Tropico 6 Update Siete ‘Seguridad Social’ (v.7.0) has been released
Tropicans,
A new free update for Tropico 6 is available now! It contains: the new ‘Warehouse’ building, an additional sandbox map called ‘Rio’, the community-requested ‘Social Security’ edict, plus much more.
Further details below:
New Feature Content
New Building: ‘Warehouse’ (useful for storing goods)
New sandbox map: ‘Rio’
Additional faction demands
Trade routes now have derivation in volume.
Additional building information, such as service quality, is now visible on the Construction screen.
Additional details in multiplayer as to why a game has been won or lost added to victory/defeat screen
Social media ‘Worship El Prez’ contest winners will spawn in-game.
Community Feedback
Option to duplicate buildings with the same settings has been added to the building menu.
Added Social Security edict. This means that students and retirees will receive money and not go ‘broke’.
Balancing
Fire Fighters now require more time to extinguish a fire.
Added new Fire Station work mode ‘put it out’. This is now the default work mode and should avoid the issue of work mode radiuses getting mixed up with Fire Station operation radiuses.
Decreased boat profitability
Boat prices and shipyard balancing has been adjusted to ensure boat production is no longer vastly superior to other productions.
Bug Fixes
‘Ireland’ sandbox map has had river replaced by a muddy river so to allow Tropicans to cross.
Tropicoland: fixed an issue where teamsters would not deliver bananas to ancient ruins.
Fixed an issue where construction workers stopped working after a battle.
Fixed issue where teamsters travelled without transporting anything.
Fixed issue where nuclear bomb would not prevent superpowers from invading.
Fixed an issue where ‘Been there, Done that’ achievement did not unlock.
Fixed an issue where after loading a game, the raid loop appeared broken.
Improved pathfinding for metros.
Fixed an issue where waste treatment plants would show a ‘full’ exclamation mark.
Fixed an issue where garbage dump ‘fill up’ would reset instantly.
Fixed an issue where bus stop rotation could be reset while changing streets.
Fixed an issue where a blocked road connection did not reset after removing the offending bus station.
Fixed an issue where Teleferic Stations could not be built from higher to lower levels.
Fixed an issue where Teleferic Stations could not connect island without storage or quay.
It is now possible to hire a minister while in debt.
Fixed several occurrences where scaffolding did not disappear.
Fixed Army Base collision box, which prevented neighbouring streets to be placed.
Fixed an issue where construction cranes remained inside the building after a rebel attack.
Fixed an issue where the Research Lab electricity consumption upgrade was inactive after loading the game.
Fixed an issue in mulitplayer where players were not able to place specific mines if they had already surpassed a host’s era.
Fixed an issue in multiplayer where the Non-Aggression pact would revoke the Transparency pact.
Fixed an issue where player squads, on their way to a building, would not attack passive enemy units.
Military attacks will no longer target buildings of low tactical value (e.g. parks).
Fixed an issue where Broker financial aid was being triggered in the Colonial era.
Fixed an issue where after self-repair, the Palace would stay in a state of disrepair, even at 100% health.
The deaths by ‘Bad Healthcare’ number is now shown correctly in the Happiness tab in the Almanac.
It is no longer possible to place the Space Memorial on uneven terrain.
Fixed an exploit regarding the duration of active space missions.
“Market Manipulation” in Cyber Operations Centre now functions correctly.
International Trade Partnership edict no longer has a stronger effect than described.
Fixed several crashes.
Fixed several graphical glitches.
Fixed localisation issues.
Please Note:
To ensure you can properly access the new buildings from DLC and the ‘Seguridad Social’ update, make sure to start a new game.
El Prez nominated for The 2019 Steam Awards
Tropicans! El Presidente is thrilled to be in the running for this year’s Steam Awards, and demands nothing less than absolute success for Tropico.
Unfortunately, it seems that El Presidente’s infamous ‘guaranteed win’ strategy doesn’t work so well outside of Tropico, so we need your help to wrangle the vote for our lovable leader.
