many new mechanics have appeared. We made a new one, adding the moments that caused the most questions to it. We also made it optional with the ability to skip or repeat at any time.
But even in the new extended version of the tutorial, it is impossible to show and tell about everything. So we asked our players, "What tips would you like to give newbies?" and received an exhaustive list of knowledge.
🔹We've added tips to the loading screen with short facts about the mechanics of the game.
🌌New locations and animatons
🔹We've added a few new story locations to highlight the story-driven events of the campaign.
🔹We have also added several new animations for story events in the game. Most of them relate to the endings of the campaign. In the end, we have prepared probably the most obvious easter egg in the game ever, we hope you will enjoy it.
🚀Spaceships available to the player
🔹Now 8 ships are available for the player in the game. You can open them by going through the campaign and getting some achievements in the game.
👩🏾🚀Units Rename
🔹Now you can change the names of your crew members. This could provide new feelings of empathy or funny moments during the game.
💥Grenades with timer
During playtesting, we found out that the abilities Blasting Charge and Flashbang were used by the AI when boarding the player's ship instantly. What sometimes looked quite cruel - teleporting on players ship with strong explosion and stun of your units.
🔹Now these grenades have a timer and the player has the opportunity to run away.
🦅Units Morale System
The unit morale system has been reworked. It now has three states: Overwhelmed, Neutral, and Encouraged. If nothing happens, unit morale strives to be Neutral. Events like killing an enemy unit, a ship, and certain quest outcomes make units Encouraged. Losing one of your units, running away from combat, and certain quest outcomes makes them Overwhelmed.
🔹Your crew members can get a buff or a debuff to their characteristics, depending on morale.
📡Sensors subsystem
Thanks to CBT players, it became clear that knowing where the nearest space station is - extremely important. Now sensors subsystem upgrades working like that:
🔹Without sensors on a spaceship - you can see only those places where the player's units are standing. 🔹Sensors 1 lvl - you can see everything on the player's ship. 🔹Sensors 2 lvl - you can see everything on the player's ship and on the enemy, as well as the levels of the systems of his ship and their current state. PYTRY 🔹Sensors 3 lvl - show on the galaxy map the nearest space station in the sector where you are.
💨O2 System -> 🍔Life Support System
Oxygen system on a spaceship is one of the most important systems. Units of different races consume different amounts of oxygen: Rakhis need more, Taerticons do not need it at all. For a long time, we could not find motivation for the player to level it up. After all, even if the units in one compartment consume more than O2 receive, it is possible to open the floodgates and compensate for the shortage from neighboring compartments.
🔹But then we realized that the oxygen system would also generate a small amount of food. And everything fell into place. Now we call it Life Support System and also gives +2 / +4 / +6 food per day and allows you to autonomously maintain several crew members on the ship.
🤖Drones launchers
🔹We have simplified drone launchers for the player. Removed the target designation on which ship you need to use them. Defense drones immediately fly out to protect the player's ship. And the attacking drones immediately fly to the enemy ship in the foreground.
⚔️EASY | HARD
We are happy to realize that Trigon provides an unusual gaming experience. The main element of progression here - is the player himself and his knowledge and ability to apply them. It is not so important here which ship you are flying on and how many items you have unlocked, you do not need to memorize timings or some key combinations. This is a hardcore roguelike strategy where you learn to make the right strategic decisions, which, as submarine captains say, increase the survivability of the ship in various emergency situations. At first, the game seems difficult and impassable, and after a certain amount of time you go through it over and over again. Because you learned to follow what is happening and make the right strategic decisions in time, both in battle and during preparation for it.
🔹We saw a large number of players for whom this difficulty threshold was too high. The EASY difficulty mode has now been added to the game, in which:
less wanted lvl growth
less cost of upgrades
less repair cost at the station
more resources received
the cost of selling items at the station is equal to the cost of buying
unit level up faster
We would be happy if this serves as the first step for players to try to complete the game on our intended difficulty, which is now Hard.
🖥PC, Mac, Linux
🔹We are pleased to announce that Trigon will be available on these platforms.
📺Screen resolutions support
🔹The game now will display correctly in 16:9 and 16:10. Sorry, there will be no ultra-widescreen resolutions like 21:9 or 32:9, it cost us too much time and money to make it great. Let's hope the game will find a lot of players and we will be able to work on that as a future update.
📈Optimization
We also worked on optimizing the game.
🔹We reworked the loading system and divided it into different streams, getting rid of game freezes during the arrival of an enemy ship. 🔹Optimized textures, geometry, particles of all ships 🔹Optimized all locations 🔹Optimized work with sound 🔹Optimized fonts
All these give us a good performance boost.
