TrinityS cover
TrinityS screenshot
Genre: Tactical, Indie, Arcade

TrinityS

[PatchNote] 0.2.2.0

Challengers! Hello!
This is 『TrinityS』 development team.

Thank you for playing the early access version of TrinityS.
We have "updated the UI", "optimization", and "fixed bugs" so that more players can play the game stably.

Update


Hate Gauge



The party status has been updated to show the hate gauge.
The Hate Gauge is displayed at the bottom of each character's face icon.
It indicates how far away from the amount of hate #1 is from the amount of hate it is gaining.
We thought that knight users often feel stressed because they are constantly on edge, wondering when the hate will be transferred to another player. We also believe that the implementation of the hate gauge will make it easier to formulate strategies.

In line with this, the party status has been moved from the lower right to the upper left corner of the screen.
Before

New

Also, we are currently developing a function that allows you to freely adjust the position of the UI.
Please wait a little longer.

Skills List



On the character selection screen, you can see a list of all skills handled by that character.
Please use this information to check skill effects and build images.

Added "Very Low" to graphics settings



A "Very Low" item has been added to the optional graphics settings so that TrinityS can be played on a low-spec PC.
This allows the player to play on a screen that displays only the minimum necessary information, such as boss effects and danger areas.




Adjustments


Active Skills



  • Reflection
    Mana: 4 ⇒ 2
    Effect: For 20 seconds, "Reflection" is granted you.For 6 seconds, "Reflection" and "Iron Wall" are granted you.
    "Reflection": 300 damage to the attacker for each damage taken600 damage to the attacker for each damage taken
    This skill was difficult to realize its effect, but by using it at the right time, it has become a distinctive skill that can reduce the damage received while inflicting high damage.

  • Spiritoso
    Cool Time: 20 ⇒ 40
    Mana: 3 ⇒ 6
    Effect: For 20 seconds, "Critical Eye" is granted all players.For 15 seconds, "Critical Eye" is granted all players.
    "Critical Eye": Increases critical chance by 20%Increases critical chance by 100%
    This skill has become a skill with high mana and long chanting time, but it may be a candidate for parties that employ a lot of offensive skills.

  • Seven Dimension
    Mana: 2 → 4
    Cool Time: 1 → 3
    This skill is honored by your allies as a hero, but since you can ignore the gimmick and force your way to the clear, we left the possibility for you to be the hero of your party, but not to abuse it!

  • Meteor Fall
    Decrease in the amount of hate when activated
  • Howling
    Increase in the amount of hate when activated
  • Sword Edge
    Increase in the amount of hate when activated
  • Blood Sword
    Increase in the amount of hate when activated
  • Shield Bash
    Increase in the amount of hate when activated




Bug Fixes



  • COM: Fixed an issue where passive effects for allied COMs were not working properly
  • Stage3: Fixed problem with boss death sounds not responding to sound options




The current breakthrough rate for the final stage is 35%, which means that many players have not been able to complete the current mode.
We hope that with this major adjustment of skills, more players will be able to fight off the vicious guard dogs.
We are also preparing higher difficulty content for players who have become bored with the current mode.
Based on the feedback we have received, we are developing content with retrievability that is typical of "TrinityS".

Thank you for your continued support of "TrinityS".

Bug Fixes(0.2.1.1)

Bug Fixes



  • Fixed a crash during stage 5 play when Priest is COM.




Thank you for your continued support of "TrinityS".

[PatchNote] 0.2.1.0

Challengers! Hello!
This is 『TrinityS』 development team.

Thank you for playing the early access version of TrinityS.
We have received many comments, requests, and bug reports since the release of the game.
We read each and every one of them and use them for the development of the game. Thank you again.

We plan to focus our development efforts on "ease of gameplay," "bug fixes," and "optimization" so that more players can play this game in a stable manner.

Update


Skills Change



Skills can be reselected after the start of a stage.
A "message" will be displayed to the entire party by pressing the "Skills Change" button on the options screen.
 
If the party is wiped out in this state, a skill selection screen will appear.
Only "initial skills" and "acquired skills" can be selected.

The reason for this system is to ensure that skill selection does not affect parties that do not need it, while at the same time ensuring retryability and providing skill re-selection to try out strategies on the fly according to the stage.


Skill sets of other players are now displayed



You can see other players' skill sets on the stage result and skill selection screens.
Please use this function when playing with two or more players.
(In the case of COM, the skills to be used in the next stage will be displayed.)



Adjustment



  • Passive levels are no longer reset when moved by a boss hit.
  • Allied players (COM) will now position themselves with formation in mind.
  • An issue where Stage 6 was unusually heavy has been corrected.
  • The hit detection of Cerberus in Stage 5 has been reduced.
    We begged our guard dogs to lose weight because it was a source of stress for so many.





Bug Fixes



  • Skill: Fixed an issue where the text of the Shield Bash was not being displayed correctly.
  • Stage 3: Fixed an issue where a effect of "Vorpal Levin" were not being displayed correctly.
  • Stage 3: Fixed a problem in which the sequence of players' initial positions was out of alignment with other stages.
  • Stage 3: Fixed problem with abnormally loud sound effects during giraffe's normal attack.




Optimization will be updated step by step for the commercial version.
We are preparing an optional feature to further reduce performance so that as many people as possible can experience "TrinityS".

Thank you for your continued support of "TrinityS".

