You no longer have to purchase carried Heirloom slots. Instead, you'll automatically gain one once you have the amount of Nu that each level previously cost.
You can now spend the full value of your Nu on both your Staff and Shield, rather than 50% on each.
The Home Detector Mastery now also drops Uberhousing upgrades
Universe 1
Spire Cores no longer consume Spirestones when upgrading/replacing mods, instead you can spend 100% of your total Spirestones on each Core!
12 different Challenge2s have been fused together into 6 new Challenge2s. Each new Challenge2 is a combination of two older ones, and setting your Zone in one of the combo C2s will set the Zone for both of the Challenges that it's based off of at the same time. This should make it both take less time and be more fun to update some of the more trivial C2s. The pairings are: Meditate + Discipline = Enlightened, Slow + Electricity = Paralysis, Nom + Metal = Nometal, Balance + Mapology = Topology, Watch + Size = Waze, and Toxicity + Lead = Toxad
Added 2 more Personal Spire Fire Trap upgrades, and 1 Lightning Trap upgrade
In the Personal Spire, lowered the required zone to unlock Poison 8 from Z700 to Z650, and lowered the zone for Poison 9 from 750 to 700. Lowered prices to more appropriate points for those zones.
Capped Runestones from Trustworthy Trimps to 7 days
Added a new Challenge at Z460 that can be repeated up to 15 times with scaling difficulty for increasing Helium, Attack, Health and Fluffy Experience
Universe 2
Added a new ring of Mutators! This outer ring requires that at least 10 Mutators have been purchased from the inner ring before purchasing anything from the new outer ring.
Added a bunch of brand new Mutators to the new outer ring
The Mutators UI can now be moved around with click/drag and zoomed with mouse wheel
Mutated Seed drops are now increased by +1x for each type of Mutation affecting that enemy (enemies with 2 types are worth 2x, enemies with 4 types are worth 4x)
Improved Mutator tooltips, showing how many more Seeds you need to purchase one, which requirements (if any) are missing, and how many more you need to purchase to reach the outer ring.
Row Swapper Mutations can now show up more than once per zone above Z250, get that Row Siphon value!
Enemy attack and health above Z300 now scales an extra 15% per zone
The Reflect Daily Challenge mod no longer shows up in Universe 2. In its place is a new mod that reduces combat and resource stats on your Heirlooms between 10% and 50%.
The Daily Modifier that shreds resources every 15 seconds can no longer spawn
Added a new U2 only Daily Mod that increases attack and health of Void Map enemies
Added Mayhem III, which unlocks at Z200
Every 100% chance for Runetrinkets to drop now guarantees 1 drop. Any leftover drop chance is now rolled for an extra Runetrinket. For example, if you have 250% drop chance, you'll get 2 guaranteed Runetrinkets per zone plus a 50% chance for a third.
Added a new Heirloom drop chance breakpoint at Z300, and another at Z999
Capped Spire Assault at level 150 to leave room for new stuff in the future
Added two new unique Scruffy level bonuses
Scruffy's bonus that previously granted +10% Nu spending on your Heirlooms now grants +30%
Owning 5 Antennae now also increases Wood gathering rate by the same amount as it does Food
Added 6 new U2 Zone Progress achievements
Added 2 new Mutated Seed collection achievements
UI/QOL
Added a 'Customize' button to the Stats page, allowing you to hide any stats you no longer wish to see. You can also unhide them here if you later change your mind!
Added a new Heirloom Popping option, which will only show an Heirloom Popup if you find an Heirloom at the highest available tier for your current Heirloom bracket
Added a "Start Fighting" button to Time Warp if Trimps are not fighting and AutoFight hasn't been unlocked. This button changes into an "Enable AutoFight" button if AutoFight is unlocked but not enabled.
Disabled Overkill during Wither3
You can now click your equipped Staff or Shield and select "Equip on Portal", which will cause this Heirloom to automatically be equipped whenever you Portal.
On failing a Spire, the message now shows which cell you failed on.