Here we can see the game launched on i5, GTX1660, DDR 16Gb. Before optimization it shows 74,8 FPS. After 118,1 FPS and a much more stable and smooth picture. WJH4K
🔹Added the ability to unlock fps, as well as vertical synchronization.
📢Localization at 11 languages
🔹We now have 11 languages support. German, French, Polish, Russian, Portuguese, Spanish, Mexican Spanish, Korean, Simplified Chinese, Traditional Chinese, Japanese.
🏁New Game modes
🔹We have added new game modes. Going through a story campaign with a repetitive main quest, even taking into account the variability and generation of everything else, can get boring. And it's nice to fight in the vastness of the galaxy even without it.
For those who want to play and not read a lot of story texts - Free mode. Your task is to destroy 10 gatekeepers. How you will do it is up to you.
🔹We made even more - sandbox mode. And have some reasons for that. We played a lot of Heroes of Might and Magic 3 as a child and we never went through the campaign, because at that age we were quite bored reading these texts and it was difficult to play it. That's why we played scenarios all the time, where you just choose a map and a hero, and the task was to defeat everyone. And the second reason, we know that no matter how sophisticated we come up with ship configurations and achievements, thousands of players, given the opportunity, will make it much more interesting.
In this mode, you can choose absolutely everything that you have unlocked in other modes (during the test, everything will be unlocked for everyone). The ship, captain, systems, reactor level, weapons, crew, items, etc. Any configuration you can think of. Experiment.
Thanks for reading!
We have a huge number of features, ideas and desire to work on the game further. But we made the decision from now on to focus on polishing and optimizing what we've done so far. Thank you for following us all this time. I hope we will have the opportunity to develop Trigon after launch and make it bigger and deeper as strategy game. It gives me goosebumps to think about how many great ideas we will hear when the game will be available.
Please feel free to jump to our discord channel, submit to Closed Beta Test, join a closed group and take your limited part in the developing process with us. Thank you!
Exciting times ahead, Commanders. Stay tuned for even more good news soon! =)
Sernur.Tech Partners with Publisher Gameforge to Launch Trigon: Space Story
We at Gameforge are super excited to announce our collaboration with Russian Indie Developer [noparse]Senur.tech[/noparse] to publish their upcoming sci-fi strategy roguelike game Trigon: Space Story.
With a Demo currently available on Steam, this FTL-inspired galactic adventure will be released in 2022. This latest partnership is the first step for Gameforge’s exploration of opportunities to provide support for exciting new indie projects from across the globe.
Make sure to check out the available Demo and do not forget to wishlist the game!
Watch the brand new trailer and see for yourself:
[previewyoutube="xyTuv3yl6Bs;full"]
Trigon: Space Story - Progress Report 6
Greetings, Captains!
Another year comes to a close, time to show you what was the last update for this year we made for you... but first, I'd like to extend our deepest and most sincere gratitude to each and every one of you, we really wouldn't be where we are now if not for all of your love and support.
Please stay the best darn community we've ever seen!
Some really cool picture
Feelings
New Year and Christmas is the time when the most cherished dreams come true. And it seems that all this is true. A couple of days before the new year, we finished work on the build we had been waiting for.
This is a build that I play as a child as if it were a real game made by other adults. Still can't believe we really did it ourselves. We've added so many new things that it's impossible to test all combinations of weapons, crew, and game situations on paper. And when I played myself, I had a feeling close to that of a player who does not know what will happen next. The replayability has reached a new level and that's great.
[previewyoutube="4qvV-FsnMSE;full"] New unique boss AI behavior makes some fights absolutely incredible. Gameplay as is December 2021.
Features
👨🚀 UNITS
Units are now divided by specialization. There are 7 specializations in the game: 💫 Shield operator 🔫 Gun operator 🚀 Engine operator 👨🏻✈️ Pilot 👨🏻⚕️ Medic ⚔️ Warrior 👩🏻🔧 Engineer
Every unit gets specialization at level 1. Specializations also seem on stage - operators and pilots, medics, warriors, and engineers are separated by colors for the convenience of the player.
Unit specialization opens a skill tree with unique passive perks and active unit abilities. Once your crew member gathers enough Exp to Level Up you are able to choose from two random Perks from the skill tree.
We have added 25 passive perks and 22 active abilities to the game.
This opens up the new depth of variation and gameplay we've dreamed of so much. Crew management now plays no less important role than ship management. Finding and improving units skills is one of the tasks of a good captain. Combining and using them tactically in battle can be a decisive factor in your victory. Some of them for example. Now the crew is really important.
