Try to Fall Asleep cover
Try to Fall Asleep screenshot
Genre: Simulator, Adventure, Indie

Try to Fall Asleep

Patch notes - 0.4.1L

Good evening players,

Tonight we're releasing the first patch of 2023 for "Try to Fall Asleep"! For more details, here are the patch notes...


  • Added 2 new scares in the 4th night.
  • Added a pill counter in the info panel and updated the pill models on the table.
  • The 3 "!" in the info panel will now react to the stress level at 40%, 60% and 80%.
  • Fixed the initialization of volume for the first boot up of the game.
  • Fixed some visual glitches for the wall distortions in all nights.
  • Adjusted the climaxes for the first 3 dreams.
  • Added some visual touchups for the 3rd dream.
  • Improved the stability and animation smoothness for the notepad in the 4th dream.
  • Fixed an issue, where the first person camera would continue to move after pausing the game in the 3rd dream.
  • After beating the "Follow the Light" minigame in the 4th dream, all monsters will be spawn further away from the player.
  • Added a small delay for the monster before it starts to chase the player.
  • Fixed some collision issues in the 4th dream.


And that's it for this patch! If you find anything else or have some other suggestions/feedback, feel free to share them it in the "General feedback thread".

Good night!

AD team

"Try to Fall Asleep" Community Update #8 - December 2022

Good evening everyone,

We just posted a new community update video! This one is gonna be a little different from the previous ones, but regardless, we hope you'll enjoy it!

~AD team

Patch notes - 0.4.1k

Good evening players,

Tonight we're releasing an awesome patch for the game! This time, we have a lot of cool new things and fixes added to the game, so feel free to read all about them below...

Sleeping phases



  • Going under the blanket will now make the reduction of the stress level very, very slow. This was done to make it more clear to the player what the blanket mechanic does and doesn't do.
  • Updated some of the 3D models with more optimized counterparts.
  • Refined the moonlight with better visual and performance optimizations.
  • Refined the post-processing for the for all the falling asleep phases.
  • Added visual refinements to the wakeup scenes.



Dreaming phases



  • Updated the post-processing effects for all dreaming phases.
  • Updated some of the jumpscare animations in the dreaming phases with shorter timings.
  • Fixed waterlines on the horizon for all dreaming phases.
  • Added some small terrain refinements and touchups. The grass will now has a longer draw distance.
  • Fixed the bug where you could launch a non-existent 6th minigame by clicking the doors upon finishing the last minigame.
  • Added sparks when plugging in the fuses in the generator.
  • New an improved water! Looks really nice in the 2nd dream, and the 4th dream's underground water room has also had a nice visual improvement. The old water will still appear in the two lowest graphical quality settings.

  • Made the flashlight for the 2nd dream dimmer.
  • Added a new scare for the 2nd dream and refined the scares in the 4th dream's underground.
  • Now when picking up a tube or a switch in the 3rd dream, their count will show up in the inventory.
  • in the 3rd dream, added a sound effect for placing the tubes in the base.
  • Fixed that one window collider that made it a bit hard to lock in the 3rd dream.
  • Fixed missing "i" icons when clicking on 4th dream's the tunnel doors.
  • After being caught by a monster in the 4th dream's underground, the monster will spawn further from your respawn location.
  • When getting chased by a monster in the 4th dream, if you try to save your life with doors, who ever is chasing you will obliterate those doors.



And that's it for this patch! Let us know how you like the new changes/adjustments and if you find anything else or have some suggestions/feedback, please consider sharing it in the "General feedback thread".

Good night!

AD team

Patch notes - 0.4.1j

Good evening players,

Tonight we're releasing another patch with some fixes, improvements and additions to the game! Here's what's included in the update:

Sleeping phases



  • When maxing out the stress level, it will turn completely red.

Dreaming phases



  • When the player stops running but continues to walk, the flashlight animation will adjust accordingly.
  • Made the flashlight's range slightly shorter in the 1st and 4th dream.
  • Upgraded the footstep sound system in the 1st dream.
  • Improved the 3d models for the fuses.
  • Made the lab hallway walls slightly darker.
  • Fixed a bug where spamming left mouse at the end of a minigame would fast forward to the next minigame.
  • In the 3rd dream, if the player fails to close all windows and doors in time, the remaining windows and doors will become inactive.
  • In the 3rd dream, fixed a bug that would skip the hiding phase during a jumpscare.
  • Improved the audio design during the 3rd dream's climax.
  • In the 4th dream, made the "Follow the light" minigame slightly dimmer.

Other...



  • The consolation scene will now look better in lower quality settings.
  • In the main menu, made the unavailable night locks slightly dimmer.
  • Added a slight animation on Burt's fingers in the main menu.

And that's it for this patch! Let us know how you like the new changes/adjustments and if you find anything else or have some suggestions/feedback, please consider sharing it in the "General feedback thread".

Good night!

AD team

Patch - 0.4.1i

Good evening players,

Tonight we're releasing a small patch with some nice fixes, improvements and additions to the game! Here's what's included in the update:

Sleeping phases



  • Improved the lighting in all the falling asleep phases.
  • AB goes "BRR" is you decide to mute him.
  • Added a new type of scare for each night.


Dreaming phases



  • Improved the performance for the nightmare minigames.
  • Removed the debug sphere model in the start of the 4th dream.