Made some improvements to the Gradient Theme's handling of U2 Mutated Cells (Thanks 5h3i1ah for the CSS)
Added a calculation to Overkill Mutator tooltips for which Zones you can Overkill up to
Bug Fixes
Changed the way Parity and Gamma Burst calculate their bonuses on the backend. This should have no effect on gameplay but should be a noticeable speed improvement during Time Warp
Fixed a bug where owning level 10 Antenna with Meteorologists could cause health to desync from the correct value as you bought equipment
Buying a Smithy with the Smithology Perk now instantly updates soldier Health to the correct value
The free Smithy from Melting Point now properly immediately updates soldier health
The Equality tab/button no longer drops to two lines when running Alchemy
Buying Golden Maps with Bones now once again properly increases the Loot of all previously owned maps
Fixed a few U2 Feat unlock zones: Mad Scientist is now properly 155 instead of 150, and Burn Baby
Burn and Unbreakable now properly unlock at 175 instead of 176
Fixed an error that could cause loading an SA preset to load an incorrect ring mod
Expanding Tauntimps now properly come prefilled with Trimps
The Map Item Count preview when selecting a map now properly takes Scientist/Microchip 4 into account, and gives an accurate number
Fixed an issue where tracked achievements with long names could have their descriptions pushed out of the achievement box.
The Archaeology automator now properly unlocks at Z90 instead of Z95.
Time Warp now periodically checks if the enemy's health is greater than its max health and will reset it if so, to fix a rare Time Warp issue where enemy health can grow above max health.
Using the Portal before abandoning your Daily Challenge now properly sets your Bone Portal
Fixed a bug where map at zone would complete two different quests on the Quest Challenge even if the conditions hadn't been met
Enemies on the Glass Challenge now gain Crystallized at 1k stacks, down from 10k. Fixed a text error in the description that stated Health doubled at 1k stacks when it really doubled at 100 stacks (it still doubles at 100 stacks).
Text Changes/Fixes
Randimps now display with the proper naming convention on the Coordinate Challenge
Heirlooms now use the word "Allocated" instead of "Spent", and "Available" instead of "Unspent" to better match the actual Nu allocation behavior
Reworded the Berserk Challenge description to be a little more accurate with how Frenzy works
Removed the cancel button and pluralized Foreman in the popup message for the first Bionic Wonderland completion
The Void Specialization Masteries now properly state that they're based off of Zones reached, rather than Zones cleared
Potion of the Void description on the Alchemy Challenge now properly states that it reduces the effect of Brews, not Potions
Removed a superfluous space from the end of the Void Map completion message if returning to World
The tooltip for Heirlots now properly states above Z200, rather than above Z201
The message on U2 Z201 no longer mentions a new Perk, as that perk was moved to Smithless
Updated all Helium/Radon Challenge descriptions to clarify that the bonus Helium/Radon only applies to that portal
Added a missing % to the Sacrificial Shank description in Spire Assault
The Speed: Spire achievement categories and Hypercoordinated, Nerfeder and Invisible Feats now properly respect your Roman/Arabic Numerals setting
The tooltip for the Mutadon Mutator now properly states that it increases Radon from U2 Mutations by 25% rather than 50%. This is a text change only to match actual behavior.
Fixed an inconsistency in the Geneticistassist error message when inputting a number greater than 5000
Added missing hover text to the message config window for Void Maps, Runetrinkets, Alchemy, and Seeds
The Magnetoshriek tooltip now properly uses the name of the boss of your current Zone, rather than always saying Improbabilities
Swapped the positions of the Still Magmamancing and Mesmer Masteries, so that Still Magmamancing is in the same column as its prereqs
Updated the tooltip for Healthy enemies to state that they drop 65% of the Zone's helium rather than 45% if Strength in Health II is purchased.
Added missing periods to the tooltips for AutoFight, AutoSave, Generator Start, Extra Perk Info, Big Popups, Roman Numerals, Extra Map Buttons, Map at Zone, and Time Warp Config.
Fixed some inconsistent capitalization in the tooltips for Dimensional Generator Config, Equipment Highlights and Tier/Equip First.
The Tier/Equip First setting now properly uses Arbalest and Gambeson in the example for Tier First after Slow has been completed.
Scruffy no longer gives Fluffy credit when clearing a 2x stacked Void Map for you (this only worked properly for anything > 2x).
Added info to the Amalgamator tooltip stating that Amalgamators will never show up or leave while in an active Spire.
Changed the Scientist V reward description from "increase all Helium found by 0.5% to the power of your current Zone number" to "increase all Helium found by 0.5% per zone (compounding)"
Fixed an issue where the current map cell in Time Warp was 1 lower than it should be
The message for completing Spire I now properly states that you earned a Basic Spire Core instead of Common
Added "(including Radon)" to the tooltip description for the Greed perk
When running a Challenge3, the tooltip for Golden Radon properly uses the word Radon instead of Helium, and says Challenge3 instead of 2
The description for the Insanity Challenge now properly states "n below world level" rather than "n below map level"
Zone stats Void Map counter now says "stacks" instead of "stacked" for more clarity
The red error text when trying to select a different map while a non-recyclable map is in progress now properly states that you must "finish or abandon" your current map, rather than "finish or recycle"
The line at the bottom of the Radon breakdown that zeroed everything out when running a C3 now properly says Challenge3 instead of 2
Prettified the number at the top of the tooltip when buying a large amount of levels of a Perk.
