For now the game is going off sale as this current version is outdated to the vision we have for this franchise. To anyone who purchase this version of the game and played it, thank you so much!
While this version of the game will be gone you will get to play a new and improved Trikumax later this year! We hope you all stick around to see what this becomes later down the road!
Trikumax Version 1.1 out now!
Hey everyone! Super excited to announce that Trikumax Version 1.1 is now live!
This update comes with brand new challenging bosses, features added to existing pieces of the game to make the experience overall better and an endless number of small updates and bug fixes!
We hope you enjoy the update and if you want to check out what exactly was added and changed you can see the full change log here:
PLEASE BE AWARE THAT UPDATE NOTES MAY CONTAIN SPOILERS!
New Content > Added new Challenge Fusion Boss: PsycheTron! > Added new Challenge Bonus Boss: Techni! > Added new Challenge Fusion Boss: Nova Crystal! > Added new Challenge Bonus Boss: POW-Core!
General > Added progress bars to the shop. > Added a confirmation menu for when restarting or quitting a boss. > Added ability to delete save files. > Fixed lag in a couple of menus across the game. > Fixed several display bugs throughout the game. > Reduced lag in a few intensive areas. > Made every boss shake and give off explosions between phases. > Made every boss go off screen and explode when the fight ends. > Decreased loading times massively upon death and restarting a level. > Fixed a few things across the game not stopping fully when the game is paused. > Fixed a bug where the save menu display could mess up and show save files as empty. > Fixed a bug where the game could be unpaused while the menu can still be used. > Fixed a bug where the Theatre music played during cutscenes. > Fixed a bug where the Intro cutscene wouldn't play from the Theatre. > Fixed a bug where the Gallery and Theatre could become unviewable. > Fixed a bug where the Tutorial could softlock the game. > Fixed a bug where a border appeared on the overworld when it shouldn't. > Fixed a bug where it was possible to fail Collectathon but it would still be counted as a win. > Fixed a bug where it was possible to bring Roulette Mode modifiers outside of Roulette Mode. > Fixed a bug where the near-death boss glow could get stuck in Roulette Mode. > Fixed a bug where bosses with regenerating health continued to regenerate health while the game was paused. > Fixed a bug in Speed Stress which caused an error in resets. > Fixed a bug where Exercises send you back to the overworld when you quit. > The "My Planet Needs Me" bug possibly fixed.
Turtron > Sand is now kicked up when Turtron spins. > Sand is now kicked up when Turtron lands from being in the air. > Sand is now kicked up when Turtron uses his laser attack. > Added sparks of flame from Tutron's thrusters when he is in the air. > Added extra background layers and edited existing background. > Fixed a display bug where the sand that's kicked up by Turtron's feet appeared in mid-air.
Psyche Drive > Added shaking to the rock coming from above in Phase 1. > Made it so Phase 2's stalactite that is kicked comes off and hurls towards Psyche Drive. > Made it so Psyche Drive comes onto the screen for a second after being hit in Phase 2.
Ice 'N' Fire > Added snow to the ice cube attack in Phase 1. > Cracks now appear in the ice cube that Ice is encased in when it's kicked during Phase 2. > H20's name now appears in Phase 3.
Poly Star > Added extra background layers. > Added shaking to the stars going into the ground. > Fixed a bug where the dust sprites didn't appear correctly when going over the bridge.
Minor > Completely overhauled Hard Mode. Minor now has additional attacks, in addition to some existing attacks being changed. > Added dust sprites when Minor enters the ground. > Made Minor spin when being picked up by a tornado. > Improved the transitions between phases. > Made the tumbleweed even darker.
Motor Jewel > Decreased the speed of colored orbs to make them easier to hit. > Readjusted the main orb wait timer to balance difficulty. > Increased Time Attack timer by 30 seconds. > Fixed collision on the purple gem shard attack. > The purple gem shard attack can now target the left side of the screen in addition to the middle of it.
Bomb Beacon > Overhauled Phase 3. > Improved the transition into Phase 3. > Increased Time Attack timer by 30 seconds due to the new Phase 3. > Fixed bug where dud bombs didn't spawn in the second part of Phase 1. > Fixed bug where glasses could appear above the water with splash sprites in Phase 3.
Vendemon > Improved Hard Mode. > Added collision box to the main body of Vendemon. > Added little mechs being delivered via the tube on Vendemon. > Fixed a bug where, after dying, the health bar could clip.
Crank > Completely overhauled Hard Mode. Crank now has additional attacks, in addition to some existing attacks being changed. > Increased Time Attack timer by 15 seconds. > Made the ship in the background move up and down slightly. > Fixed a bug where Crank's collision box during his vulnerable state was misaligned. > Fixed a bug where you could be hit by an object outside of the screen.
Dr. Surriv > Added extra animation frames to Phase 3. > Added powered-down version of purple liquid boxes.
DISCORD Sever now open!
If you enjoy Trikumax or are curious about the game and those who made it, come join us on our new Discord server!
https://discord.gg/7372kaf
SOUNDTRACK now available!
Happy to announce that the Trikumax Soundtrack from the talented Tuberz McGee is now out for purchase!
You can buy the Soundtrack here: https://tuberzmcgee.bandcamp.com/album/trikumax-official-soundtrack?fbclid=IwAR1LrtrC4J2tLDOF4SjfwN68dZDf9YGq-J79s7eKmSPnJChojlQ0dxPXqnE
Version 1.0.1 Update now out!
This update takes care of a lot of those smaller bugs that weren't caught before the game went out along with a couple of changes throughout. Thanks for anyone who found them!
You can check out the full change log here:
https://steamcommunity.com/app/1009210/discussions/0/1643167006302330197/
Full Game out now!
You can now get the full version of the game and we hope you enjoy it!
If you find any bugs, post about them in the Bug Report in the Discussions.
Free Demo out now!
We'd love to hear feedback! Make sure to try out the demo of Trikumax and let us know what you think!