So vote for Tropico 6 as 'Game of the Year 2019'…or else! Of course, El Prez would be especially pleased if you vote for him in other categories, too.
Vote El Prez! Or else...
Vote El Prez at 'The Game Awards 2019' or else...
Fellow Tropicans! El Presidente is thrilled to have received a nomination for his Tropico 6 as 'Best Strategy Game' at 'The Game Awards 2019'. El Prez’ patented ‘guaranteed winning’ strategy is a bit invalid outside of Tropico, so we need your help to wrangle the vote for our lovable leader:
https://thegameawards.com/nominees/strategy-game
Vote El Prez or else...
Tropico 6 Update “La Calabaza” (v. 6.2) has been released!
Fellow Tropicans,
A new update for Tropico 6 (version 6.2) is available now! Please find further information below:
New features
Added Halloween event.
Halloween-themed Main Menu
Autumn style foliage
Flowers in parks/ on buildings got replaced by pumpkins
Halloween palace customization (Garden) is available. (The Halloween palace customization is available via “garden” option in the palace customization menu during the Halloween event.) The palace customization will be removed when the event is over
Bug Fixes
Fixed a crash related to ASUS Aura devices.
Fixed an bug, where Tropicaner could get stuck.
Improved grid-snapping while placing buildings.
Offices in “Corporate Business” work mode now generate the correct amount of money.
Fixed issue with landmarks not unlocking properly after heists.
Fixed several graphical glitches.
Fixed several crashes.
[Multiplayer] Fixed issue wherein relocation was not possible after election speech.
[Multiplayer] ‘Non-aggression’ and ‘transparency pact’ now revoke properly.
[Multiplayer] Fixed Palace repair button.
[MacOS] [Housing] Fixed an issue where, when the workplaces of adults were far away from each other, Tropican families would decide to live in shacks instead of proper houses.
Tropico 6 hotfix for Update Seis “El Gato” (v. 6.1)
Fellow Tropicans! The hotfix we are releasing today aims at many bugfixes, we could pinpoint together with the community.
Thank you for your ongoing support.
Vote El Presidente! Viva Tropico!
Bug Fixes
[Windows/Linux Only] [Housing] Fixed an issue where, when the workplaces of adults were far away from each other, Tropican families would decide to live in shacks instead of proper houses.
MacOs users will get improved housing, but it is not fully fixed like in the Windows/Linux version. Update will follow soon.
Fixed a crash that occurred during faction demands.
Fixed an issue where broken blueprints wouldn’t unlock
Fixed an issue where some players weren’t able to select Portuguese as their language
Tropico 6 Update Seis “El Gato” has been released
Fellow Tropicans! The update we are releasing today for Tropico 6 features RTGaming’s community-designed map, additional customizations for El Presidente and his beloved palace, bug fixes, improvements and much more.
We’ve also addressed many issues and suggestions, raised by you, fellow Tropicans, El Presidente’s beloved community. For more details, please continue reading below.
We hope you enjoy the update. Thank you for your continued support.
Vote El Presidente! Viva Tropico!
New features/ content:
New Sandbox map has been added: ‘Ireland’ (YouTuber RT Gaming’s Community created map)
A colour blind mode has been added. (Accessible via options menu)
Possibility to add a Volcano has been added to the RMG options.
Added customization items for El Presidente:
Spiked helmet
Rasta cap
Mohawk
Monocle
Added customization items for El Presidente’s palace:
Run down walls
Barricaded Windows
New faction demands have been added.
A public transportation overlay for metro and bus stations has been added.
The residential occupancy overlay is now activated when constructing a residential building.
Community-requested features/improvements
Added Brazilian Portuguese localization to the game.
Option added to disable zoom during election speeches.
When creating a sandbox game, settings for the previously created sandbox map will be automatically selected, so it is no longer necessary to set up your favourite settings from scratch every time you start a new game.
Automatically activating overlays now show their title in the info panel (e.g. security overlay, when placing a police station)
Bug Fixes
Multiplayer: Fixed an issue where multiplayer save games converted into singleplayer save games, which then became unusable.
