Heya, fellow trolls, this small update adds a bit of new content and some quality of life changes. Have fun!
Fixed a slowdown on old Steam versions.
While potions remove the bleeding status effect their healing power is then reduced by 10% instead of 1 health point.
The demon will now not only quench his thirst by looking at the potions you collect, he will also drink them, preventing any healing from them.
Added the 'Martial Arts' skill.
When a level up or loot screen opens while selecting the target for an active skill the skill's use won't be wasted anymore.
Added the 'Drinking Straw' cave upgrade.
Removed Twitter and Facebook links due to data privacy concerns.
Removed Reddit link due to their hostile policy changes regarding API uses.
Added a new hat for the mage class.
Paladins now increase their damage with each adjacent enemy.
Added the enemy skill 'Shatter Armor' which will halve your gained armor points while active.
The first part of the selection line now gets highlighted in red to make it easier to see drawn patterns.
Added option for a bigger font for the stat values of enemies.
Release 1.40
- If an event card leaves the game in a situation where no match is possible the tiles will be renewed as usual now. - Updated the translation files. - Improved the support for the Steam Deck.
Release 1.38.1
Just fixed a few texts that didn't change the used font upon language change resulting in broken texts for languages with special characters.
Release 1.38
The number of collected Mana Potions won't change the amount of skill cooldown reduction anymore. Only one will have any effect, the others will be discarded.
The game over screen now offers a button which will open the combat log again so that you can review your last fatal turns in detail.
Added the missing Japanese characters to the used font. Again.
Release 1.37
Added the missing Japanese characters to the used font.
Updated the Japanese translations.
Thieves that are about to flee can't be killed during their flight animation anymore. Slippery crooks.
When selecting the difficulty of the next wave you can now see your current quest and its progress.
Fixed the cause of death string for death by possession.
Release 1.35
This time we just have small fixed and one little new item:
Fixed an error that could occur when unlocking an achievement.
Added a new ring item level.
The "Difficulty Selection" dialog now appears faster without the bouncing animation.
Release Version 1.34
Now that the Nintendo Switch version has been released the changes have been integrated into this Steam version. It consists mostly of fixes and little improvements.
Fixed the artifacts on the images of unlocks in the main menu and a few other places.
Fixed the scrollbar of the language selection dialog in the main menu.
The Buff Machine won't show the Skip button anymore if the slots stopped on their own.
Added more info to the display of the Achievement Unlocked notification.
When trying to start a new patrol without a selected quest the quest button will now be highlighted.
The game over screen will now also show which wave you reached.
A multitude of improvements regarding controller support.
If the dog is distracting one of your opponents it will now be shown in the combat log.
Switching the language during a patrol will now also retranslate the items you already have.
The retirement confirmation dialog will now show the correct title instead of ushering you into your well deserved rest.
After switching the language during a patrol the game over screen will now show the unlocked achievements in the correct language.
If you gain a status effect that decreases your attack power it will now state that, instead of saying you gained a negative amount.
Event effects that increase (or decrease) your attack power will now scale with each wave, making them more helpful (or dangerous) throught a patrol. Other event effects have also been altered that way.