You can set up your crew with several warriors and strong medics and use teleport, or you can hire best-skilled pilot and find an engine operator who will increase your hyperdrive system and make your evasion chance even higher and avoid most of the shoots. But sorry captain, AI can do it as you can. So now you have to think not only about your crew but also about enemies. Who is the most important unit from them? Who to eliminate first? Now it is even more interesting to fight.
AI using Active Abilities too.
It makes the late game phases even more intense and tactical. Now it is even more important to make a smart build of your spaceship and crew to face new enemies and threats.
🎫 TRIGONOPEDIA
Added the "Trigonopedia" section to the main menu. There you can find everything that is currently in the game: ships, weapons, enemies, perks, and abilities.
Perhaps, if we have such an opportunity, we will make TRIGONOPEDIA into a kind of CODEX in which we will add lore descriptions of objects and some tips for players. But since all of this greatly adds to the volume of text and localization, for now, let it be a screen about game progression.
🌟 UNLOCKS
We've worked on player progression and added many items that can be unlocked for certain achievements in the game. After unlock, the item will be available in the next game session, but not in the current one.
Now, with each next playthrough, the game becomes more varied, which makes it easier to make smart configurations of the spaceship and crew and makes the game a little easier over time. But it's still pretty damn hard.
🐐 GOATKEEPERS (Gatekeepers)
Added "characters" for mini-bosses that we called Gatekeepers, how they behave in battle and what they concentrate on. Now enemies are generated depending on the wanted level, the sector and crew of enemies, and their abilities are also generated taking into account the characteristics of their ship. For example, the Rakkhs Gatekeeper is focused on teleporting his units onboard to the player and can teleport everyone in general.
Trigon: Space Story is still more a roguelike game - where it is the player's experience that plays a decisive role. It is important to learn to think quickly one step ahead.
💬 Units barks
Unit phrases on stage have been improved. There are many more of them and now they are a kind of clue to what is happening during the battle. Units react to many events - fires, holes, enemies on board, unit health, unit death, enemy condition, etc. Sometimes they joke and break the fourth wall, but more often they just help to notice what just happened.
☣️ GUNS
What could be better than a fresh laser in the morning? Of course, more guns.
We've added over 60 new weapons to the game. They now differ in style and stats based on race technology.
We paid even more attention to their characteristics and possible combinations. If you want to collect a set of weapons of the same race as your ship or a rare combination of the best models of each race - anything is possible.
Somebody, please get this man a gun!
🚀 Enemies spaceships
We love spaceships. And it seems we will never stop adding new models to the game, simply because we really like it.
Taertikons Scout, like all other ships of this mysterious race, tries to be of the correct geometric shape. But this light spaceship is assembled from parts of others and is often the first to die in the vastness of the universe, signaling the danger to the main fleet.
The luxurious Etari Interceptor is one of the best mid-size ships out there. It can be modified for any task with any set of systems. Already in the basic configuration, it is equipped with a stealth module and powerful shields. A dangerous enemy that requires high training of the captain.
Rakkhs Assault Spaceship will especially appeal to people suffering from trypophobia. This hive assault ship with hundreds of eyes and holes was created using a special technology. Numerous cavities make it very light and maneuverable. It is often used in the landing and colonization of planets. And they love it for its module of the teleportation system, capable of landing 4 units at a time.
The Venator Interceptor is the crowning achievement of contract ships for the mercenary army when money doesn't matter. The best of all known technology in the galaxy is being used by the Venators. The best materials, weapons, technologies. And the worst thing is that they are not afraid of losing the ship, because they will immediately be given new ones.
🚀 AUTO RELOAD
Players have rightly pointed out that keeping an eye out for the presence of ammo in the launchers is not the case when you are already exploring the galaxy. Therefore, now all ships are equipped with an automatic replacement system for any ammo available in the cargo.
Enjoy blowing everything on your way, but don't forget to buy ammo
Localization:
🔹 Most of the edited Russian texts added to the game
🔹 Most of the edited English texts have been added to the game. We are currently working on proofreading the English version.
🔹 And as soon as we finish with proofreading we start localizing into other languages (German, French, Polish, Portuguese, Spanish, Mexican Spanish, Korean, Simplified Chinese, Traditional Chinese, Japanese)
Space is stunning. We look forward to seeing new images from the James Webb Space Telescope to bring new corners of the universe to our game.