Added to the Eradicated description that the extra Coordination per Zone is only for the first 100 Zones
Updated the Experience Challenge completion to clarify that the bonus is always based on highest BW tier completed during the Challenge, rather than the specific map you complete the Challenge on.
Patch 5.8.0
Universe 1 Content
Void Maps now start dropping after your first Portal, down from fifth.
All Void Maps below Z200 now have less difficulty than before. Void Maps pre Z60 start with very low difficulty, still gain difficulty and loot at Z60, then now gain another +100% difficulty and +100% loot at Z200. This leaves Void Maps at Z200+ with the same difficulty as before, but with +100% more loot than before.
Adjusted drop rates of the first 3 Heirloom drop tiers, grey Staff/Shield Heirlooms no longer drop. Renamed Uncommon (green) Heirlooms to "Common", and grey Spire Cores to "Basic".
Added some new Z600+ story messages
Added 12 new Z300+ Zone Progress Achievements
Added 5 new Speed Achievements for Spire VI
Added 4 new Speed Achievements for Spire VII
Added 1 new Gem Collection achievement
The Feat 'Stoned' now requires 500K kills, down from 1M
AutoStorage is now unlocked by completing a Z40 Void Map, down from Z50
Universe 2 Content
Zone 201+ is looking a little mutated...
Added U2 Story messages from Z160-205. Make sure your Story messages are enabled the first time you reach Z200 on this patch!
All Radon gains above Z201 in Universe 2 are now increased by 250x
Added a new Heirloom drop rate tier at Z275
Added 5 new Spire Assault items!
Added 2 new Spire Assault bonuses, one of which unlocks a new Perk!
Added 2 new feats and a new achievement category with 5 achievements
Dusty Tome (Spire Assault One-Time Bonus) now applies its effects multiplicatively with Lifegiving Gem.
Added a new Challenge / C3 that unlocks a new Perk on first completion
Scruffy has gained real rewards for Level 21 and 22, and more damage rewards for 23 and 24
UI/QOL
Added a mouseover tooltip to empty Heirloom slots, stating to click an Heirloom from the inventory to equip it
Added an option under Layout to disable Roman Numerals
Disabling Pausing while the game is paused will now unpause the game.
Pressing Z while MaZ is open will now save and close MaZ rather than cancel it. Hotkeys are now shown on the save/close and cancel buttons.
Clarified in the Multitasking description that each upgrade increases both of the modifiers by 5% per level
Added the amount of Bone Shrine Charges you have available to the Bone Shrine tooltip
Added a statistic for Runetrinket collection so you can easily see how many you've earned this run
Removed the button that hid advanced maps as it was confusing to accidentally click
Fluffy/Scruffy Daily bonus rewards now state that they increase Daily Challenge 'reward' modifier rather than 'Helium' or 'Radon' modifier, as this modifier does more than just Helium/Radon
Clarified in the Enlightened Ice description that the Overkill starts when Nature starts
Added a visual option to the Personal Spire for 'Faded Enemies' that sets the opacity of Enemies in your Spire to 20% to reduce visual clutter
Updated the Heirloom help text to be less confusing
Fixed some typos and inconsistencies with text in the Storm Challenge
The Planet Broken gradient effect at Z60 now sticks around for 20 Zones, slowly fading out
Added a message to the bottom of the C-infinity tooltip if you've maxed your C2 percentage for U1
Challenge2s now turn black when you've brought them to your Obsidian Zone
Bug Fixes
Core and Frozen Castle Heirloom seeds now properly persist through Portal
Fixed a bug where AutoJobs could spend more workers than you have available when first unlocking Miners, which would stop Trimps from breeding until some were fired.
Fixed some typos
The Tortoise and the Bugs feat now properly states you need 100 Swarm stacks before Z120, not by.
Updated the Unbalance Challenge description to state the correct amounts of health gained in maps vs world
Scaffolding now works properly in U1. It was already applying in U1 prior to this patch, but wasn't showing up on the breakdown, wasn't properly prefilling housing, and was causing issues with perk respeccing.
