Tuebor cover
Tuebor screenshot
PC Mac Steam
Genre: Fighting, Shooter, Real Time Strategy (RTS), Sport, Strategy, Hack and slash/Beat 'em up, Indie

Tuebor

Login server offline for migration and backup.

Starting at 5:15pm EST today we will have the login servers offline for migration and backup.

This should take roughly 3 hours.

Welcome IndiGala players.

We're happy to see some random fresh blood in the arenas.

Feel free to tag us on Twitter @Sin_Studios if you want to get a match going some time.

Welcome IndiGala players.

We're happy to see some random fresh blood in the arenas.

Feel free to tag us on Twitter @Sin_Studios if you want to get a match going some time.

All servers and services reset.

We discovered a bug in the matchmaking systems that was causing it to be impossible to create a match with more than one player.

All serves and systems have been reset and it has been resolved.

More players coming along.

We've seen a spike in players from some of our indie sales and are encouraged by the results.

We have not abandoned this project, we've just had to shift development to our horror game Kaet Must Die! to try to grow our brand and company in the short term while we are working behind-the-scenes to development relationships with publishers, marketing professionals, and social media influencers to work with us in the long term.

Thank you to everyone who has played!

Power restored, network back online for NA servers.

All systems are active and are good to go.

Power has been restored to our office/server location and the network is humming along like a champ.

Power outage for all servers - we're working on it!

There is an interruption in power at our server location in NA.

We're working on it and will post an update when the connection has been restored!

Continued Optimizations and backend work while we hunt for a publisher!

We've been diligently moving Tuebor into an updated version of the Unreal Engine (4.16.3) while we continue to look for the right publishing firm.

Moving Tuebor to Unreal 4.16.3 means an easier transition to additional platforms (consoles) as well as updated optimizations for smoother gameplay and more cinematics.

Sit tight as we continue on this great journey!

Build 1.0264L is now live

Fixed:

Honins A2 now knocks back multiple targets in a cone in front of him.

Deacon Dave's passive aura no longer goes through walls and floors and his A3 now does not blind friendly heroes.

Sliding and "backing" animation no longer play when skull ball is scored.

Dusk is no longer invincible when she is stunned out of her A3.

Fixed a bug where it would ask you in two menus to accept an invitation to a group or lobby.

Fixed Illiria's animations (they had gone missing for a short while).

Minor database updates to ability damages and base stats.

Minor bug with Skull Ball respawning.

Due to how we've updated hero respawning in Skull Ball after a goal is made the hero will slide a little while stricking a pose.

This has been fixed in the next patch that will be updated today after some final testing.