Multiplayer: Removed Caribbean Trade Pact Association as a Capitalist demand, because it is not available in multiplayer.
Multiplayer: The Transparency Pact is now working for the client.
Multiplayer: Fixed an issue where MacOS users could not access multiplayer, or became stuck.
Multiplayer: Fixed an issue where players could sometimes get stuck in loading screens.
Multiplayer: Loading a saved session will now show the correct era for all participating players.
Fixed an issue where Tropicans would not leave their shacks, even when proper housing is available nearby.
Fixed an issue where Tropicans switched between homes continuously.
Fixed an issue where ministers would wander off to find a better job.
Fixed an issue where foreign workers would not arrive, when there is only one worker in the dock.
Fixed an issue that could lead to Tropicans getting stuck during an era progression.
Garbage dumps now show a warning symbol, when they are full and need the “Fill Up” action.
Fixed misleading and incorrect descriptions in superpower interactions.
The security safety overlay is now shown during the placement of a security checkpoint.
Global tourist rating modifiers are now visible in the Almanac.
Selected construction sites will show the assigned workers with arrows.
Fixed residences applying an efficiency modifier twice to their housing quality after implementing an electrify upgrade.
It is no longer possible to place bus stops on the driveways of buildings (e.g. plastic factory).
Each space program special reward will now only be awarded once.
Fixed an issue where the rubble state was not shown anymore and buildings would change directly into construction sites.
The colonial fort now shows the influence radius of the “Arsenal” upgrade.
Fixed an issue where interaction with the broker was still possible during intellectuals’ escalation.
Fixed an issue where the “martial law” edict could result in no further elections.
There “free housing” edict does not affect tourist accommodation's required wealth anymore.
The “Flex Muscles” standing modifier is now applied to the militarist faction, not the religious faction.
Fixed an issue where the "Fire & Forget" quest cannot be completed after firing a worker.
Fixed an issue where the "Safety First" quest in the "Shackland" mission could not be completed.
Fixed description for the “Soft Hearted” trait.
Fixed an exploit related to communist ministers.
Fixed an exploit related to mine placing.
Fixed a bug where El Presidente could become stuck in front of his palace.
The "Praise Tropico" statue has been reworked.
Fixed an issue, where foliage was not being removed when placing roads.
Asus Aura notebooks now work properly with external Aura keyboards.
Fixed several UI and graphical issues in the customization menu.
Adjusted misleading text for the unlock conditions of the hologram decoration.
Fixed an issue where trees could randomly grow on streets and plantations.
Fixed several graphical glitches in the game (floating objects, broken textures, water tiles missing).
Fixed several crashes.
Childhood museum work mode “Raised by Lamas” did not affect factory ranches.
Keep calm and #WorshipElPrez Contest!
Keep calm and #WorshipElPrez! Tropicans, show us your love and devotion to your beloved leader and win a chance to be immortalized in Tropico 6 by being declared El Presidente's #1 citizen with an in-game Tropican named after you!
Send us your photos, drawings, screenshots or poems worshipping El Prez and showing that you are his biggest fan in the comments (on Facebook or Twitter) and win 1 of 5 ‘Tropican citizenships’.
Kalypso Media Facebook page: German: https://www.facebook.com/kalypsomediaDE/photos/a.233275053395582/2729381437118252/ International: https://www.facebook.com/KalypsoMediaInt/photos/a.421576081219566/2569644819746004/
World of Tropico Facebook page: https://www.facebook.com/WorldOfTropico/photos/a.225768027628906/1123768417828858/
@El_Prez on Twitter: https://twitter.com/El_Prez/status/1174978504762347522
Kalypso Media on Twitter German: https://twitter.com/kalypsomedia/status/1174979008859185152 International: https://twitter.com/kalypsomediaINT/status/1174979008909455360
The competition closes on Sunday, Sept 29th 2019 at 11:59 PM (CET) and upon participating you agree to our terms and conditions:
https://www.kalypsomedia.com/terms-and-conditions
El Prez loves (pine)apple! Tropico 6 MacOS Steam Release Update
Fellow Tropicans!