Official Discord Server Announcement



Thanks for playing TrinityS!

For your gaming pleasure, TrinityS has an official Discord server.
Please use it to recruit members to play games with you and exchange strategy information!

Click here to join our Discord server!
https://discord.com/invite/GCNNrRSS8b



We are also currently working on a bug fix for a matching issue.
We would appreciate it if you could continue to report any glitches you encounter on the Steam forums.
https://steamcommunity.com/app/1584690/discussions/0/3185737486652693093/


Thank you for your continued support of TrinityS.

Early Access Release of TrinityS!

Dear Adventurers
Finally, we are pleased to announce the release of the Early Access version of TrinityS on April 28, 2022 at 12:00 JST!
The game is available in Japanese and English and supports online multiplayer for up to three players.



TrinityS sells for $14.99.
To celebrate the release of the Early Access version, a one-week-only sale is also being offered.
Now you can get it at a 20% discounted price!

The bundle, which includes the soundtrack released at the same time, is also on sale for a much lower price to celebrate its release!

Come play at TrinityS this weekend!

TrinityS - Guidelines in regards to Fan Activities / Gameplay Videos / Streaming

Guidelines about fan activities (Creation or distribution of illustrations, fan goods, …)


You are allowed to create fan arts, distribute them on various websites, and at events only for activities within the scope of a personal hobby.

Please do not use videos or still images from the game, or video or still images downloaded through the TrinityS official website as your own work.

About creating and sharing screenshots, gameplay videos, and streaming


You are allowed to post videos and still images using game footage on any social network or content platform.
This includes all individuals and corporations.
Monetization through the monetization programs of the respective platforms will also be allowed.

Please include the following link when you’ll share any images, videos or content from the game:
https://store.steampowered.com/app/1584690/TrinityS/

https://store.steampowered.com/app/1584690/TrinityS/

[PatchNote] 0.0.5.1

This is 『TrinityS』 development team.

Thank you for playing "TrinityS Demo".
We would like to announce that we have fixed bugs that is currently occurring.



Bug Fixes



  • Stage 1: Fixed an issue where the Fire Beast would suddenly stop.
  • Fixed an issue where players were surviving despite falling off-stage.
  • Fixed an issue where the skill column was not displaying correctly when a player died.
  • Fixed an issue that allowed users to leave the lobby during quick match sorties.
  • AI Priest: Fixed an issue where Bell's passive distance was shorter than normal.
  • Fixed an issue that caused FPS to drop abnormally in the lobby screen.
    We apologize for the delay in response. We have decided to incorporate a temporary process to allow as many people as possible to experience the remaining trial version period. We will do our best to ensure quality and FPS in the full version.





Thank you for your continued support of "TrinityS".

News about TrinityS Demo

This is 『TrinityS』 community managaer.
Thank you for playing "TrinityS Demo".

TrinityS Demo currently being distributed will be discontinued by 12:00 (JST) on March 1st after SteamNextFest ends.

TrinityS Demo will be followed by an Early Access version to be released this spring.
Thank you for your continued support of "TrinityS".

Web


TrinityS official site:https://www.indie-us-games.co.jp/trinitys
Twitter:https://twitter.com/TrinitysGame
Indie-us Games official site:https://www.indie-us-games.co.jp

[PatchNote] 0.0.5.0

This is 『TrinityS』 development team.

Thank you for playing "TrinityS Demo".
We've updated the game with some new features.

Update


Hate Icon


For players who find it difficult to know if they are executing their role while playing as a tank, we have made it possible to see which player the boss is targeting.


When the battle starts, it will show alongside the buff and debuff icons.



Adjustment


Knight: Grey



The benefits of saving up 5 stacks of passives have been retained, but the effects at lower levels have been increased.
We've also increased the overall "Hate" of skills to make them more customizable.
We've also increased the overall "Hate" of skills to make it easier for good players to be targeted with a single attack skill.

  • Increased the effectiveness of the passive skill "Harden"
    Lv1: Reduces Damage taken by 5%Reduces Damage taken by 10%
    Lv2: Reduces Damage taken by 10%Reduces Damage taken by 15%
    Lv3: Reduces Damage taken by 15%Reduces Damage taken by 20%
    Lv4: Reduces Damage taken by 20%Reduces Damage taken by 25%
    Lv5: Reduces Damage taken by 30% ⇒ No change

Skills


  • The "mana cost" required for the ActiveSkill "Howling" has been reduced.
    mana cost: 54
  • The "Hate" of the active skill "Sword Edge" has been increased.
  • Added an effect to the active skill "Blood Sword" that increases the "Hate" value.
  • The "Hate" of the active skill "Shield Bash" has been increased.
  • The "cool time" of the active skill "Shield Bash" has been increased.
    cool time: 1224
  • The "Hate" of the active skill "Royal Heal" has been reduced.
  • The effect of the debuff "Thunder Chain" has been fixed.
    old: Causes additional damage when receiving lightning skills
    new: Causes additional damage when receiving any skill



Bug Fixes



  • Fixed the issue of SteamVR launching when the game is launched.
  • Fixed an issue where the boss of Stage 2 would unintentionally appear on the screen.

The FPS drop in the lobby screen adjusted in 0.0.4.4 has reduced the load, but has not yet solved the problem. We apologize for the inconvenience. We will continue to investigate and fix the issue.


Thank you for your continued support of "TrinityS".