Genre: Fighting, Shooter, Real Time Strategy (RTS), Sport, Strategy, Hack and slash/Beat 'em up, Indie
Tuebor
Servers offline for updates from 13-NOV-20 Until 30-NOV-20
The login servers will be offline until the 30th of November, 2020 for updates.
During this time you will not be able to login to the game.
SkullBall Players Tonight 10pm EST (UTC -04:00)
We've schedule some time to play with live friends around 10pm EST tonight. If you'd like to join us in the fun that'd be great!
Cheers My Dudes!
Salvage Awarded for August, September, and October 2020
Special thanks to everyone that played over the last couple of months. I went through today and updated the in-game currency "Salvage" for everyone that that played since August 1st, 2020.
If you log in you should see the updated Salvage as of 11:00 am EST.
Feel free to spend on skins and training and other fun unlocks.
I'm continuing to work on the code re-build machine to allow for edits to the game. Stay tuned (loosely).
Server cook machine rebuild almost completed
After having to dismantle the main office two years ago I was finally able to create a new Unreal Engine code cook virtual machine. The previous one didn't survive the dismantling.
Improvements coming down the pipe to load times and UI first.
August 2020 Free Tester/Player Loot Challenge
August 1st, 2020 - August 31st
All players who login and play a match, regardless of wins or losses will get 20,000 free in-game Salvage (used to unlock training, skins, and items).
Jump in and play a round or two, beat up the bots, learn the controls, give it a whirl.
I'm testing the db and server functionality so do whatever you'd like.
Updating @Sin_studios so go there as well. When I figure out how to add unlock codes I'll be posting those online from time to time.
Tuebor is becoming Skull Ball Heroes
What's Happening Now As development has slowed I have decided to strip out the game modes that didn't get as much traction as the Skull Ball game mode did.
The game will be rebranded to be known as Skull Ball Heroes and will only feature the Skull Ball 4v4 Online pvp game.
All of the heroes are still available, and anything previously purchased or unlocked will still be available at this time.
All user accounts have been credited with 200,000 in-game currency (Salvage) to spend on skills, skins, and unlocks as a thank you to anyone who played Tuebor with us in its early stages.
There are still bots to help round out the matches (as it will likely be scarce for a while), and no, they still don't know what the ball is so you will likely always win against them, so bring a friend, the game is now completely free (except for the Extra Life backpack).
The Extra Life backpack is the only DLC left in the game and the majority of proceeds from this purchase will go to Extra Life for the Children's Miracle Network.
Development Roadmap
Get Skull Ball branding complete in all marketing artwork
Get Skull Ball to Unreal Engine version 4.25 (it's currently stuck in 4.11)
Get Skull Ball branding complete inside the game post UE 4.25 update
Deploy 3 new Skull Ball maps (4v4)
Start Bug Fixes (too many to list, but almost none that are game breaking)
Figure out how to grow player base.
Figure out how to earn some money off the game afford to open up servers outside the US.
Localization fixes for obvious Google Translated languages in the menus.
Determine next steps tbd.
Why This, Why Now? After spending so many years of my life (and very very much money) I thought it would be a waste to just let this game die. It's honestly fun to play and deserved more love than I was ever able to bring to it (players).
I'm moving the game to be F2P so that anyone who wants to can see it and play it and maybe have fun for some time between AAA game playing and COVID quarantine boredom.
I'm not looking at trying to make a million dollars off this game, I'd be happy if everyone just had some fun and told a friend.
Development changes underway.
A core development crew is being assembled and Tuebor itself will be transitioning into something easier to play and to understand.
There are too many things to list right now, but changes are in the works.
Much like how Blizzard abandoned Project Titan in favor of a boiled down Overwatch and Epic pivoted on Fortnite to be Battle Royale, we are looking at how we can best utilize what we've already built and tested and found to be the most fun. Admittedly I tried to do too much with too little time and resources in my quest to make a game the whole world would think would be fun.
The title of the game will be updated once we've finalized changes and begin the more focused game. It will utilize a great many of the assets and art already in Tuebor, but in a way that is more fun and far far easier to understand.
Anyone who already has a Tuebor game key will still retail the key for the new version of the game.
Cheers!
Pricing update
Due to the lag in marketing and player acquisition I have decided to move the price down permanently while in Early Access (and beyond).
The intention now is simply to remove the big gate to have anyone play and just have fun.
All existing user accounts have been credited with 200,000 in-game Salvage to spend on skins and ability training and upgrades to help balance out the price drop.
Servers will be online so long as I draw breath so feel free to come and go as you please.
Players are still only randomly joining in and it looks like most play with others that are likely friends. Should you want to play with any of them I'd recommend posting on the community forum. Otherwise feel free to school the bots whom are forever trapped in-game and at the mercy of your whims.
Cheers!
ViciousVoid
Back to Gigabit network
Starting June 4th, 2019, we will be moving to a new gigabit network connection and looking at new development options.
Classic slow-boat-for-the-win technique.
Servers migration
Servers have been migrated to reduce cost while we figure out how to move forward.