Other...



  • When starting a new night in the main menu, the TV static will now get muted.
  • Resolved some data issues that made it possible to fast forward to the dream segments without completing the night first.


And that's it for this patch! Let us know how you like the new changes/adjustments and if you find anything else or have some suggestions/feedback, please consider sharing it in the "General feedback thread".

Good night!

AD team

Patch notes - 0.4.1H

Good evening players,

Tonight we're releasing a small patch with some nice fixes, improvements and additions to the game! Here's what's included in the update:

Sleeping phases



  • Fixed a jumpscare camera bug in the 3rd night.
  • Improved the stress sound for all nights. The new stress sound smoothly changes along with the stress level. On the higher stress levels you'll start to hear a heartbeat.
  • If the clock reaches 1 am and the player's sleep level is below 50%, AB will play a melody to help with the sleep.
  • Added a light animation to AB's mouth when he's speaking.
  • Eliminated issues with AB saying multiple things at once.
  • In night 4, added a new indicator confirming that Burt has gone away.


Sleeping phases



  • Fixed a first person camera rotation bug at the start of the 4th dream.
  • Fixed the loading graphics when entering the underground facility and the surface.
  • Significantly improved the performance when running up the tunnel in the 4th dream.


And that's it for this patch! Let us know how you like the new changes/adjustments and if you find anything else or have some suggestions/feedback, please consider sharing it in the "General feedback thread".

Good night!

AD team

Patch notes - 0.4.1G

Good evening,

Tonight we're releasing a very considerable patch for the game. In a small preparation for the last 2 nights, we revised difficulty for all nights, mainly for the falling asleep segments. This patch also includes a few nice polishes, fixes and some QoL improvements that will nicely improve the overall experience of the game.

Here's what's included in the patch...

Dreaming segments



  • Adjusted audio reverb effects for the 2nd dream.
  • In the 2nd dream, added a continue graphic for the final note.
  • In the 2nd dream, made the lights from the minigame easier to spot at the start.
  • In the 2nd dream, the sound generation will be a bit less frequent.
  • In the 3rd dream, fixed a bug when spamming the right mouse button during a jumpscare in the hiding phase would result in messing up the jumpscare and skipping the hiding phase upon reloading the level.
  • In the 4th dream, reduced the stress level units from 5 to 3.
  • Made the stress level graphics for the 1st, 2nd and 4th dreams thinner. Additionally, when maxing out the stress level, a small delay to display the final jumpscare has been added.
  • Made Michael's shadow a bit shorter in the 4th dream underground.


Sleeping segments



  • Each night is now 60 seconds longer (+10 seconds for each hour).
  • Adjusted the hallucination frequency and effectiveness.
  • Rebalanced difficulty for each night (sleep and stress speed, pill effectiveness, monster spawning frequency).
  • Added a new mechanic for the 4th night - when Burt appears in the room, shining your flashlight will make it go away. If you don't shine your flashlight on it, it will go away after 50 seconds by itself. However, if you let him be, it won't allow you to raise your sleep level.
  • Extended flashlight battery life for the 4th night.


Miscellaneous



  • Added a better clarification for skipping to the dream segment on a completed night in the main menu.
  • Converted the main menu video graphics to see if they'd run better on proton compatibility layer.


And that's it for this patch! Let us know how you like the new changes/adjustments and if you find anything else or have some suggestions/feedback, please consider sharing it in the "General feedback thread".

Good night.

AD team

Patch notes - 0.4.1f

Good evening,

Here are the patch notes for 0.4.1f:


  • Added falling debris in the underground level.
  • Blocked some pathways in the underground to make the level less linear.
  • Added stress level indicators for the water room minigame for dream 4.
  • Moved the flashlight running animation closer to the center of the camera.
  • Added missing collision for the missing columns in the underground.
  • Fixed a bug, where in the 3rd dream, passing the mouse button while being jumpscared by Burt would skip to the escape phase upon reloading the level.
  • Fixed a bug in the 3rd dream, where if the player pressed the "M" key any time before the escape phase, it would start the countdown TV.
  • Fixed a bug in the 3rd dream, where the player would still be able to move during the climax of the level.
  • Corrected a few spelling errors.


If you find anything else, please consider sharing it in the "General feedback thread".

Good night.

AD team

"Try to Fall Asleep" Community Transmission #7 - May 2022

Good evening,

We've just released a brand new update video! Find out what we've been up to and how's the game coming along in the May's CT#7!




Have a good night!

AD team

Patch notes - 0.4.1d

Good evening players,

Today we're releasing a nice patch (0.4.1d) for Try to Fall Asleep! Here's what's included in the patch:


  • In the falling asleep segments, fixed a glitch where exiting the blanket too soon would cause the camera to get elevated above the blanket.
  • Made the hiding in blanket animations a bit smoother.
  • Fixed the Discord invite.
  • Tweaked the moon light colors for the first and second dream.
  • Slightly tweaked the post-processing effects for all scenes.
  • Made it possible to seamlessly switch between gamepad and K&M in the main menu. The cursor will now properly appear whenever the game will detect any mouse input.
  • Added a new secret.


If you find anything else, please consider sharing it in the "General feedback thread".

Goodnight!

AD team