The Total Portals achievement now properly counts U1 + U2 portals, not just U1
Revenge stacks now properly disappear on completing the Challenge
Fixed an issue on the Steam version where the cloud save confirmation popup could be misleading if Universe 2 cloud save portals are higher than local save.
Capitalized "All" in the "Showing All Achieves" setting, fixed a typo in the Mastery Tab Alert setting tooltip
The Equality settings tooltip can now also be closed with E
Buying your final Microchip no longer briefly displays a bugged tooltip
Quests on the Quest Challenge that revolve around Cell 100 now properly check if the Quest is complete when using Map at Zone with Exit at Cell 100
Archaeology's Feat now properly unlocks at the same Zone as Archaeology (has been off since Archaeology moved in 5.5.0)
The Daily Challenge modifier on the Portal Screen should now be more accurate when switching Universes if one pet has the Daily Bonus reward and the other pet does not.
Patch 5.7.2
Content
Dark Essence drops now round up to 1 before any bonuses are applied. This means if you're on a 2x Daily Challenge, drops that were previously 1 will now be 2. Previously, drops of 1 might have internally been 0.25, so doubling would go to 0.5 and still round to 1. This change will result in more Dark Essence drops when first unlocking the mechanic but have no effect on late game.
UI/QOL
Added a new setting under General on the Desktop/Steam version to toggle Discord Rich Presence off or set it to update only on Portal.
Moved Void Map drop messages out of the "Secondary" category and in to their own "Void Maps" category in the message config window.
Added a mouseover tooltip to displayed Helium per Hour explaining what it is.
Added a line to the Trapper2 Challenge stating that bonuses that cause housing to come prefilled with Trimps will not work.
Added a setting under Performance to disable Dimensional Generator animations
Added an alert to the Portal confirmation popup if no Challenge is selected but at least one is available (including repeatable Challenges). This message can also be disabled with a new setting under Pop-ups and Alerts.
Bug Fixes
PlayFab and Steam Cloud Save conflict checking now better supports progress made in U2
Updated AutoGolden's tooltip to better match its current unlock requirement
Updated the half-full Frenzy star icon to better match the other Frenzy icons in size
Fixed a typo in the Relentlessness unlock message
Fixed a typo in the Smithy unlock message
Importing a save file without Gardens unlocked over a save file with Gardens unlocked no longer leaves Gardens as a selectable Biome.
Radonculous from the Bone Trader in U2 now properly states that it's disabled on C3 rather than C2
Karma (Daily Challenge Modifier that grants increased Loot for the Zone after killing an Enemy) now properly scales production based loot
The tooltip for the 'Alerting' option now properly says the alert icons are blue instead of yellow if using Dark Theme
Fixed an issue that could cause Time Warp to be extremely slow in some rare cases
Finding Bones in a Spire now properly immediately updates the count on the Bone Trader button
Shields no longer mention Trainers until they start providing Block
Fixed a display bug where displayed damage would not decrease when leaving Scrying formation against a Corrupt enemy with Scryhard I active
Updated the Decay Challenge description to properly indicate that stacks reset on each new Zone rather than just when Blimps are killed.
Fixed an issue where your Trimps wouldn't automatically start fighting when a map repeats if AutoFight is disabled and you paused the game less than 1 second before finishing your last map
Partially fixed a rare and hard-to-reproduce issue where certain U2 conditions could cause enemy health to increase above their max health during Time Warp. This partial fix will check if your current cell's health is greater than its max health when Time Warp ends, and reset the health if so.
And of course I want to again give everyone a huge thank you for playing Trimps! Development for 5.8.0 is currently underway, which will include some speedups for the early game, as well as some interesting new content for late game. Keep an eye out on our Discord for the 5.8 test server, which should be opening by the end of this month!
Minor Update
UI/QOL
Made some changes to ADVISOR's text to clear up some confusion around where to find the Z15 Unique Map
Added a line to the Heirloom help text, stating that you can purchase carry slots but the Nu will be permanently consumed.
Added text on T2+ equipment explaining how to find and customize the Highlight setting. When Highlight Equipment is on its default setting, added text to T2+ equipment stating that only the highest tier is being calculated.
Added an entry to the Keybinds listing for AD(V)ISOR.
Bug Fix
Fixed a text error on the Steam Cloud Save confirmation prompt where Zone number for each save was sometimes not properly displaying.
Also I want to give a huge thank you to everyone who has played Trimps on Steam this week! It's been awesome seeing all the new and returning players in Discord and Reddit, it's been a great launch week so far! Thank you!