Balance:
🔹 Everything and everyone has been rebalanced
🔹 Quests now depend both on the wanted value and on the cluster number in the order of visit
🔹 Attack, repair, health, supply consumption, recruitment costs have changed
🔹 Changed the parameters of the player's ships - health, systems, weapons
🔹 All enemies have changed a lot, and privates, and bosses, and gatekeepers - health, systems, weapons
🔹 Changed prices for upgrading ship systems in credits and scrap
🔹 Drones are cheaper in energy, but shoot less often
Just love our Galaxy Map
UI:
🔹 Hotkeys have been improved. 'ESC' works!
🔹 The "auto-pause" checkbox has been added to the menu - it controls automatic pause at the start of a battle
🔹 State colors on the interface have been improved. Everything should now be clearer even better
🔹 Changed visuals of dialogs
🔹 New Crew member popup
BUGFIXES:
🔹 A bug with the inability to continue the game when the enemy captain dies has been fixed
🔹 A bug with the impossibility of buying a gun/drone if there is an empty slot, but a full hold, fixed
🔹 A bug with an infinite laser beam after the death of an enemy has been fixed. Again.
🔹 A bug with guns consuming more ammo than they should have been fixed
🔹 Fixed a huge number of bugs that took too long to write
Thanks for reading!
Now it is days before the year 2022.
What a year it's been. Again, thank you so much for the support! Thanks for permitting us to share out passion for videogames with the world, and thank you for playing!
Stay happy, stay healthy, have a happy holiday season, and a happy New Year! See you in 2022!
More details on our discord channel and the Steam Community. For those of you who want to help us, we provide an opportunity to test the game in its current state. We would be grateful for your feedback and suggestions for improving the game. And I will try to answer each of them.
Please feel free to jump to our discord channel, submit to Closed Beta Test, join a closed group and take your limited part in the developing process with us. Thank you!
Exciting times ahead, Commanders. Stay tuned for more news soon! =)
Join Trigon: Space Story Discord: https://discord.gg/Sx3ZypU2VU Discuss Trigon: Space Story here: https://steamcommunity.com/app/1226510/discussions/
Trigon: Space Story - Progress Report 5
Greetings, Captains!
We’re back with Progress Report 5 and we are excited to announce that the new update coming next week for Closed Beta Test program.
One thing we pride ourselves on at Sernur.tech is our relationship with our players. Today, we continue to be amazed that the enduring passion for Trigon: Space Story continues and that the community continues to respond positively to our work.
Thank you for your support and here is the good news we prepared just for you!
Black Market at the pirate Space Station
How to play the Beta?
So, if you want to play through the changes, and become a part of the Closed Beta Test program let us know about it this weekend.
We are ready to start the third wave of the Closed Beta Test. And ready to share 50 new keys for that.
If you want to participate in testing - hurry up to do it.
🎯 Playtest goals
🔹 Play the game. 🔹 Identify bugs that the development team missed. 🔹 Fill feedback form. 🔹 Help developers improve the game.
❓ How can I take a part in the Closed Beta Test? 🔹 You need to fill out a simple form for a key request - here https://docs.google.com/forms/d/e/1FAIpQLSdCaMP6hhlAaRKYJSbbItV6dtBCHDQGTQkvei_koEDzO4HtAA/viewform.
🔹 We collect 50 questionnaires from our Discord and Steam Community and will contact you.
🔹 You will need to activate the key that you will receive by mail in Steam.
🔹 Сomplete all 4 Chapters in the game. Or play enough to answer our questions.
❓ How to activate beta key? 🔹 Activating a Product on Steam https://support.steampowered.com/kb_article.php?ref=5414-tfbn-1352#:~:text=Launch%20the%20Steam%20client%20software,instructions%20to%20complete%20the%20process
❓ How to provide feedback? Please fill out the feedback form in the game or via the link. https://docs.google.com/forms/d/e/1FAIpQLScGhz4DMSyKCcjmDt2uQoOov5EAWsJ4hDirwSGVOyBtByXgkA/viewform It is very important to us and helps to make the game better.
🐞 Bug reports Please leave error messages in a special thread on the discord channel.
⚡⚡⚡ Disclaimer ⚡⚡⚡
⚡ WARNING! We changed too many parts of the game and we had to say the new version of the game does not support previous saves. We are sorry. We are trying to make the game better and more interesting.
⚡ We are aware of the performance issue. We are still in development progress. We will optimize performance once we finish working on every game mechanic.
⚡ And we broke translations. Now it is machine translation but don't be afraid we will make it right in the end.
🔹Bear in mind that everything is still being tweaked according to feedback, so some things may break, have strange interactions, or just straight-up crash the game.