Today, the glorious leader of our proud nation declared the MacOS version of the game to be officially released.
To celebrate the launch, Tropico 6 is available to purchase at its lowest price to date, with a 20% discount available until 9th July.
The Tropican Ministry of Accurate Information would like to inform everyone that no Llamas were harmed in the process.
Viva El Presidente! Viva Tropico!
Changelog
The Mac version of Tropico 6 has been officially released.
MacOS Beta-Branch players simply opt-out of the branch to get the full version.
Tropico 6 Update Cinco “El Gigante” has been released - incorporating community feedback
Fellow Tropicans!
The update we are releasing today for Tropico 6 features many bug fixes, improvements and much more. We’re addressing a lot of issues raised by community feedback – so much so, that we have received that we gave it the name “El Gigante"
Over 300 changes were made to the game, covering balancing adjustments and many bug and crash fixes.
We hope you enjoy the update. Thank you for your continued support.
[I]Vote El Presidente! Viva Tropico![/I]
Balancing:
[LIST]
<*>Tourist accommodations will now generate profits in a similar way like residential buildings. This will overall increase profits generated from having tourists on Tropico.
<*>Meteor Shower disaster: Reduced the negative effect when chosing the option to deny refugees.
<*>Reduced efficiency from the “Pollination Parcel” upgrade of Hydroponic Plantations.
<*>Made the Ancient Ruins cheaper and buffed all work modes to make it a more efficient and desirable building.
<*>Reduced the upkeep of TV Stations.
<*>Adjusted the income generated by media buildings set to special work modes.
<*>“Lose Load Limit” work mode in the Teamster’s Office can now lose up to 10% of the cargo.
<*>Made balancing changes to the work modes of the Childhood Museum:
[LIST]
<*>Reduced the impact on faction standing and superpower relations.
<*>Reduced impact on the efficiency of other buildings.
<*>Increased impact on the efficiency of High Schools and Colleges.
[/LIST]
<*>Raised the adult age threshold for Tropicans in World Wars to 18 years.
<*>Pollution now reduces the beauty of an area slightly less.
<*>Increased radius of the Teleferic Upgrade “Audio Tour Guide”.
<*>If residential buildings are located in areas with high pollution levels, Tropicans resting there will now get a penalty to their healthcare happiness.
<*>Expelling a superpower from an Embassy will not have an effect on the superpower standing.
<*>Inviting/Expelling a superpower now has a cooldown.
[/LIST]
Player Feedback
[LIST]
<*>Electric Substations will now display their effect radius.
<*>Added a missing effect radius for Hydroponic Plantations with the “Pollination Parcel” upgrade.
<*>The Fun Quality overlay shows correct values for tourist accommodations now.
<*>The vicinity radius for an Embassy will now be shown to the player, when clicking on the building. This should make demands easier that ask players to construct a specific building near an Embassy.
<*>The Palace, Aircraft Carrier, Guard Tower and Watch Tower now display a value for their military strength.
<*>Looped raids now properly appear in the raid queue.
[/LIST]
Bug Fixes
[LIST]
<*>Fixed the average happiness of Tropicans not getting updated correctly after loading a savegame. This caused differences in the Approval/Support ratings after loading a savegame.
<*>Fixed a demand by the Conservatives that required players to research “Contraception Ban” and level up “Good old Days”.
<*>Fixed a bug that lead to Offshore Offices still producing a profit even if the superpower had been expelled.
<*>The pirate outfit for El Presidente will get unlocked correctly now.
<*>The “Multi Culture” work mode of plantations now also gets correctly applied to pre-built plantations.
<*>“Advanced Boat Services” now also correctly influences the speed of freighters.
<*>Fixed a rare issue that caused quests to appear twice.
<*>Fixed protests disappearing too quickly.
<*>Residential buildings now properly show the budget modifier for housing quality on the efficiency tab.
<*>The “Light Bulb Ban” Edict now correctly displays its activation cost.
<*>Fixed the housing quality of Conventillos getting reset after loading a savegame.
