Join our level designer as he gives everyone an early look at Trinity Fusion and answers questions about the game from our Discord!
The stream will start at 10am PST on our Steam store page. Don’t miss it!
Post-EGX news!
We're back in the studio after EGX London! Thanks to everyone who dropped by the booth to play the game for the first time. It was great finally getting it out in public where people could play it.
We were overwhelmed by all the positive feedback we got from the demo at the show, and we're hard at work going through the feedback we got. Also, we put together a little aftermovie of our booth at the show, which you can check out here:
For those of you who attended the show and played the demo, you probably want specifics as to what's we've already changed for the Closed Beta since we got back. Well,
We're making a few of the mid-level arenas a little less cruel.
We're improving the distribution of upgrades and health items throughout the levels.
We're tweaking the boss attack patterns to give players a bit more time to fight back between attacks.
We've added a room with upgrade chests and health restores before the boss fights.
Speaking of the closed beta, there's still time to sign up here. We'll have more info to share about exact dates for the Closed Beta and what you can expect from it Soon™
Interview - The Indie Gamer @ EGX
In this quick dev interview, we chat about Trinity Fusion's narrative and how it will tie in with the game's progression to provide a fresh spin on the usual rogue-lite formula.
Thanks to The Indie Gamer for the interview and to everyone else who dropped by our EGX booth!