What's coming
[previewyoutube="z925zkpTKMY;full"] This is for history. Short gameplay video how it looks and feels November 2021.
UI History of changes
The last update is more dedicated to the reworking of the UI. We carefully analyzed the feedback from the players, divided it into categories, and the largest of them turned out to be somehow related to the UI.
We are not professionals and this is our debut project. We learn a lot on the go and as it turns out, UI is the hardest task of all for us.
Let's plunge into history and see how we have come from the beginning to the present day.
This is the first version we have. A lot of things missing. It was more about how the game could be in 2,5D and how we can place UI elements on the scene.
We start looking for some style and try to make it small as possible to clear the game scene cause we have a lot to show.
After lots of attempts we get to this round minimalistic style.
And this was our Alfa version we have had for a long time
Almost a year of work and we have the Beta with this polished picture and new UI. Now everything that we need works well. But we have issues with understanding what is the current state of Systems HP, Enemy System HP, Shields, and a lot of reports about all this by beta test players.
We are still in the process of working on the UI and this is still not the end of the work on it. We've reworked absolutely everything. Read on for more details.
UI Key changes:
🔹 On the game scene in the interior of the ship, we no longer show the Doors HP until they start breaking. This made it possible to set accents and focus the player on the indication of the state of the Systems.
🔹 Added outlines to all interactive objects in the scene. Doors, Units, Systems are now highlighted on hover. This reduced the number of misclicks.
🔹 Added a blinking effect when taking damage. It is now easy to see which Unit or Door is receiving damage in the game scene.
🔹 We've reworked all health bars. If earlier all of them were white. We have introduced color indications green, yellow, red. That made it much easier to understand the situation even with a cursory glance.
🔹 Changed the work of the scale showing the state of the Shields. Finally, it is clear what happened to them. Level, overload, overcharge, etc.
🔹 The state of the enemy ship. Previously, it was only two bars of HP and Shields and it was impossible to understand whether you broke the weapon System or not. Now, this is not a problem.
🔹 Many other changes to make the game easier to control. From a more visual state of the player's weapons to the reworking of all pop-ups.
We still have a lot of work to do to improve the UI and we really hope to get your feedback on this. In addition to the main screen for release, we will rework the Ship Management and Space Station screens.
Features
🚀 Units new game mechanic
We have begun work on reworking Units. Units now gain Experience and Level Up. Experience is awarded for actions on the scene (repair, extinguishing a fire, fighting with another unit), quests, and battles with enemy ships. The maximum Unit Level is 4. Two passive perks are given to choose from when Leveling Up. You can choose one of them. Passive perks have racial restrictions, some abilities are available to some races and not available to others. On the 4 Lvl Unit get Active Abilities to choose from.
🚀 Complete Story Mod
We have completed work on all Сhapters of the game's Story Mode. There will be 4 Campaigns available in the game. You will be able to learn the history of one Galaxy through the eyes of the captains of each race.
🔹 Added 43 Side Quests
🔹 Enemies surrender During surrender, the dialogue now shows what the player will receive if he accepts the enemy's surrender.
🔹 Game Auto Pause when battles begin The game is now automatically paused at the start of a battle. It is optional and you can turn it off as you want.
Localization:
🚀 Added new languages (German, French, Polish, Portuguese, Spanish, Mexican Spanish). Added new localization for all languages (so far only machine translation).
Visual:
🔹 Added projectile lighting to the scene - a passing projectile now illuminates the outer part of ships.
🔹 Added Rakkhs Space Station.
🔹 Added a cool effect when the game is paused.
[previewyoutube="DVhNKuizy1o;full"]
Balance:
🔹 The Venators have become a bigger threat. With an increase in the wanted list, their number in one battle can increase.
🔹 Now there is a chance that enemy will escape from the battle. For ships with a crew only. Drones don't escape.
🔹 As always, a bunch of minor edits in ship configs, stations, a set of random ships for quests, etc.
More details on our discord channel and the Steam Community. For those of you who want to help us, we provide an opportunity to test the game in its current state. We would be grateful for your feedback and suggestions for improving the game. And I will try to answer each of them.
Please feel free to jump to our discord channel, submit to Closed Beta Test, join a closed group and take your limited part in the developing process with us. Thank you!
Exciting times ahead, Commanders. Stay tuned for more news soon! =)
Join Trigon: Space Story Discord: https://discord.gg/Sx3ZypU2VU Discuss Trigon: Space Story here: https://steamcommunity.com/app/1226510/discussions/