<*>Upgrading Guard Towers now counts towards quests progress for a Militarists demand asking to have a certain number of Watch Towers.
<*>Fixed Tropicans and Tourists getting stuck at an Airport with a Metro upgrade.
<*>Fixed Tropicans getting stuck at a Metro.
<*>Tropicans will no longer wait at a Bus Stop if the Bus Garage was destroyed.
<*>Soil degradation will now correctly affect the efficiency of Ranches.
<*>Soil degradation will now correctly reduce the efficiency of Plantations over time.
<*>The “Way of the Red Pill” work mode of the Asylum works correctly now.
<*>The crime safety bonus for religious buildings gained by the “Theocracy” constitution option now works correctly.
<*>Fixed pathfinding issues that were caused by the Teleferic Station.
<*>Fixed Tropicans getting stuck after loading a savegame.
<*>Fixed empty shacks popping up.
<*>Freighters will no longer arrive at Docks without workers.
<*>Almanac: Home slots are now counted correctly as the number of available households and not only as available buildings.
<*>Almanac: Fixed Tropicans that have a home being listed as “homeless”.
<*>Almanac: Fixed prisoners being listed as “homeless”.
<*>Almanac: Tourist Rating modifiers are now displayed correctly.
<*>Oil deposits on the sea will now only be shown on the overlay from Cold War onwards.
<*>Fixed the “Fracking Posts” upgrade from Oil Wells.
<*>Fixed construction worker walking on water.
<*>Workers of Coconuts Harvesters and Logging Camps will not continue to work and waste resources if the building’s outstock is full.
<*>Fixed the collision boxes for the Airport and the Factory Ranch.
<*>Fixed the constitution option “Energy Efficiency” not applying the correct decrease in energy consumption.
<*>The propaganda effects of multiple media buildings of the same type will no longer accumulate.
<*>Fixed issues with the Waste Treatment Plant and the Garbage Dump.
<*>Fixed building not getting highlighted correctly when they are inside of another building’s vicinity radius.
<*>Fixed the constitution option “State Controlled Media” not working correctly.
<*>Fixed an issue that caused the game to not apply the correct fullscreen resolution.
<*>Fixed visual artefacts on the ocean that could appear when loading a savegame from a drought or an active Nuclear Testing edict.
<*>Fixed Tropicans getting stuck after a bridge was demolished.
<*>Fixed issues with the achievement “Knight to Little Duck”.
<*>Fixed an issue in Battle Royal mission that caused newsfeed messages of destroyed building to be displayed repeatedly.
<*>Military units will no longer be shown as “idle” during warfare.
<*>The budget of military buildings will now correctly affect the military strength of units.
<*>Fixed a potential progress blocker in the [I]Bureaucrazy[/I] mission that prevented the “Electrify All” quest to get completed.
<*>Fixed a potential progress blocker in the Speakeasy mission that prevented Prisoners getting counted towards quest progress.
<*>Right-clicking on a completed task will no longer cause players to miss out on a reward.
<*>Repairing a World Wonder will no longer spawn the radio message.
<*>Fixed the “Urban Development” edict not expiring after loading a savegame.
<*>Fixed several visual issues for military units.
<*>Fixed several animation issues.
<*>Fixed several crashing issues.
[/LIST]
Improvements
[LIST]
<*>Added new variations for Parks and Squares.
<*>Added a new decoration object: Space Memorial.
<*>Added 4 new traits for El Presidente.
<*>Made improvements to the gamepad controls.
<*>The game now pauses gameplay and audio playback when minimized (except during multiplayer matches).
<*>Improved RMG landscape generation.
[/LIST]
Tropico 6 Update Número Cuatro has been released - Multiplayer Savegames
Fellow Tropicans!
We are happy to announce that the eagerly-anticipated save game function is here in the latest update for Tropico 6! Thank you for your patience and continued support.
We will continue working on Tropico 6 and further improve it with future updates, which will include more balancing, fixes and overall improvements.
We hope you enjoy Tropico 6!
New features:
[LIST]<*>[B]Implemented the functionality to create and load savegames in multiplayer.[/B][/LIST]